Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
48 objects found.
 BigSignBoard Supermassive Sign BoardSMG2NWPlayer123 (rev. 3)
 BombHeiRed Bob-Omb Buddy
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 Caretaker Gearmo
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
SMG1 & SMG2Hiccup (rev. 6)
 CareTakerHunter Gearmo (Hunter)
Search for enemy Start-Cutscene: list in Obj_arg0: null = no, 0 = yes
Color: list in Obj_arg3: null = Silver, 1 = Gold. Changes the color
SMG2Hiccup (rev. 4)
 GhostAttackGhost Ghost Luigi
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 GliBird FluzzardSMG2Hiccup (rev. 4)
 GliBirdNpc Fluzzard (NPC)SMG2Hiccup (rev. 2)
 HoneyBee Honey Bee
Behavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 5)
 HoneyQueen Honey Queen
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Kinopio Toad
Color: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow
Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels.
SMG1 & SMG2Hiccup (rev. 26)
 KinopioBank BanktoadSMG2MK7tester (rev. 3)
 KinopioPostman Mail ToadSMG2MK7tester (rev. 2)
 Koopa BowserSMG2shibboleet (rev. 1)
 KoopaNpc Bowser (NPC)SMG2Hiccup (rev. 3)
 LuigiIntrusively Luigi NPC
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 7)
 LuigiTalkNpc Luigi (Starship Mario) NPCSMG2shibboleet (rev. 1)
 MameMuimuiAttackMan The Chimp (???)SMG2Hiccup (rev. 5)
 MameMuimuiScorer The Chimp (Skate Game 1)SMG2SunakazeKun (rev. 1)
 MameMuimuiScorerLv2 The Chimp (Skate Game 2)SMG2SunakazeKun (rev. 1)
 Meister Lubba
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 Moc Whittle
Form: list in Obj_arg0: null = normal, 1 = triangle, 2 = round-ish
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 Monte Pianta
Color: list in Obj_arg0: Default=Blue 2=Yellow 3=Brown-ish 4=Red 5=Green 6=Purple. The color of the Pianta. TODO: Find out what 1 is.
Chuckster: boolean in Obj_arg1. Whether he throws or not.
Throwing Height: integer in Obj_arg2. This is how high the Pianta throws, this is determined by thousands.
Throwing Angle???: integer in Obj_arg3. The throwing angle. Todo: Investigate this
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 14)
 Peach Princess Peach
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Penguin Penguin
Behavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking
Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like
SMG1 & SMG2Hiccup (rev. 6)
 PenguinCoach Penguin Coach
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PenguinMaster PenguruSMG1 & SMG2Hiccup (rev. 4)
 PenguinRacerLeader Penguin Racer (Leader)
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 2)
 Pichan JibberjaySMG2SunakazeKun (rev. 2)
 PichanRacer Jibberjay RacerSMG2SunakazeKun (rev. 1)
 PlayAttackMan The Chimp (Fluffy Bluff Challenge)SMG2shibboleet (rev. 1)
 Rabbit Star Bunny
Color: integer in Obj_arg0. 0 = Yellow, 1 = Blue
Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such)
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 Rosetta Rosalina
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 ScoreAttackMan The Chimp ("Score")SMG2SunakazeKun (rev. 4)
 SignBoard Sign Board
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 3)
 SignBoardTamakoro Sign Board (Star Ball)SMG2shibboleet (rev. 1)
 SuperDreamer Cosmic Spirit
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 Tico Luma
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage.
SMG1 & SMG2Hiccup (rev. 11)
 TicoBaby Luma (Baby)SMG1 & SMG2Hiccup (rev. 5)
 TicoBig Luma (Big)SMG2Hiccup (rev. 3)
 TicoFat (Hungry) Luma (Star Bit)
# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex)
SMG1 & SMG2Hiccup (rev. 6)
 TicoFatCoin (Hungry) Luma (Coin)
Total Coins: integer in Obj_arg1. Tells how many coins it wants.
SMG2Hiccup (rev. 5)
 TicoFatStarPiece (Hungry) Luma ("StarPiece")SMG2Hiccup (rev. 5)
 TicoGalaxy (Hungry) Luma (Star Bit, Comet Observatory)
Starbits: integer in Obj_arg1
Links to Surp___Galaxy?: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 TicoShop Luma (Shop)
Unknown 7: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 TogepinAttackMan The Chimp (Bowling)SMG2Hiccup (rev. 7)
 TrickRabbit Starbunny
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbitFreeRun Star Bunny (Running Freely)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunChild Star Bunny (Running Freely, ChildObj)SMG1 & SMG2Hiccup (rev. 3)

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