|
Internal name |
Name |
Games |
Last edited by |
166 objects found. |
| AttackRock | Bowser's Attack RockUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 6) |
| AttackRockFinal | Final Battle Attack Rock | SMG2 | shibboleet (rev. 1) |
| BakuBaku | Mattermouth | SMG2 | Hiccup (rev. 3) |
| BallBeamer | Bolt Sentry BeamRing Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason. | Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away. | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| Balloonfish | Porcupuffer | SMG1 & SMG2 | Hiccup (rev. 7) |
| Banekiti | Lil' Springies | SMG1 & SMG2 | Hiccup (rev. 4) |
| BasaBasa | SwooperHanging?: integer in Obj_arg0. Has something to do with hanging, unknown |
| SMG1 & SMG2 | SunakazeKun (rev. 6) |
| BasaBasaIce | Swooper (Ice)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 19) |
| Battan | Whomp | SMG2 | Hiccup (rev. 6) |
| BeeEater | Stretchy Spike Plants | SMG2 | Hiccup (rev. 3) |
| BegomanBaby | Topmini | SMG1 & SMG2 | Hiccup (rev. 5) |
| BegomanBabyLauncher | Topmini (Spawner)Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving. |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| BegomanLauncher | Spring Topman (Spawner) | SMG1 & SMG2 | Hiccup (rev. 7) |
| BegomanSpike | Topman | SMG1 & SMG2 | Hiccup (rev. 8) |
| BegomanSpring | Green Spring Topman | SMG1 & SMG2 | Hiccup (rev. 4) |
| BegomanSpringHide | Spring Topman In the Ground | SMG1 & SMG2 | Hiccup (rev. 5) |
| BigBirikyu | Big AmpSpeed: integer in Obj_arg0. 0 means stopped. | Unknown 2: boolean in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| Birikyu | AmpSpeed: integer in Obj_arg0. 0 means stopped. | Unknown 1: boolean in Obj_arg1. No seen effect. | Unknown 2: boolean in Obj_arg2. No seen effect. | Unknown 3: boolean in Obj_arg3. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| Bomb | Bomb | SMG1 & SMG2 | SunakazeKun (rev. 17) |
| BombBird | CluckboomUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BombHei | Bob-ombDetonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BombHeiLauncher | Bob-omb (Spawner) | SMG1 & SMG2 | Hiccup (rev. 6) |
| BombTeresa | (Bomb) BooUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| BoomerangBros | Boomerang Bros.Delay: integer in Obj_arg0. Delay before he throws his first boomerang. |
| SMG2 | Hiccup (rev. 8) |
| Bussun | Pupdozer | SMG2 | Hiccup (rev. 2) |
| Buzz | Choppah | SMG2 | Glem3 (rev. 1) |
| Chorobon | Fuzzy | SMG2 | Peardian (rev. 4) |
| CocoSambo | Large PokeyUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| DanceFlower | Twirlip | SMG2 | Hiccup (rev. 2) |
| DharmaSambo | Red Pokey | SMG1 & SMG2 | Hiccup (rev. 2) |
| Dossun | ThwompFloating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground. | Delay: integer in Obj_arg1. Delay between falls. 0 means no delay. | Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present. | Unknown 3: boolean in Obj_arg3. No seen effect. | Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| DossunBig | Thwomp (Big)Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 7) |
| DrillBullet | Digga | SMG2 | Hiccup (rev. 7) |
| ElectricBall | Electric BallUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| ElectricPressure | Electricity ShooterTime Between Each Shot: integer in Obj_arg1. The duration between each shot. |
| SMG2 | Hiccup (rev. 7) |
| ElectricRail | Electric FenceHeight: integer in Obj_arg0. How much singular fences make up the height. | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| ElectricRailMoving | Electric Fence (Moving)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| ElectricRailTwoPoint | 2 Pointed Electric Rail | SMG2 | shibboleet (rev. 1) |
| FireBar | FirebarAmount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick. | Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise. | Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis. | Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center. | Unknown 2: boolean in Obj_arg2. No seen effect. | Unknown 3: integer in Obj_arg3. No seen effect. | Unknown 4: boolean in Obj_arg4. No seen effect. | Unknown 6: integer in Obj_arg6. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 17) |
| FireBarCoverA | Firebar Hub | SMG2 | Hiccup (rev. 2) |
| FireBarCoverMiniA | Firebar Hub (Mini) | SMG2 | Hiccup (rev. 3) |
| FireBarSpherical | Spherical Fire Bar | SMG2 | Peardian (rev. 2) |
| FireBubble | Blue Lava Bubble | SMG1 & SMG2 | Hiccup (rev. 4) |
