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04-26-24 04:17 AM
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Forum search: General SM64DS hacking
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Search results — 382 results found
Result Posted by Date
SM64DS Editor Help Thread - Post your questions here
• On import, my level appears in the editor but when I go to
Mainshroom26 04-28-22 11:47 PM
The SM64DS Hacking Wiki Release!
• d Dedede, for whatever reason I kept having a DAE import bug with the SM64DSe version I was using, which I
Larry Koopa 64 DS Hacker 12-04-20 03:05 AM
[Tutorial] How to Replace Mario's Model with a Custom Model
• followed all steps and this error shows up when I import my custom model (I am trying to replace Mario bod
Gonc90 08-27-20 01:21 PM
SM64DS Peach hack model Problem
• Well, Actually I did import the Peach model in-game but the bones are from Wa
PeachyPeach 08-20-18 03:20 AM
SM64DS Peach hack model Problem
• did you just import the peach model that was already in-game?
Shugabush 08-19-18 04:50 PM
Level Lag & Randomized Model
• be fine. So it lags in game? Which level did you import it in for?
Shugabush 06-25-18 04:06 PM
Possible new character models?
• odel, and what I was thinking is that someone can import them into SM64DS, probably to use as a character
Ninja NAH 06-24-18 11:27 AM
SM64 DS hack crash for no apprent reason.
• did you import the xml of bobomb battlefield or general purpose
Shugabush 06-20-18 02:38 AM
Level Lag & Randomized Model
• I imported a model from MKDS (airship_course) to SM64DS Bo
• - Import the OBJ file
• ne with all the textures working. However, when I import it to SM64DS, this happens:
user123123 06-16-18 05:46 PM
SM64 DS hack crash for no apprent reason.
• f this isn't irreversible then, is there a way to import/export level's?
GlitchyTMKP 05-23-18 10:28 PM
¿Because this happens when I import my map?
• hello good is that I have a problem with the map importer this is what happens when I make my map is norm
• but when I import it into the game this happens
• images are examples and that happens every time I import a map to the game
Girl Hacking 05-16-18 07:55 PM
Editing the "play room" level
• Did you import the xml of Bobomb Battlefield?
Shugabush 04-21-18 11:05 PM
Castle Grounds Hacking
• d as usual, import bobomb battlefield's xml. Then import your custom model.
Shugabush 04-03-18 03:21 AM
SM64DS Editor Help Thread - Post your questions here
• 1. When importing your model, make sure to scale the collision m
• 3. After importing the model and collision map, open the CLPS edi
• the numbers you assigned for the materials in the importer.
StarPants 03-04-18 04:13 PM
SM64DS Editor Help Thread - Post your questions here
Import bobomb battle field xml.
Shugabush 03-04-18 01:21 AM
SM64DS Editor Help Thread - Post your questions here
• ld get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Eas
• more detail just in case. The editor used for the imports in the picture is this fork, however the problem
NoThisIsStupider 01-28-18 06:01 PM
Nitro Studio
Import .mid for .sseq files.
• Export, Import, and replace files.
Gota7 12-30-17 04:49 PM
Castle Grounds Hacking
• , make the modifications, yada yada yada, export, import back to the game, delete texture animations, play
StarPants 12-28-17 06:55 PM
Castle Grounds Hacking
• the castle grounds model. But first, you need to import the xml of Bobomb battlefield. Then you can repla
Shugabush 12-28-17 02:47 AM
Nitro Tools
• xtracted SDATS. I plan to allow you to add files, import midis, replace files, change names, etc.
Gota7 09-30-17 10:36 PM
Model importing not working
• When I import a model, it's animation is broken.
brushtool 08-22-17 09:06 PM
About those white screens...
• I'm trying to import a new model replacing the Big Boo fight's map. Ho
• And I somehow managed to solve it by importing the general test map XML, which removed all th
Gota7 06-12-17 03:02 PM
Editor development
• ature where you can save the collision IDs for an import so you don't have to type them in every time.
Hiccup 04-21-17 12:49 PM
Editor development
• uto-updates the level preview when a new model is imported (also could be optional).
• the wrong models are displayed for objects after importing a level model. I.e. brick blocks will use the
Hiccup 04-20-17 09:29 AM
SM64DS Editor Help Thread - Post your questions here
• - Open model to import as usual
Fiachra 04-17-17 04:24 PM
SM64DS Editor Help Thread - Post your questions here
• - Import your model and you should be able to switch betwe
Fiachra 04-17-17 03:36 PM
Editor development
• ard export. Those exports also fail when I try to import them into sketchup - others succeed.
