Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

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Known, incomplete
Known, complete
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
531 objects found.
 AncientCage Clockwork Ruins Ancient Cage
Unknown: integer in Obj_arg4
SMG2SunakazeKun (rev. 5)
 AreaMoveSphere Move Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 ArrowSwitch Gravity Switch
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 7)
 AsteroidA Asteroid Cluster A [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 AttackRock Bowser's Attack Rock
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 AttackRockFinal Final Battle Attack RockSMG2shibboleet (rev. 1)
 AudioEffectArea Audio Effect AreaSMG2NWPlayer123 (rev. 2)
 BakuBaku MattermouthSMG2Hiccup (rev. 3)
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 BallRail Star Ball Rail
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 10)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 Battan WhompSMG2Hiccup (rev. 6)
 BattanKing King WhompSMG2shibboleet (rev. 2)
 BeeEater Stretchy Spike PlantsSMG2Hiccup (rev. 3)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BeyondBlueAir Flipsville Cloudy SkySMG2Peardian (rev. 3)
 BeyondDimensionAir Pink Dimensional AirSMG2Peardian (rev. 3)
 BgmChangeArea Music Change Area
Disable Fade Out: boolean in Obj_arg0
Fade Out Duration: integer in Obj_arg1. Amount of time it takes for music to fade out. Higher values lead to more gradual silencing.
Disable Fade Out (?): boolean in Obj_arg2. Same observed behavior as obj_arg0
SMG2Slacker (rev. 5)
 BgmProhibitArea BGM Cancel AreaSMG1 & SMG2shibboleet (rev. 4)
 BgmVolumeFadeArea BgmVolumeFadeArea
Fade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually.
Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness.
SMG2SunakazeKun (rev. 4)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BigBubbleMoveLimitterCylinder Big Bubble Cylinder Move LimitterSMG1 & SMG2Hiccup (rev. 3)
 BigBubbleMoveLimitterPlane Big Bubble 2D Move LimitterSMG1 & SMG2Hiccup (rev. 4)
 BigRepeatWarpLift Supermassive Yellow PlatformSMG2NWPlayer123 (rev. 2)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BlackHoleCube Black Hole (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 6)
 BloomArea Bloom Area
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombHeiLeadingOuterPlanet Space Storm Bomb Leading Planet Exterior
Unknown: integer in Obj_arg1
SMG2SunakazeKun (rev. 3)
 BombHeiRed Bob-Omb Buddy
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 BoomerangBros Boomerang Bros.
Delay: integer in Obj_arg0. Delay before he throws his first boomerang.
SMG2Hiccup (rev. 8)
 BossBussun GlamdozerSMG2Glem3 (rev. 1)
 BossJugem King LakituSMG2Peardian (rev. 3)
 BossStinkBug Bugaboom
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BringEnemy Gearmo Hunter Enemy EventSMG2SunakazeKun (rev. 2)
 Bussun PupdozerSMG2Hiccup (rev. 2)
 Buzz ChoppahSMG2Glem3 (rev. 1)
 CameraArea Camera Area
Connects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered.
SMG2shibboleet (rev. 4)
 CandlestandIceVolcano Lit Candlestand ("Ice Volcano")
On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 7)
 CapsuleCage Glass Cage
Play "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 Caretaker Gearmo
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
SMG1 & SMG2Hiccup (rev. 6)
 CaveInCube Fleet Glide Collapse Effect
Size(?): integer in Obj_arg0. Possibly the size..?
SMG2Peardian (rev. 2)
 ChallengeGliderStartPlanet Fleet Glide Starting PlanetSMG2Peardian (rev. 2)
 Chorobon FuzzySMG2Peardian (rev. 4)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2KoopaTroopaMan (rev. 7)
 ClipAreaBoxBottom Clip Area Bottom BoxSMG2shibboleet (rev. 3)
 ClipAreaBoxBottomHighModel Clip Area Bottom Box (High Model)SMG2shibboleet (rev. 2)
 ClipAreaBoxCenterHighModel Clip Area Box Center (High Model)SMG2shibboleet (rev. 2)
 ClipDrawArea Clip Draw AreaSMG2shibboleet (rev. 1)
 CloudTunnel Cloud TunnelsSMG2shibboleet (rev. 4)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 CoconutTreeLeaf Palm Tree Leaves
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinAppearSpot Spawn Spot (Coin Appear)
Number of Coins Spawned: integer in Obj_arg0. How many coins are spawned when triggered.