| FirePressure | Fireball ShooterNozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. | Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average. | Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want. | Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up. |
| SMG1 & SMG2 | Hiccup (rev. 23) |
| FirePressureRadiate | Flame ShooterNozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. | Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average. | Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| FireRing | Fire RingRotation Speed: integer in Obj_arg0. The speed of the rotation. | # Of Fireballs: integer in Obj_arg2. The # of fireballs in the ring. |
| SMG2 | shibboleet (rev. 2) |
| FlowerMimic | Flower MimicUnknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 3) |
| FoominLavaCrossPlanetProminence | Lava Lair Prominence | SMG2 | Hiccup (rev. 3) |
| Garigari | GrinderUnknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 3) |
| GarigariMini | Grinder (Mini) | SMG2 | Peardian (rev. 2) |
| Gesso | BlooperUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| GliderBazooka | Undergrunt Gunner (Cannonball) [Unused]Delay between shoots: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| GliderShooter | Undergrunt Gunner (Cannonball)Delay between shoots: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 6) |
| Grapyon | SwaphopperFlipped: boolean in Obj_arg0. -1 = no, 1 = yes |
| SMG2 | Hiccup (rev. 6) |
| HammerBros | Hammer Bros.Delay: integer in Obj_arg0. The delay before he throws his first hammer. | No Goodies After Defeat: boolean in Obj_arg1. Seems the effect this has is that the Hammer Bro. will not give any goodies like coins or starbits after defeat. | Unknown 2: boolean in Obj_arg2. Doesn't seem to do anything. | Arrive on Airship?: boolean in Obj_arg3. This seems to have something do with with them coming out of the Airship wormholes, unknown for the most part. |
| SMG2 | Hiccup (rev. 7) |
| HammerHeadPackun | Prickly Piranha PlantDrops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| HammerHeadPackunSpike | Spiky Piranha PlantDrops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No |
| SMG2 | Hiccup (rev. 9) |
| Hanachan | WigglerUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| HanachanBig | Wiggler (Big)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 6) |
| HomingKiller | Bullet BillUnknown 0: integer in Obj_arg0 | Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| IceMeramera | Li'l BrrrJump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| InstantInferno | Cosmic Clones# Of Clones Spawned: integer in Obj_arg1 |
| SMG2 | shibboleet (rev. 1) |
| IronCannonLauncherPoint | Cannon Ball (Spawner Point)Shot Delay: integer in Obj_arg0 | Unknown: integer in Obj_arg1 | Unknown: boolean in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| Jellyfish | JellyfishFly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| JellyfishElectric | Jellyfish (Electric)Run On rail: boolean in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| Jiraira | Bowser Landmine [Unused] | SMG1 & SMG2 | Hiccup (rev. 11) |
| Jugem | LakituUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| JumpBeamer | Spring Sentry BeamRing Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here. | Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| JumpGuarder | Sentry Beam (Ejects Topminis)Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing. | Unknown1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| JumpSpider | Scuttlebug (Jumping) | SMG1 & SMG2 | Hiccup (rev. 8) |
| Kabokuri | Jack O' GoombaUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| Kameck | Magikoopa (Fireball)Fireball Split: list in Obj_arg0: 1 2 3. If set, it will split into a maximum of 3 fireballs. |
| SMG2 | Hiccup (rev. 6) |
| KameckKuriboMini | Magikoopa (Small Goomba of some kind) | SMG2 | Hiccup (rev. 6) |
| KameckMeramera | Magikoopa (Lil' Cinder)Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 7) |
| Kanina | Crabber [Blue]Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| KaninaRed | Crabber (Red)Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| Karikari | SlurpleUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Karon | Dry BonesUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| KillerGunnerDouble | Bullet Bill Blaster/Spawner (Double) | SMG1 & SMG2 | Hiccup (rev. 6) |
| KillerGunnerSingle | KillerGunnerSingle | SMG1 & SMG2 | SunakazeKun (rev. 7) |
| KillerShooter | Undergrunt Gunner (Bullet Bill)Duration between shots: integer in Obj_arg3. Seems to be the time between each shot. |
