Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
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Platforms and ropes
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Bosses and cutscenes
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Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
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Warps
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Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
1746 objects found.
 Abekobe2DMoveLift Rightside-Down 2D Moving PlatformSMG2shibboleet (rev. 6)
 AbekobeCircleMoveLift Rightside-Down Top Down Moving PlatformSMG2Glem3 (rev. 2)
 AbekobeIntroducePlanet Rightside-Down Intro PlanetSMG2Glem3 (rev. 4)
 AirBubble Air Bubble
Slow Pulsation & Smaller Bubble: list in Obj_arg0: 0 = Slower Pulsation and Smaller Size, 1 = Faster Pulsation and Bigger Size. Spawns a smaller bubble.
SMG1 & SMG2Hiccup (rev. 36)
 AirBubbleGenerator Air Bubble Generator
Speed: integer in Obj_arg0. Lower #s mean faster speed, typically in increments of 50. Can also be null (or 0, in which the generator stops).
Unknown1: integer in Obj_arg1. No seen effect.
SMG1 & SMG2SunakazeKun (rev. 23)
 AirBubbleMiniGenerator AirBubbleMiniGenerator [Unused]SMG2Hiccup (rev. 9)
 AirGliderBalloon AirGliderBalloon [Unused]SMG2Hiccup (rev. 9)
 AirGliderCource AirGliderCource [Unused]SMG2Hiccup (rev. 8)
 Anagon Anagon [Unused]SMG2SunakazeKun (rev. 8)
 AncientCage Clockwork Ruins Ancient Cage
Unknown: integer in Obj_arg4
SMG2SunakazeKun (rev. 5)
 AquariumPlanetA Cosmic Cove 2D CaveSMG2Peardian (rev. 5)
 AquariumPlanetB Cosmic Cove Floating Water PlanetSMG2Peardian (rev. 3)
 AquariumRailMoveObj Cosmic Cove Underwater GateSMG2SunakazeKun (rev. 4)
 AreaMoveSphere Move Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 ArrowBoard Arrow SignSMG1 & SMG2NWPlayer123 (rev. 11)
 ArrowSwitch Gravity Switch
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 7)
 ArrowSwitchMulti Gravity Switch (Multi-Hit)
Observer: integer in Obj_arg0. Used to connect the ArrowSwitchTargets
SMG1 & SMG2NWPlayer123 (rev. 3)
 ArrowSwitchTarget Arrow Switch Target
Observer: integer in Obj_arg0. Connects the Gravity Arrow to the gravity it will change. If used multiple times, this needs to be the same value for each point.
Hit #: list in Obj_arg1: Increasing Number. (0, 1, 2, 3, etc). Shows the hit #. If hit, it will go to the certain gravity, If hit again, it will go to the gravity assigned to the obj_arg1. (First hit 0, Second hit 1, etc)
SMG1 & SMG2shibboleet (rev. 2)
 AssemblyBlockPartsA Square Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 8)
 AssemblyBlockPartsB Rectangular Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 8)
 AssemblyBlockPartsC Cubic Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsD Octagonal Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsE Triangular Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPlanet Space Junk Assembling Block PlanetSMG1 & SMG2Peardian (rev. 4)
 AsteroidA Asteroid Cluster A [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 AsteroidB Asteroid Cluster B - SmallSMG1 & SMG2SunakazeKun (rev. 5)
 AsteroidBlockPlanet Toy Time Mario PlanetSMG1 & SMG2Peardian (rev. 4)
 AsteroidBlockRotateStepA Toy Time Mario Planet PlatformSMG1 & SMG2Peardian (rev. 1)
 AsteroidC Asteroid Cluster C - MediumSMG1 & SMG2SunakazeKun (rev. 7)
 AstroBaseA Observatory Base ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseB Observatory Base BSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseC Observatory Base CSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterA Observatory Center ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterB Observatory Center BSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterTop Observatory Center TopSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseKitchen Observatory Base KitchenSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroChildRoom Observatory Field PlatformSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroCore Observatory CoreSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroDecoratePartsA Observatory Decor ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroDecoratePartsGearA Observatory Decor BSMG1 & SMG2NWPlayer123 (rev. 2)
 AstroDomeEntrance Observatory Dome Entrance
Dome: list in Obj_arg0: 1=Terrace, 2=Fountain, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden
SMG1 & SMG2NWPlayer123 (rev. 2)
 AstroDomeSky Observatory Sky
Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome.
SMG1 & SMG2shibboleet (rev. 5)
 AstroDomeSkyA Bigmouth Galaxy SkySMG1 & SMG2NWPlayer123 (rev. 3)
 AstroLibrary Comet Observatory LibrarySMG1 & SMG2GalaxyHacker (rev. 2)
 AstroMapBoard Observatory Map BoardSMG1 & SMG2SunakazeKun (rev. 4)
 AstroRoomLibrary Comet Observatory Library RoomSMG1 & SMG2Peardian (rev. 4)
 AstroRotateStepA Observatory green rotating platformsSMG1 & SMG2SunakazeKun (rev. 5)
 AstroRotateStepB Observatory orange rotating platformsSMG1 & SMG2shibboleet (rev. 3)
 AstroStarPlate Observatory Dome Starplate and Pipe
Dome: list in Obj_arg0: 1=Terrace (Orange), 2=Well (Blue), 3=Kitchen (Red), 4=Bedroom (Purple), 5=Machine room (Green), 6=Garden (Pink)
SMG1 & SMG2shibboleet (rev. 6)
 AttackRock Bowser's Attack Rock
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 AttackRockFinal Final Battle Attack RockSMG2shibboleet (rev. 1)
 AttackRockTutorial Attack Rock TutorialSMG2shibboleet (rev. 1)
 AudioEffectArea Audio Effect AreaSMG2NWPlayer123 (rev. 2)
 AuroraSky Aurora SkySMG1 & SMG2NWPlayer123 (rev. 3)
 BackgroundComet Rosalina's CometSMG2Glem3 (rev. 2)
 BakuBaku MattermouthSMG2Hiccup (rev. 3)
 BakubakuCircleConveyor Haunty Halls Circle Conveyor CarpetSMG2Peardian (rev. 3)
 BakuBakuClipStep Mattermouth Carpet (Lava Lair)SMG2SunakazeKun (rev. 2)
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 BalloonFruit Blimp FruitSMG2NWPlayer123 (rev. 5)
 BallOpener Star Ball OpenerSMG1 & SMG2SunakazeKun (rev. 4)
 BallOpenerSlider Rolling Coaster Final PlanetSMG2Glem3 (rev. 2)
 BallOpenerTamakoro Rolling Masterpiece Final PencilSMG2MK7tester (rev. 3)
 BallRail Star Ball Rail
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 10)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BarrelCloudActionPlanet Galaxy Generator Castle PlanetSMG2Peardian (rev. 3)
 BarrelCloudActionRotateLiftA Galaxy Generator Castle Planet Platforms ASMG2SunakazeKun (rev. 4)
 BarrelCloudActionRotateLiftB Galaxy Generator Castle Planet Platforms BSMG2SunakazeKun (rev. 2)
 BarrelColonyDoor Sky Station Cylinder Planet Entrance DoorSMG2SunakazeKun (rev. 3)
 BarrelColonyInnerPlanet Sky Station Cylinder Planet InteriorSMG2Glem3 (rev. 2)
 BarrelColonyLift Sky Station Cylinder Planet PlatformsSMG2Glem3 (rev. 2)
 BarrelColonyOuterPlanet Sky Station Cylinder Planet GlassSMG2Glem3 (rev. 2)
 BarrelElectricRailColonyPlanet Space Storm Galaxy Cylinder PlanetSMG2Peardian (rev. 3)
 BarrelElectricRailMoveLift Space Storm Galaxy Cylinder Planet Moving PlatformSMG2Glem3 (rev. 3)
 BarrelElectricRailRotateLift Space Storm Galaxy Cylinder Planet Rotating PlatformSMG2Glem3 (rev. 2)
 BarrelGravityAir Dark Green AirSMG2shibboleet (rev. 1)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 Battan WhompSMG2Hiccup (rev. 6)
 BattanKing King WhompSMG2shibboleet (rev. 2)
 BattanRoadPlanet Gravity Gauntlet Whomp Road PlanetSMG2Peardian (rev. 4)
 BattleAsteroidCloud Battle Belt Asteroid CloudSMG2Glem3 (rev. 2)
 BattleAsteroidStartPlanet Battle Belt Starting PlanetSMG2Peardian (rev. 3)
 BattleGrapyonPlanet Battle Belt Gravity RoomSMG2SunakazeKun (rev. 4)
 BattleGrapyonPlanetParts Battle Belt Gravity Room BlockSMG2SunakazeKun (rev. 6)
 BattleIceMerameraPlanet Battle Belt Ice PlanetSMG2Peardian (rev. 3)
 BattleKabokuriPlanet Battle Belt Pumpkin PlanetSMG2Peardian (rev. 2)
 BattleKaninaPlanet Battle Belt Sand PlanetSMG2Peardian (rev. 3)
 BattleMerameraPlanet Battle Belt Lava PlanetSMG2Peardian (rev. 2)
 BattleMogucchiPlanet Battle Belt Grass PlanetSMG2Peardian (rev. 2)
 BattleShipWarpHole Fearsome Fleet Warp HoleSMG2Peardian (rev. 2)
 BattleUnizoLandPlanet Battle Belt Stone PlanetSMG2Peardian (rev. 3)
 BattleWanwanSearchPlanet Battle Belt Metal PlanetSMG2Peardian (rev. 3)
 BattleWaterTeresaPlanet Battle Belt Underwater RoomSMG2Peardian (rev. 4)
 BeeEater Stretchy Spike PlantsSMG2Hiccup (rev. 3)
 BeeFlowerHover Floating Flower Platform
Speed: integer in Obj_arg0. Speed of the rotation.
SMG1 & SMG2UltraStars3000 (rev. 6)
 BeeFurBall BeeFurBall [Unused, No Model]SMG2SunakazeKun (rev. 8)
 BeeJumpBall Honeybloom Berry ASMG2SunakazeKun (rev. 4)
 BeeJumpBallB Honeybloom Berry BSMG2SunakazeKun (rev. 4)
 BeeJumpBallC Honeybloom Berry CSMG2SunakazeKun (rev. 4)
 BeeJumpBallD Honeybloom Berry DSMG2SunakazeKun (rev. 2)
 BeeWallShortDistArea BeeWallShortDistAreaSMG2shibboleet (rev. 1)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BellyDragon GobblegutSMG2shibboleet (rev. 3)
 BellyDragonChaseMapSmallPlanet BellyDragonChaseMapSmallPlanet [Unused, Useless]SMG2Hiccup (rev. 9)
 BellyDragonLv1Planet Gobblegut (Level 1) Planet [Fiery Flotilla]SMG2Hiccup (rev. 6)
 BellyDragonLv2 Gobblegut (Level 2) [Fire]SMG2Hiccup (rev. 3)
 BellyDragonLv2Planet Gobblegut (Level 1) Planet [Battle Belt]SMG2Hiccup (rev. 3)
 BendSwanpPlanet Boo Moon Bending Swamp PlanetSMG2Peardian (rev. 3)
 BendSwanpStepA Boo Moon Bending Swamp Planet Platform ASMG2Peardian (rev. 2)
 BendSwanpStepB Boo Moon Bending Swamp Planet Platform BSMG2Peardian (rev. 2)
 BendSwanpStepC Boo Moon Bending Swamp Planet Platform CSMG2Peardian (rev. 2)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BeyondBlueAir Flipsville Cloudy SkySMG2Peardian (rev. 3)
 BeyondDimensionAir Pink Dimensional AirSMG2Peardian (rev. 3)
 BeyondGalaxySky Greater Galaxy SkySMG2MK7tester (rev. 6)
 BeyondHellValleySky Shiverburn SkySMG2skyl (rev. 7)
 BeyondHorizonSky Slimy Spring Sunset SkySMG2Peardian (rev. 5)
 BeyondKoopaLv3Sky BeyondKoopaLv3SkySMG2SunakazeKun (rev. 4)
 BeyondOrbitSky Low Orbit SkySMG2Peardian (rev. 4)
 BeyondPhantomSky Haunty Halls SkySMG2Peardian (rev. 4)
 BeyondSandNightSky Slipsand Sky (Night)SMG2Peardian (rev. 4)
 BeyondSandSky Slipsand Sky (Day)SMG2Peardian (rev. 5)
 BeyondSummerSky Greater Summer SkySMG2MK7tester (rev. 5)
 BeyondTitleSky Title Screen SkySMG2Peardian (rev. 4)
 BeyondVSKoopaSky BeyondVSKoopaSky [Unused, Useless]SMG2Hiccup (rev. 8)
 BgmChangeArea Music Change Area
Disable Fade Out: boolean in Obj_arg0
Fade Out Duration: integer in Obj_arg1. Amount of time it takes for music to fade out. Higher values lead to more gradual silencing.
Disable Fade Out (?): boolean in Obj_arg2. Same observed behavior as obj_arg0
SMG2Slacker (rev. 5)
 BgmProhibitArea BGM Cancel AreaSMG1 & SMG2shibboleet (rev. 4)
 BgmVolumeFadeArea BgmVolumeFadeArea
Fade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually.
Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness.
SMG2SunakazeKun (rev. 4)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BigBubbleGenerator Big Bubble Generator
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1 & SMG2Hiccup (rev. 17)
 BigBubbleMoveLimitterCylinder Big Bubble Cylinder Move LimitterSMG1 & SMG2Hiccup (rev. 3)
 BigBubbleMoveLimitterPlane Big Bubble 2D Move LimitterSMG1 & SMG2Hiccup (rev. 4)
 BigCake (Credits) Big CakeSMG2Hiccup (rev. 4)
 BigCloudStep Fluffy Bluff Large Cloud PlatformSMG2Peardian (rev. 4)
 BigCloudStepMountainTop Fluffy Bluff Mountain Cloud PlatformSMG2Peardian (rev. 3)
 BigCoinBlockStep ? Block (Big, Step)SMG2Hiccup (rev. 5)
 BigEarthenPipeExtend Pipe (Big, Extending)SMG2Hiccup (rev. 3)
 BigEarthenPipeGround Pipe (Big, Extending, Inside dirt)SMG2Hiccup (rev. 4)
 BigFallSky Hightail Falls SkySMG2Peardian (rev. 4)
 BigFan Wind Fan (with Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 12)
 BigFanCloud Metal FanSMG2Hiccup (rev. 5)
 BigFanNoLeg Wind Fan (no Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 13)
 BigHanachanPlanet Supermassive Stone Tube PlanetSMG2Peardian (rev. 3)
 BigNokonokoLandPlanet Supermassive 2D Dirt PlanetSMG2Peardian (rev. 2)
 BigPunchBoxStep Brick Block (Big, Step)SMG2Hiccup (rev. 5)
 BigRelayPlanetA Good Egg Relay PlanetSMG1 & SMG2Peardian (rev. 3)
 BigRepeatWarpLift Supermassive Yellow PlatformSMG2NWPlayer123 (rev. 2)
 BigRotateCoinWall Supermassive Rotating CoinSMG2Glem3 (rev. 2)
 BigSandBirdDamageBall BigSandBirdDamageBallSMG2shibboleet (rev. 2)
 BigSandBirdGoalStep Slipsand Sand Bird Planet Goal PlatformSMG2Peardian (rev. 2)
 BigSandBirdRoutePlanet Slipsand Sand Bird PlanetSMG2Peardian (rev. 2)
 BigSandBirdStartStep Slipsand Sand Bird Planet Starting PlatformSMG2Peardian (rev. 2)
 BigSignBoard Supermassive Sign BoardSMG2NWPlayer123 (rev. 3)
 BigStrongBlockStep Strong Block (Big)SMG2Hiccup (rev. 3)
 BigTreeLeafSplash Leaf Splash EffectSMG2shibboleet (rev. 1)
 BigTreePlanet Tall Trunk Huge Tree PlanetSMG2Peardian (rev. 2)
 BigTreePlanetBranchA Tall Trunk Huge Tree Branches ASMG2Peardian (rev. 2)
 BigTreePlanetBranchB Tall Trunk Huge Tree Branches BSMG2Peardian (rev. 2)
 BigYellowChipStep Supermassive Star ChipSMG2Glem3 (rev. 1)
 BirdLouseL Large Bird Louse CloudSMG1 & SMG2SunakazeKun (rev. 5)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BirthdayCakePlanet Toy Time Cake PlanetSMG1 & SMG2Peardian (rev. 3)
 BlackHole Black Hole
Size: integer in Obj_arg0. 0 makes the black hole fail to appear, null is a default value.
SMG1 & SMG2Crashdance22 (rev. 6)
 BlackHoleCube Black Hole (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 6)
 BloomArea Bloom Area
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 BloomFixAoyagi BloomFixAoyagiSMG2SunakazeKun (rev. 1)
 BloomFixHashimoto BloomFixHashimotoSMG2SunakazeKun (rev. 1)
 BloomFlower BloomFlowerSMG2shibboleet (rev. 1)
 BloomPartsObakeManshionParts BloomPartsObakeManshionPartsSMG2SunakazeKun (rev. 1)
 BloomPartsYokobeParts BloomPartsYokobePartsSMG2SunakazeKun (rev. 1)
 Blue2DSky Honeybloom SkySMG2Peardian (rev. 3)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 BlueChipGroup Pull Star Chip Group Manager
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding BlueChipGroup
SMG1 & SMG2Hiccup (rev. 9)
 BlueStarCupsulePlanet Blue Star Capsule PlanetSMG1 & SMG2SunakazeKun (rev. 6)
 BlueStarGuidanceArea Guidance Area (Pull Star)SMG2Hiccup (rev. 4)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombHeiLeadingInnerPlanet Space Storm Bomb Leading Planet InteriorSMG2Peardian (rev. 2)
 BombHeiLeadingOuterPlanet Space Storm Bomb Leading Planet Exterior
Unknown: integer in Obj_arg1
SMG2SunakazeKun (rev. 3)
 BombHeiRed Bob-Omb Buddy
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 BombTimeAttackPlanet Bob-Omb Planet [Battlerock]SMG1 & SMG2Hiccup (rev. 3)
 BombZoneGravityDisplayPanel Upside-Dizzy Gravity Wall PanelSMG2Peardian (rev. 1)
 BoomerangBros Boomerang Bros.
Delay: integer in Obj_arg0. Delay before he throws his first boomerang.
SMG2Hiccup (rev. 8)
 BossBakuBaku Mattermouth Boss [Unused, Useless]SMG2Hiccup (rev. 9)
 BossBussun GlamdozerSMG2Glem3 (rev. 1)
 BossBussunPlanet Flipsville Glamdozer PlanetSMG2Peardian (rev. 3)
 BossJugem King LakituSMG2Peardian (rev. 3)
 BossJugemPlanet [Yoshi Star] King Lakitu PlanetSMG2Hiccup (rev. 5)
 BossJugemPlanetCloud [Yoshi Star] King Lakitu Planet CloudsSMG2Hiccup (rev. 4)
 BossStinkBug Bugaboom
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 BothSideDrillTowerPlanet Flipsville Dirt Tower PlanetSMG2shibboleet (rev. 2)
 BothSideLift Flipsville PlatformSMG2Peardian (rev. 3)
 BothSideLiftPlanet Flipsville Platform PlanetsSMG2Peardian (rev. 2)
 BothSideMazeRoomDrillPlanet Flipsville House Maze Planet (Ruined)SMG2Peardian (rev. 2)
 BothSideMazeRoomPlanet Flipsville House Maze PlanetSMG2Peardian (rev. 2)
 BothSideMazeRoomSlideWall Flipsville House Maze WallSMG2Peardian (rev. 2)
 BothSideWanwanPlanet Flipsville Chomp Street PlanetSMG2SunakazeKun (rev. 3)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BreakableFixation Buoy Base AnchorSMG1 & SMG2SunakazeKun (rev. 3)
 BreakableTrash Breakable TrashSMG1 & SMG2SunakazeKun (rev. 3)
 BrickDust Space Debris (Bricks)SMG2Peardian (rev. 3)
 BrightGalaxySky Bright Galaxy SkySMG2NWPlayer123 (rev. 2)
 BrightSun Bright SunSMG1 & SMG2Glem3 (rev. 1)
 BringEnemy Gearmo Hunter Enemy EventSMG2SunakazeKun (rev. 2)
 BroadBeanPlanetB Bean Shaped Planet 2SMG1 & SMG2shibboleet (rev. 1)
 BrokenHolePlanet Lava Reactor Hole PlanetSMG1 & SMG2Peardian (rev. 2)
 BrokenTicoShipPlanet BrokenTicoShipPlanetSMG2SunakazeKun (rev. 3)
 BuildingBlocksDust Space Debris (Blocks)SMG2Peardian (rev. 2)
 BuryLandAndSpinTeachDemoObj BuryLandAndSpinTeachDemoObjSMG2SunakazeKun (rev. 1)
 Bussun PupdozerSMG2Hiccup (rev. 2)
 Butterfly Butterfly
Color: list in Obj_arg0: 0,1,2,3. 0 = orange with purple outline, 1 = dark red with blue outline, 2 = red with navy blue outline, 3 = bright green with yellow outline
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 11)
 Buzz ChoppahSMG2Glem3 (rev. 1)
 Cactus (Slipsand) CactusSMG2Hiccup (rev. 3)
 CameraArea Camera Area
Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered.
