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03-29-24 11:22 AM
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Main - General SM64DS hacking - Castle Grounds Hacking Hide post layouts | New reply


Shugabush
Posted on 12-27-17 06:12 PM Link | #92534
If you want to hack the Castle Grounds, download this rom.

https://drive.google.com/file/d/179Bc9oQAr-3L54_7KmNGwiIK3Ci7PhPK/view?usp=sharing

It's from Another Super Mario 3D, except that I reset the title screen and all the level models and minimaps, because I didn't want to steal any credit.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

StarPants
Posted on 12-27-17 06:56 PM Link | #92537
Okay i downloaded it, what am i supposed to do with it? The modded 1ups are still there by the way:
[image]

Shugabush
Posted on 12-28-17 02:47 AM Link | #92547
If you go into the rom, you will notice that the introduction is removed. This is why you can replace the castle grounds model. But first, you need to import the xml of Bobomb battlefield. Then you can replace the model you want. If you want to change the music back, then go to level settings, and for level music, select 3 for the group ID, 32 for the sbnk ID, and 255 for the sseq id.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

Shugabush
Posted on 12-28-17 04:11 AM Link | #92550
By the way, credits to Gota7. He really helped in his tutorials.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

StarPants
Posted on 12-28-17 10:15 AM Link | #92553
Ok so the opening cutscene is removed, that might be useful when making a hack with a different story than sm64ds.
If you go into the rom, you will notice that the introduction is removed. This is why you can replace the castle grounds model.
This is what i don't quite understand. Castle grounds model can easily be replaced in untouched roms as well and everything works fine.

Why is the filename of your rom 'Tutorial Rom.nds'? I don't understand. Where's the tutorial? :P

Shugabush
Posted on 12-28-17 05:04 PM (rev. 4 of 12-28-17 05:11 PM) Link | #92555
I just named it that for when I do make tutorials. You may name it to something else.


I will make a tutorial soon.


By the way, I don't realize how you can hack the castle grounds without removing the story other than just the textures.


If I don't make a tutorial, you can view Gota7's SM64DS Hacking tutorials here: https://www.youtube.com/watch?v=2cYzCjjo1BE&list=PLqLbHe4NpIb5T7evcOl9dll23HC8-i9QT

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

StarPants
Posted on 12-28-17 06:55 PM Link | #92557
I just named it that for when I do make tutorials. You may name it to something else.
Ok i see now. :LOL:
By the way, I don't realize how you can hack the castle grounds without removing the story other than just the textures.
I just export the level, open it in Blender or SketchUp, make the modifications, yada yada yada, export, import back to the game, delete texture animations, play the game and everything works fine. Both .obj and .dae work for me. There are some imperfections such as wrong colors, wrongly placed textures and absence of lighting/shading, but they don't depend on the opening cutscene and there are ways around them. What exactly happens when you try to change the Castle grounds model in a normal rom?

Shugabush
Posted on 12-28-17 07:35 PM Link | #92560
Can you give me a visual for it? Thanks!

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

poudink
Posted on 12-29-17 04:07 PM Link | #92571
this is completely useless. the castle grounds can easily be hacked: just remove all texture animations.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Shugabush
Posted on 12-29-17 05:13 PM Link | #92576
Oh, so that's how you do it. I'm sorry, I didn't know!!

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

Shugabush
Posted on 04-03-18 03:21 AM Link | #93935
Update, if you want to do this, just simply remove the introduction in the additional patches tab, and as usual, import bobomb battlefield's xml. Then import your custom model.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

StarPants
Posted on 04-03-18 05:42 AM Link | #93936
Why Bob-omb Battlefield xml? That sounds rather unnecessary

Shugabush
Posted on 04-21-18 11:06 PM Link | #94144
Because otherwise it will crash the game. You could also do the xml of the general purpose test map.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit


Main - General SM64DS hacking - Castle Grounds Hacking Hide post layouts | New reply

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