Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
76 objects found.
 AreaMoveSphere Move Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 AudioEffectArea Audio Effect AreaSMG2NWPlayer123 (rev. 2)
 BeeWallShortDistArea BeeWallShortDistAreaSMG2shibboleet (rev. 1)
 BgmChangeArea Music Change Area
Disable Fade Out: boolean in Obj_arg0
Fade Out Duration: integer in Obj_arg1. Amount of time it takes for music to fade out. Higher values lead to more gradual silencing.
Disable Fade Out (?): boolean in Obj_arg2. Same observed behavior as obj_arg0
SMG2Slacker (rev. 5)
 BgmProhibitArea BGM Cancel AreaSMG1 & SMG2shibboleet (rev. 4)
 BgmVolumeFadeArea BgmVolumeFadeArea
Fade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually.
Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness.
SMG2SunakazeKun (rev. 4)
 BloomArea Bloom Area
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 BlueStarGuidanceArea Guidance Area (Pull Star)SMG2Hiccup (rev. 4)
 CancelBeeMorphArea No Bee Powerup AreaSMG2Hiccup (rev. 3)
 ClipAreaSphere Matter Splatter Hole AreaSMG1 & SMG2SunakazeKun (rev. 2)
 ClipDrawArea Clip Draw AreaSMG2shibboleet (rev. 1)
 CollisionArea Collision Area
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 CometFireDanceArea (Comet) Force Straight Line Running Area [Unused]SMG2Hiccup (rev. 8)
 CometHopperArea (Comet) Force Spring Mario Area [Unused]SMG2Hiccup (rev. 7)
 CometNoSpinArea (Comet) Force No Spinning Area [Unused]SMG2Hiccup (rev. 6)
 CometRainbowArea (Comet) Force Rainbow Mario Area [Unused]SMG2Hiccup (rev. 8)
 CumulativeTimerSwitchArea CumulativeTimerSwitchAreaSMG2shibboleet (rev. 1)
 DarkMatterArea Dark Matter AreaSMG2shibboleet (rev. 2)
 DeathArea Death AreaSMG2SunakazeKun (rev. 6)
 DemoPlayerForbidUpdateArea DemoPlayerForbidUpdateAreaSMG2SunakazeKun (rev. 3)
 DepthOfFieldArea Depth Of Field AreaSMG2shibboleet (rev. 1)
 DodoryuClosedArea Major Burrows AreaSMG2SunakazeKun (rev. 2)
 DreamerDeadCountArea Cosmic Spirit Death Counter AreaSMG2Hiccup (rev. 5)
 DrillHoleHiddenArea Invisible Drill Hole AreaSMG2Hiccup (rev. 3)
 EnforceJumpArea Enforce Jump AreaSMG2Hiccup (rev. 2)
 ExtraWallCheckArea Extra Wall Check Area
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 ForbidSupportTicoArea ForbidSupportTicoAreaSMG2shibboleet (rev. 1)
 ForbidTriangleJumpArea No Jump Area (Triangle)SMG2Hiccup (rev. 2)
 ForceDashCube Force Dash Area (Cube)
Speed Given: integer in Obj_arg0. The speed it gives.
SMG2Hiccup (rev. 4)
 HazeCube Haze Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LensFlareArea Lens Flare Area
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LightCtrlArea Light Control Area
Light ID: integer in Obj_arg0
SMG2SunakazeKun (rev. 2)
 MarioNoCapArea No Cap Mario AreaSMG2Hiccup (rev. 2)
 MercatorCube Mercator Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 MessageArea Message Area
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 MorphSwitchArea Morph Switch Area
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 NoMessageArea No Message AreaSMG2shibboleet (rev. 1)
 NonSleepArea No Sleep AreaSMG2Hiccup (rev. 2)
 OnimasuCube Tox Box Area (Cube)SMG1 & SMG2SunakazeKun (rev. 3)
 PlaneCollisionCube Collision Area (Cube)
Size: integer in Obj_arg0. The size.
