Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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Known, incomplete
Known, complete
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
115 objects found.
 AirBubble Air Bubble
Slow Pulsation & Smaller Bubble: list in Obj_arg0: 0 = Slower Pulsation and Smaller Size, 1 = Faster Pulsation and Bigger Size. Spawns a smaller bubble.
SMG1 & SMG2Hiccup (rev. 36)
 AirBubbleGenerator Air Bubble Generator
Speed: integer in Obj_arg0. Lower #s mean faster speed, typically in increments of 50. Can also be null (or 0, in which the generator stops).
Unknown1: integer in Obj_arg1. No seen effect.
SMG1 & SMG2SunakazeKun (rev. 23)
 BalloonFruit Blimp FruitSMG2NWPlayer123 (rev. 5)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BreakableFixation Buoy Base AnchorSMG1 & SMG2SunakazeKun (rev. 3)
 BreakableTrash Breakable TrashSMG1 & SMG2SunakazeKun (rev. 3)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2KoopaTroopaMan (rev. 7)
 CircleShell Starbit Shell CircleSMG1 & SMG2Hiccup (rev. 8)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinAppearSpot Spawn Spot (Coin Appear)
Number of Coins Spawned: integer in Obj_arg0. How many coins are spawned when triggered.
SMG2Hiccup (rev. 10)
 CoinBlock2D ? Block (Timed, Coin, 2D)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG2Hiccup (rev. 7)
 CoinLinkGroup Coin Linking Group SMG2shibboleet (rev. 1)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CrystalCageOpa Non-transparent Crystal Cage
Goomba Inside: integer in Obj_arg2. Makes a goomba appear frozen inside.
SMG2MK7tester (rev. 6)
 CrystalCageOpaLL Nontransparent Large Crystal Cage
Don't drop star bits: boolean in Obj_arg0
SMG2SunakazeKun (rev. 4)
 CrystalCageS Crystal Cage (Small)
Item In Crystal: list in Obj_arg7: 0-14. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 9)
 DashFruit Dash PepperSMG2NWPlayer123 (rev. 3)
 Dreamer Tip NetworkSMG2SunakazeKun (rev. 3)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 Fluff Floaty FluffSMG1 & SMG2NWPlayer123 (rev. 5)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 GliderBalloon Glider BalloonSMG2Peardian (rev. 1)
 GrandStar Grand Star
Mission Number: list in Obj_arg0: Number of missions in the galaxy. Mission the star is in, works with the Scenario file to link stars.
SMG1 & SMG2SunakazeKun (rev. 6)
 GreenStar Green Power Star
Star #: integer in Obj_arg0. Obj_arg0 sets the Green Star #
SMG2shibboleet (rev. 5)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 ItemDice Chance Cube (Item)SMG2Hiccup (rev. 3)
 ItemDrill Spin DrillSMG2shibboleet (rev. 1)
 JetTurtle Throwable Koopa Shell
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed.
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.
SMG1 & SMG2SunakazeKun (rev. 17)
 KickStone Kickable Stone
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 2)
 KinokoOneUpPicture 1-Up PortraitSMG1 & SMG2Hiccup (rev. 3)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 LightFruit Bulb BerrySMG2MK7tester (rev. 2)
 LuckyDice Chance Cube (Lucky)SMG2Hiccup (rev. 3)
 MagicBell Magic BellSMG1 & SMG2Hiccup (rev. 6)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MorphItemCollectionBee Bee Mushroom (Collection Manager)SMG2Hiccup (rev. 4)
 MorphItemCollectionCloud Cloud Flower (Collection Manager)SMG2Hiccup (rev. 3)
 MorphItemCollectionDrill Spin Drill (Collection Manager)SMG2Hiccup (rev. 4)
 MorphItemCollectionFire Fire Flower (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionHopper Spring Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionRock Rock Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionTeresa Boo Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 4)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 MorphItemRock Rock Mushroom
Floating: integer in Obj_arg0
In bubble: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 5)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PlantSlider Honeybloom Branch FlowerSMG2SunakazeKun (rev. 1)
 PositiveDice Chance Cube (Positive)SMG2Hiccup (rev. 4)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PunchBox2D Brick Block (2D)SMG2shibboleet (rev. 1)
 PunchingKinoko Stretch PlantSMG1 & SMG2Hiccup (rev. 7)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 RestartObj Checkpoint Flag
Mario Start ID: boolean in Obj_arg0
SMG2SunakazeKun (rev. 3)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 SnowBall Snow BallSMG2shibboleet (rev. 1)
 SnowDollKuribo Snow Statue (Goomba)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SpinCloudItem Cloud FlowerSMG2MK7tester (rev. 5)
 SpinLeverSwitchForceAnim Lever Switch (Automatic Activate)SMG2Hiccup (rev. 3)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 StarListBoard Star List BoardSMG2SunakazeKun (rev. 2)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceClusterRock Starbit Cluster (Alternate)SMG2shibboleet (rev. 3)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlower Star Bit PlantSMG2shibboleet (rev. 1)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StarPieceSpotEruption Spawn Spot (Star Bit, Erruption)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 StrayTico Silver StarSMG1 & SMG2SunakazeKun (rev. 3)
 SurfRay RaySMG1 & SMG2Hiccup (rev. 2)
 Tamakoro Star Ball
Purple Coin Instead Of Star: integer in Obj_arg0. 0
SMG1 & SMG2Hiccup (rev. 5)
 TicoCoin Comet MedalSMG2MK7tester (rev. 2)
 TicoShopDice Hungry Luma Shop Dice
# of Coins/Starbits: integer in Obj_arg0. The # of coins/starbits that the luma wants.
Enables coins instead of starbits(?): integer in Obj_arg7. Unknown, possibly enables coins instead of starbits.
SMG2shibboleet (rev. 2)
 TimeAttackClock Plus Clock
Time Given: integer in Obj_arg0. The amount of time given, this is a really complicated millisecond to second translation, and is not exact, if you just want 10 seconds to be added just leave this arg alone.
SMG2MK7tester (rev. 6)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TreasureSpot Coin LightSMG1 & SMG2Hiccup (rev. 4)
 TubeSliderCoinCreator Tall Trunk Slide Coin Generator
# of coins: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 TubeSliderCoinCreatorPurple Tall Trunk Slide Purple Coin Generator
# of purple coins: integer in Obj_arg0. How many purple coins are generated.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WingBlockCoin Flying ? Block (Coin) [Unused]SMG2Hiccup (rev. 9)
 WingBlockStarPiece Flying ? Block (Splash, Star Bit)SMG2Hiccup (rev. 4)
 WoodBox Crate
Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two [Unused],3=Three [Unused],4=Four [Unused],5=Five [Unused]
Unknown 1: integer in Obj_arg1
Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70)
'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened.
Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened.
SMG1 & SMG2Hiccup (rev. 19)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)
 YoshiEgg Yoshi Egg
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 YoshiFruit Yoshi Fruit
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 4)
 YoshiFruitBig Yoshi Fruit (Big)SMG2Hiccup (rev. 4)

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