| SMG2 | MK7tester (rev. 7) |
| Kiraira | Sea Mine Enemy | SMG1 & SMG2 | Hiccup (rev. 4) |
| KirairaRail | Moving MineUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| KoopaStatueVomit | Lazer Shooting Bowser StatueUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| KoteBug | Flipbug | SMG1 & SMG2 | Hiccup (rev. 4) |
| Kuribo | GoombaUnknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear. | Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds. | Unknown 3: boolean in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| KuriboChief | Goomba (Chief)Unknown 7: boolean in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| KuriboMini | Goomba ("Mini") | SMG1 & SMG2 | Hiccup (rev. 8) |
| LavaBubble | Lava Bubble | SMG2 | SunakazeKun (rev. 2) |
| MagmaMeteor | Falling Meteor w/ LavaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| MagnumKiller | Banzai BillUnknown 2: integer in Obj_arg2 | Unknown 5: integer in Obj_arg5 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| MechanicKoopaMini | Mecha-KoopaUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Menbo | SkeeterSpeed: integer in Obj_arg7. The speed. TODO: More detail |
| SMG2 | Hiccup (rev. 4) |
| Meramera | Lil' CinderJump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground | Unknown 2: boolean in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Metbo | Goombeetle | SMG1 & SMG2 | Hiccup (rev. 4) |
| MeteorCannon | Meteor CannonDelay between shoots: integer in Obj_arg0 | No. of Rail points: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| MeteorStrike | Falling MeteorUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Mogu | Rocky WrenchUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| Mogucchi | UndergruntUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| NeedlePlant | Spiky PlantUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 7: boolean in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| NeedlePlantFly | Flying Spiky PlantUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| NeedleTrap | Spike TrapUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| NeedleTrapSide | Spike Trap (Sideways) | SMG2 | Hiccup (rev. 5) |
| Nigero | Kleptoad | SMG2 | Hiccup (rev. 4) |
| NokonokoLand | Koopa TroopaShell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused] |
| SMG1 & SMG2 | Hiccup (rev. 20) |
| NokonokoLandBig | Koopa Troopa (Big)Shell Color: list in Obj_arg0: 0 = Green 1 = Red 3 = Blue |
| SMG2 | Hiccup (rev. 9) |
| Nyoropon | SnoodleUnknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 3) |
| Onimasu | Tox BoxUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| OtaRock | OctopusDoesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell. | Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| PackunFlowerBig | Piranha Plant (Big) | SMG2 | Hiccup (rev. 6) |
| PackunPetit | Piranha PlantAlways Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate. | Unknown 1: boolean in Obj_arg1. No seen effect. | Unknown 2: integer in Obj_arg2. No seen effect. | Unknown 3: integer in Obj_arg3. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Patakuri | ParagoombaUnknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 4) |
| PatakuriBig | Paragoomba (Big) | SMG2 | Hiccup (rev. 5) |
| Petari | Starbag | SMG1 & SMG2 | Hiccup (rev. 4) |
| Peto | Fizzlit | SMG2 | Hiccup (rev. 3) |
| Poihana | CataquackJump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too). | Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. | Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water. | Unknown 7: boolean in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| Popo | Smeech | SMG2 | Hiccup (rev. 4) |
| Pukupuku | Cheep CheepUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| PukupukuWaterSurface | Cheep Cheep [Water Surface]Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| Pyudon | Flaptack | SMG2 | Hiccup (rev. 3) |
| RingBeamer | Spiked Sentry BeamRing Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear. | Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only) | Delay: integer in Obj_arg1. Delay of it activating(?) |
| SMG1 & SMG2 | MK7tester (rev. 8) |
| RockCreator | Rolling Boulder SpawnerUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| RollingWater | Rolling Water BubbleUnknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 3) |
| RotateHammerPressure | Ledge Hammer | SMG2 | NWPlayer123 (rev. 2) |