SMG2Hiccup (rev. 10)
 CoinBlock2D ? Block (Timed, Coin, 2D)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG2Hiccup (rev. 7)
 CoinLinkGroup Coin Linking Group SMG2shibboleet (rev. 1)
 CollectTico Silver Star Manager
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CollisionArea Collision Area
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 ConcreteBlockDrillBreak Concrete Block [SMG2]SMG2SunakazeKun (rev. 7)
 Creeper Swingable Creeper FlowerSMG1 & SMG2SunakazeKun (rev. 4)
 CrystalCageForOpening Crystal Cage (Opening) [Unused, Useless]SMG2Hiccup (rev. 5)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CrystalCageOpa Non-transparent Crystal Cage
Goomba Inside: integer in Obj_arg2. Makes a goomba appear frozen inside.
SMG2MK7tester (rev. 6)
 CrystalCageOpaLarge Nontransparent Large Crystal Cage [Unused, Useless]SMG2Hiccup (rev. 5)
 CrystalCageOpaLL Nontransparent Large Crystal Cage
Don't drop star bits: boolean in Obj_arg0
SMG2SunakazeKun (rev. 4)
 CutBushGroup Tall Green Bush Group
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 DanceFlower TwirlipSMG2Hiccup (rev. 2)
 DarknessRoomAir Matter Splatter SkySMG1 & SMG2Peardian (rev. 1)
 DarknessRoomDoorA Matter Splatter Mansion DoorSMG1 & SMG2SunakazeKun (rev. 2)
 DashRing Underwater Boost RingSMG1 & SMG2shibboleet (rev. 4)
 DemoGroup Cutscene ActivatorSMG2shibboleet (rev. 1)
 DemoSubGroup Demo Group SMG2SunakazeKun (rev. 2)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 DimensionAir Mysterious Dimension SkySMG1 & SMG2Peardian (rev. 1)
 DinoPackunBabyBattlePlanetAir Sky Station Peewee Piranha Planet Egg DebrisSMG2Peardian (rev. 1)
 DinoPackunVs1 Dino Piranha
Useless: integer in Obj_arg7. Doesn't do anything.
SMG2SunakazeKun (rev. 4)
 DinoPackunVs2 Fiery Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 Dodoryu Major BurrowsSMG1 & SMG2Hiccup (rev. 2)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 DossunBig Thwomp (Big)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 Dreamer Tip NetworkSMG2SunakazeKun (rev. 3)
 DreamerDeadCountArea Cosmic Spirit Death Counter AreaSMG2Hiccup (rev. 5)
 DrillBullet DiggaSMG2Hiccup (rev. 7)
 EarthenPipe Warp Pipe
Jump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do.
Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 18)
 EarthenPipeInWater Warp Pipe (Underwater)
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 8)
 EffectTicoL Large Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTicoS Small Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricBazooka Undergrunt Gunner (Electric)SMG1 & SMG2Peardian (rev. 1)
 ElectricPressure Electricity Shooter
Time Between Each Shot: integer in Obj_arg1. The duration between each shot.
SMG2Hiccup (rev. 7)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailTwoPoint 2 Pointed Electric RailSMG2shibboleet (rev. 1)
 ExterminationCheckerWoodBox Extermination Checker (Crate)SMG2Hiccup (rev. 2)
 ExterminationPowerStar Extermination Checker (Power Star)SMG2Hiccup (rev. 3)
 ExterminationSwitch Extermination SwitchSMG2MK7tester (rev. 2)
 EyeBeamer Dreadnaught Moving Laser Platforms
Beam Length: integer in Obj_arg0
Move Speed: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FineAir Foreground Fine SkySMG1 & SMG2MK7tester (rev. 2)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBarCoverA Firebar HubSMG2Hiccup (rev. 2)
 FireBarCoverMiniA Firebar Hub (Mini)SMG2Hiccup (rev. 3)
 FireBarSpherical Spherical Fire BarSMG2Peardian (rev. 2)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FireRing Fire Ring
Rotation Speed: integer in Obj_arg0. The speed of the rotation.
# Of Fireballs: integer in Obj_arg2. The # of fireballs in the ring.
SMG2shibboleet (rev. 2)
 FireworksA Fireworks
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 FishGroupA Fish Group A
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupB Fish Group B
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FishGroupC Fish Group C
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupD Fish Group D
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupE Fish Group E
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FishGroupF Fish Group F
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlagKoopaA Bowser Flag
Unknown1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 FlipPanelObserver Flipswitch Panel Observer
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 FlowerBlueGroup Flower Group (Blue)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlowerGroup Flower Group (Yellow)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FlowerMimic Flower Mimic
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 FluffWind Floaty Fluff WindSMG1 & SMG2MK7tester (rev. 3)
 Foomin Flomp
Delay: integer in Obj_arg0. Flipping delay.