SMG2shibboleet (rev. 4)
 CancelBeeMorphArea No Bee Powerup AreaSMG2Hiccup (rev. 3)
 CandlestandIceVolcano Lit Candlestand ("Ice Volcano")
On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 7)
 CannonRelayPlanet Boom Bunker Cannon PlanetSMG2Peardian (rev. 1)
 CannonStormSpaceShipPlanet Dreadnought Cannon Wall PlanetSMG1 & SMG2Peardian (rev. 1)
 CapsuleCage Glass Cage
Play "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 CapsuleLavaLiftA Lava Lair Capsule Planet Platforms ASMG2Peardian (rev. 3)
 CapsuleLavaLiftB Lava Lair Capsule Planet Platforms BSMG2Peardian (rev. 5)
 CapsuleLavaPlanetA Lava Lair Capsule Planet ASMG2Peardian (rev. 2)
 CapsuleLavaPlanetB Lava Lair Capsule Planet BSMG2Peardian (rev. 2)
 Caretaker Gearmo
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
SMG1 & SMG2Hiccup (rev. 6)
 CareTakerHunter Gearmo (Hunter)
Search for enemy Start-Cutscene: list in Obj_arg0: null = no, 0 = yes
Color: list in Obj_arg3: null = Silver, 1 = Gold. Changes the color
SMG2Hiccup (rev. 4)
 CaveInCube Fleet Glide Collapse Effect
Size(?): integer in Obj_arg0. Possibly the size..?
SMG2Peardian (rev. 2)
 CaveStream CaveStreamSMG2shibboleet (rev. 1)
 CelestrialArea CelestrialAreaSMG2shibboleet (rev. 1)
 ChallengeGliderStartPlanet Fleet Glide Starting PlanetSMG2Peardian (rev. 2)
 ChangeObj ChangeObjSMG2SunakazeKun (rev. 1)
 ChangeRoom Starship Mario Changing RoomSMG2Peardian (rev. 1)
 ChaosGravityStartPlanet Upside-Dizzy PlanetSMG2SunakazeKun (rev. 2)
 ChildRoomSky (Toy Time) SkySMG1 & SMG2Hiccup (rev. 4)
 ChildSwitchObj ChildSwitchObjSMG2SunakazeKun (rev. 1)
 ChimneyEntryObj Starship Chimney WarpSMG2SunakazeKun (rev. 3)
 Chorobon FuzzySMG2Peardian (rev. 4)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2GalaxyHacker (rev. 7)
 CircleShell Starbit Shell CircleSMG1 & SMG2Hiccup (rev. 8)
 ClipAppearBattleShip Moving AirshipSMG2shibboleet (rev. 3)
 ClipAreaBoxBottom Clip Area Bottom BoxSMG2shibboleet (rev. 3)
 ClipAreaBoxBottomHighModel Clip Area Bottom Box (High Model)SMG2shibboleet (rev. 2)
 ClipAreaBoxCenter ClipAreaBoxCenterSMG2SunakazeKun (rev. 3)
 ClipAreaBoxCenterHighModel Clip Area Box Center (High Model)SMG2shibboleet (rev. 2)
 ClipAreaConeBottom ClipAreaConeBottomSMG2shibboleet (rev. 1)
 ClipAreaCylinder ClipAreaCylinderSMG2shibboleet (rev. 1)
 ClipAreaSphere Matter Splatter Hole AreaSMG1 & SMG2SunakazeKun (rev. 2)
 ClipCutLiftA Haunty Halls Platform ASMG2Peardian (rev. 5)
 ClipCutLiftB Haunty Halls Platform BSMG2Peardian (rev. 3)
 ClipCutLiftC Haunty Halls Platform CSMG2Peardian (rev. 2)
 ClipCutRoadA Haunty Halls Moving Path ASMG2Peardian (rev. 3)
 ClipCutRoadB Haunty Halls Moving Path BSMG2Peardian (rev. 2)
 ClipCutRoadC Haunty Halls Moving Path CSMG2Peardian (rev. 2)
 ClipCutRoadD Haunty Halls Moving Path DSMG2Peardian (rev. 2)
 ClipCutRoadE Haunty Halls Moving Path ESMG2Peardian (rev. 1)
 ClipCutRoadPlanet Haunty Halls Moving Path PlanetSMG2Peardian (rev. 3)
 ClipDrawArea Clip Draw AreaSMG2shibboleet (rev. 1)
 ClipFieldAoyagi ClipFieldAoyagiSMG2SunakazeKun (rev. 1)
 ClipFieldHayashidaParts ClipFieldHayashidaPartsSMG2SunakazeKun (rev. 1)
 ClipFieldJrRobotParts ClipFieldJrRobotPartsSMG2SunakazeKun (rev. 1)
 ClipFieldMapParts ClipFieldMapPartsSMG1 & SMG2SunakazeKun (rev. 3)
 ClipFieldObakeParts ClipFieldObakePartsSMG2SunakazeKun (rev. 1)
 ClipFieldShiraiParts ClipFieldShiraiPartsSMG2SunakazeKun (rev. 1)
 ClipFieldSwitch Clip Field SwitchSMG1 & SMG2SunakazeKun (rev. 2)
 ClipFieldTsujiParts ClipFieldTsujiPartsSMG2SunakazeKun (rev. 1)
 ClipFieldWatanabeParts ClipFieldWatanabePartsSMG2SunakazeKun (rev. 1)
 CloudAcrossValleyCliffPlanet Fluffy Bluff Main Planet Cliff SectionSMG2Peardian (rev. 1)
 CloudAcrossValleyPlanet Fluffy Bluff Main PlanetSMG2Peardian (rev. 2)
 CloudBoard CloudBoardSMG2SunakazeKun (rev. 1)
 CloudClimbMountainPlanet Fluffy Bluff Mountain PlanetSMG2Peardian (rev. 1)
 CloudGardenWindRootA CloudGardenWindRootA [Unused, Useless]SMG2SunakazeKun (rev. 2)
 CloudGardenWindRootB CloudGardenWindRootB [Unused, Useless]SMG2SunakazeKun (rev. 2)
 CloudSeaA Cloudy Court Bowl PlanetSMG2Peardian (rev. 1)
 CloudSky Cloud SkySMG1 & SMG2Peardian (rev. 1)
 CloudSliderObstacle Cloudy Court BoxSMG2Peardian (rev. 1)
 CloudStep Cloud Platform
Movement Speed: integer in Obj_arg0. Movement Speed
SMG2shibboleet (rev. 6)
 CloudTunnel Cloud TunnelsSMG2shibboleet (rev. 4)
 CloudValleyFloaterPlanet CloudValleyFloaterPlanetSMG2SunakazeKun (rev. 2)
 CloudValleyNoDspFloaterPlanet CloudValleyNoDspFloaterPlanetSMG2SunakazeKun (rev. 2)
 CloudValleyNoDspPlanetA CloudValleyNoDspPlanetASMG2SunakazeKun (rev. 2)
 CloudValleyNoDspPlanetB CloudValleyNoDspPlanetBSMG2SunakazeKun (rev. 2)
 CloudValleyNoDspTowerPlanet CloudValleyNoDspTowerPlanetSMG2SunakazeKun (rev. 2)
 CloudValleyPlanetA CloudValleyPlanetASMG2SunakazeKun (rev. 2)
 CloudValleyPlanetB CloudValleyPlanetBSMG2SunakazeKun (rev. 2)
 CloudValleyPlanetC CloudValleyPlanetCSMG2SunakazeKun (rev. 2)
 CloudValleyTowerPlanet Fluffy Bluff Tower PlanetSMG2SunakazeKun (rev. 2)
 CloudWind2DPlanet Cloudy Court Wall PlanetSMG2SunakazeKun (rev. 2)
 CloudWindmill WindmillSMG2MK7tester (rev. 3)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 CoconutTree Palm TreeSMG1 & SMG2SunakazeKun (rev. 3)
 CoconutTreeLeaf Palm Tree Leaves
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 CocoTwinA Coconut Twin Planet ASMG1 & SMG2Hiccup (rev. 4)
 CocoTwinB Coconut Twin Planet BSMG1 & SMG2Hiccup (rev. 3)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinAppearSpot Spawn Spot (Coin Appear)
Number of Coins Spawned: integer in Obj_arg0. How many coins are spawned when triggered.
SMG2Hiccup (rev. 10)
 CoinBlock2D ? Block (Timed, Coin, 2D)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG2Hiccup (rev. 7)
 CoinInsidePearPlanet Spin-Dig Hollow Pear Planet InteriorSMG2Peardian (rev. 2)
 CoinInsidePearPlanetCover Spin-Dig Hollow Pear PlanetSMG2Peardian (rev. 1)
 CoinLinkGroup Coin Linking Group SMG2shibboleet (rev. 1)
 CoinRoomBrickBluePlanet CoinRoomBrickBluePlanetSMG2SunakazeKun (rev. 2)
 CoinRoomBrickBrownPlanet Brown Brick Bonus RoomSMG2Peardian (rev. 1)
 CoinRoomBrickFlatBrownPlanet Flat Brown Brick Bonus RoomSMG2Peardian (rev. 1)
 CoinRoomSfBluePlanet CoinRoomSfBluePlanetSMG2SunakazeKun (rev. 2)
 CoinRoomSfFlatBlueBox CoinRoomSfFlatBlueBoxSMG2SunakazeKun (rev. 2)
 CoinRoomSfPurplePlanet CoinRoomSfPurplePlanetSMG2SunakazeKun (rev. 3)
 CoinRoomWoodBluePlanet CoinRoomWoodBluePlanetSMG2SunakazeKun (rev. 2)
 CoinRoomWoodBrownPlanet CoinRoomWoodBrownPlanetSMG2SunakazeKun (rev. 2)
 CoinRoomWoodFlatBrownPlanet Flat Brown Wood Bonus RoomSMG2Peardian (rev. 1)
 CollapsePlane Shrinking TileSMG1 & SMG2MK7tester (rev. 4)
 CollectTico Silver Star Manager
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CollisionArea Collision Area
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 CollisionBlocker Collision BlockerSMG1 & SMG2shibboleet (rev. 1)
 CombineBlock CombineBlockSMG2SunakazeKun (rev. 3)
 CombineBlockCube CombineBlockCubeSMG2SunakazeKun (rev. 3)
 CometFireDanceArea (Comet) Force Straight Line Running Area [Unused]SMG2Hiccup (rev. 8)
 CometHopperArea (Comet) Force Spring Mario Area [Unused]SMG2Hiccup (rev. 7)
 CometNoSpinArea (Comet) Force No Spinning Area [Unused]SMG2Hiccup (rev. 6)
 CometRainbowArea (Comet) Force Rainbow Mario Area [Unused]SMG2Hiccup (rev. 8)
 CompleteEndingDemoObj Ending Sequence ControllerSMG2shibboleet (rev. 1)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 ConcreteBlockDrillBreak Concrete Block [SMG2]SMG2SunakazeKun (rev. 7)
 ConfirmObj ConfirmObjSMG2SunakazeKun (rev. 3)
 ConstructionLight Little Light LampSMG2shibboleet (rev. 1)
 CosmicBird CosmicBirdSMG2SunakazeKun (rev. 3)
 CosmicBirdFormation CosmicBirdFormationSMG2SunakazeKun (rev. 3)
 CountCoinSwitch Coin Counter SwitchSMG2SunakazeKun (rev. 3)
 CountFlower Flower Spawner ControllerSMG2shibboleet (rev. 1)
 CountFlowerPowerStar CountFlowerPowerStarSMG2SunakazeKun (rev. 3)
 Creeper Swingable Creeper FlowerSMG1 & SMG2SunakazeKun (rev. 4)
 CrescentSeesawPlanet Boo Moon Seesaw PlanetSMG2Peardian (rev. 4)
 CrystalCageForOpening Crystal Cage (Opening) [Unused, Useless]SMG2Hiccup (rev. 5)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CrystalCageOpa Non-transparent Crystal Cage
Goomba Inside: integer in Obj_arg2. Makes a goomba appear frozen inside.
SMG2MK7tester (rev. 6)
 CrystalCageOpaLarge Nontransparent Large Crystal Cage [Unused, Useless]SMG2Hiccup (rev. 5)
 CrystalCageOpaLL Nontransparent Large Crystal Cage
Don't drop star bits: boolean in Obj_arg0
SMG2SunakazeKun (rev. 4)
 CrystalCageS Crystal Cage (Small)
Item In Crystal: list in Obj_arg7: 0-14. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 9)
 CumulativeTimerSwitchArea CumulativeTimerSwitchAreaSMG2shibboleet (rev. 1)
 CutBushGroup Tall Green Bush Group
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 CylinderLiftMovePlanet Sky Station Cylinder Rail PlanetSMG2Peardian (rev. 1)
 CylinderPushDiskPlanet Puzzle Plank Disk PlanetSMG2Peardian (rev. 1)
 CylinderRotateLift Sky Station Cylinder Rail PlatformSMG2Peardian (rev. 1)
 CymbalsStep Cloudy Court Cymbal PlatformSMG2Peardian (rev. 3)
 DamageBall DamageBallSMG2SunakazeKun (rev. 3)
 DanceFlower TwirlipSMG2Hiccup (rev. 2)
 DandelionHillPlanet Gusty Garden Boss PlanetSMG1 & SMG2Peardian (rev. 1)
 DangerSignBoard Danger SignSMG1 & SMG2Benjamin (rev. 2)
 DarkHopperPlanetD Matter Splatter Planet DSMG1 & SMG2Peardian (rev. 1)
 DarkMatterArea Dark Matter AreaSMG2shibboleet (rev. 2)
 DarkMatterGCapPlanet DarkMatterGCapPlanetSMG2SunakazeKun (rev. 2)
 DarkMatterMovePartsCylinderA DarkMatterMovePartsCylinderASMG2SunakazeKun (rev. 1)
 DarknessRoomAir Matter Splatter SkySMG1 & SMG2Peardian (rev. 1)
 DarknessRoomDoorA Matter Splatter Mansion DoorSMG1 & SMG2SunakazeKun (rev. 2)
 DarknessRoomPlanet Matter Splatter Mansion PlanetSMG1 & SMG2Peardian (rev. 1)
 DarknessRoomPlanetPartsA Matter Splatter Mansion SolidsSMG1 & SMG2Peardian (rev. 1)
 DarkSpaceStormSky Stormy SkySMG2Peardian (rev. 6)
 DashFruit Dash PepperSMG2NWPlayer123 (rev. 3)
 DashRing Underwater Boost RingSMG1 & SMG2shibboleet (rev. 4)
 DashRingWallLeftA Slimy Spring Wall (Left)SMG2Peardian (rev. 1)
 DashRingWallRightA Slimy Spring Wall (Right)SMG2SunakazeKun (rev. 2)
 DashYoshiBridgeSlopeCometPlanet Hightail Falls Slope Planet (Comet)SMG2Peardian (rev. 1)
 DashYoshiBridgeSlopePlanet Hightail Falls Slope PlanetSMG2Peardian (rev. 1)
 DashYoshiMoveClimbCometPartsA Hightail Falls Wood Platform (Broken)SMG2Peardian (rev. 2)
 DashYoshiMoveClimbCometPlanet Hightail Falls Wall Planet (Comet)SMG2Peardian (rev. 1)
 DashYoshiMoveClimbPartsA Hightail Falls Wood PlatformSMG2Peardian (rev. 3)
 DashYoshiMoveClimbPlanet Hightail Falls Wall PlanetSMG2Peardian (rev. 3)
 DashYoshiObstaclePole Hightail Falls PoleSMG2shibboleet (rev. 1)
 DashYoshiTimerBridgeCometPartsA Hightail Falls Stone Platform A (Comet)SMG2Peardian (rev. 2)
 DashYoshiTimerBridgeCometPartsB Hightail Falls Stone Platform B (Comet)SMG2Peardian (rev. 2)
 DashYoshiTimerBridgeCometPlanet Hightail Falls Falling Bridge Planet (Comet)SMG2Peardian (rev. 2)
 DashYoshiTimerBridgePartsA Hightail Falls Stone Platform ASMG2Peardian (rev. 2)
 DashYoshiTimerBridgePartsB Hightail Falls Stone Platform BSMG2Peardian (rev. 2)
 DashYoshiTimerBridgePlanet Hightail Falls Falling Bridge PlanetSMG2Peardian (rev. 2)
 DashYoshiWallClimbCometPlanet Hightail Falls Wall Dash Planet (Comet)SMG2Peardian (rev. 2)
 DashYoshiWallClimbPlanet Hightail Falls Wall Dash PlanetSMG2Peardian (rev. 1)
 DeathArea Death AreaSMG2SunakazeKun (rev. 6)
 DecorationBigCloud Big Decorative CloudSMG2shibboleet (rev. 2)
 DemoEndingNormalSky Demo Ending Sky (Normal)SMG2SunakazeKun (rev. 2)
 DemoGroup Cutscene ActivatorSMG2shibboleet (rev. 1)
 DemoKoopaJrShip Bowser Jr.'s Airship (Cutscenes)
Cutscene: integer in Obj_arg0. Set to 0 for the Megaleg cutscene, 1 for the Lava Reactor cutscene
SMG1 & SMG2Hiccup (rev. 2)
 DemoPlayerForbidUpdateArea DemoPlayerForbidUpdateAreaSMG2SunakazeKun (rev. 3)
 DemoSubGroup Demo Group SMG2SunakazeKun (rev. 2)
 DemoTitleAnim DemoTitleAnimSMG2shibboleet (rev. 1)
 DepthOfFieldArea Depth Of Field AreaSMG2shibboleet (rev. 1)
 DesertSky Desert SkySMG1 & SMG2Peardian (rev. 3)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 DigMineBigStrongBlockStep Strong Block (Big, Spin-Dig Galaxy)SMG2Hiccup (rev. 3)
 DimensionAir Mysterious Dimension SkySMG1 & SMG2Peardian (rev. 1)
 DinoPackunBaby Peewee PiranhaSMG2Peardian (rev. 3)
 DinoPackunBabyBattlePlanet Sky Station Peewee Piranha PlanetSMG2Peardian (rev. 2)
 DinoPackunBabyBattlePlanetAir Sky Station Peewee Piranha Planet Egg DebrisSMG2Peardian (rev. 1)
 DinoPackunBattleLv2Planet Melty Molten Fiery Dino Piranha PlanetSMG1 & SMG2Peardian (rev. 1)
 DinoPackunBattlePlanet Good Egg Dino Piranha PlanetSMG1 & SMG2Peardian (rev. 1)
 DinoPackunVs1 Dino Piranha
Useless: integer in Obj_arg7. Doesn't do anything.
