Kuribo64 is a site about hacking of Super Mario Galaxy 1 and 2.
These games are epic. If you haven't played them yet, you should do it now, you don't know what you're missing.
But it is possible to make them more epic. Like many older Mario games, SMG games have caught the interest of ROM hackers.
For example, the SMG2.5 team has been making awesome new levels using tools that existed before Whitehole.
Kuribo64 provides several things to make SMG hacking easier for everyone:
• the aforementioned Whitehole: a SMG1/2 level editor with an interactive 3D interface
• the Object Database: contains information about many level objects in SMG games
• the forums, which hold documentation and discussion about SMG games
• an IRC channel (irc.nolimitzone.com:6667, #kuribo64)
And even more is planned:
• a wiki for organizing all information about SMG nicely
• WiiExplorer, a usable and open-source replacement for Wiiscrubber
Whitehole is a SMG1/2 level editor made by Mega-Mario, with help from Dirbaio, Treeki and others.
Whitehole currently supports editing whole galaxies or individual zones, and editing current objects as well as adding or removing objects. It also has a built-in BCSV editor that will let experienced users do whatever they want.
It also has an important feature, which makes it much easier to use than Anarchy in the Galaxy: it can render galaxies and zones like they look ingame, and even let you interact with the rendering and move objects without caring about their coordinates.
However Whitehole currently doesn't support as many object types as Anarchy in the Galaxy, but this will be improved in the next releases.
SMG editing may seem complicated at first glance, however we hope that Whitehole will be intuitive enough for you. If you have trouble with it, don't hesitate, ask us for help on the forums or the IRC.
To read more about Whitehole and download it, enter this thread.
SMG2.5 is an ambitious and promising SMG2 hack project by a group of modern ROM hackers. The goal of the project is to remake all the game's levels. The SMG2.5 project can be considered the SMG equivalent to Newer Super Mario Bros Wii.
The project has started in December 2010. Back then, the tools available for SMG hacking were quite limited and rudimentary. PhantomWings's Anarchy in the Galaxy, the first SMG level editor ever made, allowed making the first custom levels. The SMG2.5 members have used it in conjunction with several 3D model editing software to make up for its lack of galaxy previewing.
Due to the lack of tools, progress hasn't been the fastest, but the team has managed to make custom levels nearing Nintendo's quality. In August 2012 they finally released their first beta: Planet Plains Demo (download in the video's description).
Now that there is Whitehole, and more and more tools are being made to make SMG hacking easier, progress on the SMG2.5 project should only become faster and faster!
Blargboard 1.0 · by Mega-Mario
Based off ABXD by Dirbaio & co.