SMG2Hiccup (rev. 12)
 FoominLavaCrossPlanetProminence Lava Lair ProminenceSMG2Hiccup (rev. 3)
 ForbidTriangleJumpArea No Jump Area (Triangle)SMG2Hiccup (rev. 2)
 ForceDashCube Force Dash Area (Cube)
Speed Given: integer in Obj_arg0. The speed it gives.
SMG2Hiccup (rev. 4)
 Garigari Grinder
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 3)
 GarigariMini Grinder (Mini)SMG2Peardian (rev. 2)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 GemCageS Jewel Cage (Small) [Unused]SMG2SunakazeKun (rev. 4)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 GhostAttackGhost Ghost Luigi
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 GliBird FluzzardSMG2Hiccup (rev. 4)
 GliBirdNpc Fluzzard (NPC)SMG2Hiccup (rev. 2)
 GliderBalloon Glider BalloonSMG2Peardian (rev. 1)
 GliderBazooka Undergrunt Gunner (Cannonball) [Unused]
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 GliderChangeVisiblePillar Fleet Glide Pillar ASMG2Peardian (rev. 1)
 GliderChangeVisiblePillarB Fleet Glide Pillar BSMG2Peardian (rev. 1)
 GliderCometMedalCage Glider Medal CageSMG2Peardian (rev. 1)
 GliderShooter Undergrunt Gunner (Cannonball)
Delay between shoots: integer in Obj_arg0
SMG2Hiccup (rev. 6)
 GlobalConeGravity Cone Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalCubeGravity Cube Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskGravity Disk Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskTorusGravity Torus Shaped GravitySMG1 & SMG2Arisotura (rev. 2)
 GlobalPlaneGravity Global planar gravity controllerSMG1 & SMG2Arisotura (rev. 1)
 GlobalPlaneGravityInBox Local planar gravity controllerSMG1 & SMG2Arisotura (rev. 2)
 GlobalPlaneGravityInCylinder Cylinder Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalPointGravity Pointed GravitySMG1 & SMG2shibboleet (rev. 2)
 GlobalSegmentGravity Segment Gravity
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 GlobalWireGravity Global Wire Gravity
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 GorogoroCylinderRockA Clockwork Ruins Rolling Rock ASMG2Peardian (rev. 1)
 GorogoroCylinderRockB Clockwork Ruins Rolling Rock BSMG2Peardian (rev. 1)
 GoroRockBreakFance Boulder Bowl Breakable FenceSMG2Peardian (rev. 2)
 GoroRockCoverCage Glass Cover CageSMG2Peardian (rev. 2)
 Grapyon Swaphopper
Flipped: boolean in Obj_arg0. -1 = no, 1 = yes
SMG2Hiccup (rev. 6)
 GravityArrow Gravity ArrowSMG2MK7tester (rev. 2)
 GravityBgmCtrl GravityBgmCtrlSMG2SunakazeKun (rev. 4)
 GravityTimerChangeWall Upside-Dizzy Timed Gravity WallSMG2Peardian (rev. 1)
 GreenStar Green Power Star
Star #: integer in Obj_arg0. Obj_arg0 sets the Green Star #
SMG2shibboleet (rev. 5)
 GroupSwitchWatcher Group Switch Watcher
Number of events: integer in Obj_arg0. How many input events are connected to the combiner.
Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND).
SMG1 & SMG2Hiccup (rev. 5)
 HammerBros Hammer Bros.
Delay: integer in Obj_arg0. The delay before he throws his first hammer.
No Goodies After Defeat: boolean in Obj_arg1. Seems the effect this has is that the Hammer Bro. will not give any goodies like coins or starbits after defeat.
Unknown 2: boolean in Obj_arg2. Doesn't seem to do anything.
Arrive on Airship?: boolean in Obj_arg3. This seems to have something do with with them coming out of the Airship wormholes, unknown for the most part.