• 2. Clicking "import model", while it does work, brings up "Object ref
Fiachra 04-16-17 04:16 PM
Editor development
• ard export. Those exports also fail when I try to import them into sketchup - others succeed.
• 2. Clicking "import model", while it does work, brings up "Object ref
Hiccup 04-16-17 11:07 AM
SM64DS Editor Help Thread - Post your questions here
• Ooh, a classic. Did you import a DAE with normals? If so, you need to hex edit t
pacmainia&luigi 03-28-17 10:43 PM
SM64DS Editor Help Thread - Post your questions here
• Ooh, a classic. Did you import a DAE with normals? If so, you need to hex edit t
mibts 03-28-17 05:24 PM
SM64DS Editor Level Model Impoter
• A level model import but always when I get a model Hol always comes he
demoking223 03-13-17 09:26 PM
SM64DS Editor Help Thread - Post your questions here
• ks in SketchUp compared to how it looks when it's imported:
Shane MGD 02-02-17 05:16 AM
SM64DS Editor Help Thread - Post your questions here
• or one of my models. does it stay the same if you import it in a different level?
• I imported a strollin stu again. it is fine in the editor,
Sparsite 11-25-16 08:54 PM
SM64DS Editor Help Thread - Post your questions here
• or one of my models. does it stay the same if you import it in a different level?
• I imported a strollin stu again. it is fine in the editor,
pacmainia&luigi 11-21-16 09:06 PM
Modify Title Screen
• C editor is pretty broken (You can probably still import stuff though). SM64DSe minimap editor is shit for
pacmainia&luigi 11-20-16 09:13 PM
SM64DS Editor Help Thread - Post your questions here
• Not sure what that has to do with the model importer crashing with a specific obj file but my normal
• ecause I exported it from blender and then try to import it back in and it doesn't work. Anyway, selecting
Sparsite 10-02-16 08:31 PM
SM64DS Editor Help Thread - Post your questions here
• rashes like a little bitch. (Im fed up with level importing if you couldn't tell, lol.)
pacmainia&luigi 10-02-16 05:35 PM
SM64DS Editor Help Thread - Post your questions here
• rashes like a little bitch. (Im fed up with level importing if you couldn't tell, lol.)
Sparsite 10-02-16 04:53 PM
SM64DS Editor Help Thread - Post your questions here
• There has to be something wrong when importing. Why would sm64ds allow up to 128x128 textures
• d red. If these aren't fixable I'm done trying to import custom levels.
Sparsite 09-25-16 04:49 PM
Modify Title Screen
• C editor is pretty broken (You can probably still import stuff though). SM64DSe minimap editor is shit for
Sparsite 09-21-16 07:50 PM
Modify Title Screen
• - You then import an image (256x92) into the game as usual over any
pacmainia&luigi 09-21-16 12:06 AM
SM64DS Editor Help Thread - Post your questions here
• Can someone please clarify? i'm trying to import this image:https://s13.postimg.org/sesj9pe53/trym
• doesn't let you work with overlays so you need to import the title image over some existing image (any).
• - Import image.
Sparsite 09-17-16 03:53 PM
SM64DS Editor Help Thread - Post your questions here
• Can someone please clarify? i'm trying to import this image:https://s13.postimg.org/sesj9pe53/trym
pacmainia&luigi 09-17-16 12:08 AM
Music Importation Explained
• Can I have the edited midi? I am trying to import a sunshine airpot into my hack and the example in
pacmainia&luigi 09-02-16 03:54 PM
Editor development
• he model importer, import a model, then close the importer and reopen it, it will crash. This is probably
Sparsite 08-25-16 04:51 AM
Need some help with the title screen heads
• btps) You can either animate yourself and import the animations and head model, or you can export
Sparsite 08-09-16 08:35 PM
Need some help with the title screen heads
• itor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing)
Sparsite 08-06-16 08:18 PM
Need some help with the title screen heads
• I'm trying to import models over the title screen heads but the game s
EarlyBird64 08-06-16 03:53 PM
Need Some Help With Animations
• I want to import some walking Animations for Mario but it does not
EarlyBird64 07-29-16 04:11 PM
CLPS help
• When you open your model in the level importer, you should see this in the bottom left corner:
• as it's not huge. Then click "Assign Types" and import your level. Once that's done go into the CLPS Ed
• You are done. The same is done when you want to import such things like lava, quicksand, hills, etc. If
FireMario74 07-08-16 03:15 AM
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