|
Internal name |
Name |
Games |
Last edited by |
531 objects found. |
| AncientCage | Clockwork Ruins Ancient CageUnknown: integer in Obj_arg4 |
| SMG2 | SunakazeKun (rev. 5) |
| AreaMoveSphere | Move Area (Sphere) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| ArrowSwitch | Gravity SwitchUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| AsteroidA | Asteroid Cluster A [Unused] | SMG1 & SMG2 | SunakazeKun (rev. 9) |
| AttackRock | Bowser's Attack RockUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 6) |
| AttackRockFinal | Final Battle Attack Rock | SMG2 | shibboleet (rev. 1) |
| AudioEffectArea | Audio Effect Area | SMG2 | NWPlayer123 (rev. 2) |
| BakuBaku | Mattermouth | SMG2 | Hiccup (rev. 3) |
| BallBeamer | Bolt Sentry BeamRing Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason. | Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away. | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| Balloonfish | Porcupuffer | SMG1 & SMG2 | Hiccup (rev. 7) |
| BallRail | Star Ball RailUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Banekiti | Lil' Springies | SMG1 & SMG2 | Hiccup (rev. 4) |
| BasaBasa | SwooperHanging?: integer in Obj_arg0. Has something to do with hanging, unknown |
| SMG1 & SMG2 | SunakazeKun (rev. 6) |
| BasaBasaIce | Swooper (Ice)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 19) |
| Battan | Whomp | SMG2 | Hiccup (rev. 6) |
| BattanKing | King Whomp | SMG2 | shibboleet (rev. 2) |
| BeeEater | Stretchy Spike Plants | SMG2 | Hiccup (rev. 3) |
| BegomanBaby | Topmini | SMG1 & SMG2 | Hiccup (rev. 5) |
| BegomanBabyLauncher | Topmini (Spawner)Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving. |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| BegomanLauncher | Spring Topman (Spawner) | SMG1 & SMG2 | Hiccup (rev. 7) |
| BegomanSpike | Topman | SMG1 & SMG2 | Hiccup (rev. 8) |
| BegomanSpring | Green Spring Topman | SMG1 & SMG2 | Hiccup (rev. 4) |
| BegomanSpringHide | Spring Topman In the Ground | SMG1 & SMG2 | Hiccup (rev. 5) |
| BenefitItemInvincible | Rainbow StarSpinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1. | Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1. | Unknown 0: boolean in Obj_arg0. No seen effect. | Unknown 2: boolean in Obj_arg2. No seen effect. | Unknown 3: boolean in Obj_arg3. No seen effect. | Unknown 5: boolean in Obj_arg5. No seen effect. | Unknown 7: integer in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| BenefitItemLifeUp | Life MushroomSpinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1. | Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1. | Unknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| BenefitItemOneUp | 1-Up MushroomSpinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1. | Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1. | Unknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| BeyondBlueAir | Flipsville Cloudy Sky | SMG2 | Peardian (rev. 3) |
| BeyondDimensionAir | Pink Dimensional Air | SMG2 | Peardian (rev. 3) |
| BgmChangeArea | Music Change AreaDisable Fade Out: boolean in Obj_arg0 | Fade Out Duration: integer in Obj_arg1. Amount of time it takes for music to fade out. Higher values lead to more gradual silencing. | Disable Fade Out (?): boolean in Obj_arg2. Same observed behavior as obj_arg0 |
| SMG2 | Slacker (rev. 5) |
| BgmProhibitArea | BGM Cancel Area | SMG1 & SMG2 | shibboleet (rev. 4) |
| BgmVolumeFadeArea | BgmVolumeFadeAreaFade Time: integer in Obj_arg0. Amount of time it takes for the music to fade out. Lower values starting at 0 are quick while higher values make music fade out more gradually. | Volume: integer in Obj_arg1. Final volume after music is faded. Ex. A value of 50 will fade the music to only half the loudness. |
| SMG2 | SunakazeKun (rev. 4) |
| BigBirikyu | Big AmpSpeed: integer in Obj_arg0. 0 means stopped. | Unknown 2: boolean in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BigBubbleMoveLimitterCylinder | Big Bubble Cylinder Move Limitter | SMG1 & SMG2 | Hiccup (rev. 3) |
| BigBubbleMoveLimitterPlane | Big Bubble 2D Move Limitter | SMG1 & SMG2 | Hiccup (rev. 4) |
| BigRepeatWarpLift | Supermassive Yellow Platform | SMG2 | NWPlayer123 (rev. 2) |
| Birikyu | AmpSpeed: integer in Obj_arg0. 0 means stopped. | Unknown 1: boolean in Obj_arg1. No seen effect. | Unknown 2: boolean in Obj_arg2. No seen effect. | Unknown 3: boolean in Obj_arg3. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BlackHoleCube | Black Hole (Cube)Unknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| BloomArea | Bloom AreaUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 3) |
| BlueChip | Blue Star ChipGrouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's | Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly. | Bubble: boolean in Obj_arg3. Contained in a bubble? |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| Bomb | Bomb | SMG1 & SMG2 | SunakazeKun (rev. 17) |
| BombBird | CluckboomUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BombHei | Bob-ombDetonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BombHeiLauncher | Bob-omb (Spawner) | SMG1 & SMG2 | Hiccup (rev. 6) |
| BombHeiLeadingOuterPlanet | Space Storm Bomb Leading Planet ExteriorUnknown: integer in Obj_arg1 |
| SMG2 | SunakazeKun (rev. 3) |
| BombHeiRed | Bob-Omb BuddyUnknown 1: integer in Obj_arg1 | Unknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 3) |
| BombTeresa | (Bomb) BooUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| BoomerangBros | Boomerang Bros.Delay: integer in Obj_arg0. Delay before he throws his first boomerang. |
| SMG2 | Hiccup (rev. 8) |
| BossBussun | Glamdozer | SMG2 | Glem3 (rev. 1) |
| BossJugem | King Lakitu | SMG2 | Peardian (rev. 3) |
| BossStinkBug | BugaboomUnknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| BreakableCage | Glass CageItem: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom | Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue | Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| BreakableCageL | Glass Cage (Large)Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom | Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| BreakableCageRotate | Glass Cage (Rotating)Rotation Speed: integer in Obj_arg0 | Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom | Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| BringEnemy | Gearmo Hunter Enemy Event | SMG2 | SunakazeKun (rev. 2) |
