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04-26-24 04:17 AM |
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Search results — 382 results found | ||
Result | Posted by | Date |
SM64DS Editor Help Thread - Post your questions here • On import, my level appears in the editor but when I go to | Mainshroom26 | 04-28-22 11:47 PM |
The SM64DS Hacking Wiki Release! • d Dedede, for whatever reason I kept having a DAE import bug with the SM64DSe version I was using, which I | Larry Koopa 64 DS Hacker | 12-04-20 03:05 AM |
[Tutorial] How to Replace Mario's Model with a Custom Model • followed all steps and this error shows up when I import my custom model (I am trying to replace Mario bod | Gonc90 | 08-27-20 01:21 PM |
SM64DS Peach hack model Problem • Well, Actually I did import the Peach model in-game but the bones are from Wa | PeachyPeach | 08-20-18 03:20 AM |
SM64DS Peach hack model Problem • did you just import the peach model that was already in-game? | Shugabush | 08-19-18 04:50 PM |
Level Lag & Randomized Model • be fine. So it lags in game? Which level did you import it in for? | Shugabush | 06-25-18 04:06 PM |
Possible new character models? • odel, and what I was thinking is that someone can import them into SM64DS, probably to use as a character | Ninja NAH | 06-24-18 11:27 AM |
SM64 DS hack crash for no apprent reason. • did you import the xml of bobomb battlefield or general purpose | Shugabush | 06-20-18 02:38 AM |
Level Lag & Randomized Model • I imported a model from MKDS (airship_course) to SM64DS Bo • - Import the OBJ file • ne with all the textures working. However, when I import it to SM64DS, this happens: | user123123 | 06-16-18 05:46 PM |
SM64 DS hack crash for no apprent reason. • f this isn't irreversible then, is there a way to import/export level's? | GlitchyTMKP | 05-23-18 10:28 PM |
¿Because this happens when I import my map? • hello good is that I have a problem with the map importer this is what happens when I make my map is norm • but when I import it into the game this happens • images are examples and that happens every time I import a map to the game | Girl Hacking | 05-16-18 07:55 PM |
Editing the "play room" level • Did you import the xml of Bobomb Battlefield? | Shugabush | 04-21-18 11:05 PM |
Castle Grounds Hacking • d as usual, import bobomb battlefield's xml. Then import your custom model. | Shugabush | 04-03-18 03:21 AM |
SM64DS Editor Help Thread - Post your questions here • 1. When importing your model, make sure to scale the collision m • 3. After importing the model and collision map, open the CLPS edi • the numbers you assigned for the materials in the importer. | StarPants | 03-04-18 04:13 PM |
SM64DS Editor Help Thread - Post your questions here • Import bobomb battle field xml. | Shugabush | 03-04-18 01:21 AM |
SM64DS Editor Help Thread - Post your questions here • ld get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Eas • more detail just in case. The editor used for the imports in the picture is this fork, however the problem | NoThisIsStupider | 01-28-18 06:01 PM |
Nitro Studio • Import .mid for .sseq files. • Export, Import, and replace files. | Gota7 | 12-30-17 04:49 PM |
Castle Grounds Hacking • , make the modifications, yada yada yada, export, import back to the game, delete texture animations, play | StarPants | 12-28-17 06:55 PM |
Castle Grounds Hacking • the castle grounds model. But first, you need to import the xml of Bobomb battlefield. Then you can repla | Shugabush | 12-28-17 02:47 AM |
Nitro Tools • xtracted SDATS. I plan to allow you to add files, import midis, replace files, change names, etc. | Gota7 | 09-30-17 10:36 PM |
Model importing not working • When I import a model, it's animation is broken. | brushtool | 08-22-17 09:06 PM |
About those white screens... • I'm trying to import a new model replacing the Big Boo fight's map. Ho • And I somehow managed to solve it by importing the general test map XML, which removed all th | Gota7 | 06-12-17 03:02 PM |
Editor development • ature where you can save the collision IDs for an import so you don't have to type them in every time. | Hiccup | 04-21-17 12:49 PM |
Editor development • uto-updates the level preview when a new model is imported (also could be optional). • the wrong models are displayed for objects after importing a level model. I.e. brick blocks will use the | Hiccup | 04-20-17 09:29 AM |
SM64DS Editor Help Thread - Post your questions here • - Open model to import as usual | Fiachra | 04-17-17 04:24 PM |
SM64DS Editor Help Thread - Post your questions here • - Import your model and you should be able to switch betwe | Fiachra | 04-17-17 03:36 PM |
