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Internal name |
Name |
Games |
Last edited by |
76 objects found. |
| AreaMoveSphere | Move Area (Sphere) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| AudioEffectArea | Audio Effect Area | SMG2 | NWPlayer123 (rev. 2) |
| BeeWallShortDistArea | BeeWallShortDistArea | SMG2 | shibboleet (rev. 1) |
| BgmChangeArea | Music Change AreaDisable Fade Out: boolean in Obj_arg0 | Fade Out Duration: integer in Obj_arg1. Amount of time it takes for music to fade out. Higher values lead to more gradual silencing. | Disable Fade Out (?): boolean in Obj_arg2. Same observed behavior as obj_arg0 |
| SMG2 | Slacker (rev. 5) |
| BgmProhibitArea | BGM Cancel Area | SMG1 & SMG2 | shibboleet (rev. 4) |
| BgmVolumeFadeArea | BgmVolumeFadeAreaFade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually. | Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness. |
| SMG2 | SunakazeKun (rev. 4) |
| BloomArea | Bloom AreaUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 3) |
| BlueStarGuidanceArea | Guidance Area (Pull Star) | SMG2 | Hiccup (rev. 4) |
| CancelBeeMorphArea | No Bee Powerup Area | SMG2 | Hiccup (rev. 3) |
| ClipAreaSphere | Matter Splatter Hole Area | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| ClipDrawArea | Clip Draw Area | SMG2 | shibboleet (rev. 1) |
| CollisionArea | Collision AreaUnknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| CometFireDanceArea | (Comet) Force Straight Line Running Area [Unused] | SMG2 | Hiccup (rev. 8) |
| CometHopperArea | (Comet) Force Spring Mario Area [Unused] | SMG2 | Hiccup (rev. 7) |
| CometNoSpinArea | (Comet) Force No Spinning Area [Unused] | SMG2 | Hiccup (rev. 6) |
| CometRainbowArea | (Comet) Force Rainbow Mario Area [Unused] | SMG2 | Hiccup (rev. 8) |
| CumulativeTimerSwitchArea | CumulativeTimerSwitchArea | SMG2 | shibboleet (rev. 1) |
| DarkMatterArea | Dark Matter Area | SMG2 | shibboleet (rev. 2) |
| DeathArea | Death Area | SMG2 | SunakazeKun (rev. 6) |
| DemoPlayerForbidUpdateArea | DemoPlayerForbidUpdateArea | SMG2 | SunakazeKun (rev. 3) |
| DepthOfFieldArea | Depth Of Field Area | SMG2 | shibboleet (rev. 1) |
| DodoryuClosedArea | Major Burrows Area | SMG2 | SunakazeKun (rev. 2) |
| DreamerDeadCountArea | Cosmic Spirit Death Counter Area | SMG2 | Hiccup (rev. 5) |
| DrillHoleHiddenArea | Invisible Drill Hole Area | SMG2 | Hiccup (rev. 3) |
| EnforceJumpArea | Enforce Jump Area | SMG2 | Hiccup (rev. 2) |
| FallsCube | Waterfall Effect Area (Cube)Unknown: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| ForbidSupportTicoArea | ForbidSupportTicoArea | SMG2 | shibboleet (rev. 1) |
| ForbidTriangleJumpArea | No Jump Area (Triangle) | SMG2 | Hiccup (rev. 2) |
| ForceDashCube | Force Dash Area (Cube)Speed Given: integer in Obj_arg0. The speed it gives. |
| SMG2 | Hiccup (rev. 4) |
| HazeCube | Haze Area (Cube)Unknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| LensFlareArea | Lens Flare AreaUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| LightCtrlArea | Light Control AreaLight ID: integer in Obj_arg0 |
| SMG2 | SunakazeKun (rev. 2) |
| MarioNoCapArea | No Cap Mario Area | SMG2 | Hiccup (rev. 2) |
| MercatorCube | Mercator Area (Cube) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| MessageArea | Message AreaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| MorphSwitchArea | Morph Switch AreaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| NoMessageArea | No Message Area | SMG2 | shibboleet (rev. 1) |
| NonSleepArea | No Sleep Area | SMG2 | Hiccup (rev. 2) |
| OnimasuCube | Tox Box Area (Cube) | SMG1 & SMG2 | SunakazeKun (rev. 3) |