| Bussun | Pupdozer | SMG2 | Hiccup (rev. 2) |
| Buzz | Choppah | SMG2 | Glem3 (rev. 1) |
| CameraArea | Camera AreaConnects to c:XXXX: integer in Obj_arg0. This connects the camera to the c:XXXX type camera in the "camera" section. It triggers the camera, and angles when it is entered. |
| SMG2 | shibboleet (rev. 4) |
| CandlestandIceVolcano | Lit Candlestand ("Ice Volcano")On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| CapsuleCage | Glass CagePlay "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme. | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Caretaker | GearmoSpecial: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins | Minigame Timer: integer in Obj_arg1. Changes the minigame's time | Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only) | Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow | Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| CaveInCube | Fleet Glide Collapse EffectSize(?): integer in Obj_arg0. Possibly the size..? |
| SMG2 | Peardian (rev. 2) |
| ChallengeGliderStartPlanet | Fleet Glide Starting Planet | SMG2 | Peardian (rev. 2) |
| Chorobon | Fuzzy | SMG2 | Peardian (rev. 4) |
| CircleCoinGroup | Coin Circle# Of Coins: integer in Obj_arg0. Number of coins in the circle | Distance: integer in Obj_arg2. Distance from the center. |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| CirclePurpleCoinGroup | Purple Coin Circle# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle. | Distance: integer in Obj_arg2. Distance from the center the coins are placed. |
| SMG1 & SMG2 | KoopaTroopaMan (rev. 7) |
| ClipAreaBoxBottom | Clip Area Bottom Box | SMG2 | shibboleet (rev. 3) |
| ClipAreaBoxBottomHighModel | Clip Area Bottom Box (High Model) | SMG2 | shibboleet (rev. 2) |
| ClipAreaBoxCenterHighModel | Clip Area Box Center (High Model) | SMG2 | shibboleet (rev. 2) |
| ClipDrawArea | Clip Draw Area | SMG2 | shibboleet (rev. 1) |
| CloudTunnel | Cloud Tunnels | SMG2 | shibboleet (rev. 4) |
| CocoNut | CoconutUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| CoconutTreeLeaf | Palm Tree LeavesUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| CocoSambo | Large PokeyUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Coin | CoinUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0??? |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| CoinAppearSpot | Spawn Spot (Coin Appear)Number of Coins Spawned: integer in Obj_arg0. How many coins are spawned when triggered. |
| SMG2 | Hiccup (rev. 10) |
| CoinBlock2D | ? Block (Timed, Coin, 2D)Unknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 4: integer in Obj_arg4 |
| SMG2 | Hiccup (rev. 7) |
| CoinLinkGroup | Coin Linking Group | SMG2 | shibboleet (rev. 1) |
| CollectTico | Silver Star ManagerUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| CollisionArea | Collision AreaUnknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| ConcreteBlock | Concrete Block | SMG1 & SMG2 | Hiccup (rev. 6) |
| ConcreteBlockDrillBreak | Concrete Block [SMG2] | SMG2 | SunakazeKun (rev. 7) |
| Creeper | Swingable Creeper Flower | SMG1 & SMG2 | SunakazeKun (rev. 4) |
| CrystalCageForOpening | Crystal Cage (Opening) [Unused, Useless] | SMG2 | Hiccup (rev. 5) |
| CrystalCageL | Crystal Cage (Large)Power Star Inside: integer in Obj_arg0. Generates A Power Star inside. |
| SMG1 & SMG2 | shibboleet (rev. 3) |
| CrystalCageM | Crystal Cage (Medium)Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom | Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
| SMG1 & SMG2 | SunakazeKun (rev. 5) |
| CrystalCageOpa | Non-transparent Crystal CageGoomba Inside: integer in Obj_arg2. Makes a goomba appear frozen inside. |
| SMG2 | MK7tester (rev. 6) |
| CrystalCageOpaLarge | Nontransparent Large Crystal Cage [Unused, Useless] | SMG2 | Hiccup (rev. 5) |
| CrystalCageOpaLL | Nontransparent Large Crystal CageDon't drop star bits: boolean in Obj_arg0 |
| SMG2 | SunakazeKun (rev. 4) |
| CutBushGroup | Tall Green Bush GroupUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| DanceFlower | Twirlip | SMG2 | Hiccup (rev. 2) |
| DarknessRoomAir | Matter Splatter Sky | SMG1 & SMG2 | Peardian (rev. 1) |
| DarknessRoomDoorA | Matter Splatter Mansion Door | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| DashRing | Underwater Boost Ring | SMG1 & SMG2 | shibboleet (rev. 4) |
| DemoGroup | Cutscene Activator | SMG2 | shibboleet (rev. 1) |
| DemoSubGroup | Demo Group | SMG2 | SunakazeKun (rev. 2) |
| DharmaSambo | Red Pokey | SMG1 & SMG2 | Hiccup (rev. 2) |
| DimensionAir | Mysterious Dimension Sky | SMG1 & SMG2 | Peardian (rev. 1) |
| DinoPackunBabyBattlePlanetAir | Sky Station Peewee Piranha Planet Egg Debris | SMG2 | Peardian (rev. 1) |
| DinoPackunVs1 | Dino PiranhaUseless: integer in Obj_arg7. Doesn't do anything. |
| SMG2 | SunakazeKun (rev. 4) |
| DinoPackunVs2 | Fiery Dino PiranhaUnknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Dodoryu | Major Burrows | SMG1 & SMG2 | Hiccup (rev. 2) |
| Dossun | ThwompFloating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground. | Delay: integer in Obj_arg1. Delay between falls. 0 means no delay. | Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present. | Unknown 3: boolean in Obj_arg3. No seen effect. | Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| DossunBig | Thwomp (Big)Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 7) |
| Dreamer | Tip Network | SMG2 | SunakazeKun (rev. 3) |
| DreamerDeadCountArea | Cosmic Spirit Death Counter Area | SMG2 | Hiccup (rev. 5) |
| DrillBullet | Digga | SMG2 | Hiccup (rev. 7) |
| EarthenPipe | Warp PipeJump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do. | Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards. | Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. | Music: integer in Obj_arg4. Music change. | Color: list in Obj_arg7: 0=Green, 1=Orange |
| SMG1 & SMG2 | Hiccup (rev. 18) |
| EarthenPipeInWater | Warp Pipe (Underwater)Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. | Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards. | Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. | Music: integer in Obj_arg4. Music change. | Color: list in Obj_arg7: 0=Green, 1=Orange |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| EffectTicoL | Large Luma Effect | SMG1 & SMG2 | SunakazeKun (rev. 3) |