SMG2Hiccup (rev. 7)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 HammerHeadPackunSpike Spiky Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG2Hiccup (rev. 9)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HanachanBig Wiggler (Big)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 6)
 HazeCube Haze Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HipDropMoveBlockHShape Puzzle Plank H PlatformSMG2SunakazeKun (rev. 1)
 HipDropMoveCylinderBig Puzzle Plank Wood Switch Platform (Large)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 3)
 HipDropMoveCylinderMiddle Puzzle Plank Wood Switch Platform (Middle)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 HipDropMoveCylinderSmall Puzzle Plank Wood Switch Platform (Small)
Required stomps: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsA Puzzle Plank Picture Puzzle Piece 1
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsB Puzzle Plank Picture Puzzle Piece 2
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMovePicturePartsC Puzzle Plank Picture Puzzle Piece 3
Unknown: integer in Obj_arg0
Required stomps: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 HipDropMoveRock Clockwork Ruins Big Switch PlatformSMG2SunakazeKun (rev. 1)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 HipDropSetCylinder Puzzle Plank Wood SwitchSMG2SunakazeKun (rev. 1)
 HipDropSwitch Poundable Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 HipDropTimerSwitch Poundable Timer Switch
Timer: integer in Obj_arg0. How many milliseconds(?) the timer lasts.
Unknown1: integer in Obj_arg1
Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion.
SMG1 & SMG2Hiccup (rev. 8)
 HolePlanetInsidePurpleSky Spin-Dig Sky (Purple) [Unused]SMG2Hiccup (rev. 2)
 HomeAir Home AirSMG1 & SMG2Hiccup (rev. 3)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 HoneyBee Honey Bee
Behavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 5)
 HoneyQueen Honey Queen
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 IceMeteor Falling Ice CrystalSMG2SunakazeKun (rev. 2)
 InstantInferno Cosmic Clones
# Of Clones Spawned: integer in Obj_arg1
SMG2shibboleet (rev. 1)
 InvisibleWall10x10 10 x 10 Invisible WallSMG1 & SMG2Hiccup (rev. 7)
 InvisibleWaterfall Invisible Waterfall
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 2)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 ItemDice Chance Cube (Item)SMG2Hiccup (rev. 3)
 ItemDrill Spin DrillSMG2shibboleet (rev. 1)
 ItemRoomDoor Item Storage DoorSMG2Hiccup (rev. 4)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 Jugem Lakitu
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpHole Star Ball Launcher HoleSMG1 & SMG2Hiccup (rev. 3)
 JumpHoleTamakoroB Star Ball Launcher Hole (B)SMG2Hiccup (rev. 4)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 Kameck Magikoopa (Fireball)
Fireball Split: list in Obj_arg0: 1 2 3. If set, it will split into a maximum of 3 fireballs.
SMG2Hiccup (rev. 6)
 KameckKuriboMini Magikoopa (Small Goomba of some kind)SMG2Hiccup (rev. 6)
 KameckMeramera Magikoopa (Lil' Cinder)
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 7)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KeySwitch Key Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 KickStone Kickable Stone
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 2)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 KillerShooter Undergrunt Gunner (Bullet Bill)
Duration between shots: integer in Obj_arg3. Seems to be the time between each shot.
SMG2MK7tester (rev. 7)
 KingTossin RollodilloSMG2shibboleet (rev. 1)
 Kinopio Toad
Color: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow
Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels.
SMG1 & SMG2Hiccup (rev. 26)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KoopaDemoChamber Bowser Demo (Chamber)SMG2shibboleet (rev. 1)
 KoopaJrCastle Bowser Jr's Boomsday Machine
Unknown: integer in Obj_arg7. No apparent effect
SMG2SunakazeKun (rev. 4)
 KoopaJrLv2LiftGenerator Fearsome Fleet Yellow Platform ControllerSMG2shibboleet (rev. 1)
 KoopaJrShip Airship (Bowser Jr.)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 KoopaJrStatue Bowser Jr. StatueSMG2MK7tester (rev. 2)
 KoopaNpc Bowser (NPC)SMG2Hiccup (rev. 3)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 KoopaStatueVomit Lazer Shooting Bowser Statue
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 LavaBubble Lava BubbleSMG2SunakazeKun (rev. 2)
 LavaGeyser Lava Geyser
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 3)
 LavaProminence Fire Bubble
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 LavaProminenceTriple Lava Prominence (Triple)SMG1 & SMG2Peardian (rev. 1)
 LensFlareArea Lens Flare Area
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LiftFlower Disappearing Yellow PlatformSMG2shibboleet (rev. 5)
 LongCylinderFlowSandPlanet Cylinder Shaped Sand Flow Planet
Flow Direction(?): integer in Obj_arg3
SMG2SunakazeKun (rev. 2)
 LuckyDice Chance Cube (Lucky)SMG2Hiccup (rev. 3)
 LuigiIntrusively Luigi NPC
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 7)