| PlaneCollisionCube | Collision Area (Cube)Size: integer in Obj_arg0. The size. |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| PlaneModeArea | 2D Movement Area | SMG2 | SunakazeKun (rev. 4) |
| PlayerMorphLimitArea | No Powerup Area | SMG2 | Hiccup (rev. 3) |
| PlayerSideRetainOffArea | PlayerSideRetainOffArea | SMG2 | shibboleet (rev. 1) |
| PostFogArea | Foggy AreaInner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself. | Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself. | Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy. | Red: integer in Obj_arg3. The Red part of the RGB color of the fog. | Green: integer in Obj_arg4. The Green part of the RGB color of the fog. | Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog. |
| SMG2 | NWPlayer123 (rev. 4) |
| PostOutlineArea | Draw Outline Area [Unused]Red: integer in Obj_arg0 | Green: integer in Obj_arg1 | Blue: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 3) |
| PullBackArea | Pull Back Area | SMG2 | shibboleet (rev. 3) |
| RasterScrollArea | "RasterScroll" Area [Unused] | SMG2 | Hiccup (rev. 3) |
| RecoveryFloorControlArea | RecoveryFloorControlArea | SMG2 | shibboleet (rev. 1) |
| RepeatBlockShadowChangeArea | RepeatBlockShadowChangeArea | SMG2 | shibboleet (rev. 1) |
| RollingWaterBreakArea | Break Rolling Water Area | SMG2 | Hiccup (rev. 3) |
| SceneChangeArea | [Prologue] Start Sky Station | SMG2 | Hiccup (rev. 5) |
| ShadowColorArea | Shadow Color Area | SMG2 | shibboleet (rev. 1) |
| ShadowFarClipCtrlArea | Shadow Clip Area | SMG2 | shibboleet (rev. 1) |
| SlopeRunningCancelArea | Cancel Running Area | SMG2 | SunakazeKun (rev. 2) |
| SoundEmitterCube | Sound Emitting Area (Cube) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| SoundEmitterPoint | Sound EmitterSound: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| SoundEmitterSphere | Sound Emitting Area (Sphere) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| SoundPlayArea | Sound Play Area [Unused?]Music To Play: list in Obj_arg0: 2C= Lubba's Theme 1= Beat Block's Music |
| SMG2 | Hiccup (rev. 11) |
| SpinCloudFrontDefineArea | SpinCloudFrontDefineArea | SMG2 | shibboleet (rev. 1) |
| SpinGuidanceArea | Guidance Area (Motion Controls)Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| SpinSwitchArea | Spin Switch Area | SMG2 | Arisotura (rev. 2) |
| StoryBookAreaText | Game Intro Text ControllerUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 4) |
| StoryBookAreaWarp | Storybook Warp Area | SMG2 | shibboleet (rev. 1) |
| SunLightArea | Sunlight Area | SMG2 | shibboleet (rev. 1) |
| SwitchArea | Switch AreaActivates more than 1 time: integer in Obj_arg0. When you enter the area, it flips the switch. Leave, it unflips. TODO: Does this work vice-versa? | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 5) |
| TamakoroMoveGuidanceArea | Guidance Area (Star Ball "Move")Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| TicoSeedGuidanceCube | [Hungry] Luma Feed Tutorial Area (Cube) | SMG1 & SMG2 | Hiccup (rev. 3) |
| TogepinAttackFoulArea | Bowling Foul Area | SMG2 | Hiccup (rev. 3) |
| TowerModeCylinder | TowerModeCylinder | SMG1 & SMG2 | shibboleet (rev. 1) |
| ViewGroupCtrlArea | View Control AreaView Group ID: integer in Obj_arg0 |
| SMG2 | shibboleet (rev. 1) |
| WarpCube | Warp [Area] (Cube) | SMG1 & SMG2 | Hiccup (rev. 4) |
| WaterArea | Water Area | SMG2 | Hiccup (rev. 4) |
| YoshiCaptureGuidanceArea | Guidance Area (Yoshi Grapple) | SMG2 | Hiccup (rev. 3) |
| YoshiEatGuidanceArea | Guidance Area (Yoshi Eat)Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| YoshiSendOffArea | Yoshi Send Off Area | SMG2 | Hiccup (rev. 4) |