SMG2SunakazeKun (rev. 4)
 DinoPackunVs2 Fiery Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 DishSpinning DishSpinningSMG2SunakazeKun (rev. 3)
 DishSpinningSwitch DishSpinningSwitchSMG2SunakazeKun (rev. 1)
 DiskGardenPlanet Good Egg Disk Garden PlanetSMG1 & SMG2Peardian (rev. 1)
 Dodoryu Major BurrowsSMG1 & SMG2Hiccup (rev. 2)
 DodoryuClosedArea Major Burrows AreaSMG2SunakazeKun (rev. 2)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 DossunBig Thwomp (Big)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 DotPatternSky Retro SkySMG2shibboleet (rev. 2)
 Dreamer Tip NetworkSMG2SunakazeKun (rev. 3)
 DreamerDeadCountArea Cosmic Spirit Death Counter AreaSMG2Hiccup (rev. 5)
 Drill2DReflectMazeRoom Spin-Dig Drill Maze RoomSMG2Peardian (rev. 1)
 Drill2DTimingPlanet Spin-Dig Drill Shaft RoomSMG2Peardian (rev. 1)
 DrillBullet DiggaSMG2Hiccup (rev. 7)
 DrillHoleHiddenArea Invisible Drill Hole AreaSMG2Hiccup (rev. 3)
 DrillPod DrillPodSMG2SunakazeKun (rev. 4)
 DrillPodAppearPoint DrillPodAppearPointSMG2SunakazeKun (rev. 1)
 DrillReflectionBlock DrillReflectionBlockSMG2SunakazeKun (rev. 3)
 DrillWaterSpringPlanet Cosmic Cove Drill Spring PlanetSMG2Peardian (rev. 1)
 DrillWaterSpringPlanetFountain Cosmic Cove Water SpringSMG2SunakazeKun (rev. 2)
 DropOfWaterCore Good Egg Water Planet CoreSMG1 & SMG2SunakazeKun (rev. 4)
 DropOfWaterPlanet Good Egg Water Planet Core 2SMG1 & SMG2SunakazeKun (rev. 2)
 DrumActionPlanetA DrumActionPlanetASMG2SunakazeKun (rev. 1)
 DrumActionPlanetB Sky Station Goal PlanetSMG2Peardian (rev. 1)
 DrumBegomanHolePlanet Space Storm Hole Tube PlanetSMG2Peardian (rev. 1)
 DrumSeparateRocketGravityStep DrumSeparateRocketGravityStepSMG2SunakazeKun (rev. 1)
 DrumSeparateRocketPlanet Sky Station House Path PlanetSMG2Peardian (rev. 1)
 DrumSeparateRocketPlanetMoveParts DrumSeparateRocketPlanetMovePartsSMG2SunakazeKun (rev. 1)
 DrumTrampoline Drum TrampolineSMG2shibboleet (rev. 1)
 DustCloud Space Debris (Clouds)SMG2Peardian (rev. 4)
 DustCrystal Space Debris (Crystals)SMG2Peardian (rev. 3)
 DustEarth DustEarth [Unused, Useless]SMG2SunakazeKun (rev. 5)
 DustFlower Space Debris (Flowers)SMG2Peardian (rev. 2)
 DustIceCrystal Space Debris (Ice)SMG2Peardian (rev. 3)
 DustKoopaBrick Space Debris (Castle Bricks)SMG2Peardian (rev. 2)
 DustLava Space Debris (Lava)SMG2Peardian (rev. 3)
 DustMetal Space Debris (Metal)SMG2Peardian (rev. 3)
 DynamicFloor DynamicFloorSMG2SunakazeKun (rev. 1)
 E3DemoExecutor E3DemoExecutor [Unused]SMG2SunakazeKun (rev. 5)
 EarthenPipe Warp Pipe
Jump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do.
Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 18)
 EarthenPipeInWater Warp Pipe (Underwater)
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 8)
 EarthenPipePictureBook Warp Pipe [Unenterable]SMG2Hiccup (rev. 4)
 EffectArea EffectAreaSMG2SunakazeKun (rev. 1)
 EffectTicoL Large Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTicoS Small Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricBazooka Undergrunt Gunner (Electric)SMG1 & SMG2Peardian (rev. 1)
 ElectricPressure Electricity Shooter
Time Between Each Shot: integer in Obj_arg1. The duration between each shot.
SMG2Hiccup (rev. 7)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailTwoPoint 2 Pointed Electric RailSMG2shibboleet (rev. 1)
 EnforceJumpArea Enforce Jump AreaSMG2Hiccup (rev. 2)
 EsperForMarioFace EsperForMarioFaceSMG2SunakazeKun (rev. 2)
 EventGameBalloon EventGameBalloonSMG2SunakazeKun (rev. 1)
 EventGameBalloonBreak EventGameBalloonBreakSMG2SunakazeKun (rev. 1)
 ExterminationCheckerWoodBox Extermination Checker (Crate)SMG2Hiccup (rev. 2)
 ExterminationPowerStar Extermination Checker (Power Star)SMG2Hiccup (rev. 3)
 ExterminationSwitch Extermination SwitchSMG2MK7tester (rev. 2)
 ExtraWallCheckArea Extra Wall Check Area
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 EyeBeamer Dreadnaught Moving Laser Platforms
Beam Length: integer in Obj_arg0
Move Speed: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 FallDownBridgeRock Raised Metal BridgeSMG2Peardian (rev. 2)
 FallDownWall Fleet Glide Exit GateSMG2Peardian (rev. 1)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FamicomMarioSky NES Mario SkySMG1 & SMG2Hiccup (rev. 2)
 FileSelector File Select ControllerSMG1 & SMG2shibboleet (rev. 2)
 FilmGate FilmGateSMG2SunakazeKun (rev. 3)
 FineAir Foreground Fine SkySMG1 & SMG2MK7tester (rev. 2)
 FineAndStormSky Fine and Stormy SkySMG2Peardian (rev. 3)
 FingerHead FingerHeadSMG2SunakazeKun (rev. 3)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBarCoverA Firebar HubSMG2Hiccup (rev. 2)
 FireBarCoverB Firebar Hub (B) [Unused]SMG2SunakazeKun (rev. 7)
 FireBarCoverC Firebar Hub (C) [Unused]SMG2SunakazeKun (rev. 6)
 FireBarCoverMiniA Firebar Hub (Mini)SMG2Hiccup (rev. 3)
 FireBarSpherePlanet Fiery Flotilla Lava Ball PlanetSMG2Peardian (rev. 1)
 FireBarSpherical Spherical Fire BarSMG2Peardian (rev. 2)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FireRing Fire Ring
Rotation Speed: integer in Obj_arg0. The speed of the rotation.
# Of Fireballs: integer in Obj_arg2. The # of fireballs in the ring.
SMG2shibboleet (rev. 2)
 FireWoodBoxLv1Planet FireWoodBoxLv1PlanetSMG2SunakazeKun (rev. 5)
 FireWoodBoxLv2Planet FireWoodBoxLv2PlanetSMG2SunakazeKun (rev. 5)
 FireworksA Fireworks
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 FishGroupA Fish Group A
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupB Fish Group B
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FishGroupC Fish Group C
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupD Fish Group D
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupE Fish Group E
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FishGroupF Fish Group F
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FixableSandPlanet FixableSandPlanetSMG2SunakazeKun (rev. 3)
 FlagKoopaA Bowser Flag
Unknown1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 FlagPeachCastleA Peach's Castle Flag 1SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleB Peach's Castle Flag 2SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleC Peach's Castle Flag 3SMG1 & SMG2shibboleet (rev. 2)
 FlatRelayPlanet FlatRelayPlanetSMG2SunakazeKun (rev. 3)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 FlipPanelInfernoPlanet Sky Station Flip Panel Planet (Side B)SMG2Peardian (rev. 1)
 FlipPanelKillerPlanet Sky Station Flip Panel Planet (Side A)SMG2Peardian (rev. 1)
 FlipPanelObserver Flipswitch Panel Observer
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 FlipTurnMoveStep Throwback Wooden PlatformSMG2SunakazeKun (rev. 3)
 FloaterLandPlanet Buoy Base Main PlanetSMG1 & SMG2Peardian (rev. 1)
 FloatingHayashidaMore FloatingHayashidaMoreSMG2SunakazeKun (rev. 1)
 FloatingKoopaVs1Parts FloatingKoopaVs1PartsSMG2SunakazeKun (rev. 1)
 FloatingRainbowParts FloatingRainbowPartsSMG2SunakazeKun (rev. 1)
 FloatingTsujiMtParts FloatingTsujiMtPartsSMG2SunakazeKun (rev. 1)
 FlowerBlossomRellayPlanet Supermassive Flower PlanetSMG2Peardian (rev. 1)
 FlowerBlueGroup Flower Group (Blue)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlowerGroup Flower Group (Yellow)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FlowerHighlandPlanetA Honeybloom Cave PlanetSMG2Peardian (rev. 3)
 FlowerHighlandPlanetB Honeybloom Waterfall PlanetSMG2Peardian (rev. 3)
 FlowerHighlandPlanetC Honeybloom Cliff PlanetSMG2Peardian (rev. 2)
 FlowerHighlandPlanetD Honeybloom Log PlanetSMG2Peardian (rev. 2)
 FlowerMimic Flower Mimic
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 Fluff Floaty FluffSMG1 & SMG2NWPlayer123 (rev. 5)
 FluffWind Floaty Fluff WindSMG1 & SMG2MK7tester (rev. 3)
 FollowerDrillDiskPlanet Spin-Dig Disk PlanetSMG2Peardian (rev. 1)
 FollowerDrillDiskPlanetParts Spin-Dig Ring PlanetSMG2Peardian (rev. 1)
 FollowerDrillInsidePlanet Spin-Dig Star Hunt PlanetSMG2Peardian (rev. 1)
 FollowerDrillInsidePlanetCover Spin-Dig Star Hunt Planet CoverSMG2Peardian (rev. 1)
 FollowerDrillPearPlanet Spin-Dig Pear PlanetSMG2Peardian (rev. 1)
 FollowerDrillPearPlanetParts FollowerDrillPearPlanetPartsSMG2SunakazeKun (rev. 2)
 FollowerSandstorm FollowerSandstormSMG2SunakazeKun (rev. 1)
 Foomin Flomp
Delay: integer in Obj_arg0. Flipping delay.
SMG2Hiccup (rev. 12)
 FoominLavaCrossPlanet Lava Lair Road PlanetSMG2Peardian (rev. 2)
 FoominLavaCrossPlanetProminence Lava Lair ProminenceSMG2Hiccup (rev. 3)
 ForbidSupportTicoArea ForbidSupportTicoAreaSMG2shibboleet (rev. 1)
 ForbidTriangleJumpArea No Jump Area (Triangle)SMG2Hiccup (rev. 2)
 ForceDashCube Force Dash Area (Cube)
Speed Given: integer in Obj_arg0. The speed it gives.
SMG2Hiccup (rev. 4)
 ForestBossPlanet Honeyhive Bugaboom PlanetSMG1 & SMG2Peardian (rev. 2)
 ForestHomePlanet Honeyhive Main PlanetSMG1 & SMG2Peardian (rev. 3)
 ForestWaterfallL Waterfall Splash Effect (Large)SMG1 & SMG2MK7tester (rev. 3)
 ForestWaterfallS Waterfall Splash Effect (Small)SMG1 & SMG2MK7tester (rev. 3)
 Fountain FountainSMG1 & SMG2shibboleet (rev. 1)
 FountainBig Water GeyserSMG1 & SMG2shibboleet (rev. 1)
 FreezeVolcanoIce Shiverburn Volcano Planet (Frozen)SMG2Peardian (rev. 2)
 FreezeVolcanoMagma Shiverburn Volcano PlanetSMG2Peardian (rev. 2)
 FruitPeelPlanet Good Egg Fruit Peel PlanetSMG1 & SMG2Peardian (rev. 1)
 GalaxyFruit GalaxyFruitSMG2SunakazeKun (rev. 3)
 GalaxyFruitGoal GalaxyFruitGoalSMG2SunakazeKun (rev. 3)
 GalaxySky Galaxy SkySMG1 & SMG2shibboleet (rev. 4)
 Garigari Grinder
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 3)
 GarigariCutPlanetPartsA Puzzle Plank Wall Jump PieceSMG2Peardian (rev. 3)
 GarigariCutPlanetPartsB Puzzle Plank Blue Stairs PieceSMG2Peardian (rev. 2)
 GarigariCutPlanetPartsC Puzzle Plank Pink Stairs PieceSMG2Peardian (rev. 2)
 GarigariCutPlanetPartsD Puzzle Plank Long PieceSMG2Peardian (rev. 2)
 GarigariCutStepCircle Puzzle Plank Circle PieceSMG2Peardian (rev. 2)
 GarigariCutStepCircleHalfLeftA Puzzle Plank Semicircle Piece Left ASMG2Peardian (rev. 3)
 GarigariCutStepCircleHalfLeftB Puzzle Plank Semicircle Piece Left BSMG2Peardian (rev. 2)
 GarigariCutStepCircleHalfRightA Puzzle Plank Semicircle Piece Right ASMG2Peardian (rev. 2)
 GarigariCutStepCircleHalfRightB Puzzle Plank Semicircle Piece Right BSMG2Peardian (rev. 2)
 GarigariCutStepFlatA Puzzle Plank Flat Piece ASMG2Peardian (rev. 2)
 GarigariCutStepFlatB Puzzle Plank Flat Piece BSMG2Peardian (rev. 2)
 GarigariCutStepFlatC Puzzle Plank Flat Piece CSMG2Peardian (rev. 2)
 GarigariCutStepFlatHoleA Puzzle Plank Holey Piece ASMG2Peardian (rev. 3)
 GarigariCutStepFlatHoleB Puzzle Plank Holey Piece BSMG2Peardian (rev. 1)
 GarigariCutStepFlatMiniA Puzzle Plank Small Flat Piece ASMG2Peardian (rev. 2)
 GarigariCutStepFlatMiniB Puzzle Plank Small Flat Piece BSMG2Peardian (rev. 2)
 GarigariCutStepFlatThick Puzzle Plank Thick PieceSMG2Peardian (rev. 2)
 GarigariCutStepFlatThinLeft Puzzle Plank Thin Piece LeftSMG2Peardian (rev. 2)
 GarigariCutStepFlatThinRight Puzzle Plank Thin Piece RightSMG2Peardian (rev. 2)
 GarigariCutStepFlatThreeCenter Puzzle Plank Triplet Piece CenterSMG2Peardian (rev. 2)
 GarigariCutStepFlatThreeLeft Puzzle Plank Triplet Piece LeftSMG2Peardian (rev. 1)
 GarigariCutStepFlatThreeRight Puzzle Plank Triplet Piece RightSMG2Peardian (rev. 1)
 GarigariCutStepOblique Puzzle Plank Oblique PieceSMG2Peardian (rev. 2)
 GarigariCutStepWithSwitch Puzzle Plank Switch PieceSMG2Peardian (rev. 2)
 GarigariMini Grinder (Mini)SMG2Peardian (rev. 2)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 GemCageS Jewel Cage (Small) [Unused]SMG2SunakazeKun (rev. 4)
 GeneralRestartPos Star Ball Respawner
Starting Point ID: integer in Obj_arg0. Matches RestartObj's Obj_arg0
SMG2Hiccup (rev. 3)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 GhostAttackGhost Ghost Luigi
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 GhostClipPlanet Haunty Halls Creepy Corridor Planet (Start)SMG2Peardian (rev. 2)
 GhostClipPlanetLiftA Haunty Halls Creepy Corridor PlatformSMG2Peardian (rev. 2)
 GhostClipPlanetPartsA Haunty Halls Creepy Corridor Rug PlatformsSMG2Peardian (rev. 2)
 GhostMazePlanet Boo Moon Maze PlanetSMG2Peardian (rev. 3)
 GhostMazePlanetMask Boo Moon Maze Planet DarknessSMG2Peardian (rev. 3)
 GhostMazePushDoor Boo Moon Maze Planet Door ASMG2Peardian (rev. 3)
 GhostMazePushDoorB Boo Moon Maze Planet Door BSMG2Peardian (rev. 2)
 GhostMazeWall Boo Moon Maze WallSMG2Peardian (rev. 3)
 GhostRacePlayer GhostRacePlayerSMG2SunakazeKun (rev. 1)
 GhostTower2DPlanet Haunty Halls Tower PlanetSMG2Peardian (rev. 2)
 GhostTownVR GhostTownVRSMG2SunakazeKun (rev. 1)
 GiantRotationPlanet Clockwork Ruins Rotating Stone PlanetSMG2Peardian (rev. 2)
 GiantRotationRockA Clockwork Ruins Rotating Stone ASMG2Peardian (rev. 2)
 GiantRotationRockB Clockwork Ruins Rotating Stone BSMG2Peardian (rev. 2)
 GiantRotationRockC Clockwork Ruins Rotating Stone CSMG2Peardian (rev. 3)
 GiantRotationRockD Clockwork Ruins Rotating Stone DSMG2Peardian (rev. 2)
 GiantTeresaCircleConveyor Haunty Halls Circle PathSMG2Peardian (rev. 2)
 GiantTeresaCirclePlanet Haunty Halls Circle Path PlanetSMG2Peardian (rev. 2)
 GiantTeresaCirclePlanetParts Haunty Halls Circle Path Chase SectionSMG2Peardian (rev. 2)
 GliBird FluzzardSMG2Hiccup (rev. 4)
 GliBirdNpc Fluzzard (NPC)SMG2Hiccup (rev. 2)
 GliderBalloon Glider BalloonSMG2Peardian (rev. 1)
 GliderBazooka Undergrunt Gunner (Cannonball) [Unused]
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 GliderChangeVisiblePillar Fleet Glide Pillar ASMG2Peardian (rev. 1)
 GliderChangeVisiblePillarB Fleet Glide Pillar BSMG2Peardian (rev. 1)
 GliderCliffCreekPlanet Wild Glide Cliff SectionSMG2Peardian (rev. 2)
 GliderCometMedalCage Glider Medal CageSMG2Peardian (rev. 1)
 GliderCylinderPlanet Fleet Glide Engine SectionSMG2Peardian (rev. 2)
 GliderDossunRoadPlanet Fleet Glide Thwomp SectionSMG2Peardian (rev. 2)
 GliderDownFallOutWardPlanet Fleet Glide Planet ExteriorSMG2Peardian (rev. 2)
 GliderDownFallPlanet Fleet Glide Collapse SectionSMG2Peardian (rev. 2)
 GliderDownPillar Fleet Glide Falling PillarSMG2Peardian (rev. 1)
 GliderForestPlanet Wild Glide Forest SectionSMG2Peardian (rev. 2)
 GliderForestWaterfallRelayPlanet Wild Glide Waterfall SectionSMG2Peardian (rev. 2)
 GliderGoalDecorationA GliderGoalDecorationASMG2SunakazeKun (rev. 1)
 GliderGoalGate GliderGoalGateSMG2SunakazeKun (rev. 1)
 GliderGoalGatePlanet GliderGoalGatePlanetSMG2SunakazeKun (rev. 3)
 GliderHoleThroughWallA Fleet Glide Hole Tunnel SectionSMG2Peardian (rev. 1)
 GliderPoleWoodPlanet Wild Glide Tree SectionSMG2Peardian (rev. 2)
 GliderShooter Undergrunt Gunner (Cannonball)
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 GliderStartWoodPlanet Wild Glide Starting SectionSMG2Peardian (rev. 2)
 GliderTreeA Wild Glide Tall Palm TreeSMG2Peardian (rev. 6)
 GliderWaterfallPlanet Wild Glide Cave SectionSMG2Peardian (rev. 3)
 GlobalBarrelGravity Barrel Shaped GravitySMG2shibboleet (rev. 1)
 GlobalConeGravity Cone Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalCubeGravity Cube Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskGravity Disk Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskTorusGravity Torus Shaped GravitySMG1 & SMG2StapleButter (rev. 2)
 GlobalPlaneGravity Global planar gravity controllerSMG1 & SMG2StapleButter (rev. 1)
 GlobalPlaneGravityInBox Local planar gravity controllerSMG1 & SMG2StapleButter (rev. 2)
 GlobalPlaneGravityInCylinder Cylinder Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalPointGravity Pointed GravitySMG1 & SMG2shibboleet (rev. 2)
 GlobalSegmentGravity Segment Gravity
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 GlobalWireGravity Global Wire Gravity
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 GoldenWanwanConveyPlanet Chompworks Golden Chomp PlanetSMG2Peardian (rev. 3)
 GoodWeatherSky Good Weather SkySMG2Peardian (rev. 2)
 Gorogoro RhompSMG2SunakazeKun (rev. 3)
 GorogoroCylinderRock GorogoroCylinderRockSMG2shibboleet (rev. 1)
 GorogoroCylinderRockA Clockwork Ruins Rolling Rock ASMG2Peardian (rev. 1)
 GorogoroCylinderRockB Clockwork Ruins Rolling Rock BSMG2Peardian (rev. 1)
 GorogoroPair Rhomp PairSMG2SunakazeKun (rev. 2)
 GorogoroPyramidPlanet Slipsand Pyramid Slide PlanetSMG2Peardian (rev. 3)
 GoroRockBreakFance Boulder Bowl Breakable FenceSMG2Peardian (rev. 2)
 GoroRockCoverCage Glass Cover CageSMG2Peardian (rev. 2)
 GoroRockDashPanel Rock Dash RampSMG2Peardian (rev. 2)
 GoroRockDashPlanetA Melty Monster Rock Lane Planet ASMG2Peardian (rev. 1)
 GoroRockDashPlanetB Melty Monster Rock Lane Planet BSMG2Peardian (rev. 1)
 GoroRockDashStartStep Melty Monster Lane Start PlatformSMG2Peardian (rev. 1)
 GoroRockLaneBaseA Boulder Bowl Lane Platform ASMG2Peardian (rev. 1)
 GoroRockLaneBaseB Boulder Bowl Lane Platform BSMG2Peardian (rev. 1)
 GoroRockLaneGoalStep Boulder Bowl Lane Goal PlatformSMG2Peardian (rev. 1)
 GoroRockLanePartsFlatA Boulder Bowl Lane Flat PlatformSMG2Peardian (rev. 1)
 GoroRockLanePartsHole Boulder Bowl Lane Gap PlatformSMG2Peardian (rev. 1)
 GoroRockLanePartsMove Boulder Bowl Lane Moving PlatformSMG2Peardian (rev. 1)
 GoroRockLanePartsRotate Boulder Bowl Lane Rotating PlatformSMG2Peardian (rev. 1)
 GoroRockStartPlanet Boulder Bowl Starting PlanetSMG2Peardian (rev. 3)
 GoroRockSwanpAcrossPlanet Boulder Bowl Swamp PlanetSMG2Peardian (rev. 3)
 GoroRockTakoHeiPlanet Boulder Bowl Arena PlanetSMG2Peardian (rev. 5)
 GrandStar Grand Star
Mission Number: list in Obj_arg0: Number of missions in the galaxy. Mission the star is in, works with the Scenario file to link stars.
