Kuribo64 SMG object database
Home | ForumsLogin

Last changes | Download database Object databases - SMG

Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


You need to be logged in to edit the object database.
Show objects in:

All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
166 objects found.
 AttackRock Bowser's Attack Rock
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 AttackRockFinal Final Battle Attack RockSMG2shibboleet (rev. 1)
 BakuBaku MattermouthSMG2Hiccup (rev. 3)
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 Battan WhompSMG2Hiccup (rev. 6)
 BeeEater Stretchy Spike PlantsSMG2Hiccup (rev. 3)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 BoomerangBros Boomerang Bros.
Delay: integer in Obj_arg0. Delay before he throws his first boomerang.
SMG2Hiccup (rev. 8)
 Bussun PupdozerSMG2Hiccup (rev. 2)
 Buzz ChoppahSMG2Glem3 (rev. 1)
 Chorobon FuzzySMG2Peardian (rev. 4)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 DanceFlower TwirlipSMG2Hiccup (rev. 2)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 DossunBig Thwomp (Big)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 DrillBullet DiggaSMG2Hiccup (rev. 7)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricPressure Electricity Shooter
Time Between Each Shot: integer in Obj_arg1. The duration between each shot.
SMG2Hiccup (rev. 7)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailTwoPoint 2 Pointed Electric RailSMG2shibboleet (rev. 1)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBarCoverA Firebar HubSMG2Hiccup (rev. 2)
 FireBarCoverMiniA Firebar Hub (Mini)SMG2Hiccup (rev. 3)
 FireBarSpherical Spherical Fire BarSMG2Peardian (rev. 2)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FireRing Fire Ring
Rotation Speed: integer in Obj_arg0. The speed of the rotation.
# Of Fireballs: integer in Obj_arg2. The # of fireballs in the ring.
SMG2shibboleet (rev. 2)
 FlowerMimic Flower Mimic
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 FoominLavaCrossPlanetProminence Lava Lair ProminenceSMG2Hiccup (rev. 3)
 Garigari Grinder
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 3)
 GarigariMini Grinder (Mini)SMG2Peardian (rev. 2)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 GliderBazooka Undergrunt Gunner (Cannonball) [Unused]
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 GliderShooter Undergrunt Gunner (Cannonball)
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 Grapyon Swaphopper
Flipped: boolean in Obj_arg0. -1 = no, 1 = yes
SMG2Hiccup (rev. 6)
 HammerBros Hammer Bros.
Delay: integer in Obj_arg0. The delay before he throws his first hammer.
No Goodies After Defeat: boolean in Obj_arg1. Seems the effect this has is that the Hammer Bro. will not give any goodies like coins or starbits after defeat.
Unknown 2: boolean in Obj_arg2. Doesn't seem to do anything.
Arrive on Airship?: boolean in Obj_arg3. This seems to have something do with with them coming out of the Airship wormholes, unknown for the most part.
SMG2Hiccup (rev. 7)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 HammerHeadPackunSpike Spiky Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG2Hiccup (rev. 9)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HanachanBig Wiggler (Big)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 6)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 InstantInferno Cosmic Clones
# Of Clones Spawned: integer in Obj_arg1
SMG2shibboleet (rev. 1)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 Jugem Lakitu
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 Kameck Magikoopa (Fireball)
Fireball Split: list in Obj_arg0: 1 2 3. If set, it will split into a maximum of 3 fireballs.
SMG2Hiccup (rev. 6)
 KameckKuriboMini Magikoopa (Small Goomba of some kind)SMG2Hiccup (rev. 6)
 KameckMeramera Magikoopa (Lil' Cinder)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 KillerGunnerSingle KillerGunnerSingleSMG1 & SMG2SunakazeKun (rev. 7)
 KillerShooter Undergrunt Gunner (Bullet Bill)
Duration between shots: integer in Obj_arg3. Seems to be the time between each shot.
SMG2MK7tester (rev. 7)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KoopaStatueVomit Lazer Shooting Bowser Statue
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 LavaBubble Lava BubbleSMG2SunakazeKun (rev. 2)
 MagmaMeteor Falling Meteor w/ Lava
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Menbo Skeeter
Speed: integer in Obj_arg7. The speed. TODO: More detail
SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NeedleTrap Spike Trap
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 NeedleTrapSide Spike Trap (Sideways)SMG2Hiccup (rev. 5)
 Nigero KleptoadSMG2Hiccup (rev. 4)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 NokonokoLandBig Koopa Troopa (Big)
Shell Color: list in Obj_arg0: 0 = Green 1 = Red 3 = Blue
SMG2Hiccup (rev. 9)
 Nyoropon Snoodle
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 PackunFlowerBig Piranha Plant (Big)SMG2Hiccup (rev. 6)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Patakuri Paragoomba
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 PatakuriBig Paragoomba (Big)SMG2Hiccup (rev. 5)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 Peto FizzlitSMG2Hiccup (rev. 3)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 Popo SmeechSMG2Hiccup (rev. 4)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 PukupukuWaterSurface Cheep Cheep [Water Surface]
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 Pyudon FlaptackSMG2Hiccup (rev. 3)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 RollingWater Rolling Water Bubble
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 RotateHammerPressure Ledge HammerSMG2NWPlayer123 (rev. 2)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnowDollKoopa Snow Statue (Bowser)
No. of snow balls: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 TakoSho Elite Octoomba
Unknown 1: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 Terebo OctobooSMG2Hiccup (rev. 2)
 TereboGroup Octoboo Group
# of Octoboos in group: list in Obj_arg6: Any #. Determines how many octoboos there are in the group.
Distance from Center: integer in Obj_arg7. Distance from Center(?)
SMG2shibboleet (rev. 2)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaAtomic Boo (Atomic)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 Togepin Bowling PinSMG2Hiccup (rev. 2)
 Togezo SpinySMG2Hiccup (rev. 3)
 Tongari Spiny HermitSMG2Hiccup (rev. 2)
 Tongari2D Spiny Hermit (2D)
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 2)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TubeSliderDamageObj Tall Trunk Slide Spiky PlantSMG2shibboleet (rev. 1)
 TubeSliderEnemy Spiny (Slide)
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TubeSliderHana Wiggler (Slide)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 Unbaba Magmaargh
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 UnbabaSlim MagmawSMG2Hiccup (rev. 3)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 WanwanSearch Homing Silver Chomp
Does Not Respawn: integer in Obj_arg0. Will not respawn after defeated.
SMG2Hiccup (rev. 4)

Last changes | Download database Object databases - SMG

Page rendered in 0.160 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 256/256, time: 0.155 seconds.