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03-29-24 11:22 AM |
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0 users reading Castle Grounds Hacking | 1 bot |
Main - General SM64DS hacking - Castle Grounds Hacking | Hide post layouts | New reply |
Shugabush |
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Member Normal user Level: 19 Posts: 2/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
If you want to hack the Castle Grounds, download this rom.
https://drive.google.com/file/d/179Bc9oQAr-3L54_7KmNGwiIK3Ci7PhPK/view?usp=sharing It's from Another Super Mario 3D, except that I reset the title screen and all the level models and minimaps, because I didn't want to steal any credit. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 5/124 EXP: 74460 Next: 3665 Since: 04-12-16 Last post: 1343 days ago Last view: 16 days ago |
Okay i downloaded it, what am i supposed to do with it? The modded 1ups are still there by the way:
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Shugabush |
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Member Normal user Level: 19 Posts: 3/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
If you go into the rom, you will notice that the introduction is removed. This is why you can replace the castle grounds model. But first, you need to import the xml of Bobomb battlefield. Then you can replace the model you want. If you want to change the music back, then go to level settings, and for level music, select 3 for the group ID, 32 for the sbnk ID, and 255 for the sseq id. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Shugabush |
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Member Normal user Level: 19 Posts: 5/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
By the way, credits to Gota7. He really helped in his tutorials. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 7/124 EXP: 74460 Next: 3665 Since: 04-12-16 Last post: 1343 days ago Last view: 16 days ago |
Ok so the opening cutscene is removed, that might be useful when making a hack with a different story than sm64ds. This is what i don't quite understand. Castle grounds model can easily be replaced in untouched roms as well and everything works fine. |
Shugabush |
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Member Normal user Level: 19 Posts: 7/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
I just named it that for when I do make tutorials. You may name it to something else.
I will make a tutorial soon. By the way, I don't realize how you can hack the castle grounds without removing the story other than just the textures. If I don't make a tutorial, you can view Gota7's SM64DS Hacking tutorials here: https://www.youtube.com/watch?v=2cYzCjjo1BE&list=PLqLbHe4NpIb5T7evcOl9dll23HC8-i9QT ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 8/124 EXP: 74460 Next: 3665 Since: 04-12-16 Last post: 1343 days ago Last view: 16 days ago |
Ok i see now. I just export the level, open it in Blender or SketchUp, make the modifications, yada yada yada, export, import back to the game, delete texture animations, play the game and everything works fine. Both .obj and .dae work for me. There are some imperfections such as wrong colors, wrongly placed textures and absence of lighting/shading, but they don't depend on the opening cutscene and there are ways around them. What exactly happens when you try to change the Castle grounds model in a normal rom? |
Shugabush |
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Member Normal user Level: 19 Posts: 9/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
Can you give me a visual for it? Thanks! ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 490/616 EXP: 830329 Next: 53554 Since: 03-01-16 From: Québec (Canada) Last post: 870 days ago Last view: 804 days ago |
this is completely useless. the castle grounds can easily be hacked: just remove all texture animations. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Shugabush |
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Member Normal user Level: 19 Posts: 10/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
Oh, so that's how you do it. I'm sorry, I didn't know!! ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Shugabush |
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Member Normal user Level: 19 Posts: 17/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
Update, if you want to do this, just simply remove the introduction in the additional patches tab, and as usual, import bobomb battlefield's xml. Then import your custom model. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 59/124 EXP: 74460 Next: 3665 Since: 04-12-16 Last post: 1343 days ago Last view: 16 days ago |
Why Bob-omb Battlefield xml? That sounds rather unnecessary |
Shugabush |
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Member Normal user Level: 19 Posts: 19/76 EXP: 31729 Next: 4048 Since: 12-18-17 Last post: 1232 days ago Last view: 150 days ago |
Because otherwise it will crash the game. You could also do the xml of the general purpose test map. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Main - General SM64DS hacking - Castle Grounds Hacking | Hide post layouts | New reply |
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