SMG1 & SMG2SunakazeKun (rev. 6)
 GrandStarGate GrandStarGateSMG2SunakazeKun (rev. 1)
 GrandStarReturnDemoStarter Grand Star Return Demo StarterSMG1 & SMG2Hiccup (rev. 3)
 Grapyon Swaphopper
Flipped: boolean in Obj_arg0. -1 = no, 1 = yes
SMG2Hiccup (rev. 6)
 GraviryTimerChange2DActionPlanet Upside Dizzy Timer RoomSMG2Peardian (rev. 3)
 GravityArrow Gravity ArrowSMG2MK7tester (rev. 2)
 GravityBgmCtrl GravityBgmCtrlSMG2SunakazeKun (rev. 4)
 GravityFallBlock Falls by Gravity Block (Crate)SMG2Hiccup (rev. 4)
 GravityFallBlockSnow Falls By Gravity Block (Snow)SMG2Hiccup (rev. 5)
 GravityFollowLift Upside-Dizzy Gravity Platform ASMG2Peardian (rev. 1)
 GravityFollowLift2DPlanet Upside-Dizzy Tall RoomSMG2Peardian (rev. 3)
 GravityFollowLiftB Upside-Dizzy Gravity Platform BSMG2Peardian (rev. 1)
 GravityFollowLiftBig Upside-Dizzy Thick Gravity PlatformSMG2Peardian (rev. 1)
 GravityFollowLiftLongPanel Upside-Dizzy Tall Gravity PlatformSMG2Peardian (rev. 1)
 GravityFollowPanel Upside-Dizzy Gravity PanelSMG2Peardian (rev. 1)
 GravityFollowPanelJumpStandPlanet Upside-Dizzy Tall Room (Top)SMG2Peardian (rev. 3)
 GravityLightRoad Bowser PortalSMG1 & SMG2SunakazeKun (rev. 3)
 GravitySpiral2DPlanet GravitySpiral2DPlanetSMG2SunakazeKun (rev. 3)
 GravityTimerChangeWall Upside-Dizzy Timed Gravity WallSMG2Peardian (rev. 1)
 GreenPlanetOrbitSky [Gusty Garden] Green Planet SkySMG1 & SMG2Hiccup (rev. 2)
 GreenStar Green Power Star
Star #: integer in Obj_arg0. Obj_arg0 sets the Green Star #
SMG2shibboleet (rev. 5)
 GroupSwitchWatcher Group Switch Watcher
Number of events: integer in Obj_arg0. How many input events are connected to the combiner.
Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND).
SMG1 & SMG2Hiccup (rev. 5)
 HalfGalaxySky Half Galaxy SkySMG1 & SMG2Peardian (rev. 4)
 HammerBros Hammer Bros.
Delay: integer in Obj_arg0. The delay before he throws his first hammer.
No Goodies After Defeat: boolean in Obj_arg1. Seems the effect this has is that the Hammer Bro. will not give any goodies like coins or starbits after defeat.
Unknown 2: boolean in Obj_arg2. Doesn't seem to do anything.
Arrive on Airship?: boolean in Obj_arg3. This seems to have something do with with them coming out of the Airship wormholes, unknown for the most part.
SMG2Hiccup (rev. 7)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 HammerHeadPackunSpike Spiky Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG2Hiccup (rev. 9)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HanachanBig Wiggler (Big)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 6)
 HatenaWoodBox HatenaWoodBoxSMG2SunakazeKun (rev. 3)
 HazeCube Haze Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HeadLight HeadLightSMG2Hiccup (rev. 3)
 HeavenlyBeachPlanet Beach Bowl Main PlanetSMG1 & SMG2Peardian (rev. 4)
 HellBallGuidePartsA Melty Molten Guide BeamSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsA Melty Molten Ball Course Arc ASMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsB Melty Molten Ball Course Arc BSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsC Melty Molten Ball Course Arc CSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsD Melty Molten Ball Course Arc DSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsE Melty Molten Ball Course Arc ESMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsF Melty Molten Ball Course Arc FSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsG Melty Molten Ball Course Arc GSMG1 & SMG2Peardian (rev. 1)
 HighSpeedLiftRock Clockwork Ruins LiftSMG2Peardian (rev. 1)
 HipDropMoveBlock HipDropMoveBlockSMG2SunakazeKun (rev. 3)
 HipDropMoveBlockHShape Puzzle Plank H PlatformSMG2SunakazeKun (rev. 1)
 HipDropMoveCylinderBig Puzzle Plank Wood Switch Platform (Large)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 3)
 HipDropMoveCylinderMiddle Puzzle Plank Wood Switch Platform (Middle)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 HipDropMoveCylinderSmall Puzzle Plank Wood Switch Platform (Small)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsA Puzzle Plank Picture Puzzle Piece 1
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsB Puzzle Plank Picture Puzzle Piece 2
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsC Puzzle Plank Picture Puzzle Piece 3
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMoveRock Clockwork Ruins Big Switch PlatformSMG2SunakazeKun (rev. 1)
 HipDropMoveStar HipDropMoveStarSMG2SunakazeKun (rev. 1)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 HipDropRotateBlock HipDropRotateBlockSMG2SunakazeKun (rev. 3)
 HipDropSetCylinder Puzzle Plank Wood SwitchSMG2SunakazeKun (rev. 1)
 HipDropSwitch Poundable Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 HipDropTimerSwitch Poundable Timer Switch
Timer: integer in Obj_arg0. How many milliseconds(?) the timer lasts.
Unknown1: integer in Obj_arg1
Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion.
SMG1 & SMG2Hiccup (rev. 8)
 HolePassage HolePassageSMG2SunakazeKun (rev. 3)
 HolePlanet Robot Reactor Hole PlanetSMG1 & SMG2Peardian (rev. 1)
 HolePlanetInsidePurpleSky Spin-Dig Sky (Purple) [Unused]SMG2Hiccup (rev. 2)
 HolePlanetInsideSky Spin-Dig SkySMG2SunakazeKun (rev. 1)
 HoleRellaySky HoleRellaySkySMG2SunakazeKun (rev. 1)
 HomeAir Home AirSMG1 & SMG2Hiccup (rev. 3)
 HomeCenterRellayPlanet Puzzle Plank Spherical Wood PlanetSMG2shibboleet (rev. 2)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 HoneyBee Honey Bee
Behavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 5)
 HoneyBeeWallClimbPlanet Honeyhop Wall Climbing PlanetSMG2shibboleet (rev. 2)
 HoneyQueen Honey Queen
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HoneyQueenPlanet Honeyhive Honey Queen PlanetSMG1 & SMG2Peardian (rev. 1)
 HShapeBlockSetPlanet Puzzle Plank Wiggler PlanetSMG2shibboleet (rev. 2)
 HShapeBlockSetPlanetParts Puzzle Plank Start PlanetSMG2SunakazeKun (rev. 1)
 HugeBattleShipPlanet Battlerock PlanetSMG1 & SMG2Peardian (rev. 1)
 HugeHammerConveyerDown Rotating Ledgehammer Platform (Low Part)SMG2shibboleet (rev. 2)
 HugeHammerConveyerUp Rotating Ledgehammer Platform (High Part)SMG2shibboleet (rev. 1)
 HugeHammerPlanet Giant Hammer PlanetSMG2shibboleet (rev. 1)
 IceLavaIslandIceMovableStepA Freezeflame Ice PlatformSMG1 & SMG2Peardian (rev. 6)
 IceLavaIslandLavaMovableStepA Freezeflame Lava PlatformSMG1 & SMG2Peardian (rev. 4)
 IceLayerBreak Launch Star Layer Break (Ice & Glass)SMG1 & SMG2SunakazeKun (rev. 2)
 IceMagmaAppearanceStep Set of RocksSMG2shibboleet (rev. 1)
 IceMagmaSkatePlanet Shiverburn Starting Planet (Fire)SMG2shibboleet (rev. 1)
 IceMagmaSkatePlanetIce Shiverburn Starting Planet (Ice)SMG2shibboleet (rev. 1)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 IceMeteor Falling Ice CrystalSMG2SunakazeKun (rev. 2)
 IceMountainSeesawSlipA Freezeframe Seesaw Platform ASMG1 & SMG2Peardian (rev. 1)
 IceRingBumpyPartsA Freezeflame Stone PedestalSMG1 & SMG2Peardian (rev. 1)
 IllustrationGalaxySky IllustrationGalaxySkySMG2SunakazeKun (rev. 1)
 InfernoMario Cosmic CloneSMG2SunakazeKun (rev. 4)
 InstantInferno Cosmic Clones
# Of Clones Spawned: integer in Obj_arg1
SMG2shibboleet (rev. 1)
 InvisibleDoor InvisibleDoorSMG2SunakazeKun (rev. 3)
 InvisibleMapParts InvisibleMapPartsSMG2SunakazeKun (rev. 3)
 InvisibleWall10x10 10 x 10 Invisible WallSMG1 & SMG2Hiccup (rev. 7)
 InvisibleWaterfall Invisible Waterfall
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 2)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 IslandFleetDiscPlanet Sky Station 2nd Final Planet (Star 1)SMG2shibboleet (rev. 1)
 IslandFleetJet IslandFleetJetSMG2SunakazeKun (rev. 1)
 ItemCollectionPlanet Starship Mario Item Collection RoomSMG2shibboleet (rev. 1)
 ItemCollectionPlanetWall Powerup Collection Room WallSMG2shibboleet (rev. 1)
 ItemDice Chance Cube (Item)SMG2Hiccup (rev. 3)
 ItemDrill Spin DrillSMG2shibboleet (rev. 1)
 ItemRoomDoor Item Storage DoorSMG2Hiccup (rev. 4)
 ItemRoomItemBase Item PillarSMG2SunakazeKun (rev. 2)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 JetTurtle Throwable Koopa Shell
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed.
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.
SMG1 & SMG2SunakazeKun (rev. 17)
 JewelRelayPlanetA Orange, Jewel PlanetSMG2shibboleet (rev. 1)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 JointBallsPlanetA Battlerock Joint Balls PlanetSMG1 & SMG2Peardian (rev. 1)
 JrRobotStep Megahammer Battle ArenaSMG2shibboleet (rev. 1)
 JrRobotStepBreakableA Megahammer Breakable Platform ASMG2shibboleet (rev. 1)
 JrRobotStepBreakableB Megahammer Breakable Platform B [Unused, Useless]SMG2Hiccup (rev. 7)
 Jugem Lakitu
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpBranch Hanging NailSMG1 & SMG2shibboleet (rev. 1)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpGum JumpGumSMG2SunakazeKun (rev. 3)
 JumpHole Star Ball Launcher HoleSMG1 & SMG2Hiccup (rev. 3)
 JumpHoleTamakoroA Star Ball Launcher Hole (A)SMG2Hiccup (rev. 3)
 JumpHoleTamakoroB Star Ball Launcher Hole (B)SMG2Hiccup (rev. 4)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 JumpStand SpringSMG1 & SMG2Hiccup (rev. 6)
 JumpStandAuto Spring (Automatic)SMG2Hiccup (rev. 4)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 Kameck Magikoopa (Fireball)
Fireball Split: list in Obj_arg0: 1 2 3. If set, it will split into a maximum of 3 fireballs.
SMG2Hiccup (rev. 6)
 KameckKuriboMini Magikoopa (Small Goomba of some kind)SMG2Hiccup (rev. 6)
 KameckMeramera Magikoopa (Lil' Cinder)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KeySwitch Key Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 KickStone Kickable Stone
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 2)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 KillerGunnerSingle KillerGunnerSingleSMG1 & SMG2SunakazeKun (rev. 7)
 KillerLaunchingHole KillerLaunchingHoleSMG2SunakazeKun (rev. 9)
 KillerShooter Undergrunt Gunner (Bullet Bill)
Duration between shots: integer in Obj_arg3. Seems to be the time between each shot.
SMG2MK7tester (rev. 7)
 KingTossin RollodilloSMG2shibboleet (rev. 1)
 KinokoOneUpPicture 1-Up PortraitSMG1 & SMG2Hiccup (rev. 3)
 KinokoStepA KinokoStepASMG2SunakazeKun (rev. 3)
 KinokoStepB KinokoStepBSMG2SunakazeKun (rev. 3)
 KinokoStepC KinokoStepCSMG2SunakazeKun (rev. 3)
 Kinopio Toad
Color: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow
Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels.
SMG1 & SMG2Hiccup (rev. 26)
 KinopioBank BanktoadSMG2MK7tester (rev. 3)
 KinopioPostman Mail ToadSMG2MK7tester (rev. 2)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KokoopaShip "Kokoopa" AirshipSMG2SunakazeKun (rev. 4)
 Koopa BowserSMG2shibboleet (rev. 1)
 KoopaAssaultFallObj Falling Objects (Bowser's Attack)SMG2shibboleet (rev. 1)
 KoopaBackEffect Bowser's Black Hole (Peach's Castle)SMG2shibboleet (rev. 1)
 KoopaBattleLv1Planet Lava Lair Battle PlanetSMG2shibboleet (rev. 1)
 KoopaBattleLv2Planet Gravity Gauntlet Battle PlanetSMG2shibboleet (rev. 1)
 KoopaBattleLv3Planet Galaxy Generator Battle PlanetSMG2shibboleet (rev. 1)
 KoopaBattleMapPlanet Bowser's Star Reactor Battle PlanetSMG1 & SMG2Peardian (rev. 2)
 KoopaBattleSky Bowser Battle SkySMG2shibboleet (rev. 2)
 KoopaCastleFireTowerA Bowser Tower (With Torch)SMG2shibboleet (rev. 1)
 KoopaDemoChamber Bowser Demo (Chamber)SMG2shibboleet (rev. 1)
 KoopaFinalBattlePos Final Battle (Bowser's Position)SMG2shibboleet (rev. 1)
 KoopaFinalStarPlanet Ending Planet SMG2shibboleet (rev. 1)
 KoopaJrCastle Bowser Jr's Boomsday Machine
Unknown: integer in Obj_arg7. No apparent effect
SMG2SunakazeKun (rev. 4)
 KoopaJrCastleCloudStep Dark Cloud PlatformSMG2MK7tester (rev. 1)
 KoopaJrCastleGate Bowser Jr Castle GateSMG2shibboleet (rev. 1)
 KoopaJrCastleGatePlanet Fiery Flotilla Starting PlanetSMG2shibboleet (rev. 1)
 KoopaJrCastlePlanet Boomsday Machine Battle PlanetSMG2shibboleet (rev. 1)
 KoopaJrCastleWindUp Bowser Jr. Wind Fan
Wind Length: integer in Obj_arg0
SMG2SunakazeKun (rev. 2)
 KoopaJrLv2BossRelayPlanet Fearsome Fleet PlatformsSMG2shibboleet (rev. 1)
 KoopaJrLv2FloatPlanet Fearsome Fleet Rock DecorationSMG2shibboleet (rev. 1)
 KoopaJrLv2Lift Yellow Moving PlatformSMG2shibboleet (rev. 2)
 KoopaJrLv2LiftForGenerator Fearsome Fleet Yellow Platform GeneratorSMG2shibboleet (rev. 1)
 KoopaJrLv2LiftGenerator Fearsome Fleet Yellow Platform ControllerSMG2shibboleet (rev. 1)
 KoopaJrLv2StartPlanet Fearsome Fleet Starting PlanetSMG2shibboleet (rev. 1)
 KoopaJrLv2StartPlanetB Fearsome Fleet Start Planet SMG2shibboleet (rev. 3)
 KoopaJrLv3Sky Impending Sun BackgroundSMG2MK7tester (rev. 2)
 KoopaJrRobot MegahammerSMG2Hiccup (rev. 2)
 KoopaJrRobotBreakPlanet Boomsday Starting PlanetSMG2shibboleet (rev. 1)
 KoopaJrShip Airship (Bowser Jr.)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 KoopaJrStatue Bowser Jr. StatueSMG2MK7tester (rev. 2)
 KoopaLastBattleSky Koopa Last Battle SkySMG2SunakazeKun (rev. 4)
 KoopaLv1LavaFallStep Falling Wood PlatformSMG2SunakazeKun (rev. 1)
 KoopaLv1StartStep Lava Lair Start PlanetSMG2SunakazeKun (rev. 1)
 KoopaLv2 Bowser (Second Battle)SMG2SunakazeKun (rev. 1)
 KoopaLv2BattleRelayPlanet Gravity Gauntlet Final PlatformSMG2shibboleet (rev. 1)
 KoopaLv2LavaLift Raising Wood PlatformSMG2SunakazeKun (rev. 1)
 KoopaLv3 Bowser (Third Battle)SMG2SunakazeKun (rev. 1)
 KoopaLv3CircleTowerStep KoopaLv3CircleTowerStepSMG2SunakazeKun (rev. 1)
 KoopaLv3Seesaw Boom Bunker Poison SeesawSMG2shibboleet (rev. 1)
 KoopaNpc Bowser (NPC)SMG2Hiccup (rev. 3)
 KoopaSealField Bowser Gate (Red)SMG2SunakazeKun (rev. 1)
 KoopaSealFieldMiddle Bowser Gate (Blue)SMG2SunakazeKun (rev. 2)
 KoopaShipA Airship (Wide)SMG1 & SMG2Peardian (rev. 2)
 KoopaShipD Airship (Battle)SMG1 & SMG2Peardian (rev. 1)
 KoopaShipManholeCover Airship ManholeSMG1 & SMG2Peardian (rev. 1)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 KoopaStatueVomit Lazer Shooting Bowser Statue
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 KoopaTerritory KoopaTerritorySMG2SunakazeKun (rev. 1)
 KoopaVS1Sky Star Reactor SkySMG1 & SMG2Peardian (rev. 4)
 KoopaVS2Sky Dark Matter Reactor SkySMG1 & SMG2Peardian (rev. 3)
 KoopaVS3CylinderInsidePlanet Galaxy Reactor Castle Tube PlanetSMG1 & SMG2Peardian (rev. 1)
 KoopaVS3RotateStepsA Galaxy Reactor Rotating PlatformsSMG1 & SMG2Peardian (rev. 1)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboFence Circular FenceSMG2shibboleet (rev. 1)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 KyarKyarGenerator KyarKyarGeneratorSMG2SunakazeKun (rev. 3)
 LavaAcrossFloater Lava PlatformSMG2shibboleet (rev. 1)
 LavaBallRisingPlanet Melty Molten Lava Tide PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaBallRisingPlanetLava Melty Molten Lava TideSMG1 & SMG2Peardian (rev. 1)
 LavaBeforeRepeatBlockFloater Galaxy Generator PlatformSMG2shibboleet (rev. 1)
 LavaBegomanCubePlanet Dreadnought Cube PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaBegomanUFOPlanet Dreadnought UFOSMG1 & SMG2Peardian (rev. 1)
 LavaBubble Lava BubbleSMG2SunakazeKun (rev. 2)
 LavaBubble2DPlanet Galaxy Generator 2D PlanetSMG2shibboleet (rev. 1)
 LavaDrillKillerPlanet Galaxy Generator Drill PlanetSMG2shibboleet (rev. 1)
 LavaFloaterTrapezoid Sinking Wood PlatformSMG2SunakazeKun (rev. 1)
 LavaFloatingStepA Melty Molten Floating Platform ASMG1 & SMG2Peardian (rev. 2)
 LavaFloatingStepB Melty Molten Floating Platform BSMG1 & SMG2Peardian (rev. 1)
 LavaFloatingStepC Melty Molten Floating Platform CSMG1 & SMG2Peardian (rev. 1)
 LavaFloatingStepD Melty Molten Floating Platform DSMG1 & SMG2Peardian (rev. 1)
 LavaFluffFallPlanet Galaxy Generator Starting PlanetsSMG2shibboleet (rev. 1)
 LavaFluffFallRotateStep Rotating Stone PlatformSMG2SunakazeKun (rev. 1)
 LavaGeyser Lava Geyser
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 3)
 LavaGravityRoadPlanet Lava Lair Starting PlanetSMG2shibboleet (rev. 1)
 LavaHomePlanet Melty Molten Volcano PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaHomeVolcanoFlow Melty Molten Volcano EruptionSMG1 & SMG2Peardian (rev. 1)
 LavaMiniSunPlanet Mini Sun PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaProminence Fire Bubble
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 LavaProminenceTriple Lava Prominence (Triple)SMG1 & SMG2Peardian (rev. 1)
 LavaRotatePlanet Melty Molten Rotating PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaRotatePlanetStartStep Melty Molten Rotating Planet RampSMG1 & SMG2Peardian (rev. 1)
 LavaSeparateWaterfall Seperating Magma Wall PlanetSMG2SunakazeKun (rev. 1)
 LavaSeparateWaterfallA LavaSeparateWaterfallASMG2shibboleet (rev. 1)
 LavaSeparateWaterfallB LavaSeparateWaterfallBSMG2shibboleet (rev. 1)
 LavaSnowBallConveyPlanet Freezy Flake Final Planet SMG2shibboleet (rev. 1)
 LavaSparksS Small Lava SparksSMG1 & SMG2shibboleet (rev. 1)