 MagmaMeteor Falling Meteor w/ Lava
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 MagmaSeaWave Magma SeaSMG2shibboleet (rev. 1)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 MameMuimuiAttackMan The Chimp (???)SMG2Hiccup (rev. 5)
 MarinePlant Underwater Plant
Number of plants: integer in Obj_arg0
Color: integer in Obj_arg1. null = light green, 0 = green, 1= red, 2= yellow-ish green, 3= yellow 4 = darker green
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 4)
 Mario Mario Spawn Point
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 12)
 MarioFaceAfterGrandStarTakeOffDemoObj Starship Mario (After Getting Grand Star)SMG2Hiccup (rev. 2)
 MarioFacePlanetTakeOffDemoObj Starship Mario Takeoff DemoSMG2Hiccup (rev. 2)
 MarioFaceShipChimney Starship Mario ChimneySMG2Hiccup (rev. 2)
 MarioFaceShipJet Starship Mario JetSMG2Hiccup (rev. 3)
 MarioFaceShipNpcRegister Starship Mario NPC Register
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MarioLauncherTargetC Cannon Target CSMG2shibboleet (rev. 1)
 MarioNoCapArea No Cap Mario AreaSMG2Hiccup (rev. 2)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeetKoopaDemoObj Meeting Bowser Demo SMG2Hiccup (rev. 3)
 Meister Lubba
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 Menbo Skeeter
Speed: integer in Obj_arg7. The speed. TODO: More detail
SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 MessageArea Message Area
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeteorStrikeEnvironment Decoration Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 Moc Whittle
Form: list in Obj_arg0: null = normal, 1 = triangle, 2 = round-ish
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 Monte Pianta
Color: list in Obj_arg0: Default=Blue 2=Yellow 3=Brown-ish 4=Red 5=Green 6=Purple. The color of the Pianta. TODO: Find out what 1 is.
Chuckster: boolean in Obj_arg1. Whether he throws or not.
Throwing Height: integer in Obj_arg2. This is how high the Pianta throws, this is determined by thousands.
Throwing Angle???: integer in Obj_arg3. The throwing angle. Todo: Investigate this
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 14)
 MorphItemCollectionFire Fire Flower (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionHopper Spring Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionRock Rock Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 6)
 MorphItemCollectionTeresa Boo Mushroom (Collection Manager)
Unknown 3: integer in Obj_arg3
SMG2SunakazeKun (rev. 4)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 MorphItemRock Rock Mushroom
Floating: integer in Obj_arg0
In bubble: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 5)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NeedleTrap Spike Trap
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 NeedleTrapSide Spike Trap (Sideways)SMG2Hiccup (rev. 5)
 Nigero KleptoadSMG2Hiccup (rev. 4)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 NokonokoLandBig Koopa Troopa (Big)
Shell Color: list in Obj_arg0: 0 = Green 1 = Red 3 = Blue
SMG2Hiccup (rev. 9)
 NormalEndingDemoObj Ending Demo ControllerSMG2Hiccup (rev. 3)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 Nyoropon Snoodle
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 OceanFloaterTowerRotateStepC Buoy Base Rotating Platforms CSMG1 & SMG2Hiccup (rev. 6)
 OceanRing Water Planet (Ring)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 OceanRingAndFlag Ray Surfing Planet
Unknown: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 2)
 OceanSphere Water Planet (Sphere)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 OldFortressTopCover Whomp's Fortress Cover (Top)SMG2shibboleet (rev. 1)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OnimasuCube Tox Box Area (Cube)SMG1 & SMG2SunakazeKun (rev. 3)
 OtaKing King Kaliente
Color: integer in Obj_arg1. -1 = Orange, 0 = Black
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 OtaRockTank Prince Pikante
Star spawns: integer in Obj_arg0. The star is already there if set to -1
SMG2Hiccup (rev. 4)
 PackunFlowerBig Piranha Plant (Big)SMG2Hiccup (rev. 6)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Patakuri Paragoomba
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 PatakuriBig Paragoomba (Big)SMG2Hiccup (rev. 5)
 Peach Princess Peach
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Penguin Penguin
Behavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking
Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like
SMG1 & SMG2Hiccup (rev. 6)
 PenguinCoach Penguin Coach
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PenguinMaster PenguruSMG1 & SMG2Hiccup (rev. 4)
 PenguinRacerLeader Penguin Racer (Leader)
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 2)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 PetitPorter Teleporter
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 3)
 PetitPorterWarpPoint Teleporter (Warp Point)SMG2Hiccup (rev. 3)
 Peto FizzlitSMG2Hiccup (rev. 3)
 PhantomBonfire Fire [Red]
Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time.