SMG1 & SMG2SunakazeKun (rev. 3)
 PlaneModeArea 2D Movement AreaSMG2SunakazeKun (rev. 4)
 PlayerMorphLimitArea No Powerup AreaSMG2Hiccup (rev. 3)
 PlayerSideRetainOffArea PlayerSideRetainOffAreaSMG2shibboleet (rev. 1)
 PostFogArea Foggy Area
Inner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself.
Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself.
Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy.
Red: integer in Obj_arg3. The Red part of the RGB color of the fog.
Green: integer in Obj_arg4. The Green part of the RGB color of the fog.
Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog.
SMG2NWPlayer123 (rev. 4)
 PostOutlineArea Draw Outline Area [Unused]
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 PullBackArea Pull Back AreaSMG2shibboleet (rev. 3)
 RasterScrollArea "RasterScroll" Area [Unused]SMG2Hiccup (rev. 3)
 RecoveryFloorControlArea RecoveryFloorControlAreaSMG2shibboleet (rev. 1)
 RepeatBlockShadowChangeArea RepeatBlockShadowChangeAreaSMG2shibboleet (rev. 1)
 RollingWaterBreakArea Break Rolling Water AreaSMG2Hiccup (rev. 3)
 SceneChangeArea [Prologue] Start Sky StationSMG2Hiccup (rev. 5)
 ShadowColorArea Shadow Color AreaSMG2shibboleet (rev. 1)
 ShadowFarClipCtrlArea Shadow Clip AreaSMG2shibboleet (rev. 1)
 SlopeRunningCancelArea Cancel Running AreaSMG2SunakazeKun (rev. 2)
 SoundEmitterCube Sound Emitting Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundEmitterPoint Sound Emitter
Sound: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SoundEmitterSphere Sound Emitting Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundPlayArea Sound Play Area [Unused?]
Music To Play: list in Obj_arg0: 2C= Lubba's Theme 1= Beat Block's Music
SMG2Hiccup (rev. 11)
 SpinCloudFrontDefineArea SpinCloudFrontDefineAreaSMG2shibboleet (rev. 1)
 SpinGuidanceArea Guidance Area (Motion Controls)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 SpinSwitchArea Spin Switch AreaSMG2Arisotura (rev. 2)
 StoryBookAreaText Game Intro Text Controller
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 StoryBookAreaWarp Storybook Warp AreaSMG2shibboleet (rev. 1)
 SunLightArea Sunlight AreaSMG2shibboleet (rev. 1)
 SwitchArea Switch Area
Activates more than 1 time: integer in Obj_arg0. When you enter the area, it flips the switch. Leave, it unflips. TODO: Does this work vice-versa?
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 5)
 TamakoroMoveGuidanceArea Guidance Area (Star Ball "Move")
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 TicoSeedGuidanceCube [Hungry] Luma Feed Tutorial Area (Cube)SMG1 & SMG2Hiccup (rev. 3)
 TogepinAttackFoulArea Bowling Foul AreaSMG2Hiccup (rev. 3)
 TowerModeCylinder TowerModeCylinderSMG1 & SMG2shibboleet (rev. 1)
 ViewGroupCtrlArea View Control Area
View Group ID: integer in Obj_arg0
SMG2shibboleet (rev. 1)
 WarpCube Warp [Area] (Cube)SMG1 & SMG2Hiccup (rev. 4)
 WaterArea Water AreaSMG2Hiccup (rev. 4)
 YoshiCaptureGuidanceArea Guidance Area (Yoshi Grapple)SMG2Hiccup (rev. 3)
 YoshiEatGuidanceArea Guidance Area (Yoshi Eat)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 YoshiSendOffArea Yoshi Send Off AreaSMG2Hiccup (rev. 4)

Last changes | Download database Object databases - SMG

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