 LavaSteam Lava SteamSMG1 & SMG2shibboleet (rev. 1)
 LavaStepA Melty Molten Lava Platform ASMG1 & SMG2Peardian (rev. 2)
 LavaStepB Melty Molten Lava Platform BSMG1 & SMG2Peardian (rev. 2)
 LavaStepC Melty Molten Lava Platform CSMG1 & SMG2Peardian (rev. 1)
 LavaTransparentPlanet Melty Molten Marble PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaYoshiActionFloaterA Sinking Pedestal SMG2shibboleet (rev. 1)
 LavaYoshiActionPlanetA Galaxy Generator Final SectionSMG2shibboleet (rev. 1)
 LeafBoard Leaf RaftSMG2MK7tester (rev. 2)
 LeafManholeCover ManholeSMG2shibboleet (rev. 1)
 LensFlareArea Lens Flare Area
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LiftFlower Disappearing Yellow PlatformSMG2shibboleet (rev. 5)
 LiftFlowerFrame LiftFlowerFrameSMG2shibboleet (rev. 1)
 LightCtrlArea Light Control Area
Light ID: integer in Obj_arg0
SMG2SunakazeKun (rev. 2)
 LightFruit Bulb BerrySMG2MK7tester (rev. 2)
 LongCylinderFlowSandPlanet Cylinder Shaped Sand Flow Planet
Flow Direction(?): integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 LongCylinderFlowSandRotateStepA Slip Sand Moving Metal PlatformSMG2SunakazeKun (rev. 1)
 LongCylinderFlowSandStep Slip Sand Stone PlatformsSMG2SunakazeKun (rev. 1)
 LotterySpinDriver LotterySpinDriverSMG2SunakazeKun (rev. 1)
 LotusLeaf LilypadSMG1 & SMG2MK7tester (rev. 3)
 LuckyDice Chance Cube (Lucky)SMG2Hiccup (rev. 3)
 LuckyRoom LuckyRoomSMG2SunakazeKun (rev. 3)
 LuckyRoomPlanet Lucky Dice RoomSMG2shibboleet (rev. 1)
 LuigiIntrusively Luigi NPC
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 7)
 LuigiOnMarioParts Mario Squared Yellow Metal PlatformSMG2shibboleet (rev. 1)
 LuigiOnMarioPartsPlanet LuigiOnMarioPartsPlanetSMG2SunakazeKun (rev. 2)
 LuigiTalkNpc Luigi (Starship Mario) NPCSMG2shibboleet (rev. 1)
 MaekerGCaptureTarget MaekerGCaptureTargetSMG1 & SMG2SunakazeKun (rev. 3)
 MagicBell Magic BellSMG1 & SMG2Hiccup (rev. 6)
 MagmaBoatIcePlanet Shiverburn Starting Planet (Ice)SMG2shibboleet (rev. 1)
 MagmaBoatMagmaPlanet Shiverburn Starting Planet (Lava)SMG2shibboleet (rev. 1)
 MagmaBoatRockA Magma Rock ASMG2shibboleet (rev. 1)
 MagmaBoatRockB Magma Rock BSMG2shibboleet (rev. 1)
 MagmaBoatRockC Magma Rock CSMG2shibboleet (rev. 1)
 MagmaBoatRockD Magma Rock DSMG2shibboleet (rev. 1)
 MagmaMeteor Falling Meteor w/ Lava
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 MagmaMonsterBigPlanet Spherical Lava Planet (Larger)SMG2shibboleet (rev. 1)
 MagmaMonsterPlanet Spherical Lava PlanetSMG2shibboleet (rev. 1)
 MagmaMonsterPole Climbable Pole (Melty Molten)SMG2Hiccup (rev. 3)
 MagmaMonsterRotateSeasaw Turning Metal PlatformSMG2shibboleet (rev. 1)
 MagmaMonsterSky Melty Monster's SkySMG2shibboleet (rev. 1)
 MagmaMonsterSmallPlanetStep Small Spherical Rock PlanetSMG2shibboleet (rev. 1)
 MagmaMonsterSmallPlanetStepBig Big Spherical Rock PlanetSMG2shibboleet (rev. 1)
 MagmaMonsterSmallPlanetStepBigBurn Melty Molten Long Stone Platform (Burnt)SMG2SunakazeKun (rev. 1)
 MagmaMonsterSmallPlanetStepBurn Melty Molten Stone Platform (Burnt)SMG2SunakazeKun (rev. 1)
 MagmaMonsterStarCaptureStep Melty Molten Start PlatformSMG2SunakazeKun (rev. 1)
 MagmaSeaWave Magma SeaSMG2shibboleet (rev. 1)
 MagmaSeaWavePlanet Melty Monster Lava Sea PlanetSMG2shibboleet (rev. 1)
 MagmaSlicePlanet Lava Disc PlanetSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepA Rotating Lava Rocks ASMG2shibboleet (rev. 1)
 MagmaSliceRotateStepB Rotating Lava Rocks BSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepC Rotating Lava Rocks CSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepD Rotating Lava Rocks DSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepE Rotating Lava Rocks ESMG2shibboleet (rev. 1)
 MagmaSliceRotateStepF Rotating Lava Rocks FSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepG Rotating Lava Rocks GSMG2shibboleet (rev. 1)
 MagmaSliceRotateStepH Rotating Lava Rocks HSMG2shibboleet (rev. 1)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 MakerSpinDriver MakerSpinDriver [Unused, Useless]SMG1 & SMG2SunakazeKun (rev. 9)
 MameMuimuiAttackMan The Chimp (???)SMG2Hiccup (rev. 5)
 MameMuimuiGenerator MameMuimuiGeneratorSMG2SunakazeKun (rev. 1)
 MameMuimuiScorer The Chimp (Skate Game 1)SMG2SunakazeKun (rev. 1)
 MameMuimuiScorerLv2 The Chimp (Skate Game 2)SMG2SunakazeKun (rev. 1)
 Manekuri Mimic Goomba [Unused, No Model]SMG2SunakazeKun (rev. 8)
 MarinePlant Underwater Plant
Number of plants: integer in Obj_arg0
Color: integer in Obj_arg1. null = light green, 0 = green, 1= red, 2= yellow-ish green, 3= yellow 4 = darker green
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 4)
 Mario Mario Spawn Point
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 12)
 MarioFaceAfterGrandStarTakeOffDemoObj Starship Mario (After Getting Grand Star)SMG2Hiccup (rev. 2)
 MarioFaceEndStartPosCameraSetter MarioFaceEndStartPosCameraSetterSMG2shibboleet (rev. 1)
 MarioFaceFruitRellayParts Starship Mario Yoshi PlanetSMG2shibboleet (rev. 1)
 MarioFacePlanetPrevious Starship Mario (Old)SMG2Hiccup (rev. 2)
 MarioFacePlanetTakeOffDemoObj Starship Mario Takeoff DemoSMG2Hiccup (rev. 2)
 MarioFaceShipChimney Starship Mario ChimneySMG2Hiccup (rev. 2)
 MarioFaceShipJet Starship Mario JetSMG2Hiccup (rev. 3)
 MarioFaceShipNpcRegister Starship Mario NPC Register
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 MarioFaceShipPlanet Starship MarioSMG2Hiccup (rev. 2)
 MarioFaceShipPlanetCore Starship Mario CoreSMG2SunakazeKun (rev. 1)
 MarioFaceShipPlanetTree MarioFaceShipPlanetTreeSMG2SunakazeKun (rev. 3)
 MarioFaceShipRudder Starship Mario's WheelSMG2shibboleet (rev. 2)
 MarioFaceWaterRellayParts MarioFaceWaterRellayPartsSMG2SunakazeKun (rev. 1)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MarioLauncherTargetA Cannon Target ASMG2shibboleet (rev. 1)
 MarioLauncherTargetB Cannon Target BSMG2shibboleet (rev. 1)
 MarioLauncherTargetC Cannon Target CSMG2shibboleet (rev. 1)
 MarioNoCapArea No Cap Mario AreaSMG2Hiccup (rev. 2)
 MarioTalkNpc MarioTalkNpcSMG2SunakazeKun (rev. 3)
 MarioWorldVR MarioWorldVRSMG2SunakazeKun (rev. 3)
 MarkerEarthenPipe MarkerEarthenPipeSMG1 & SMG2SunakazeKun (rev. 3)
 MarkerSuperSpinDriver MarkerSuperSpinDriverSMG1 & SMG2Hiccup (rev. 5)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeetKoopaDemoObj Meeting Bowser Demo SMG2Hiccup (rev. 3)
 Meister Lubba
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 MemoryRoadDoor Flashblack DoorSMG2Hiccup (rev. 2)
 MemoryRoadSky Flashblack SkySMG2shibboleet (rev. 1)
 MemoryRoadStep MemoryRoadStepSMG2SunakazeKun (rev. 3)
 MemoryRoadTicoCollectField Flashblack 2nd PlanetSMG2shibboleet (rev. 1)
 MemoryRoadTowerField Flashblack 1st PlanetSMG2shibboleet (rev. 1)
 MemoryRoadVisibleStep MemoryRoadVisibleStepSMG2SunakazeKun (rev. 1)
 Menbo Skeeter
Speed: integer in Obj_arg7. The speed. TODO: More detail
SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 MercatorCube Mercator Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 MessageArea Message Area
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeteorStrikeEnvironment Decoration Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 MilkyWaySky Milky Way SkySMG1 & SMG2SunakazeKun (rev. 4)
 MiniGalaxy MiniGalaxySMG2SunakazeKun (rev. 1)
 MiniGalaxyRoute MiniGalaxyRouteSMG2SunakazeKun (rev. 1)
 MiniPlanetAcrossPlanet Yoshi Star Gravity Platforming PlanetSMG2shibboleet (rev. 1)
 MiniPlanetAcrossPlanetMistA Yoshi Star Asteroid CirclesSMG2SunakazeKun (rev. 1)
 MiniPlanetAcrossPlanetRotateStepA MiniPlanetAcrossPlanetRotateStepASMG2SunakazeKun (rev. 1)
 MiniPlanetAcrossPlanetRotateStepB MiniPlanetAcrossPlanetRotateStepBSMG2SunakazeKun (rev. 1)
 MiniRelayPoint MiniRelayPointSMG2SunakazeKun (rev. 1)
 MiniRestZone MiniRestZoneSMG2SunakazeKun (rev. 1)
 Moc Whittle
Form: list in Obj_arg0: null = normal, 1 = triangle, 2 = round-ish
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 Monte Pianta
Color: list in Obj_arg0: Default=Blue 2=Yellow 3=Brown-ish 4=Red 5=Green 6=Purple. The color of the Pianta. TODO: Find out what 1 is.
Chuckster: boolean in Obj_arg1. Whether he throws or not.
Throwing Height: integer in Obj_arg2. This is how high the Pianta throws, this is determined by thousands.
Throwing Angle???: integer in Obj_arg3. The throwing angle. Todo: Investigate this
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 14)
 MonteStatue Grand Pianta StatueSMG2Hiccup (rev. 4)
 MorphItemCollectionBee Bee Mushroom (Collection Manager)SMG2Hiccup (rev. 4)
 MorphItemCollectionCloud Cloud Flower (Collection Manager)SMG2Hiccup (rev. 3)
 MorphItemCollectionDrill Spin Drill (Collection Manager)SMG2Hiccup (rev. 4)
 MorphItemCollectionFire Fire Flower (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionHopper Spring Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionRock Rock Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionTeresa Boo Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 4)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 MorphItemRock Rock Mushroom
Floating: integer in Obj_arg0
In bubble: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 5)
 MorphSwitchArea Morph Switch Area
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 MuimuiAttackPlanet Chimp Ice Skating Challenge PlanetSMG2shibboleet (rev. 1)
 MuimuiAttackPlanetIceParts MuimuiAttackPlanetIcePartsSMG2SunakazeKun (rev. 1)
 MultipleChoiceDice MultipleChoiceDiceSMG2SunakazeKun (rev. 4)
 MysteryCandyBrightPlanet Sweet Mystery Starting Planet (With Glow Berry)SMG2shibboleet (rev. 1)
 MysteryCandyBrightPlanetCover Sweet Mystery Biscuit PlanetSMG2SunakazeKun (rev. 2)
 MysteryCandyBrightPlanetParts Sweet Mystery Cake PlatformsSMG2SunakazeKun (rev. 1)
 MysteryCandyDecorateParts Sweet Mystery Food Decorations 1SMG2shibboleet (rev. 1)
 MysteryCandyDecoratePartsB Sweet Mystery Food Decorations 2SMG2shibboleet (rev. 1)
 MysteryCandyPlanet Sweet Mystery Starting Planet (No Glow Berry)SMG2shibboleet (rev. 1)
 MysteryCandyPlanetParts MysteryCandyPlanetPartsSMG2SunakazeKun (rev. 1)
 MysteryFlipPanelBrightPlanet Sweet Mystery Flip Panel Planet (With Glow Berry)SMG2shibboleet (rev. 1)
 MysteryFlipPanelBrightPlanetCover MysteryFlipPanelBrightPlanetCoverSMG2SunakazeKun (rev. 1)
 MysteryFlipPanelMoveBrightStep MysteryFlipPanelMoveBrightStepSMG2SunakazeKun (rev. 1)
 MysteryFlipPanelPlanet Sweet Mystery Flip Panel Planet (No Glow Berry)SMG2shibboleet (rev. 1)
 MysteryGravityRoomBridgeA Bonus Gravity BridgeSMG1 & SMG2Peardian (rev. 1)
 MysteryGravityRoomPlanet Bonus Gravity RoomSMG1 & SMG2Peardian (rev. 1)
 MysteryMountainBrightPlanet Sweet Mystery Final Planet (After Unfold)SMG2shibboleet (rev. 1)
 MysteryMountainDecorateParts MysteryMountainDecoratePartsSMG2SunakazeKun (rev. 1)
 MysteryMountainPlanet Sweet Mystery Final Planet (Before Unfold)SMG2shibboleet (rev. 2)
 MysteryMountainPlanetCover Sweet Mystery Candle PlatformSMG2SunakazeKun (rev. 1)
 MysteryMoveStepA Cake Platform Present ASMG2SunakazeKun (rev. 2)
 MysteryMoveStepB Cake Platform Present BSMG2SunakazeKun (rev. 3)
 MysteryMoveStepC Cake Platform Present CSMG2SunakazeKun (rev. 1)
 MysteryMoveStepCoverA Cake Platform (Strawberry)SMG2SunakazeKun (rev. 1)
 MysteryMoveStepCoverB Cake Platform (Apple)SMG2SunakazeKun (rev. 1)
 MysteryMoveStepCoverC Cake Platform (Chocolate)SMG2SunakazeKun (rev. 1)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NeedleTrap Spike Trap
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 NeedleTrapSide Spike Trap (Sideways)SMG2Hiccup (rev. 5)
 NewBossStinkBugPlanet Bugaboom's Battle PlanetSMG2shibboleet (rev. 2)
 NewOnimasuPlanet Stone Cyclone Planet First HalfSMG2shibboleet (rev. 1)
 NewOnimasuPlanetPartsGoal Stone Cyclone Planet Second HalfSMG2shibboleet (rev. 1)
 Nigero KleptoadSMG2Hiccup (rev. 4)
 NigeroPlanet Kleptoad PlanetSMG2Glem3 (rev. 1)
 NigeroRellayStep NigeroRellayStepSMG2SunakazeKun (rev. 1)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 NokonokoLandBig Koopa Troopa (Big)
Shell Color: list in Obj_arg0: 0 = Green 1 = Red 3 = Blue
SMG2Hiccup (rev. 9)
 NoMessageArea No Message AreaSMG2shibboleet (rev. 1)
 NonSleepArea No Sleep AreaSMG2Hiccup (rev. 2)
 NormalCommonBlocks NormalCommonBlocksSMG1 & SMG2SunakazeKun (rev. 4)
 NormalCommonMapParts NormalCommonMapPartsSMG1 & SMG2SunakazeKun (rev. 4)
 NormalEndingDemoObj Ending Demo ControllerSMG2Hiccup (rev. 3)
 NormalGroundA NormalGroundASMG1 & SMG2SunakazeKun (rev. 5)
 NormalHayashidaParts NormalHayashidaPartsSMG1 & SMG2SunakazeKun (rev. 4)
 NormalLowStandA NormalLowStandASMG1 & SMG2SunakazeKun (rev. 4)
 NormalMountainA NormalMountainASMG1 & SMG2SunakazeKun (rev. 4)
 NormalRockA NormalRockASMG1 & SMG2SunakazeKun (rev. 5)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 Nyoropon Snoodle
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 OceanFloaterTowerRotateStepA Buoy Base Rotating Platforms ASMG1 & SMG2Peardian (rev. 1)
 OceanFloaterTowerRotateStepB Buoy Base Rotating Platforms BSMG1 & SMG2Peardian (rev. 1)
 OceanFloaterTowerRotateStepC Buoy Base Rotating Platforms CSMG1 & SMG2Hiccup (rev. 6)
 OceanFloaterTowerRotateStepD Buoy Base Rotating Platforms DSMG1 & SMG2Peardian (rev. 1)
 OceanPierFloaterA Beach Bowl Floating PierSMG1 & SMG2Peardian (rev. 1)
 OceanRing Water Planet (Ring)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 OceanRingAndFlag Ray Surfing Planet
Unknown: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 2)
 OceanSphere Water Planet (Sphere)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 OldFortressPlanet Whomp's FortressSMG2shibboleet (rev. 2)
 OldFortressRotateStep Whomp's Fortress Rotating PegSMG2Hiccup (rev. 3)
 OldFortressSlideStep Whomp's Fortress Sliding PlatformSMG2shibboleet (rev. 1)
 OldFortressTopCover Whomp's Fortress Cover (Top)SMG2shibboleet (rev. 1)
 OldFortressUnderCover Whomp's Fortress Cover (Bottom)SMG2shibboleet (rev. 1)
 OmoteuLandSky Flipsville BackgroundSMG2shibboleet (rev. 1)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OnimasuCube Tox Box Area (Cube)SMG1 & SMG2SunakazeKun (rev. 3)
 OnimasuPlanet Beach Bowl Cyclone Stone PlanetSMG1 & SMG2Peardian (rev. 2)
 OnimasuPlanetObstaclePartsA Beach Bowl Cyclone Stone ObstacleSMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetPartsGoal Beach Bowl Cyclone Stone Planet (Goal Half)SMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRailMovePartsA Beach Bowl Cyclone Stone Moving BlockSMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRotatePartsA Beach Bowl Cyclone Stone Rotating Platforms ASMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRotatePartsB Beach Bowl Cyclone Stone Rotating Platforms BSMG1 & SMG2Peardian (rev. 1)
 OpeningDemoObj Opening Demo [Controller]SMG2Hiccup (rev. 2)
 OtaKing King Kaliente
Color: integer in Obj_arg1. -1 = Orange, 0 = Black
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 OtaKingBathPlanet Kaliente Battle Planet SMG1 & SMG2shibboleet (rev. 5)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 OtaRockTank Prince Pikante
Star spawns: integer in Obj_arg0. The star is already there if set to -1
SMG2Hiccup (rev. 4)
 PackunFlowerBig Piranha Plant (Big)SMG2Hiccup (rev. 6)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 PaipoCrystalBreakPlanet Yoshi Star Glass Cage PlanetSMG2shibboleet (rev. 1)
 PalmIsland Palm Tree IslandSMG1 & SMG2Peardian (rev. 1)
 ParallelSwitch ParallelSwitchSMG2SunakazeKun (rev. 3)
 Patakuri Paragoomba
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 PatakuriBig Paragoomba (Big)SMG2Hiccup (rev. 5)
 Peach Princess Peach
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 PeachCastleGardenPlanet Peach's CastleSMG1 & SMG2Peardian (rev. 1)
 PeachCastleMeteor Peach's Castle MeteorSMG2MK7tester (rev. 2)
 PeachCastleNightPlanet Peach's Castle (Night)SMG2shibboleet (rev. 1)
 PeachCastlePlanet Peach's Castle SMG2shibboleet (rev. 1)
 PeanutMudPlanet Good Egg Peanut PlanetSMG1 & SMG2Peardian (rev. 1)
 Penguin Penguin
Behavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking
Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like
SMG1 & SMG2Hiccup (rev. 6)
 PenguinCoach Penguin Coach
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PenguinMaster PenguruSMG1 & SMG2Hiccup (rev. 4)
 PenguinRacerLeader Penguin Racer (Leader)
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 2)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 PetitPorter Teleporter
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 PetitPorterExitPoint PetitPorterExitPoint [Unused]SMG2SunakazeKun (rev. 4)
 PetitPorterPlanetA Teleporter Challenge Planet ASMG2Hiccup (rev. 3)
 PetitPorterPlanetB Teleporter Challenge Planet BSMG2Hiccup (rev. 3)
 PetitPorterWarpPoint Teleporter (Warp Point)SMG2Hiccup (rev. 3)
 Peto FizzlitSMG2Hiccup (rev. 3)
 PhantomBonfire Fire [Red]
Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time.