Always on: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 11)
 PhantomCandlestand Lit Candlestand ("Phantom")
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 13)
 PhantomTorch Fire [Blue]SMG1 & SMG2Hiccup (rev. 6)
 Pichan JibberjaySMG2SunakazeKun (rev. 2)
 PichanRacer Jibberjay RacerSMG2SunakazeKun (rev. 1)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PlaneCollisionCube Collision Area (Cube)
Size: integer in Obj_arg0. The size.
SMG1 & SMG2SunakazeKun (rev. 3)
 Plant Sproutle
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 PlantA Plant A
Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path.
Unknown: integer in Obj_arg1. Doesn't seem to do anything.
7(Flower Color): list in Obj_arg3: 0: Blue 1: Yellow. Defaults to Blue if left blank.
SMG2SunakazeKun (rev. 8)
 PlantC Plant CSMG2SunakazeKun (rev. 4)
 PlantD Plant DSMG2SunakazeKun (rev. 4)
 PlantSlider Honeybloom Branch FlowerSMG2SunakazeKun (rev. 1)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 Pole Climbable PoleSMG1 & SMG2Hiccup (rev. 3)
 Pole2Way Climbable Pole ("2Way")SMG2Hiccup (rev. 3)
 PoleNoModel Climbable Pole (Invisible) [Unused]SMG1 & SMG2Hiccup (rev. 11)
 PoleSquare Climbable Pole (Square)SMG1 & SMG2Hiccup (rev. 5)
 PoleSquareNoModel Climbable Pole (Square, Invisible)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 Polta Bouldergeist
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Popo SmeechSMG2Hiccup (rev. 4)
 PositiveDice Chance Cube (Positive)SMG2Hiccup (rev. 4)
 PostFogArea Foggy Area
Inner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself.
Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself.
Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy.
Red: integer in Obj_arg3. The Red part of the RGB color of the fog.
Green: integer in Obj_arg4. The Green part of the RGB color of the fog.
Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog.
SMG2NWPlayer123 (rev. 4)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PowerStarAppearPoint Power Star Appear PointSMG1 & SMG2shibboleet (rev. 1)
 PowerStarHalo Power Star Light
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 PukupukuWaterSurface Cheep Cheep [Water Surface]
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 PullTargetDrawer Yoshi Star Wood PlatformSMG2SunakazeKun (rev. 1)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PunchBox2D Brick Block (2D)SMG2shibboleet (rev. 1)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 PusherWall Breaking WallSMG2MK7tester (rev. 1)
 Pyudon FlaptackSMG2Hiccup (rev. 3)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 Rabbit Star Bunny
Color: integer in Obj_arg0. 0 = Yellow, 1 = Blue
Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such)
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 RaceRail Race Rail
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 RailPlacementPoleObstacle Set of Paint Brushes
Unknown: integer in Obj_arg0
Color: list in Obj_arg1: null = green, 1 = red, 2 = blue, 3 = yellow
SMG2SunakazeKun (rev. 2)
 RainCloud Rain CloudSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetC Relay Planet C [Unused]SMG1 & SMG2Hiccup (rev. 5)
 RepeatBlock Snake BlockSMG2shibboleet (rev. 1)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RockBreakCage Breakable CageSMG2shibboleet (rev. 1)
 RockBreakCageL Breakable Cage (Large)SMG2shibboleet (rev. 1)
 RockCageS Small Rock CageSMG2shibboleet (rev. 1)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 RockReflector Rock Mario RailSMG2shibboleet (rev. 1)
 RollingWater Rolling Water Bubble
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 RollingWaterBreakArea Break Rolling Water AreaSMG2Hiccup (rev. 3)
 Rosetta Rosalina
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 RotateHammerPressure Ledge HammerSMG2NWPlayer123 (rev. 2)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SandBird Sand Bird ControllerSMG2shibboleet (rev. 1)
 ScenarioStarter Galaxy Fly-In
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path.
Path Points?: integer in Obj_arg3
Player Rotation?: integer in Obj_arg5. Can be negative
SMG1 & SMG2SunakazeKun (rev. 7)
 ScoreAttackMan The Chimp ("Score")SMG2SunakazeKun (rev. 4)
 ScrewSwitchReverse Big Screw
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 SeaGullGroup Group of SeagullsSMG1 & SMG2NWPlayer123 (rev. 2)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 SecretGate Fluzzard GateSMG2shibboleet (rev. 1)
 SeesawMoveNutB Nut PlatformSMG1 & SMG2Peardian (rev. 1)
 ShadowFarClipCtrlArea Shadow Clip AreaSMG2shibboleet (rev. 1)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 SignBoard Sign Board
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 3)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnowDollKoopa Snow Statue (Bowser)
No. of snow balls: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 SnowDollKuribo Snow Statue (Goomba)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SnowMoundL Snow TreeSMG2shibboleet (rev. 1)
 SoundEmitterCube Sound Emitting Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundEmitterPoint Sound Emitter
Sound: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 SoundEmitterSphere Sound Emitting Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundPlayArea Sound Play Area [Unused?]