Editor development • ard export. Those exports also fail when I try to import them into sketchup - others succeed. • 2. Clicking "import model", while it does work, brings up "Object ref | Fiachra | 04-16-17 04:16 PM |
Editor development • ard export. Those exports also fail when I try to import them into sketchup - others succeed. • 2. Clicking "import model", while it does work, brings up "Object ref | Hiccup | 04-16-17 11:07 AM |
SM64DS Editor Help Thread - Post your questions here • Ooh, a classic. Did you import a DAE with normals? If so, you need to hex edit t | pacmainia&luigi | 03-28-17 10:43 PM |
SM64DS Editor Help Thread - Post your questions here • Ooh, a classic. Did you import a DAE with normals? If so, you need to hex edit t | mibts | 03-28-17 05:24 PM |
SM64DS Editor Level Model Impoter • A level model import but always when I get a model Hol always comes he | demoking223 | 03-13-17 09:26 PM |
SM64DS Editor Help Thread - Post your questions here • ks in SketchUp compared to how it looks when it's imported: | Shane MGD | 02-02-17 05:16 AM |
SM64DS Editor Help Thread - Post your questions here • or one of my models. does it stay the same if you import it in a different level? • I imported a strollin stu again. it is fine in the editor, | Sparsite | 11-25-16 08:54 PM |
SM64DS Editor Help Thread - Post your questions here • or one of my models. does it stay the same if you import it in a different level? • I imported a strollin stu again. it is fine in the editor, | pacmainia&luigi | 11-21-16 09:06 PM |
Modify Title Screen • C editor is pretty broken (You can probably still import stuff though). SM64DSe minimap editor is shit for | pacmainia&luigi | 11-20-16 09:13 PM |
SM64DS Editor Help Thread - Post your questions here • Not sure what that has to do with the model importer crashing with a specific obj file but my normal • ecause I exported it from blender and then try to import it back in and it doesn't work. Anyway, selecting | Sparsite | 10-02-16 08:31 PM |
SM64DS Editor Help Thread - Post your questions here • rashes like a little bitch. (Im fed up with level importing if you couldn't tell, lol.) | pacmainia&luigi | 10-02-16 05:35 PM |
SM64DS Editor Help Thread - Post your questions here • rashes like a little bitch. (Im fed up with level importing if you couldn't tell, lol.) | Sparsite | 10-02-16 04:53 PM |
SM64DS Editor Help Thread - Post your questions here • There has to be something wrong when importing. Why would sm64ds allow up to 128x128 textures • d red. If these aren't fixable I'm done trying to import custom levels. | Sparsite | 09-25-16 04:49 PM |
Modify Title Screen • C editor is pretty broken (You can probably still import stuff though). SM64DSe minimap editor is shit for | Sparsite | 09-21-16 07:50 PM |
Modify Title Screen • - You then import an image (256x92) into the game as usual over any | pacmainia&luigi | 09-21-16 12:06 AM |
SM64DS Editor Help Thread - Post your questions here • Can someone please clarify? i'm trying to import this image:https://s13.postimg.org/sesj9pe53/trym • doesn't let you work with overlays so you need to import the title image over some existing image (any). • - Import image. | Sparsite | 09-17-16 03:53 PM |
SM64DS Editor Help Thread - Post your questions here • Can someone please clarify? i'm trying to import this image:https://s13.postimg.org/sesj9pe53/trym | pacmainia&luigi | 09-17-16 12:08 AM |
Music Importation Explained • Can I have the edited midi? I am trying to import a sunshine airpot into my hack and the example in | pacmainia&luigi | 09-02-16 03:54 PM |
Editor development • he model importer, import a model, then close the importer and reopen it, it will crash. This is probably | Sparsite | 08-25-16 04:51 AM |
Need some help with the title screen heads • btps) You can either animate yourself and import the animations and head model, or you can export | Sparsite | 08-09-16 08:35 PM |
Need some help with the title screen heads • itor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing) | Sparsite | 08-06-16 08:18 PM |
Need some help with the title screen heads • I'm trying to import models over the title screen heads but the game s | EarlyBird64 | 08-06-16 03:53 PM |
Need Some Help With Animations • I want to import some walking Animations for Mario but it does not | EarlyBird64 | 07-29-16 04:11 PM |
CLPS help • When you open your model in the level importer, you should see this in the bottom left corner: • as it's not huge. Then click "Assign Types" and import your level. Once that's done go into the CLPS Ed • You are done. The same is done when you want to import such things like lava, quicksand, hills, etc. If | FireMario74 | 07-08-16 03:15 AM |
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