| SamboHead | Pokey SproutUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| SearchBeamer | Mobile Sentry BeamBeam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move. | Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching. | Unknown1: integer in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| ShellfishCoin | Clam (Coin)Unknown 0: boolean in Obj_arg0. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| ShellfishYellowChip | Clam (Star Chip)Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Snakehead | Gringill (Large)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| SnakeheadSmall | Gringill (Small)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| SnowDollKoopa | Snow Statue (Bowser)No. of snow balls: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| SpaceCannonLauncher | Space Bullet Bill Blaster/Spawner | SMG1 & SMG2 | Hiccup (rev. 7) |
| SpaceMine | Space MineUnknown 0: boolean in Obj_arg0. No seen effect. | Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes. | Unknown 2: integer in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| StinkBugSmall | Mandibug (Small)Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario. | Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close. | Unknown 3: integer in Obj_arg3 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| StringSpider | Scuttlebug (Hanging)String Length: integer in Obj_arg0. length of string (hexadecimal) |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| SunakazeKun | TweesterDebris: integer in Obj_arg0. null = no, 0 = yes |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| Takobo | OctoombaUnknown 0: boolean in Obj_arg0. No seen effect. | Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward. | Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement. | Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement. | Unknown 4: integer in Obj_arg4. No seen effect. | Unknown 5: boolean in Obj_arg5. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TakoHei | Octoguy | SMG1 & SMG2 | Hiccup (rev. 3) |
| TakoSho | Elite OctoombaUnknown 1: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 3) |
| Terebo | Octoboo | SMG2 | Hiccup (rev. 2) |
| TereboGroup | Octoboo Group# of Octoboos in group: list in Obj_arg6: Any #. Determines how many octoboos there are in the group. | Distance from Center: integer in Obj_arg7. Distance from Center(?) |
| SMG2 | shibboleet (rev. 2) |
| Teresa | BooUnknown 0: boolean in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. | Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
| SMG1 & SMG2 | Hiccup (rev. 16) |
| TeresaAtomic | Boo (Atomic)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 4) |
| TeresaPicture | Boo PortraitPainting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| TeresaWater | Boo (Underwater)Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| TogeBegomanLauncher | Topman (Launcher)Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| Togepin | Bowling Pin | SMG2 | Hiccup (rev. 2) |
| Togezo | Spiny | SMG2 | Hiccup (rev. 3) |
| Tongari | Spiny Hermit | SMG2 | Hiccup (rev. 2) |
| Tongari2D | Spiny Hermit (2D)Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 2) |
| Torpedo | Torpedo TedNon-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set | Delay: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| TubeSliderDamageObj | Tall Trunk Slide Spiky Plant | SMG2 | shibboleet (rev. 1) |
| TubeSliderEnemy | Spiny (Slide)Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 4) |
| TubeSliderHana | Wiggler (Slide)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 4) |
| TwisterSan | Large Galactic TornadoColor (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| TwisterSanSlim | Slim Galactic TornadoColor (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Unbaba | MagmaarghUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 4) |
| UnbabaSlim | Magmaw | SMG2 | Hiccup (rev. 3) |
| Unizo | Urchin | SMG1 & SMG2 | Hiccup (rev. 5) |
| UnizoLand | Urchin (Land) | SMG1 & SMG2 | Hiccup (rev. 6) |
| UnizoLauncher | Urchin (Spawner) | SMG1 & SMG2 | Hiccup (rev. 5) |
| UnizoShoal | Urchin ("Shoal") | SMG1 & SMG2 | Hiccup (rev. 3) |
| WanwanRolling | ChompUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| WanwanRollingGold | Chomp (Gold)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| WanwanRollingMini | Chomp (Mini)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| WanwanSearch | Homing Silver ChompDoes Not Respawn: integer in Obj_arg0. Will not respawn after defeated. |
| SMG2 | Hiccup (rev. 4) |