Music To Play: list in Obj_arg0: 2C= Lubba's Theme 1= Beat Block's Music
SMG2Hiccup (rev. 11)
 SoundSyncSwitch Sound Beat SwitchSMG2KoopaTroopaMan (rev. 4)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 SpaceShipStep Dreadnought PlatformSMG1 & SMG2Peardian (rev. 1)
 SphereAir Spherical Planet AirSMG1 & SMG2Peardian (rev. 1)
 SphereRailDash Star Ball Booster RailSMG1 & SMG2Hiccup (rev. 3)
 SpinCloudItem Cloud FlowerSMG2MK7tester (rev. 5)
 SpinDriver Sling Star
Distance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 10)
 SpinGuidanceArea Guidance Area (Motion Controls)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 SpinLeverSwitch Spin Lever Switch
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 SpinLeverSwitchForceAnim Lever Switch (Automatic Activate)SMG2Hiccup (rev. 3)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SpinSwitchArea Spin Switch AreaSMG2Arisotura (rev. 2)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlower Star Bit PlantSMG2shibboleet (rev. 1)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StarPieceSpotEruption Spawn Spot (Star Bit, Erruption)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 StinkBugParent Mandibug (Parent with Child)SMG1 & SMG2Hiccup (rev. 8)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StoryBookAreaText Game Intro Text Controller
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 StoryBookAreaWarp Storybook Warp AreaSMG2shibboleet (rev. 1)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 StrongBlock Strong Block
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 StrongBlock2D Strong Block (2d)
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 3)
 SummerSky Summer SkySMG1 & SMG2Peardian (rev. 4)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 SunLightArea Sunlight AreaSMG2shibboleet (rev. 1)
 SunsetAir Sunset SkySMG1 & SMG2Peardian (rev. 1)
 SuperDreamer Cosmic Spirit
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG2Hiccup (rev. 7)
 SuperSpinDriver Launch Star
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second
Number of path points: integer in Obj_arg3. Number of path points (usually set to 3)
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 SuperSpinDriverPink Hungry Luma Launch Star
Flying Time: integer in Obj_arg0
Unknown: integer in Obj_arg1
Path points: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 SurfingRaceSubGate Loopdeeloop GateSMG1 & SMG2Peardian (rev. 1)
 SwitchArea Switch Area
Activates more than 1 time: integer in Obj_arg0. When you enter the area, it flips the switch. Leave, it unflips. TODO: Does this work vice-versa?
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 5)
 SwitchSynchronizerReverse Invisible Switch (NOT)
Unknown: integer in Obj_arg0. Seems to have no effect.
SMG1 & SMG2Hiccup (rev. 8)
 TakoBarrelA Octopus Barrel
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 TakoBarrelB Octopus Barrel [Unused?]SMG1 & SMG2SunakazeKun (rev. 6)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 TakoSho Elite Octoomba
Unknown 1: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 TamakoroJumpGuidanceArea Guidance Area (Star Ball "Jump")
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 TamakoroMoveGuidanceArea Guidance Area (Star Ball "Move")
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 Terebo OctobooSMG2Hiccup (rev. 2)
 TereboGroup Octoboo Group
# of Octoboos in group: list in Obj_arg6: Any #. Determines how many octoboos there are in the group.
Distance from Center: integer in Obj_arg7. Distance from Center(?)
SMG2shibboleet (rev. 2)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaAtomic Boo (Atomic)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 4)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 Tico Luma
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage.
SMG1 & SMG2Hiccup (rev. 11)
 TicoBaby Luma (Baby)SMG1 & SMG2Hiccup (rev. 5)
 TicoCoin Comet MedalSMG2MK7tester (rev. 2)
 TicoFat (Hungry) Luma (Star Bit)
# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex)
SMG1 & SMG2Hiccup (rev. 6)
 TicoFatStarPiece (Hungry) Luma ("StarPiece")SMG2Hiccup (rev. 5)
 TicoGalaxy (Hungry) Luma (Star Bit, Comet Observatory)
Starbits: integer in Obj_arg1
Links to Surp___Galaxy?: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 TicoRail Luma (Rail)SMG1 & SMG2Hiccup (rev. 4)
 TicoShop Luma (Shop)
Unknown 7: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 TicoShopDice Hungry Luma Shop Dice
# of Coins/Starbits: integer in Obj_arg0. The # of coins/starbits that the luma wants.
Enables coins instead of starbits(?): integer in Obj_arg7. Unknown, possibly enables coins instead of starbits.