| EffectTicoS | Small Luma Effect | SMG1 & SMG2 | SunakazeKun (rev. 3) |
| ElectricBall | Electric BallUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| ElectricBazooka | Undergrunt Gunner (Electric) | SMG1 & SMG2 | Peardian (rev. 1) |
| ElectricPressure | Electricity ShooterTime Between Each Shot: integer in Obj_arg1. The duration between each shot. |
| SMG2 | Hiccup (rev. 7) |
| ElectricRail | Electric FenceHeight: integer in Obj_arg0. How much singular fences make up the height. | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| ElectricRailMoving | Electric Fence (Moving)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| ElectricRailTwoPoint | 2 Pointed Electric Rail | SMG2 | shibboleet (rev. 1) |
| ExterminationCheckerWoodBox | Extermination Checker (Crate) | SMG2 | Hiccup (rev. 2) |
| ExterminationPowerStar | Extermination Checker (Power Star) | SMG2 | Hiccup (rev. 3) |
| ExterminationSwitch | Extermination Switch | SMG2 | MK7tester (rev. 2) |
| EyeBeamer | Dreadnaught Moving Laser PlatformsBeam Length: integer in Obj_arg0 | Move Speed: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| FallsCube | Waterfall Effect Area (Cube)Unknown: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| FineAir | Foreground Fine Sky | SMG1 & SMG2 | MK7tester (rev. 2) |
| FireBar | FirebarAmount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick. | Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise. | Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis. | Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center. | Unknown 2: boolean in Obj_arg2. No seen effect. | Unknown 3: integer in Obj_arg3. No seen effect. | Unknown 4: boolean in Obj_arg4. No seen effect. | Unknown 6: integer in Obj_arg6. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 17) |
| FireBarCoverA | Firebar Hub | SMG2 | Hiccup (rev. 2) |
| FireBarCoverMiniA | Firebar Hub (Mini) | SMG2 | Hiccup (rev. 3) |
| FireBarSpherical | Spherical Fire Bar | SMG2 | Peardian (rev. 2) |
| FireBubble | Blue Lava Bubble | SMG1 & SMG2 | Hiccup (rev. 4) |
| FirePressure | Fireball ShooterNozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. | Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average. | Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want. | Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up. |
| SMG1 & SMG2 | Hiccup (rev. 23) |
| FirePressureRadiate | Flame ShooterNozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. | Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average. | Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| FireRing | Fire RingRotation Speed: integer in Obj_arg0. The speed of the rotation. | # Of Fireballs: integer in Obj_arg2. The # of fireballs in the ring. |
| SMG2 | shibboleet (rev. 2) |
| FireworksA | FireworksUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| FishGroupA | Fish Group ANumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 4) |
| FishGroupB | Fish Group BNumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| FishGroupC | Fish Group CNumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 4) |
| FishGroupD | Fish Group DNumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 4) |
| FishGroupE | Fish Group ENumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 2) |
| FishGroupF | Fish Group FNumber of fish: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 2) |
| FlagKoopaA | Bowser FlagUnknown1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| FlipPanel | Flipswitch Panel | SMG1 & SMG2 | Hiccup (rev. 7) |
| FlipPanelObserver | Flipswitch Panel ObserverUnknown 0: integer in Obj_arg0 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| FlowerBlueGroup | Flower Group (Blue)Number of plants: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 2) |
| FlowerGroup | Flower Group (Yellow)Number of plants: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| FlowerMimic | Flower MimicUnknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 3) |
| FluffWind | Floaty Fluff Wind | SMG1 & SMG2 | MK7tester (rev. 3) |
| Foomin | FlompDelay: integer in Obj_arg0. Flipping delay. |
| SMG2 | Hiccup (rev. 12) |
| FoominLavaCrossPlanetProminence | Lava Lair Prominence | SMG2 | Hiccup (rev. 3) |
| ForbidTriangleJumpArea | No Jump Area (Triangle) | SMG2 | Hiccup (rev. 2) |
| ForceDashCube | Force Dash Area (Cube)Speed Given: integer in Obj_arg0. The speed it gives. |
| SMG2 | Hiccup (rev. 4) |
| Garigari | GrinderUnknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 3) |
| GarigariMini | Grinder (Mini) | SMG2 | Peardian (rev. 2) |
| GCaptureTarget | Pull StarUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| GemCageS | Jewel Cage (Small) [Unused] | SMG2 | SunakazeKun (rev. 4) |
| Gesso | BlooperUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| GhostAttackGhost | Ghost LuigiUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| GliBird | Fluzzard | SMG2 | Hiccup (rev. 4) |
| GliBirdNpc | Fluzzard (NPC) | SMG2 | Hiccup (rev. 2) |
| GliderBalloon | Glider Balloon | SMG2 | Peardian (rev. 1) |
| GliderBazooka | Undergrunt Gunner (Cannonball) [Unused]Delay between shoots: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| GliderChangeVisiblePillar | Fleet Glide Pillar A | SMG2 | Peardian (rev. 1) |
| GliderChangeVisiblePillarB | Fleet Glide Pillar B | SMG2 | Peardian (rev. 1) |
| GliderCometMedalCage | Glider Medal Cage | SMG2 | Peardian (rev. 1) |
| GliderShooter | Undergrunt Gunner (Cannonball)Delay between shoots: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 6) |
| GlobalConeGravity | Cone Shaped Gravity | SMG1 & SMG2 | shibboleet (rev. 1) |
| GlobalCubeGravity | Cube Shaped Gravity | SMG1 & SMG2 | shibboleet (rev. 1) |
| GlobalDiskGravity | Disk Shaped Gravity | SMG1 & SMG2 | shibboleet (rev. 1) |
| GlobalDiskTorusGravity | Torus Shaped Gravity | SMG1 & SMG2 | Arisotura (rev. 2) |
| GlobalPlaneGravity | Global planar gravity controller | SMG1 & SMG2 | Arisotura (rev. 1) |
| GlobalPlaneGravityInBox | Local planar gravity controller | SMG1 & SMG2 | Arisotura (rev. 2) |
| GlobalPlaneGravityInCylinder | Cylinder Shaped Gravity | SMG1 & SMG2 | shibboleet (rev. 1) |
| GlobalPointGravity | Pointed Gravity | SMG1 & SMG2 | shibboleet (rev. 2) |