Always on: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 11)
 PhantomCandlestand Lit Candlestand ("Phantom")
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 13)
 PhantomSky Ghostly SkySMG1 & SMG2Peardian (rev. 1)
 PhantomTorch Fire [Blue]SMG1 & SMG2Hiccup (rev. 6)
 Pichan JibberjaySMG2SunakazeKun (rev. 2)
 PichanRacer Jibberjay RacerSMG2SunakazeKun (rev. 1)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PictureJoinInvisibleCollisionObj PictureJoinInvisibleCollisionObjSMG2SunakazeKun (rev. 1)
 PictureJoinPlanet Puzzle Plank Picture Puzzle Center PieceSMG2shibboleet (rev. 2)
 PictureJoinPlanetFinish Puzzle Plank Picture Puzzle Corner PieceSMG2shibboleet (rev. 1)
 PlaneCollisionCube Collision Area (Cube)
Size: integer in Obj_arg0. The size.
SMG1 & SMG2SunakazeKun (rev. 3)
 PlaneModeArea 2D Movement AreaSMG2SunakazeKun (rev. 4)
 Plant Sproutle
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 PlantA Plant A
Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path.
Unknown: integer in Obj_arg1. Doesn't seem to do anything.
7(Flower Color): list in Obj_arg3: 0: Blue 1: Yellow. Defaults to Blue if left blank.
SMG2SunakazeKun (rev. 8)
 PlantB Tulips (PlantB)
Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path.
Flower Color: list in Obj_arg3: 0: Pink 1: Yellow 2: Purple. Defaults to Pink if left blank.
SMG2SunakazeKun (rev. 10)
 PlantC Plant CSMG2SunakazeKun (rev. 4)
 PlantD Plant DSMG2SunakazeKun (rev. 4)
 PlantSlider Honeybloom Branch FlowerSMG2SunakazeKun (rev. 1)
 PlayAttackMan The Chimp (Fluffy Bluff Challenge)SMG2shibboleet (rev. 1)
 PlayerGravityDisplayWall PlayerGravityDisplayWallSMG2SunakazeKun (rev. 1)
 PlayerMorphLimitArea No Powerup AreaSMG2Hiccup (rev. 3)
 PlayerSideRetainOffArea PlayerSideRetainOffAreaSMG2shibboleet (rev. 1)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 PoihanaMazePlanet Gold Leaf Maze PlanetSMG1 & SMG2Peardian (rev. 1)
 PoisonSwanpRailMoveSeesaw Boom Bunker Swamp SeesawSMG2SunakazeKun (rev. 2)
 PoisonSwanpSeesawMovePlanet Boom Bunker Comet Poison PlanetSMG2shibboleet (rev. 1)
 Pole Climbable PoleSMG1 & SMG2Hiccup (rev. 3)
 Pole2Way Climbable Pole ("2Way")SMG2Hiccup (rev. 3)
 PoleNoModel Climbable Pole (Invisible) [Unused]SMG1 & SMG2Hiccup (rev. 11)
 PoleObstaclePartsA Rolling Masterpiece Brush (Green)SMG2SunakazeKun (rev. 1)
 PoleObstaclePartsB Rolling Masterpiece Brush (Red) [Unused]SMG2SunakazeKun (rev. 2)
 PoleObstaclePartsC Rolling Masterpiece Brush (Blue)SMG2SunakazeKun (rev. 1)
 PoleObstaclePartsD Rolling Masterpiece Brush (Yellow)SMG2SunakazeKun (rev. 1)
 PoleSquare Climbable Pole (Square)SMG1 & SMG2Hiccup (rev. 5)
 PoleSquareNoModel Climbable Pole (Square, Invisible)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 PoleTreeA Climbable Tree [Bubbly]SMG2Hiccup (rev. 3)
 PoleTreeB Climbable Tree [Pine]SMG2Hiccup (rev. 3)
 Polta Bouldergeist
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PoltaBattlePlanet Ghostly Battle PlanetSMG1 & SMG2Peardian (rev. 2)
 PoltaBattlePlanetPartsA Ghostly Battle StepsSMG1 & SMG2Peardian (rev. 1)
 Popo SmeechSMG2Hiccup (rev. 4)
 PositiveDice Chance Cube (Positive)SMG2Hiccup (rev. 4)
 PostFogArea Foggy Area
Inner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself.
Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself.
Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy.
Red: integer in Obj_arg3. The Red part of the RGB color of the fog.
Green: integer in Obj_arg4. The Green part of the RGB color of the fog.
Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog.
SMG2NWPlayer123 (rev. 4)
 PostOutlineArea Draw Outline Area [Unused]
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PowerStarAppearPoint Power Star Appear PointSMG1 & SMG2shibboleet (rev. 1)
 PowerStarHalo Power Star Light
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 PrepareKoopaFinalDemoObj PrepareKoopaFinalDemoObjSMG2shibboleet (rev. 1)
 PressSwitch PressSwitchSMG2SunakazeKun (rev. 1)
 PressSwitchBig PressSwitchBigSMG2SunakazeKun (rev. 1)
 ProminenceSetA Firerings SMG2shibboleet (rev. 1)
 PropellerStep PropellerStepSMG2SunakazeKun (rev. 1)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 PukupukuGambolPlanet Deep Dark Pond PlanetSMG1 & SMG2Peardian (rev. 1)
 PukupukuWaterSurface Cheep Cheep [Water Surface]
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 PullBackArea Pull Back AreaSMG2shibboleet (rev. 3)
 PullBolt PullBoltSMG2SunakazeKun (rev. 1)
 PullTargetBridge PullTargetBridgeSMG2SunakazeKun (rev. 1)
 PullTargetDrawer Yoshi Star Wood PlatformSMG2SunakazeKun (rev. 1)
 Pumpkin PumpkinSMG2SunakazeKun (rev. 3)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PunchBox2D Brick Block (2D)SMG2shibboleet (rev. 1)
 PunchingKinoko Stretch PlantSMG1 & SMG2Hiccup (rev. 7)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleCoinCompleteWatcher Purple Coin WatcherSMG2shibboleet (rev. 1)
 PurpleFruit PurpleFruitSMG2SunakazeKun (rev. 3)
 PurpleFruitPlacementCircle PurpleFruitPlacementCircleSMG2SunakazeKun (rev. 3)
 PurpleFruitPlacementRail PurpleFruitPlacementRailSMG2SunakazeKun (rev. 3)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 PusherWall Breaking WallSMG2MK7tester (rev. 1)
 PusherWallDisappear Clockworks Pushy Wall (After Broken)SMG2shibboleet (rev. 1)
 PusherWallPlanet Clockwork Ruins Pushing Wall PlanetSMG2shibboleet (rev. 1)
 PusherWallPlanetParts Clockwork Pushy Wall (Before Broken)SMG2shibboleet (rev. 1)
 PushRotateParts PushRotatePartsSMG2SunakazeKun (rev. 1)
 Pyudon FlaptackSMG2Hiccup (rev. 3)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 QuestionFlowerGardenDot QuestionFlowerGardenDot [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 QuestionFlowerGardenPlanet Gusty Garden Question Mark PlanetSMG1 & SMG2Peardian (rev. 1)
 QuickSand2DMovePartsA Dusty Dune Sidescroller WheelSMG1 & SMG2Peardian (rev. 1)
 Rabbit Star Bunny
Color: integer in Obj_arg0. 0 = Yellow, 1 = Blue
Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such)
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 RaceRail Race Rail
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 RailMoveDisappearStep Fall-When-Stood-On PlatformSMG2shibboleet (rev. 1)
 RailMoveMiniPlanetObjA Rail-Controlled Dirt PlanetSMG2Hiccup (rev. 2)
 RailMoveMiniPlanetObjB Rail-Controlled Stone PlanetSMG2Hiccup (rev. 3)
 RailMoveNormalLift Moving Yellow PlatformSMG2MK7tester (rev. 1)
 RailMoveWaterAreaPlanet Cosmic Cove 2D Water Moving Planet RailSMG2shibboleet (rev. 2)
 RailMoveWaterObj Cubed Water BlockSMG2shibboleet (rev. 5)
 RailObj RailObjSMG2Hiccup (rev. 4)
 RailPlacementPoleObstacle Set of Paint Brushes
Unknown: integer in Obj_arg0
Color: list in Obj_arg1: null = green, 1 = red, 2 = blue, 3 = yellow
SMG2SunakazeKun (rev. 2)
 RainCloud Rain CloudSMG1 & SMG2Peardian (rev. 1)
 RasterScrollArea "RasterScroll" Area [Unused]SMG2Hiccup (rev. 3)
 RecoveryFloorControlArea RecoveryFloorControlAreaSMG2shibboleet (rev. 1)
 RedBlueExStepA Set Of Purple Blocks ASMG2shibboleet (rev. 2)
 RedBlueExStepB Set Of Purple Blocks BSMG2shibboleet (rev. 1)
 RedBlueExStepC Set Of Purple Blocks CSMG2shibboleet (rev. 1)
 RedBlueExStepD Set Of Purple Blocks DSMG2shibboleet (rev. 1)
 RedBlueExStepE Set Of Purple Blocks ESMG2shibboleet (rev. 1)
 RedBlueExStepF Set Of Purple Blocks FSMG2shibboleet (rev. 1)
 RedBlueTurnBlock Reversible PlatformSMG2MK7tester (rev. 2)
 RelayDrill2DPlanet Spin-Dig Purple Metal PlanetSMG2shibboleet (rev. 1)
 RelayPlanetA Space Junk Relay PlanetSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetB Relay Planet BSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetC Relay Planet C [Unused]SMG1 & SMG2Hiccup (rev. 5)
 RelayPlanetD Bubble Blast Relay PlanetSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetE Deep Dark Relay PlanetSMG1 & SMG2Peardian (rev. 2)
 RelayPlanetF Toy Time Relay PlanetSMG1 & SMG2Peardian (rev. 2)
 RelayPlanetG Relay Planet GSMG2SunakazeKun (rev. 2)
 RepeartTimerSwitch Repeat Timer Switch
Duration (if off): integer in Obj_arg0
Duration (if on): integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 RepeatBlock Snake BlockSMG2shibboleet (rev. 1)
 RepeatBlockLavaBoxPlanet Cubed Lava Planet SMG2shibboleet (rev. 1)
 RepeatBlockLavaBoxPlanetProminence Lava Lair Lava BubblesSMG2SunakazeKun (rev. 1)
 RepeatBlockShadowChangeArea RepeatBlockShadowChangeAreaSMG2shibboleet (rev. 1)
 RepeatTimerStageNormalStep Beat Block Purple Platforms (Set of 4)SMG2shibboleet (rev. 1)
 RepeatTimerStageStepA Beat Block Purple Platforms ASMG2shibboleet (rev. 1)
 RepeatTimerStageStepB Beat Block Purple Platforms BSMG2shibboleet (rev. 1)
 RepeatTimerSwitchingBlock RepeatTimerSwitchingBlockSMG2SunakazeKun (rev. 1)
 RestartArea Restart AreaSMG2SunakazeKun (rev. 1)
 RestartObj Checkpoint Flag
Mario Start ID: boolean in Obj_arg0
SMG2SunakazeKun (rev. 3)
 ReverseClipConveyerPlanet Boo Moon Platform PlanetSMG2shibboleet (rev. 1)
 ReverseClipConveyorA Red Carpet Platform 1SMG2SunakazeKun (rev. 3)
 ReverseClipConveyorB Red Carpet Platform 2SMG2SunakazeKun (rev. 1)
 ReverseClipConveyorC Red Carpet Platform 3SMG2SunakazeKun (rev. 1)
 ReverseFlowSandMoveStep Moving Block PlatformSMG2MK7tester (rev. 1)
 ReverseFlowSandPlanet Slipsand Rapid Sand PlanetSMG2shibboleet (rev. 1)
 ReverseGravity2DDossunPlanet Rightside-Down Thwomp PlanetSMG2shibboleet (rev. 1)
 ReverseGravity2DFireBlockBreakPlanet ReverseGravity2DFireBlockBreakPlanetSMG2SunakazeKun (rev. 2)
 ReverseGravity2DLiftPlanet Rightside-Down Platforming PlanetSMG2shibboleet (rev. 1)
 ReverseGravity2DRoofActionPlanet Rightside-Down Rolling Chomp PlanetSMG2shibboleet (rev. 1)
 ReverseGravity2DStartPlanetA Rightside Down First PlanetSMG2SunakazeKun (rev. 1)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RingBeamerAreaObj Sentry Beam CircleSMG2SunakazeKun (rev. 2)
 RingSwitch RingSwitchSMG2SunakazeKun (rev. 1)
 RisePictureBookPlanet Boo Moon Folding PlanetSMG2shibboleet (rev. 1)
 RoboRotateArmStep Boom Bunker Megahammer ArmSMG2SunakazeKun (rev. 1)
 RockBreakCage Breakable CageSMG2shibboleet (rev. 1)
 RockBreakCageL Breakable Cage (Large)SMG2shibboleet (rev. 1)
 RockCageS Small Rock CageSMG2shibboleet (rev. 1)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 RockDustSmall RockDustSmallSMG2SunakazeKun (rev. 1)
 RockReflector Rock Mario RailSMG2shibboleet (rev. 1)
 RollingDrumPlanet Clockwork Ruins Final PlanetSMG2shibboleet (rev. 1)
 RollingOvalPlanet Battlerock Oval Planet (Cap)SMG1 & SMG2Peardian (rev. 1)
 RollingOvalPlanetParts Battlerock Oval Planet (Main)SMG1 & SMG2Peardian (rev. 1)
 RollingWater Rolling Water Bubble
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 RollingWaterBreakArea Break Rolling Water AreaSMG2Hiccup (rev. 3)
 Rosetta Rosalina
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 RotateClimbRockTop Clockwork Ruins Rotating Gear BSMG2SunakazeKun (rev. 1)
 RotateClimbRockUnder Clockwork Ruins Rotating Gear ASMG2SunakazeKun (rev. 1)
 RotateCrossStep Twisty Trials Cork PlatformSMG2shibboleet (rev. 1)
 RotateFireBar2DRelayStep RotateFireBar2DRelayStepSMG2SunakazeKun (rev. 1)
 RotateFireBar2DRotateStep Bowser's Gravity Gauntlet Rotating WheelSMG2SunakazeKun (rev. 1)
 RotateFireBar2DRotateStepParts Bowser's Gravity Gauntlet Rotating PlatformsSMG2SunakazeKun (rev. 1)
 RotateFireBar2DRotateStepWall RotateFireBar2DRotateStepWallSMG2SunakazeKun (rev. 1)
 RotateFireBar2DStep RotateFireBar2DStepSMG2SunakazeKun (rev. 1)
 RotateHammerPressure Ledge HammerSMG2NWPlayer123 (rev. 2)
 RotatePrismStepA Twisty Trials Log 1SMG2MK7tester (rev. 3)
 RotatePrismStepB Twisty Trials Log 2SMG2MK7tester (rev. 3)
 RotateSeesawTrampoline Starshine Buoy PlanetSMG2shibboleet (rev. 1)
 RotateStepAthleticPlanet Twisty Trails Main PlanetSMG2shibboleet (rev. 1)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SampleBoss SampleBoss [Unused]SMG2SunakazeKun (rev. 5)
 SampleEnemy SampleEnemy [Unused]SMG2SunakazeKun (rev. 5)
 SandBird Sand Bird ControllerSMG2shibboleet (rev. 1)
 SandBirdParts SandBirdPartsSMG2SunakazeKun (rev. 3)
 SandBirdPartsBlock Sand Bird Body PartSMG2shibboleet (rev. 1)
 SandBirdPartsCorner Sand Bird Body Part 2SMG2shibboleet (rev. 1)
 SandBirdPartsHeadLeft Sand Bird Head Parts LeftSMG2shibboleet (rev. 1)
 SandBirdPartsHeadRight Sand Bird Head Parts RightSMG2shibboleet (rev. 1)
 SandBirdPartsTail Sand Bird Tail PartsSMG2shibboleet (rev. 1)
 SandBirdPartsTailLeft Sand Bird Tail Left PartsSMG2shibboleet (rev. 1)
 SandBirdPartsTailRight Sand Bird Tail Right PartsSMG2shibboleet (rev. 1)
 SandBreakBird SandBreakBirdSMG2SunakazeKun (rev. 1)
 SandRelayPlanetA Dusty Dune Sand Relay Planet ASMG1 & SMG2Peardian (rev. 1)
 SandRelayPlanetD Dusty Dune Sand Relay Planet DSMG1 & SMG2Peardian (rev. 1)
 Sandy SquizzardSMG2Benjamin (rev. 2)
 SandyFlowSandAfterBattlePlanet Squizzard Battle Planet (After Battle)SMG2Hiccup (rev. 2)
 SandyFlowSandPlanet Squizzard Battle PlanetSMG2shibboleet (rev. 1)
 ScaleUpPlanetA ScaleUpPlanetASMG2SunakazeKun (rev. 1)
 ScaleUpPlanetB ScaleUpPlanetBSMG2SunakazeKun (rev. 1)
 ScaleUpPlanetC ScaleUpPlanetCSMG2SunakazeKun (rev. 1)
 ScenarioStarter Galaxy Fly-In
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path.
Path Points?: integer in Obj_arg3
Player Rotation?: integer in Obj_arg5. Can be negative
SMG1 & SMG2SunakazeKun (rev. 7)
 SceneChangeArea [Prologue] Start Sky StationSMG2Hiccup (rev. 5)
 SceneExitArea SceneExitAreaSMG2shibboleet (rev. 1)
 ScoreAttackCounter Chimp Challenge Score Counter
Points Needed To Win: integer in Obj_arg0. Points needed to win.