SMG2shibboleet (rev. 2)
 TimeAttackClock Plus Clock
Time Given: integer in Obj_arg0. The amount of time given, this is a really complicated millisecond to second translation, and is not exact, if you just want 10 seconds to be added just leave this arg alone.
SMG2MK7tester (rev. 6)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 Togepin Bowling PinSMG2Hiccup (rev. 2)
 Togezo SpinySMG2Hiccup (rev. 3)
 Tongari Spiny HermitSMG2Hiccup (rev. 2)
 Tongari2D Spiny Hermit (2D)
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 2)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TrampleStar Bouncy Ball
Unknown 0: integer in Obj_arg0. No visible change
SMG1 & SMG2Hiccup (rev. 6)
 Trapeze Swinging Flower BarSMG1 & SMG2SunakazeKun (rev. 4)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbit Starbunny
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbitFreeRun Star Bunny (Running Freely)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunChild Star Bunny (Running Freely, ChildObj)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunCollect Star Bunny (Free Running, Collect Manager)SMG1 & SMG2Hiccup (rev. 3)
 Tsukidashikun Pushy Wall
Delay Push?: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 12)
 TubeSliderCoinCreator Tall Trunk Slide Coin Generator
# of coins: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 3)
 TubeSliderCoinCreatorPurple Tall Trunk Slide Purple Coin Generator
# of purple coins: integer in Obj_arg0. How many purple coins are generated.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 3)
 TubeSliderDamageObj Tall Trunk Slide Spiky PlantSMG2shibboleet (rev. 1)
 TubeSliderEnemy Spiny (Slide)
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TubeSliderHana Wiggler (Slide)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
SMG2Hiccup (rev. 4)
 TwilightAir Sunset SkySMG1 & SMG2MK7tester (rev. 2)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 TwoLegs Digga-LegSMG2SunakazeKun (rev. 2)
 Unbaba Magmaargh
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG2Hiccup (rev. 4)
 UnbabaSlim MagmawSMG2Hiccup (rev. 3)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 ValveSwitch Valve SwitchSMG1 & SMG2shibboleet (rev. 1)
 ViewGroupCtrlArea View Control Area
View Group ID: integer in Obj_arg0
SMG2shibboleet (rev. 1)
 WanwanLiftUpStepA WanwanLiftUpStepA
Unknown: integer in Obj_arg0
SMG2SunakazeKun (rev. 1)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 WanwanSearch Homing Silver Chomp
Does Not Respawn: integer in Obj_arg0. Will not respawn after defeated.
SMG2Hiccup (rev. 4)
 WarpCube Warp [Area] (Cube)SMG1 & SMG2Hiccup (rev. 4)
 WarpPod Warp Pad
Unique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id
Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Required Grand Stars: integer in Obj_arg4
Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this.
Unlockable 6: integer in Obj_arg6
Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this.
SMG1 & SMG2Hiccup (rev. 11)
 WaterArea Water AreaSMG2Hiccup (rev. 4)
 WaterBazooka Undergrunt Gunner (Water)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 WaterFortressPlanet Space Storm Planet
Unknown: integer in Obj_arg1
SMG2SunakazeKun (rev. 2)
 WaterPlant Water Plant
Number of plants: integer in Obj_arg0
Unknown: integer in Obj_arg1
Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge)
SMG1 & SMG2SunakazeKun (rev. 7)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WaterStream Water StreamSMG1 & SMG2SunakazeKun (rev. 2)
 WireCoverCage Wire Cage
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 2)
 WoodLogBridge Wooden Log BridgeSMG2shibboleet (rev. 4)
 WoodLogBridgeShort Wooden Log Bridge
Quanity of Logs?: integer in Obj_arg0. # of logs? todo; test this with Different values
SMG2shibboleet (rev. 2)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)
 YoshiCapture Yoshi Grapple
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG2Hiccup (rev. 3)
 YoshiEatGuidanceArea Guidance Area (Yoshi Eat)
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)
 YoshiEgg Yoshi Egg
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 5)
 YoshiFruit Yoshi Fruit
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG2Hiccup (rev. 4)
 Yukkina Sorbetti
Unknown 7: integer in Obj_arg0
SMG2Hiccup (rev. 4)
 YukkinaGroundSnow Spike of Snow
Unknown 0: integer in Obj_arg0
SMG2Hiccup (rev. 3)

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