| GlobalSegmentGravity | Segment GravityUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| GlobalWireGravity | Global Wire GravityUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| GorogoroCylinderRockA | Clockwork Ruins Rolling Rock A | SMG2 | Peardian (rev. 1) |
| GorogoroCylinderRockB | Clockwork Ruins Rolling Rock B | SMG2 | Peardian (rev. 1) |
| GoroRockBreakFance | Boulder Bowl Breakable Fence | SMG2 | Peardian (rev. 2) |
| GoroRockCoverCage | Glass Cover Cage | SMG2 | Peardian (rev. 2) |
| Grapyon | SwaphopperFlipped: boolean in Obj_arg0. -1 = no, 1 = yes |
| SMG2 | Hiccup (rev. 6) |
| GravityArrow | Gravity Arrow | SMG2 | MK7tester (rev. 2) |
| GravityBgmCtrl | GravityBgmCtrl | SMG2 | SunakazeKun (rev. 4) |
| GravityTimerChangeWall | Upside-Dizzy Timed Gravity Wall | SMG2 | Peardian (rev. 1) |
| GreenStar | Green Power StarStar #: integer in Obj_arg0. Obj_arg0 sets the Green Star # |
| SMG2 | shibboleet (rev. 5) |
| GroupSwitchWatcher | Group Switch WatcherNumber of events: integer in Obj_arg0. How many input events are connected to the combiner. | Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND). |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| HammerBros | Hammer Bros.Delay: integer in Obj_arg0. The delay before he throws his first hammer. | No Goodies After Defeat: boolean in Obj_arg1. Seems the effect this has is that the Hammer Bro. will not give any goodies like coins or starbits after defeat. | Unknown 2: boolean in Obj_arg2. Doesn't seem to do anything. | Arrive on Airship?: boolean in Obj_arg3. This seems to have something do with with them coming out of the Airship wormholes, unknown for the most part. |
| SMG2 | Hiccup (rev. 7) |
| HammerHeadPackun | Prickly Piranha PlantDrops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| HammerHeadPackunSpike | Spiky Piranha PlantDrops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No |
| SMG2 | Hiccup (rev. 9) |
| Hanachan | WigglerUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| HanachanBig | Wiggler (Big)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 6) |
| HazeCube | Haze Area (Cube)Unknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| HipDropMoveBlockHShape | Puzzle Plank H Platform | SMG2 | SunakazeKun (rev. 1) |
| HipDropMoveCylinderBig | Puzzle Plank Wood Switch Platform (Large)Required stomps: integer in Obj_arg1 |
| SMG2 | SunakazeKun (rev. 3) |
| HipDropMoveCylinderMiddle | Puzzle Plank Wood Switch Platform (Middle)Required stomps: integer in Obj_arg1 |
| SMG2 | SunakazeKun (rev. 2) |
| HipDropMoveCylinderSmall | Puzzle Plank Wood Switch Platform (Small)Required stomps: integer in Obj_arg1 |
| SMG2 | SunakazeKun (rev. 2) |
| HipDropMovePicturePartsA | Puzzle Plank Picture Puzzle Piece 1Unknown: integer in Obj_arg0 | Required stomps: integer in Obj_arg1 | Unknown: integer in Obj_arg2 | Unknown: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 2) |
| HipDropMovePicturePartsB | Puzzle Plank Picture Puzzle Piece 2Unknown: integer in Obj_arg0 | Required stomps: integer in Obj_arg1 | Unknown: integer in Obj_arg2 | Unknown: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 2) |
| HipDropMovePicturePartsC | Puzzle Plank Picture Puzzle Piece 3Unknown: integer in Obj_arg0 | Required stomps: integer in Obj_arg1 | Unknown: integer in Obj_arg2 | Unknown: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 2) |
| HipDropMoveRock | Clockwork Ruins Big Switch Platform | SMG2 | SunakazeKun (rev. 1) |
| HipDropRock | Poundable RockUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| HipDropSetCylinder | Puzzle Plank Wood Switch | SMG2 | SunakazeKun (rev. 1) |
| HipDropSwitch | Poundable SwitchUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| HipDropTimerSwitch | Poundable Timer SwitchTimer: integer in Obj_arg0. How many milliseconds(?) the timer lasts. | Unknown1: integer in Obj_arg1 | Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| HolePlanetInsidePurpleSky | Spin-Dig Sky (Purple) [Unused] | SMG2 | Hiccup (rev. 2) |
| HomeAir | Home Air | SMG1 & SMG2 | Hiccup (rev. 3) |
| HomingKiller | Bullet BillUnknown 0: integer in Obj_arg0 | Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| HoneyBee | Honey BeeBehavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| HoneyQueen | Honey QueenUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| IceMeramera | Li'l BrrrJump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| IceMeteor | Falling Ice Crystal | SMG2 | SunakazeKun (rev. 2) |
| InstantInferno | Cosmic Clones# Of Clones Spawned: integer in Obj_arg1 |
| SMG2 | shibboleet (rev. 1) |
| InvisibleWall10x10 | 10 x 10 Invisible Wall | SMG1 & SMG2 | Hiccup (rev. 7) |
| InvisibleWaterfall | Invisible WaterfallUnknown 4: integer in Obj_arg4 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| IronCannonLauncherPoint | Cannon Ball (Spawner Point)Shot Delay: integer in Obj_arg0 | Unknown: integer in Obj_arg1 | Unknown: boolean in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| ItemDice | Chance Cube (Item) | SMG2 | Hiccup (rev. 3) |
| ItemDrill | Spin Drill | SMG2 | shibboleet (rev. 1) |
| ItemRoomDoor | Item Storage Door | SMG2 | Hiccup (rev. 4) |
| Jellyfish | JellyfishFly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| JellyfishElectric | Jellyfish (Electric)Run On rail: boolean in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| Jiraira | Bowser Landmine [Unused] | SMG1 & SMG2 | Hiccup (rev. 11) |
| Jugem | LakituUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| JumpBeamer | Spring Sentry BeamRing Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here. | Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| JumpGuarder | Sentry Beam (Ejects Topminis)Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing. | Unknown1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| JumpHole | Star Ball Launcher Hole | SMG1 & SMG2 | Hiccup (rev. 3) |
| JumpHoleTamakoroB | Star Ball Launcher Hole (B) | SMG2 | Hiccup (rev. 4) |
| JumpSpider | Scuttlebug (Jumping) | SMG1 & SMG2 | Hiccup (rev. 8) |
| Kabokuri | Jack O' GoombaUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| Kameck | Magikoopa (Fireball)Fireball Split: list in Obj_arg0: 1 2 3. If set, it will split into a maximum of 3 fireballs. |
| SMG2 | Hiccup (rev. 6) |
| KameckKuriboMini | Magikoopa (Small Goomba of some kind) | SMG2 | Hiccup (rev. 6) |
