Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
53 objects found.
 ArrowSwitchTarget Arrow Switch Target
Observer: integer in Obj_arg0. Connects the Gravity Arrow to the gravity it will change. If used multiple times, this needs to be the same value for each point.
Hit #: list in Obj_arg1: Increasing Number. (0, 1, 2, 3, etc). Shows the hit #. If hit, it will go to the certain gravity, If hit again, it will go to the gravity assigned to the obj_arg1. (First hit 0, Second hit 1, etc)
SMG1 & SMG2shibboleet (rev. 2)
 AttackRockTutorial Attack Rock TutorialSMG2shibboleet (rev. 1)
 BigBubbleGenerator Big Bubble Generator
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1 & SMG2Hiccup (rev. 17)
 BlueChipGroup Pull Star Chip Group Manager
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding BlueChipGroup
SMG1 & SMG2Hiccup (rev. 9)
 BringEnemy Gearmo Hunter Enemy EventSMG2SunakazeKun (rev. 2)
 ClipFieldSwitch Clip Field SwitchSMG1 & SMG2SunakazeKun (rev. 2)
 CollectTico Silver Star Manager
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CompleteEndingDemoObj Ending Sequence ControllerSMG2shibboleet (rev. 1)
 CountFlower Flower Spawner ControllerSMG2shibboleet (rev. 1)
 ExterminationCheckerWoodBox Extermination Checker (Crate)SMG2Hiccup (rev. 2)
 ExterminationPowerStar Extermination Checker (Power Star)SMG2Hiccup (rev. 3)
 ExterminationSwitch Extermination SwitchSMG2MK7tester (rev. 2)
 FileSelector File Select ControllerSMG1 & SMG2shibboleet (rev. 2)
 FlipPanelObserver Flipswitch Panel Observer
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 GroupSwitchWatcher Group Switch Watcher
Number of events: integer in Obj_arg0. How many input events are connected to the combiner.
Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND).
SMG1 & SMG2Hiccup (rev. 5)
 HipDropSwitch Poundable Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 HipDropTimerSwitch Poundable Timer Switch
Timer: integer in Obj_arg0. How many milliseconds(?) the timer lasts.
Unknown1: integer in Obj_arg1
Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion.
SMG1 & SMG2Hiccup (rev. 8)
 KeySwitch Key Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 KoopaAssaultFallObj Falling Objects (Bowser's Attack)SMG2shibboleet (rev. 1)
 KoopaFinalBattlePos Final Battle (Bowser's Position)SMG2shibboleet (rev. 1)
 KoopaJrLv2LiftForGenerator Fearsome Fleet Yellow Platform GeneratorSMG2shibboleet (rev. 1)
 KoopaJrLv2LiftGenerator Fearsome Fleet Yellow Platform ControllerSMG2shibboleet (rev. 1)
 MarioFacePlanetTakeOffDemoObj Starship Mario Takeoff DemoSMG2Hiccup (rev. 2)
 MarioFaceShipNpcRegister Starship Mario NPC Register
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 NormalEndingDemoObj Ending Demo ControllerSMG2Hiccup (rev. 3)
 PetitPorter Teleporter
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 PetitPorterWarpPoint Teleporter (Warp Point)SMG2Hiccup (rev. 3)
 PowerStarAppearPoint Power Star Appear PointSMG1 & SMG2shibboleet (rev. 1)
 PrepareKoopaFinalDemoObj PrepareKoopaFinalDemoObjSMG2shibboleet (rev. 1)
 PurpleCoinCompleteWatcher Purple Coin WatcherSMG2shibboleet (rev. 1)
 RaceRail Race Rail
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 RailObj RailObjSMG2Hiccup (rev. 4)
 RepeartTimerSwitch Repeat Timer Switch
Duration (if off): integer in Obj_arg0
Duration (if on): integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 SandBird Sand Bird ControllerSMG2shibboleet (rev. 1)
 ScenarioStarter Galaxy Fly-In
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path.
Path Points?: integer in Obj_arg3
Player Rotation?: integer in Obj_arg5. Can be negative
SMG1 & SMG2SunakazeKun (rev. 7)
 ScoreAttackCounter Chimp Challenge Score Counter
Points Needed To Win: integer in Obj_arg0. Points needed to win.
Time Given: integer in Obj_arg1. Time given (In seconds)
SMG2SunakazeKun (rev. 7)
 ScrewSwitch Screw SwitchSMG1 & SMG2SunakazeKun (rev. 3)
 ScrewSwitchReverse Big Screw
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 SecretGate Fluzzard GateSMG2shibboleet (rev. 1)
 SecretGateCounter Fluzzard Gate (Counter)SMG2shibboleet (rev. 1)
 SoundSyncSwitch Sound Beat SwitchSMG2KoopaTroopaMan (rev. 4)
 SphereSelectorHandle SphereSelectorHandleSMG1 & SMG2shibboleet (rev. 1)
 SpinLeverSwitch Spin Lever Switch
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 StaffRollDemoObj Credits ControllerSMG2shibboleet (rev. 2)
 StarCreekGalaxySpringHint StarCreekGalaxySpringHintSMG2shibboleet (rev. 1)
 SwitchSynchronizerReverse Invisible Switch (NOT)
Unknown: integer in Obj_arg0. Seems to have no effect.
SMG1 & SMG2Hiccup (rev. 8)
 TimerSwitch [Invisible] Switch (Timer Delay)
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.
SMG1 & SMG2Hiccup (rev. 4)
 TogepinScorer Bowling Minigame ListenerSMG2shibboleet (rev. 2)
 TransformFaceTicoBabyDemoObj TransformFaceTicoBabyDemoObjSMG2shibboleet (rev. 1)
 TrickRabbitFreeRunCollect Star Bunny (Free Running, Collect Manager)SMG1 & SMG2Hiccup (rev. 3)
 TubeSlider Slider Object
Ice Slide: integer in Obj_arg1. Joins with obj_arg6 to make it an ice slide.
Ice Slide Activator: integer in Obj_arg6. The actual activator, joined with obj_arg1.
Slide: integer in Obj_arg7. The actual controller for the slide. 1 makes you slide.
SMG2SunakazeKun (rev. 4)
 ValveSwitch Valve SwitchSMG1 & SMG2shibboleet (rev. 1)
 YellowChipGroup Star Chip Controller
Group ID: integer in Obj_arg0. Has to be the same for all 5 YellowChip's and the corresponding YellowChipGroup
SMG1 & SMG2SunakazeKun (rev. 9)

Last changes | Download database Object databases - SMG

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