Time Given: integer in Obj_arg1. Time given (In seconds)
SMG2SunakazeKun (rev. 7)
 ScoreAttackMan The Chimp ("Score")SMG2SunakazeKun (rev. 4)
 ScrewSwitch Screw SwitchSMG1 & SMG2SunakazeKun (rev. 3)
 ScrewSwitchReverse Big Screw
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 SeaGullGroup Group of SeagullsSMG1 & SMG2NWPlayer123 (rev. 2)
 SeaGullGroupMarioFace Starship Mario SeagullsSMG2SunakazeKun (rev. 2)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 SecretGate Fluzzard GateSMG2shibboleet (rev. 1)
 SecretGateCounter Fluzzard Gate (Counter)SMG2shibboleet (rev. 1)
 SeesawMoveNutB Nut PlatformSMG1 & SMG2Peardian (rev. 1)
 SeesawSaturn SeesawSaturnSMG1 & SMG2SunakazeKun (rev. 3)
 ShadowColorArea Shadow Color AreaSMG2shibboleet (rev. 1)
 ShadowFarClipCtrlArea Shadow Clip AreaSMG2shibboleet (rev. 1)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 ShockWaveGenerator Gateway Shock Wave GeneratorSMG1 & SMG2Peardian (rev. 1)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 SignBoard Sign Board
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 3)
 SignBoardTamakoro Sign Board (Star Ball)SMG2shibboleet (rev. 1)
 SimpleDemoExecutor Short Demo ExecutorSMG2Hiccup (rev. 4)
 SkateHolePlanet Cosmic Cove Star Bunny Chasing PlanetSMG2shibboleet (rev. 1)
 SkullPlanet Boo's Boneyard Skull PlanetSMG1 & SMG2Peardian (rev. 1)
 SkyBeachCorals Red And Blue CoralsSMG2shibboleet (rev. 1)
 SkyBeachFlowers Sets of Yellow FlowersSMG2shibboleet (rev. 1)
 SkyIslandDecorateParts Yellow Floating Flower PetalsSMG2shibboleet (rev. 1)
 SkyIslandPartsA Cloudy Court First PlanetSMG2shibboleet (rev. 1)
 SkyIslandPartsB Cloudy Court Second PlanetSMG2shibboleet (rev. 1)
 SkyIslandPartsC Cloudy Court Cylinder PlanetSMG2shibboleet (rev. 1)
 SkyIslandPartsD Cloudy Court Third PlanetSMG2shibboleet (rev. 1)
 SkyIslandPartsE Cloudy Court Cylinder Planet 2SMG2shibboleet (rev. 1)
 SkyIslandPartsF Cloudy Court Cylinder Planet 3SMG2shibboleet (rev. 1)
 SkyIslandStep Sky Island Platform [Unused, Useless]SMG2SunakazeKun (rev. 5)
 SkyIslandStepPartsA Grassy Square PlatformSMG2shibboleet (rev. 1)
 SkyIslandStepPartsB Grassy Square Platform 2SMG2shibboleet (rev. 1)
 SkyIslandStepPartsC Grassy Square Platform 3SMG2shibboleet (rev. 1)
 SliderBranchZoneSlopeA Star Ball Rainbow Road Planet 1st HalfSMG2shibboleet (rev. 2)
 SliderBranchZoneSlopeB Star Ball Rainbow Road Planet 2SMG2shibboleet (rev. 1)
 SliderGoalSlopeA Star Ball Rainbow Road Planet 2nd HalfSMG2shibboleet (rev. 1)
 SliderPole Rainbow Road Course PoleSMG2shibboleet (rev. 1)
 SliderSnowFrontWall Freezy Flake Slide BlockadeSMG2shibboleet (rev. 1)
 SliderStartSlopeA Rolling Coaster Starting CourseSMG2shibboleet (rev. 1)
 SlopeRunningCancelArea Cancel Running AreaSMG2SunakazeKun (rev. 2)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnowBall Snow BallSMG2shibboleet (rev. 1)
 SnowBlockTicoSearchPlanet Freezy Flake Snow Block Breaking PlanetSMG2shibboleet (rev. 1)
 SnowDiskPlanet Freezy Flake Starting PlanetSMG2shibboleet (rev. 1)
 SnowDollKoopa Snow Statue (Bowser)
No. of snow balls: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 SnowDollKoopaPlanet Freezy Flake Second PlanetSMG2shibboleet (rev. 2)
 SnowDollKuribo Snow Statue (Goomba)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SnowFloor Snowy FloorSMG1 & SMG2SunakazeKun (rev. 2)
 SnowMan SnowmanSMG1 & SMG2Hiccup (rev. 3)
 SnowMoundL Snow TreeSMG2shibboleet (rev. 1)
 SnowS Snow EffectSMG1 & SMG2SunakazeKun (rev. 4)
 SnowWallBlock SnowWallBlockSMG2SunakazeKun (rev. 3)
 SoundEmitterCube Sound Emitting Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundEmitterPoint Sound Emitter
Sound: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SoundEmitterSphere Sound Emitting Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundPlayArea Sound Play Area [Unused?]
Music To Play: list in Obj_arg0: 2C= Lubba's Theme 1= Beat Block's Music
SMG2Hiccup (rev. 11)
 SoundSyncBlockA Beat Block (Green)
Double Time: boolean in Obj_arg1. Doubles the time between block appear/disappear.
SMG2Hiccup (rev. 7)
 SoundSyncBlockB Beat Block (Yellow)
Double Time: boolean in Obj_arg1. Doubles the time between block appear/disappear.
Yellow: boolean in Obj_arg0. Makes the beat block yellow. If not set, the beat block will be green.
SMG2Hiccup (rev. 8)
 SoundSyncSwitch Sound Beat SwitchSMG2GalaxyHacker (rev. 4)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceDustL Space DustSMG1 & SMG2Hiccup (rev. 4)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 SpaceShipStep Dreadnought PlatformSMG1 & SMG2Peardian (rev. 1)
 SphereAir Spherical Planet AirSMG1 & SMG2Peardian (rev. 1)
 SphereCloudMoveRotateStepA Red Rotating PlatformsSMG2shibboleet (rev. 1)
 SphereCloudMoveRotateStepB Blue Rotating PlatformsSMG2shibboleet (rev. 1)
 SphereInsidePlanet Bonus Spherical RoomSMG1 & SMG2Peardian (rev. 1)
 SphereRailDash Star Ball Booster RailSMG1 & SMG2Hiccup (rev. 3)
 SphereSandPlanet SphereSandPlanetSMG2SunakazeKun (rev. 5)
 SphereSelectorHandle SphereSelectorHandleSMG1 & SMG2shibboleet (rev. 1)
 SpinCloudBlockArea SpinCloudBlockAreaSMG2SunakazeKun (rev. 3)
 SpinCloudFrontDefineArea SpinCloudFrontDefineAreaSMG2shibboleet (rev. 1)
 SpinCloudItem Cloud FlowerSMG2MK7tester (rev. 5)
 SpinDriver Sling Star
Distance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 10)
 SpinDriverEarthenPipePlanet Supermassive Pipe PlanetSMG2shibboleet (rev. 5)
 SpinGuidanceArea Guidance Area (Motion Controls)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 SpinLeverSwitch Spin Lever Switch
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 SpinLeverSwitchForceAnim Lever Switch (Automatic Activate)SMG2Hiccup (rev. 3)
 SpinMoveBlock SpinMoveBlockSMG2SunakazeKun (rev. 3)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SpinSwitchArea Spin Switch AreaSMG2StapleButter (rev. 2)
 SpinTeachDemoObj SpinTeachDemoObjSMG2SunakazeKun (rev. 3)
 SpinTimerSwitch Spin Timer Switch [Unused]SMG2SunakazeKun (rev. 5)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 StaffRollDecorateComet Staff Credits Comet EffectSMG2shibboleet (rev. 1)
 StaffRollDecorateFaceShip Starship Mario (In Credits)SMG2shibboleet (rev. 1)
 StaffRollDemoObj Credits ControllerSMG2shibboleet (rev. 2)
 StaffRollSky Staff Credits SkySMG2shibboleet (rev. 1)
 StarCreekFreezeFloaterA StarCreekFreezeFloaterASMG2SunakazeKun (rev. 1)
 StarCreekFreezeFloaterB StarCreekFreezeFloaterBSMG2SunakazeKun (rev. 1)
 StarCreekGalaxySpringHint StarCreekGalaxySpringHintSMG2shibboleet (rev. 1)
 StarCreekPlanet Cosmic Cove Main Planet
Frozen Water: integer in Obj_arg0. Makes the planet's water frozen.
SMG2shibboleet (rev. 3)
 StarCreekWaterfallL Cosmic Cove Waterfall Effect (?) [Unused?]SMG2Hiccup (rev. 4)
 StarLightMoveStep StarLightMoveStepSMG2SunakazeKun (rev. 1)
 StarLightReceiveSwitch StarLightReceiveSwitchSMG2SunakazeKun (rev. 1)
 StarLightScaleStep StarLightScaleStepSMG2SunakazeKun (rev. 1)
 StarListBoard Star List BoardSMG2SunakazeKun (rev. 2)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceClusterRock Starbit Cluster (Alternate)SMG2shibboleet (rev. 3)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlower Star Bit PlantSMG2shibboleet (rev. 1)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StarPieceSpotEruption Spawn Spot (Star Bit, Erruption)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 StarReturnDemoStarter Star Return PathSMG1 & SMG2shibboleet (rev. 1)
 StarWarpGate StarWarpGateSMG2SunakazeKun (rev. 3)
 StepRock StepRockSMG2SunakazeKun (rev. 3)
 StinkBugParent Mandibug (Parent with Child)SMG1 & SMG2Hiccup (rev. 8)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StoryBookAreaText Game Intro Text Controller
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 StoryBookAreaWarp Storybook Warp AreaSMG2shibboleet (rev. 1)
 StoryBookOpeningPlanet Intro Galaxy Storybook PlanetSMG2shibboleet (rev. 1)
 StoryBookTicoMeetPlanet Prologue Meet Luma PlanetSMG2SunakazeKun (rev. 1)
 StrayTico Silver StarSMG1 & SMG2SunakazeKun (rev. 3)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 StrongBlock Strong Block
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 StrongBlock2D Strong Block (2d)
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 StumpObj StumpSMG2Hiccup (rev. 11)
 SubmarineVolcano Underwater Fire EffectSMG1 & SMG2MK7tester (rev. 2)
 SubmarineVolcanoInside Bonefin Planet CoreSMG1 & SMG2Peardian (rev. 1)
 SumakiBlock SumakiBlockSMG2SunakazeKun (rev. 3)
 SumakiCube SumakiCubeSMG2SunakazeKun (rev. 1)
 SumakiEnemy SumakiEnemySMG2SunakazeKun (rev. 1)
 SummerSky Summer SkySMG1 & SMG2Peardian (rev. 4)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 SunLightArea Sunlight AreaSMG2shibboleet (rev. 1)
 SunsetAir Sunset SkySMG1 & SMG2Peardian (rev. 1)
 SuperDreamer Cosmic Spirit
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 SuperSpinDriver Launch Star
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second
Number of path points: integer in Obj_arg3. Number of path points (usually set to 3)
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 SuperSpinDriverPink Hungry Luma Launch Star
Flying Time: integer in Obj_arg0
Unknown: integer in Obj_arg1
Path points: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 SupportBlock SupportBlockSMG2SunakazeKun (rev. 3)
 SupportFlushPoint Golden Butterfly (Co-Star Mode Only)SMG2SunakazeKun (rev. 3)
 SurfingRaceMainGate Loopdeeloop Main GateSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceSignBoard Loopdeeloop Arrow SignSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceSubGate Loopdeeloop GateSMG1 & SMG2Peardian (rev. 1)
 SurfRay RaySMG1 & SMG2Hiccup (rev. 2)
 SurpRedBlueEx Flip Swap Galaxy Warp [Unused, Useless]SMG2SunakazeKun (rev. 4)
 SwingBros SwingBrosSMG2Hiccup (rev. 3)
 SwingRope Beach Bowl VineSMG1 & SMG2NWPlayer123 (rev. 2)
 SwitchAppearAncientStep Clockwork Ruins Hidden PlatformSMG2SunakazeKun (rev. 1)
 SwitchArea Switch Area
Activates more than 1 time: integer in Obj_arg0. When you enter the area, it flips the switch. Leave, it unflips. TODO: Does this work vice-versa?
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 5)
 SwitchGravityBombHeiPlanet Upside Dizzy First PlanetSMG2SunakazeKun (rev. 1)
 SwitchingMoveBlock SwitchingMoveBlockSMG2SunakazeKun (rev. 1)
 SwitchingMoveBlockMainPlanetA Flip-Out 2nd PlanetSMG2shibboleet (rev. 1)
 SwitchingMoveBlockStartPlanet Flip-Out Start PlanetSMG2shibboleet (rev. 1)
 SwitchingMoveBuzzAreaBlockBlue Flip-Out Section 2 Blue Platforms
Color Setting: integer in Obj_arg2. Sets the color of the blocks.
SMG2shibboleet (rev. 2)
 SwitchingMoveBuzzAreaBlockRed Flip-Out Section 2 Red Platforms
Color Setting: integer in Obj_arg2. Sets the color of the blocks to red.
SMG2shibboleet (rev. 3)
 SwitchingMoveStairsAreaBlockBlue Flip-Out Section 1 Starting Platforms (Blue)
Color Setting: integer in Obj_arg2. Color setting, or in/out setting.
SMG2shibboleet (rev. 6)
 SwitchingMoveStairsAreaBlockRed Flip-Out Section 1 Starting Platforms (Red)
Color Setting: integer in Obj_arg2. Color setting, or in/out setting.
SMG2shibboleet (rev. 4)
 SwitchingMoveStartAreaBlockBlue Flip-Out Starting Planet Platforms (Blue)
Color Setting: integer in Obj_arg2. Sets the color blocks to be Blue.
SMG2shibboleet (rev. 3)
 SwitchingMoveStartAreaBlockRed Flip-Out Starting Planet Platforms (Red)
Color Setting: integer in Obj_arg2. Sets the color to be red.
SMG2shibboleet (rev. 2)
 SwitchingMoveWallJumpAreaBlockBlue Flip-Out Final Area Platforms (Blue)
Color Setting: integer in Obj_arg2. Sets the color to be Blue.
SMG2shibboleet (rev. 3)
 SwitchingMoveWallJumpAreaBlockRed Flip-Out Final Area Platforms (Red)
Color Setting: integer in Obj_arg2. Sets the platforms to be Red.
SMG2shibboleet (rev. 2)
 SwitchSynchronizerReverse Invisible Switch (NOT)
Unknown: integer in Obj_arg0. Seems to have no effect.
SMG1 & SMG2Hiccup (rev. 8)
 TakoBarrelA Octopus Barrel
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 TakoBarrelB Octopus Barrel [Unused?]SMG1 & SMG2SunakazeKun (rev. 6)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 TakoSho Elite Octoomba
Unknown 1: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 Tamakoro Star Ball
Purple Coin Instead Of Star: integer in Obj_arg0. 0
SMG1 & SMG2Hiccup (rev. 5)
 TamakoroFlipPanelAppearStep Long RulerSMG2shibboleet (rev. 1)
 TamakoroFlipPanelPlanet Rolling Masterpiece Flipswitch PlanetSMG2shibboleet (rev. 1)
 TamakoroGarigariCylinderPlanet Curved Wooden PlanetSMG2SunakazeKun (rev. 1)
 TamakoroGarigariFallStepA Curved Wooden Platform With HolesSMG2shibboleet (rev. 1)
 TamakoroGarigariFallStepB Large Cut Wooden CircleSMG2shibboleet (rev. 1)
 TamakoroGarigariFallStepC Large Cut Wooden Zigzag AreaSMG2shibboleet (rev. 1)
 TamakoroGarigariFallStepD Medium Cut Wooden Platform ASMG2SunakazeKun (rev. 3)
 TamakoroGarigariFallStepE Medium Cut Wooden Platform BSMG2SunakazeKun (rev. 3)
 TamakoroGoalRelayStep Really Long Ruler BSMG2shibboleet (rev. 1)
 TamakoroHoleBombHeiPlanet Rolling Masterpiece Grass PlanetSMG2SunakazeKun (rev. 1)
 TamakoroJumpGuidanceArea Guidance Area (Star Ball "Jump")
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 TamakoroKuriboLift Star Ball Rising PlatformSMG2shibboleet (rev. 3)
 TamakoroMoveGuidanceArea Guidance Area (Star Ball "Move")
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 TamakoroPlanetStartPlanet Rolling Masterpiece Start PlanetSMG2SunakazeKun (rev. 2)
 TamakoroPolePlanet Rolling Masterpiece Colour PlanetSMG2SunakazeKun (rev. 1)
 TamakoroRailToSearchWanwan Really Long Ruler ASMG2shibboleet (rev. 2)
 TamakoroSearchWanwanAppearStep Silver Chomp GeneratorSMG2shibboleet (rev. 1)
 TamakoroVsSearchWanwanPlanet Rolling Masterpiece Chomp PlanetSMG2shibboleet (rev. 1)
 TanakaBlock TanakaBlockSMG2SunakazeKun (rev. 1)
 TanakaCube TanakaCubeSMG2SunakazeKun (rev. 1)
 TanakaEnemy TanakaEnemySMG2SunakazeKun (rev. 3)
 Terebo OctobooSMG2Hiccup (rev. 2)
 TereboGroup Octoboo Group
# of Octoboos in group: list in Obj_arg6: Any #. Determines how many octoboos there are in the group.
Distance from Center: integer in Obj_arg7. Distance from Center(?)
SMG2shibboleet (rev. 2)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaAtomic Boo (Atomic)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 TeresaMansionCandlestand Lit Candle Stand (Ghostly)
Drops a coin: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaRoomDoor Deep Dark Boo Box DoorSMG1 & SMG2Peardian (rev. 1)
 TeresaRoomGlaringLight Shining Gleam LightSMG1 & SMG2shibboleet (rev. 2)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 ThreeSwingByPlanet Planet ClusterSMG2SunakazeKun (rev. 2)
 Tico Luma
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage.
SMG1 & SMG2Hiccup (rev. 11)
 TicoBaby Luma (Baby)SMG1 & SMG2Hiccup (rev. 5)
 TicoBig Luma (Big)SMG2Hiccup (rev. 3)
 TicoCoin Comet MedalSMG2MK7tester (rev. 2)
 TicoFat (Hungry) Luma (Star Bit)
# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex)
SMG1 & SMG2Hiccup (rev. 6)
 TicoFatCoin (Hungry) Luma (Coin)
Total Coins: integer in Obj_arg1. Tells how many coins it wants.
SMG2Hiccup (rev. 5)
 TicoFatFruit TicoFatFruitSMG2SunakazeKun (rev. 4)
 TicoFatStarPiece (Hungry) Luma ("StarPiece")SMG2Hiccup (rev. 5)
 TicoGalaxy (Hungry) Luma (Star Bit, Comet Observatory)
Starbits: integer in Obj_arg1
Links to Surp___Galaxy?: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 TicoRail Luma (Rail)SMG1 & SMG2Hiccup (rev. 4)
 TicoSeedGuidanceCube [Hungry] Luma Feed Tutorial Area (Cube)SMG1 & SMG2Hiccup (rev. 3)
 TicoShop Luma (Shop)
Unknown 7: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 TicoShopDice Hungry Luma Shop Dice
# of Coins/Starbits: integer in Obj_arg0. The # of coins/starbits that the luma wants.
Enables coins instead of starbits(?): integer in Obj_arg7. Unknown, possibly enables coins instead of starbits.
SMG2shibboleet (rev. 2)
 TicoStarLight TicoStarLightSMG2SunakazeKun (rev. 1)
 TimeAttackClock Plus Clock
Time Given: integer in Obj_arg0. The amount of time given, this is a really complicated millisecond to second translation, and is not exact, if you just want 10 seconds to be added just leave this arg alone.
SMG2MK7tester (rev. 6)
 TimeChangeSky TimeChangeSkySMG2SunakazeKun (rev. 1)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerGravityChangeDrillRoom Flipsville Gravity Room PlanetSMG2SunakazeKun (rev. 1)
 TimerGravityChangeDrillRoomWall Flipsville Gravity Room Planet (Wall)SMG2SunakazeKun (rev. 2)
 TimerGravityRoomPlanet TimerGravityRoomPlanetSMG2SunakazeKun (rev. 1)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TimerSwitch [Invisible] Switch (Timer Delay)
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.