| KameckMeramera | Magikoopa (Lil' Cinder)Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 7) |
| Kanina | Crabber [Blue]Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| KaninaRed | Crabber (Red)Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| Karikari | SlurpleUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Karon | Dry BonesUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| KeySwitch | Key SwitchUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| KickStone | Kickable StoneUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 2) |
| KillerGunnerDouble | Bullet Bill Blaster/Spawner (Double) | SMG1 & SMG2 | Hiccup (rev. 6) |
| KillerShooter | Undergrunt Gunner (Bullet Bill)Duration between shots: integer in Obj_arg3. Seems to be the time between each shot. |
| SMG2 | MK7tester (rev. 7) |
| KingTossin | Rollodillo | SMG2 | shibboleet (rev. 1) |
| Kinopio | ToadColor: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow | Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy | Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit | Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels. |
| SMG1 & SMG2 | Hiccup (rev. 26) |
| Kiraira | Sea Mine Enemy | SMG1 & SMG2 | Hiccup (rev. 4) |
| KirairaRail | Moving MineUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| KoopaDemoChamber | Bowser Demo (Chamber) | SMG2 | shibboleet (rev. 1) |
| KoopaJrCastle | Bowser Jr's Boomsday MachineUnknown: integer in Obj_arg7. No apparent effect |
| SMG2 | SunakazeKun (rev. 4) |
| KoopaJrLv2LiftGenerator | Fearsome Fleet Yellow Platform Controller | SMG2 | shibboleet (rev. 1) |
| KoopaJrShip | Airship (Bowser Jr.)Unknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| KoopaJrStatue | Bowser Jr. Statue | SMG2 | MK7tester (rev. 2) |
| KoopaNpc | Bowser (NPC) | SMG2 | Hiccup (rev. 3) |
| KoopaStatue | Bowser StatueItem: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits? | Unknown 4: integer in Obj_arg4 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| KoopaStatueVomit | Lazer Shooting Bowser StatueUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| KoteBug | Flipbug | SMG1 & SMG2 | Hiccup (rev. 4) |
| Kuribo | GoombaUnknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear. | Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds. | Unknown 3: boolean in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| KuriboChief | Goomba (Chief)Unknown 7: boolean in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| KuriboMini | Goomba ("Mini") | SMG1 & SMG2 | Hiccup (rev. 8) |
| LavaBubble | Lava Bubble | SMG2 | SunakazeKun (rev. 2) |
| LavaGeyser | Lava GeyserUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| LavaProminence | Fire BubbleUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| LavaProminenceTriple | Lava Prominence (Triple) | SMG1 & SMG2 | Peardian (rev. 1) |
| LensFlareArea | Lens Flare AreaUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| LiftFlower | Disappearing Yellow Platform | SMG2 | shibboleet (rev. 5) |
| LongCylinderFlowSandPlanet | Cylinder Shaped Sand Flow PlanetFlow Direction(?): integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 2) |
| LuckyDice | Chance Cube (Lucky) | SMG2 | Hiccup (rev. 3) |
| LuigiIntrusively | Luigi NPCUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 7) |
| MagmaMeteor | Falling Meteor w/ LavaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| MagmaSeaWave | Magma Sea | SMG2 | shibboleet (rev. 1) |
| MagnumKiller | Banzai BillUnknown 2: integer in Obj_arg2 | Unknown 5: integer in Obj_arg5 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| MameMuimuiAttackMan | The Chimp (???) | SMG2 | Hiccup (rev. 5) |
| MarinePlant | Underwater PlantNumber of plants: integer in Obj_arg0 | Color: integer in Obj_arg1. null = light green, 0 = green, 1= red, 2= yellow-ish green, 3= yellow 4 = darker green | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 4) |
| Mario | Mario Spawn PointUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| MarioFaceAfterGrandStarTakeOffDemoObj | Starship Mario (After Getting Grand Star) | SMG2 | Hiccup (rev. 2) |
| MarioFacePlanetTakeOffDemoObj | Starship Mario Takeoff Demo | SMG2 | Hiccup (rev. 2) |
| MarioFaceShipChimney | Starship Mario Chimney | SMG2 | Hiccup (rev. 2) |
| MarioFaceShipJet | Starship Mario Jet | SMG2 | Hiccup (rev. 3) |
| MarioFaceShipNpcRegister | Starship Mario NPC RegisterUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 3) |
| MarioLauncher | Mario Launcher CannonUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| MarioLauncherTargetC | Cannon Target C | SMG2 | shibboleet (rev. 1) |
| MarioNoCapArea | No Cap Mario Area | SMG2 | Hiccup (rev. 2) |
| MechanicKoopaMini | Mecha-KoopaUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| MeetKoopaDemoObj | Meeting Bowser Demo | SMG2 | Hiccup (rev. 3) |
| Meister | LubbaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| Menbo | SkeeterSpeed: integer in Obj_arg7. The speed. TODO: More detail |
| SMG2 | Hiccup (rev. 4) |
| Meramera | Lil' CinderJump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground | Unknown 2: boolean in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| MessageArea | Message AreaUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| Metbo | Goombeetle | SMG1 & SMG2 | Hiccup (rev. 4) |
| MeteorCannon | Meteor CannonDelay between shoots: integer in Obj_arg0 | No. of Rail points: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| MeteorStrike | Falling MeteorUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| MeteorStrikeEnvironment | Decoration MeteorUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Moc | WhittleForm: list in Obj_arg0: null = normal, 1 = triangle, 2 = round-ish | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 4) |
| Mogu | Rocky WrenchUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| Mogucchi | UndergruntUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| Monte | PiantaColor: list in Obj_arg0: Default=Blue 2=Yellow 3=Brown-ish 4=Red 5=Green 6=Purple. The color of the Pianta. TODO: Find out what 1 is. | Chuckster: boolean in Obj_arg1. Whether he throws or not. | Throwing Height: integer in Obj_arg2. This is how high the Pianta throws, this is determined by thousands. | Throwing Angle???: integer in Obj_arg3. The throwing angle. Todo: Investigate this | Unknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 14) |
| MorphItemCollectionFire | Fire Flower (Collection Manager)Unknown 3: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 6) |
| MorphItemCollectionHopper | Spring Mushroom (Collection Manager)Unknown 3: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 6) |
| MorphItemCollectionRock | Rock Mushroom (Collection Manager)Unknown 3: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 6) |
| MorphItemCollectionTeresa | Boo Mushroom (Collection Manager)Unknown 3: integer in Obj_arg3 |
| SMG2 | SunakazeKun (rev. 4) |
| MorphItemNeoBee | Bee MushroomFloating: boolean in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | In Air Bubble: list in Obj_arg3: 0=Yes, *=No | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin. |
| SMG1 & SMG2 | Hiccup (rev. 14) |
| MorphItemNeoFire | Fire FlowerFloating: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | In Air Bubble: boolean in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Not spinning: boolean in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 14) |
| MorphItemNeoFoo | Red StarIn Air Bubble: integer in Obj_arg3 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| MorphItemNeoHopper | Spring MushroomFloating: integer in Obj_arg0 | In Air Bubble: boolean in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Not spinning: boolean in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| MorphItemNeoIce | Ice FlowerFloating: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | In Air Bubble: boolean in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Not spinning: boolean in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| MorphItemNeoTeresa | Boo MushroomFloating: integer in Obj_arg0 | In Air Bubble: boolean in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Not spinning: boolean in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| MorphItemRock | Rock MushroomFloating: integer in Obj_arg0 | In bubble: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Not spinning: integer in Obj_arg6 | Unknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 5) |
| NeedlePlant | Spiky PlantUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 7: boolean in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| NeedlePlantFly | Flying Spiky PlantUnknown 0: boolean in Obj_arg0. No seen effect. | Unknown 1: boolean in Obj_arg1. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| NeedleTrap | Spike TrapUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| NeedleTrapSide | Spike Trap (Sideways) | SMG2 | Hiccup (rev. 5) |
| Nigero | Kleptoad | SMG2 | Hiccup (rev. 4) |
| NokonokoLand | Koopa TroopaShell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused] |
| SMG1 & SMG2 | Hiccup (rev. 20) |
| NokonokoLandBig | Koopa Troopa (Big)Shell Color: list in Obj_arg0: 0 = Green 1 = Red 3 = Blue |
| SMG2 | Hiccup (rev. 9) |
| NormalEndingDemoObj | Ending Demo Controller | SMG2 | Hiccup (rev. 3) |
| NoteFairy | Rainbow Note ManagerUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage | Unknown 5: integer in Obj_arg5 | Unknown 6: integer in Obj_arg6 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| Nyoropon | SnoodleUnknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 3) |
| OceanFloaterTowerRotateStepC | Buoy Base Rotating Platforms C | SMG1 & SMG2 | Hiccup (rev. 6) |
| OceanRing | Water Planet (Ring)Unknown: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| OceanRingAndFlag | Ray Surfing PlanetUnknown: integer in Obj_arg1 |
| SMG1 & SMG2 | SunakazeKun (rev. 2) |
| OceanSphere | Water Planet (Sphere)Unknown: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| OldFortressTopCover | Whomp's Fortress Cover (Top) | SMG2 | shibboleet (rev. 1) |
| Onimasu | Tox BoxUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| OnimasuCube | Tox Box Area (Cube) | SMG1 & SMG2 | SunakazeKun (rev. 3) |
| OtaKing | King KalienteColor: integer in Obj_arg1. -1 = Orange, 0 = Black | Unknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| OtaRock | OctopusDoesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell. | Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| OtaRockTank | Prince PikanteStar spawns: integer in Obj_arg0. The star is already there if set to -1 |
| SMG2 | Hiccup (rev. 4) |
| PackunFlowerBig | Piranha Plant (Big) | SMG2 | Hiccup (rev. 6) |
| PackunPetit | Piranha PlantAlways Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate. | Unknown 1: boolean in Obj_arg1. No seen effect. | Unknown 2: integer in Obj_arg2. No seen effect. | Unknown 3: integer in Obj_arg3. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| Patakuri | ParagoombaUnknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 4) |
| PatakuriBig | Paragoomba (Big) | SMG2 | Hiccup (rev. 5) |
| Peach | Princess PeachUnknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Penguin | PenguinBehavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking | Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| PenguinCoach | Penguin CoachUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| PenguinMaster | Penguru | SMG1 & SMG2 | Hiccup (rev. 4) |
| PenguinRacerLeader | Penguin Racer (Leader)Unknown 0: integer in Obj_arg0 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| Petari | Starbag | SMG1 & SMG2 | Hiccup (rev. 4) |
| PetitPorter | TeleporterUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 3) |
| PetitPorterWarpPoint | Teleporter (Warp Point) | SMG2 | Hiccup (rev. 3) |
| Peto | Fizzlit | SMG2 | Hiccup (rev. 3) |
| PhantomBonfire | Fire [Red]Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time. | Always on: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| PhantomCandlestand | Lit Candlestand ("Phantom")Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | SunakazeKun (rev. 13) |
| PhantomTorch | Fire [Blue] | SMG1 & SMG2 | Hiccup (rev. 6) |
| Pichan | Jibberjay | SMG2 | SunakazeKun (rev. 2) |
| PichanRacer | Jibberjay Racer | SMG2 | SunakazeKun (rev. 1) |
| PicketSwitch | Poundable Stump | SMG1 & SMG2 | Hiccup (rev. 5) |