SMG1 & SMG2Hiccup (rev. 4)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 Togepin Bowling PinSMG2Hiccup (rev. 2)
 TogepinAttackFoulArea Bowling Foul AreaSMG2Hiccup (rev. 3)
 TogepinAttackMan The Chimp (Bowling)SMG2Hiccup (rev. 7)
 TogepinScorer Bowling Minigame ListenerSMG2shibboleet (rev. 2)
 Togezo SpinySMG2Hiccup (rev. 3)
 TogezoGeneratePoint TogezoGeneratePointSMG2SunakazeKun (rev. 3)
 Tongari Spiny HermitSMG2Hiccup (rev. 2)
 Tongari2D Spiny Hermit (2D)
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 2)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TowerModeCylinder TowerModeCylinderSMG1 & SMG2shibboleet (rev. 1)
 TrampleStar Bouncy Ball
Unknown 0: integer in Obj_arg0. No visible change
SMG1 & SMG2Hiccup (rev. 6)
 TransformFaceTicoBabyDemoObj TransformFaceTicoBabyDemoObjSMG2shibboleet (rev. 1)
 Trapeze Swinging Flower BarSMG1 & SMG2SunakazeKun (rev. 4)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TreasureSpot Coin LightSMG1 & SMG2Hiccup (rev. 4)
 TrialBallPlanet Rolling Green PlanetsSMG1 & SMG2Peardian (rev. 1)
 TriangleTowerRailMoveStepSpring Chompworks Spring Tower Moving PlatformSMG2SunakazeKun (rev. 1)
 TriangleTowerRotateStep Fluffy Bluff Tower Rotating PlatformSMG2SunakazeKun (rev. 1)
 TriangleTowerRotateStepSpring Chompworks Spring Tower Rotating PlatformSMG2SunakazeKun (rev. 2)
 TriangleTowerSpringPlanet Chompworks Spring PlanetSMG2SunakazeKun (rev. 1)
 TriangleTowerStepSpring TriangleTowerStepSpringSMG2SunakazeKun (rev. 1)
 TrickRabbit Starbunny
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbitFreeRun Star Bunny (Running Freely)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunChild Star Bunny (Running Freely, ChildObj)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunCollect Star Bunny (Free Running, Collect Manager)SMG1 & SMG2Hiccup (rev. 3)
 TripodPlanet Robot Reactor Megaleg PlanetSMG1 & SMG2Peardian (rev. 3)
 TropicalCloudTowerPlanet Starshine BeachSMG2SuperMario64DS (rev. 2)
 Tsukidashikun Pushy Wall
Delay Push?: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 12)
 TubeColorsA Floating Slide Colors ASMG2shibboleet (rev. 2)
 TubeColorsB Floating Slide Colors BSMG2shibboleet (rev. 3)
 TubeSlider Slider Object
Ice Slide: integer in Obj_arg1. Joins with obj_arg6 to make it an ice slide.
Ice Slide Activator: integer in Obj_arg6. The actual activator, joined with obj_arg1.
Slide: integer in Obj_arg7. The actual controller for the slide. 1 makes you slide.
SMG2SunakazeKun (rev. 4)
 TubeSliderCoinCreator Tall Trunk Slide Coin Generator
# of coins: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 TubeSliderCoinCreatorPurple Tall Trunk Slide Purple Coin Generator
# of purple coins: integer in Obj_arg0. How many purple coins are generated.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 TubeSliderCourceSnow Freezy Flake Tube SlideSMG2Hiccup (rev. 2)
 TubeSliderCourse Tall Trunk's SlideSMG2shibboleet (rev. 1)
 TubeSliderCrystal TubeSliderCrystalSMG2SunakazeKun (rev. 3)
 TubeSliderDamageObj Tall Trunk Slide Spiky PlantSMG2shibboleet (rev. 1)
 TubeSliderEnemy Spiny (Slide)
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TubeSliderGoalPlanet Tall Trunk Slide Goal PlanetSMG2shibboleet (rev. 1)
 TubeSliderHana Wiggler (Slide)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TubeSliderJumpStep TubeSliderJumpStepSMG2SunakazeKun (rev. 3)
 TubeSliderStartPlanet Tall Trunk Slide Starting PlanetsSMG2shibboleet (rev. 1)
 TubeSliderTicoCoin TubeSliderTicoCoinSMG2SunakazeKun (rev. 3)
 Tuntun TuntunSMG2SunakazeKun (rev. 3)
 TuntunBreakObj TuntunBreakObjSMG2SunakazeKun (rev. 3)
 TwilightAir Sunset SkySMG1 & SMG2MK7tester (rev. 2)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 TwoLegs Digga-LegSMG2SunakazeKun (rev. 2)
 TwoLegsBullet Digga-Leg Digga LauncherSMG2SunakazeKun (rev. 2)
 TwoLegsPlanet Digga-Leg Battle PlanetSMG2shibboleet (rev. 1)
 UFOKinoko Starshroom
Color: list in Obj_arg0: 1=Green, 2=Yellow, 3=Blue, 4=Purple, *=Red
Force "Always High": integer in Obj_arg7. Forces the Object to stay in air.
SMG1 & SMG2shibboleet (rev. 8)
 UFOKinokoLanding Starshroom (Landed)SMG1 & SMG2SunakazeKun (rev. 2)
 UFOShapePassThroughPlanet Sky Station Starting PlanetSMG2shibboleet (rev. 2)
 UFOShapePassThroughPlanetParts Sky Station Log PlatformSMG2SunakazeKun (rev. 1)
 UFOShapePlanetWanwanRoute Sky Station Chomp PathsSMG2SunakazeKun (rev. 1)
 UFOStrongA Battlerock UFOSMG1 & SMG2Peardian (rev. 1)
 Unbaba Magmaargh
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 UnbabaSlim MagmawSMG2Hiccup (rev. 3)
 UnderGroundDangeonPlanetA Slimy Spring 1st PlanetSMG2shibboleet (rev. 1)
 UnderGroundDangeonPlanetB Slimy Spring 2nd PlanetSMG2shibboleet (rev. 1)
 UniverseAir Air EffectSMG2shibboleet (rev. 1)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 ValveSwitch Valve SwitchSMG1 & SMG2shibboleet (rev. 1)
 ViewGroupCtrlArea View Control Area
View Group ID: integer in Obj_arg0
SMG2shibboleet (rev. 1)
 VRBreadGalaxy VRBreadGalaxySMG2SunakazeKun (rev. 3)
 VRBubbleSpace VRBubbleSpaceSMG2SunakazeKun (rev. 3)
 VRDarkSpace Dark Space BackgroundSMG1 & SMG2shibboleet (rev. 1)
 VRMechanicalGalaxy VRMechanicalGalaxySMG2SunakazeKun (rev. 3)
 VROrbit Planetary Orbit SkySMG1 & SMG2MK7tester (rev. 3)
 VRSandwichSun Sun Sandwich SkySMG1 & SMG2ts142001 (rev. 3)
 VRStormSky VRStormSky [Unused, Useless]SMG2SunakazeKun (rev. 5)
 VRWhirlpool VRWhirlpoolSMG2SunakazeKun (rev. 3)
 VRWireframeVR VRWireframeVRSMG2SunakazeKun (rev. 3)
 VR_GrandGalaxy Grand World Map BackgroundSMG2shibboleet (rev. 1)
 VsBegomanSpikePlanet Dreadnought Patch PlanetSMG1 & SMG2Peardian (rev. 2)
 VsBoomerangBrosPlanet Boom Bunker 3rd PlanetSMG2shibboleet (rev. 1)
 VsBossJugemAir Giga Lakitu Arena Air EffectSMG2shibboleet (rev. 1)
 VsKingTossinPlanet Rollodillo Battle PlanetSMG2shibboleet (rev. 1)
 VsKoopaLv3Sky Galaxy Generator SkySMG2shibboleet (rev. 1)
 VSKuriboChiefSpherePlanet VSKuriboChiefSpherePlanetSMG2SunakazeKun (rev. 7)
 VsOtaRockTankIcePlanet Prince Pikante Battle PlanetSMG2shibboleet (rev. 3)
 VsOtaRockTankIcePlanetFence Prince Pikante Battle Planet FenceSMG2shibboleet (rev. 2)
 VsOtaRockTankIcePlanetIce Prince Pikante Battle Planet IceSMG2shibboleet (rev. 1)
 VsOtaRockTankIcePlanetLava Prince Pikante Battle Planet LavaSMG2SunakazeKun (rev. 2)
 WallEye WallEyeSMG2SunakazeKun (rev. 3)
 WallWalkAction2DPlanet WallWalkAction2DPlanetSMG2SunakazeKun (rev. 4)
 WallWalker WallWalkerSMG2SunakazeKun (rev. 3)
 WanderBox WanderBoxSMG2SunakazeKun (rev. 3)
 WanderGate WanderGateSMG2SunakazeKun (rev. 3)
 WanwanBreakBlock WanwanBreakBlockSMG2SunakazeKun (rev. 3)
 WanwanConveyPlanet Chompworks Starting PlanetSMG2shibboleet (rev. 2)
 WanwanConveySeesaw Metal SeesawSMG2shibboleet (rev. 1)
 WanwanEscapePlanet Chompworks 2nd PlanetSMG2shibboleet (rev. 2)
 WanwanEscapePlanetParts Metal PlatformsSMG2shibboleet (rev. 1)
 WanwanGoal Chain Chomp HoleSMG2shibboleet (rev. 1)
 WanwanLiftUpStepA WanwanLiftUpStepA
Unknown: integer in Obj_arg0
SMG2SunakazeKun (rev. 1)
 WanwanObstacleFloaterA Sink-When-Stood-On Platform 1SMG2shibboleet (rev. 1)
 WanwanObstacleFloaterB Sink-When-Stood-On Platforms 2SMG2shibboleet (rev. 1)
 WanwanObstacleFloaterC Sink-When-Stood-On Platform 3SMG2shibboleet (rev. 1)
 WanwanObstaclePile Solid Metal PlatformSMG2shibboleet (rev. 1)
 WanwanRedBluePanelPlanet Chompworks Flip-Swap PlanetSMG2shibboleet (rev. 2)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 WanwanRollingPartsA Decorative Chomp PlanetSMG2shibboleet (rev. 1)
 WanwanSearch Homing Silver Chomp
Does Not Respawn: integer in Obj_arg0. Will not respawn after defeated.
SMG2Hiccup (rev. 4)
 WanwanSearchBig Homing Silver Chomp (Big) [Unused, Useless]SMG2SunakazeKun (rev. 7)
 WarpCube Warp [Area] (Cube)SMG1 & SMG2Hiccup (rev. 4)
 WarpPod Warp Pad
Unique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id
Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Required Grand Stars: integer in Obj_arg4
Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this.
Unlockable 6: integer in Obj_arg6
Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this.
SMG1 & SMG2Hiccup (rev. 11)
 WarpStepStar WarpStepStarSMG2SunakazeKun (rev. 3)
 WaterAcrossSpherePlanet Fluffy Bluff Water PlanetSMG2shibboleet (rev. 2)
 WaterArea Water AreaSMG2Hiccup (rev. 4)
 WaterBazooka Undergrunt Gunner (Water)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 WaterCaveWall Cave WallSMG2shibboleet (rev. 1)
 WaterFireBarPlanet WaterFireBarPlanetSMG2SunakazeKun (rev. 5)
 WaterFortressConveyerA Wooden Conveyer BeltSMG2SunakazeKun (rev. 2)
 WaterFortressConveyerB Outer Wooden ConveyerSMG2SunakazeKun (rev. 3)
 WaterFortressConveyerC Even Outer Wooden ConveyerSMG2SunakazeKun (rev. 2)
 WaterFortressConveyerD Outest Wooden ConveyerSMG2SunakazeKun (rev. 2)
 WaterFortressDoor Metal Chained DoorSMG2shibboleet (rev. 4)
 WaterFortressPlanet Space Storm Planet
Unknown: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 WaterFortressRain Space Storm RainSMG2StapleButter (rev. 7)
 WaterFortressRotateStepA Space Storm Rotating Platforms A (Red)SMG2SunakazeKun (rev. 2)
 WaterFortressRotateStepB Space Storm Rotating Platforms B (Blue)SMG2SunakazeKun (rev. 3)
 WaterFortressRotateStepC Space Storm Rotating Platforms C [Unused, Useless]SMG2SunakazeKun (rev. 5)
 WaterFortressRotateStepD Space Storm Rotating Platforms D (Red)SMG2SunakazeKun (rev. 2)
 WaterFortressTopFence Space Storm Fortress Top FenceSMG2shibboleet (rev. 1)
 WaterLeakPipe Water spring
Pipe height: integer in Obj_arg0
SMG1 & SMG2StapleButter (rev. 2)
 WaterPlant Water Plant
Number of plants: integer in Obj_arg0
Unknown: integer in Obj_arg1
Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge)
SMG1 & SMG2SunakazeKun (rev. 7)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WaterSphereCoralPlanet Starshine Starting PlanetSMG2shibboleet (rev. 1)
 WaterStream Water StreamSMG1 & SMG2SunakazeKun (rev. 2)
 WhiteOutPlanet Freezy Flake Blizzard PlanetSMG2shibboleet (rev. 2)
 WhiteRoom Epilogue SkySMG1 & SMG2SunakazeKun (rev. 3)
 WhiteSnowTree Dead Snowy TreeSMG2shibboleet (rev. 1)
 WingBlockCoin Flying ? Block (Coin) [Unused]SMG2Hiccup (rev. 9)
 WingBlockStarPiece Flying ? Block (Splash, Star Bit)SMG2Hiccup (rev. 4)
 WireCoverCage Wire Cage
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 WoodBox Crate
Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two [Unused],3=Three [Unused],4=Four [Unused],5=Five [Unused]
Unknown 1: integer in Obj_arg1
Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70)
'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened.
Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened.
SMG1 & SMG2Hiccup (rev. 19)
 WoodCircleCutPlanet Tall Trunk Final Planet (Star 1)SMG2shibboleet (rev. 2)
 WoodDrumPlanet Tall Trunk Cylinder PlanetSMG2shibboleet (rev. 2)
 WoodDrumRailLiftA Moving Log PlatformSMG2SunakazeKun (rev. 1)
 WoodGarigariCutPlanet WoodGarigariCutPlanetSMG2SunakazeKun (rev. 4)
 WoodLogBridge Wooden Log BridgeSMG2shibboleet (rev. 4)
 WoodLogBridgeShort Wooden Log Bridge
Quanity of Logs?: integer in Obj_arg0. # of logs? todo; test this with Different values
SMG2shibboleet (rev. 2)
 WoodWallDownFall Falling Wood Block (Green)SMG2SunakazeKun (rev. 1)
 WoodWallDownRotate Falling Wood Block (Brown)SMG2SunakazeKun (rev. 1)
 WoodyDecoratePartsA Wood Pieces Decorations ASMG2shibboleet (rev. 1)
 WoodyDecoratePartsB Wood Pieces Decorations BSMG2shibboleet (rev. 1)
 WoodyRocketA WoodyRocketASMG2SunakazeKun (rev. 3)
 WorldMap01Model World 1 BackgroundSMG2GalaxyHacker (rev. 2)
 WorldMap01Sky World 1 SkySMG2shibboleet (rev. 5)
 WorldMap02Model World 2 BackgroundSMG2shibboleet (rev. 1)
 WorldMap02Sky World 2 SkySMG2shibboleet (rev. 6)
 WorldMap03Model World 3 BackgroundSMG2SunakazeKun (rev. 2)
 WorldMap03Sky World 3 SkySMG2shibboleet (rev. 5)
 WorldMap04Model World 4 BackgroundSMG2shibboleet (rev. 1)
 WorldMap04Sky World 4 SkySMG2shibboleet (rev. 4)
 WorldMap05Model World 5 BackgroundSMG2shibboleet (rev. 1)
 WorldMap05Sky World 5 SkySMG2shibboleet (rev. 5)
 WorldMap06Model World 6 BackgroundSMG2shibboleet (rev. 1)
 WorldMap06Sky World 6 SkySMG2shibboleet (rev. 5)
 WorldMap07Model World S's BackgroundSMG2shibboleet (rev. 1)
 WorldMap07Sky World S SkySMG2shibboleet (rev. 6)
 WorldMap08Model Grand World Map Background [Unused, Useless]SMG2SunakazeKun (rev. 6)
 WorldMapAccessArea WorldMapAccessAreaSMG2SunakazeKun (rev. 3)
 WorldMapAccessLight WorldMapAccessLightSMG2SunakazeKun (rev. 3)
 WorldMapAccessPanel Starship Mario PanelSMG2shibboleet (rev. 1)
 WorldMapSyncSky Starship Mario Sync SkySMG2SunakazeKun (rev. 5)
 WorldMapSyncSoundEmitterCube WorldMapSyncSoundEmitterCubeSMG2SunakazeKun (rev. 3)
 WorldWarpPointEntrance World Warp EntranceSMG2SunakazeKun (rev. 5)
 WorldWarpPointExit World Warp ExitSMG2SunakazeKun (rev. 3)
 WormEatenPlanet Gusty Garden Apple PlanetSMG1 & SMG2SunakazeKun (rev. 4)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)
 YellowChipGroup Star Chip Controller
Group ID: integer in Obj_arg0. Has to be the same for all 5 YellowChip's and the corresponding YellowChipGroup
SMG1 & SMG2SunakazeKun (rev. 9)
 YoshiBlock YoshiBlockSMG2SunakazeKun (rev. 3)
 YoshiBoxBreakPlanet Spherical Bumpy Planet SMG2shibboleet (rev. 2)
 YoshiCapture Yoshi Grapple
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 3)
 YoshiCaptureClimbPlanet Yoshi Star Final Planet (Star 1)SMG2shibboleet (rev. 2)
 YoshiCaptureGuidanceArea Guidance Area (Yoshi Grapple)SMG2Hiccup (rev. 3)
 YoshiCaptureRelayPlanet Small Spherical Dirt PlanetSMG2shibboleet (rev. 2)
 YoshiCaughtPlanet Yoshi Star First PlanetSMG2MK7tester (rev. 2)
 YoshiClimbMountainPlanet Yoshi Star Climb PlanetSMG2shibboleet (rev. 2)
 YoshiClipGhostRoomPlanet Haunty Halls Glow Berry PlanetSMG2shibboleet (rev. 2)
 YoshiClipGhostRoomPlanetClipParts Bulb Yoshi Planet PartsSMG2shibboleet (rev. 1)
 YoshiEatGuidanceArea Guidance Area (Yoshi Eat)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 YoshiEgg Yoshi Egg
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 YoshiEggCapsuleCage Yoshi Egg Capsule CageSMG2Hiccup (rev. 4)
 YoshiEggStep Yoshi Egg StepSMG2Hiccup (rev. 2)
 YoshiFruit Yoshi Fruit
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 4)
 YoshiFruitBig Yoshi Fruit (Big)SMG2Hiccup (rev. 4)
 YoshiHeadPlanet [Space Junk] Yoshi Head PlanetSMG1 & SMG2Hiccup (rev. 5)
 YoshiHomeLift Bridge Of 3 LogsSMG2shibboleet (rev. 1)
 YoshiKillerThrowPlanet Fearsome Fleet Bullet Bill PlanetSMG2shibboleet (rev. 2)
 YoshiPullStepPlanet Yoshi Star Platform Pulling PlanetSMG2shibboleet (rev. 2)
 YoshiSendOffArea Yoshi Send Off AreaSMG2Hiccup (rev. 4)
 Yukkina Sorbetti
Unknown 7: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 YukkinaBodyPlanet Sorbetti Battle PlanetSMG2shibboleet (rev. 1)
 YukkinaGroundSnow Spike of Snow
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 YukkinaRellayPlanet Freezy Flake Spiked Snow PlanetSMG2shibboleet (rev. 2)
 YukkinaTree Leaveless TreeSMG2shibboleet (rev. 1)
 ZeroGravityBox Zero Gravity BoxSMG2SunakazeKun (rev. 2)
 ZeroGravityCylinder Zero Gravity CylinderSMG2SunakazeKun (rev. 2)
 ZeroGravityRoomPlanet 2D Gravity PlanetSMG2shibboleet (rev. 1)
 ZeroGravityRoomRotateStep Rotating Wooden NutSMG2shibboleet (rev. 1)
 ZeroGravitySphere Zero Gravity SphereSMG2SunakazeKun (rev. 2)
 ZigZagCrushBlockA Crushing Cloudy Court PlatformSMG2shibboleet (rev. 1)
 ZigZagCrushBlockB Crushing Cloudy Court PlatformSMG2shibboleet (rev. 2)

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