| PicketSwitchBig | Poundable Stump (Big)Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| PlaneCollisionCube | Collision Area (Cube)Size: integer in Obj_arg0. The size. |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| Plant | SproutleUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| PlantA | Plant A Number of Flowers: integer in Obj_arg0. Used to place several plants at once. Defaults to a clump of the plant, but if given a path then it spreads them out along such path. | Unknown: integer in Obj_arg1. Doesn't seem to do anything. | 7(Flower Color): list in Obj_arg3: 0: Blue 1: Yellow. Defaults to Blue if left blank. |
| SMG2 | SunakazeKun (rev. 8) |
| PlantC | Plant C | SMG2 | SunakazeKun (rev. 4) |
| PlantD | Plant D | SMG2 | SunakazeKun (rev. 4) |
| PlantSlider | Honeybloom Branch Flower | SMG2 | SunakazeKun (rev. 1) |
| Poihana | CataquackJump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too). | Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping. | Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water. | Unknown 7: boolean in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| Pole | Climbable Pole | SMG1 & SMG2 | Hiccup (rev. 3) |
| Pole2Way | Climbable Pole ("2Way") | SMG2 | Hiccup (rev. 3) |
| PoleNoModel | Climbable Pole (Invisible) [Unused] | SMG1 & SMG2 | Hiccup (rev. 11) |
| PoleSquare | Climbable Pole (Square) | SMG1 & SMG2 | Hiccup (rev. 5) |
| PoleSquareNoModel | Climbable Pole (Square, Invisible)Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Polta | BouldergeistUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Popo | Smeech | SMG2 | Hiccup (rev. 4) |
| PositiveDice | Chance Cube (Positive) | SMG2 | Hiccup (rev. 4) |
| PostFogArea | Foggy AreaInner Radius: integer in Obj_arg0. The Inner Radius of the fog. Difficult to explain unless you play with the values yourself. | Outer Radius: integer in Obj_arg1. The Outer Radius of the fog. Difficult to explain unless you play with the values yourself. | Transparency(Alpha): integer in Obj_arg2. The transparency of the fog, useful for if you want some visibility while still being foggy. | Red: integer in Obj_arg3. The Red part of the RGB color of the fog. | Green: integer in Obj_arg4. The Green part of the RGB color of the fog. | Blue: integer in Obj_arg5. The Blue part of the RGB color of the fog. |
| SMG2 | NWPlayer123 (rev. 4) |
| PowerStar | Power StarMission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file. | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| PowerStarAppearPoint | Power Star Appear Point | SMG1 & SMG2 | shibboleet (rev. 1) |
| PowerStarHalo | Power Star LightUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| Pukupuku | Cheep CheepUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| PukupukuWaterSurface | Cheep Cheep [Water Surface]Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| PullTargetDrawer | Yoshi Star Wood Platform | SMG2 | SunakazeKun (rev. 1) |
| PunchBox | Brick BlockCoins: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| PunchBox2D | Brick Block (2D) | SMG2 | shibboleet (rev. 1) |
| PurpleCoin | Purple CoinUnknown: integer in Obj_arg0 | Unknown: integer in Obj_arg3 | Unknown: integer in Obj_arg4 | Unknown: integer in Obj_arg5 | Unknown: integer in Obj_arg6 | Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes |
| SMG1 & SMG2 | SunakazeKun (rev. 3) |
| PurpleRailCoin | Purple Coin RailNumber of coins: integer in Obj_arg0 | Unknown: integer in Obj_arg3 | Unknown: integer in Obj_arg5 | Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes |
| SMG1 & SMG2 | SunakazeKun (rev. 4) |
| PusherWall | Breaking Wall | SMG2 | MK7tester (rev. 1) |
| Pyudon | Flaptack | SMG2 | Hiccup (rev. 3) |
| QuestionCoin | ? CoinUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| Rabbit | Star BunnyColor: integer in Obj_arg0. 0 = Yellow, 1 = Blue | Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such) | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| RaceRail | Race RailUnknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| RailCoin | Coin RailCoin count: integer in Obj_arg0. How many coins are spawned along the path. | Timer: integer in Obj_arg1. Amount of time until coins disappear | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 7: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| RailPlacementPoleObstacle | Set of Paint BrushesUnknown: integer in Obj_arg0 | Color: list in Obj_arg1: null = green, 1 = red, 2 = blue, 3 = yellow |
| SMG2 | SunakazeKun (rev. 2) |
| RainCloud | Rain Cloud | SMG1 & SMG2 | Peardian (rev. 1) |
| RelayPlanetC | Relay Planet C [Unused] | SMG1 & SMG2 | Hiccup (rev. 5) |
| RepeatBlock | Snake Block | SMG2 | shibboleet (rev. 1) |
| RingBeamer | Spiked Sentry BeamRing Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear. | Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only) | Delay: integer in Obj_arg1. Delay of it activating(?) |
| SMG1 & SMG2 | MK7tester (rev. 8) |
| RockBreakCage | Breakable Cage | SMG2 | shibboleet (rev. 1) |
| RockBreakCageL | Breakable Cage (Large) | SMG2 | shibboleet (rev. 1) |
| RockCageS | Small Rock Cage | SMG2 | shibboleet (rev. 1) |
| RockCreator | Rolling Boulder SpawnerUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| RockReflector | Rock Mario Rail | SMG2 | shibboleet (rev. 1) |
| RollingWater | Rolling Water BubbleUnknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 3) |
| RollingWaterBreakArea | Break Rolling Water Area | SMG2 | Hiccup (rev. 3) |
| Rosetta | RosalinaUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| RotateHammerPressure | Ledge Hammer | SMG2 | NWPlayer123 (rev. 2) |
| SamboHead | Pokey SproutUnknown 0: boolean in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| SandBird | Sand Bird Controller | SMG2 | shibboleet (rev. 1) |
| ScenarioStarter | Galaxy Fly-InTravel time: integer in Obj_arg0. Time it takes for Mario to complete the path. | Path Points?: integer in Obj_arg3 | Player Rotation?: integer in Obj_arg5. Can be negative |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| ScoreAttackMan | The Chimp ("Score") | SMG2 | SunakazeKun (rev. 4) |
| ScrewSwitchReverse | Big ScrewUnknown 0: integer in Obj_arg0 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| SeaGullGroup | Group of Seagulls | SMG1 & SMG2 | NWPlayer123 (rev. 2) |
| SearchBeamer | Mobile Sentry BeamBeam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move. | Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching. | Unknown1: integer in Obj_arg7. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| SecretGate | Fluzzard Gate | SMG2 | shibboleet (rev. 1) |
| SeesawMoveNutB | Nut Platform | SMG1 & SMG2 | Peardian (rev. 1) |
| ShadowFarClipCtrlArea | Shadow Clip Area | SMG2 | shibboleet (rev. 1) |
| ShellfishCoin | Clam (Coin)Unknown 0: boolean in Obj_arg0. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| ShellfishYellowChip | Clam (Star Chip)Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| ShootingStar | Shooting Starbits | SMG1 & SMG2 | Marionumber1 (rev. 2) |
| ShootingStarArea | Shooting Starbits Area | SMG1 & SMG2 | SunakazeKun (rev. 3) |
| SignBoard | Sign BoardUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| SmallStone | Circle of StonesUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| Snakehead | Gringill (Large)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| SnakeheadSmall | Gringill (Small)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| SnowDollKoopa | Snow Statue (Bowser)No. of snow balls: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| SnowDollKuribo | Snow Statue (Goomba)Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| SnowMoundL | Snow Tree | SMG2 | shibboleet (rev. 1) |
| SoundEmitterCube | Sound Emitting Area (Cube) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| SoundEmitterPoint | Sound EmitterSound: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| SoundEmitterSphere | Sound Emitting Area (Sphere) | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| SoundPlayArea | Sound Play Area [Unused?]Music To Play: list in Obj_arg0: 2C= Lubba's Theme 1= Beat Block's Music |
| SMG2 | Hiccup (rev. 11) |
| SoundSyncSwitch | Sound Beat Switch | SMG2 | KoopaTroopaMan (rev. 4) |
| SpaceCannonLauncher | Space Bullet Bill Blaster/Spawner | SMG1 & SMG2 | Hiccup (rev. 7) |
| SpaceMine | Space MineUnknown 0: boolean in Obj_arg0. No seen effect. | Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes. | Unknown 2: integer in Obj_arg2. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 12) |
| SpaceShipStep | Dreadnought Platform | SMG1 & SMG2 | Peardian (rev. 1) |
| SphereAir | Spherical Planet Air | SMG1 & SMG2 | Peardian (rev. 1) |
| SphereRailDash | Star Ball Booster Rail | SMG1 & SMG2 | Hiccup (rev. 3) |
| SpinCloudItem | Cloud Flower | SMG2 | MK7tester (rev. 5) |
| SpinDriver | Sling StarDistance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle. | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| SpinGuidanceArea | Guidance Area (Motion Controls)Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| SpinLeverSwitch | Spin Lever SwitchUnknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| SpinLeverSwitchForceAnim | Lever Switch (Automatic Activate) | SMG2 | Hiccup (rev. 3) |
| SpinningBox | Spinning Block | SMG1 & SMG2 | Hiccup (rev. 2) |
| SpinSwitchArea | Spin Switch Area | SMG2 | Arisotura (rev. 2) |
| SplashCoinBlock | ? Block (Splash, Coin) | SMG1 & SMG2 | Hiccup (rev. 6) |
| SplashPieceBlock | ? Block (Splash. Star Bit) Unknown 0: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 4: integer in Obj_arg4 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| StarPiece | Star BitCurve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis | Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis | Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis | Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green. | Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation | Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| StarPieceCluster | Star Bit (Cluster) | SMG1 & SMG2 | Hiccup (rev. 4) |
| StarPieceFlow | Star Bit (Flow) | SMG1 & SMG2 | Hiccup (rev. 4) |
| StarPieceFlower | Star Bit Plant | SMG2 | shibboleet (rev. 1) |
| StarPieceFollowGroup | Star Bit (Follow Group) | SMG1 & SMG2 | Hiccup (rev. 3) |
| StarPieceGroup | Star Bit (Group)# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle. | Distance From Centre: integer in Obj_arg1. Distance of star bits from centre. |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| StarPieceMother | Star Bit (Mother)Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting. | Speed: integer in Obj_arg2. How fast the star bits spawn. | Unknown 2: integer in Obj_arg3 | Unknown 3: integer in Obj_arg4 | Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| StarPieceSpot | Spawn Spot (Star Bit)Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered. | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| StarPieceSpotEruption | Spawn Spot (Star Bit, Erruption)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 7) |
| StinkBugParent | Mandibug (Parent with Child) | SMG1 & SMG2 | Hiccup (rev. 8) |
| StinkBugSmall | Mandibug (Small)Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario. | Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close. | Unknown 3: integer in Obj_arg3 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| StoryBookAreaText | Game Intro Text ControllerUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 4) |
| StoryBookAreaWarp | Storybook Warp Area | SMG2 | shibboleet (rev. 1) |
| StringSpider | Scuttlebug (Hanging)String Length: integer in Obj_arg0. length of string (hexadecimal) |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| StrongBlock | Strong BlockUnknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| StrongBlock2D | Strong Block (2d)Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 3) |
| SummerSky | Summer Sky | SMG1 & SMG2 | Peardian (rev. 4) |
| SunakazeKun | TweesterDebris: integer in Obj_arg0. null = no, 0 = yes |
| SMG1 & SMG2 | Hiccup (rev. 9) |
| SunLightArea | Sunlight Area | SMG2 | shibboleet (rev. 1) |
| SunsetAir | Sunset Sky | SMG1 & SMG2 | Peardian (rev. 1) |
| SuperDreamer | Cosmic SpiritUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG2 | Hiccup (rev. 7) |
| SuperSpinDriver | Launch StarTravel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second | Number of path points: integer in Obj_arg3. Number of path points (usually set to 3) | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| SuperSpinDriverPink | Hungry Luma Launch StarFlying Time: integer in Obj_arg0 | Unknown: integer in Obj_arg1 | Path points: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| SurfingRaceSubGate | Loopdeeloop Gate | SMG1 & SMG2 | Peardian (rev. 1) |
| SwitchArea | Switch AreaActivates more than 1 time: integer in Obj_arg0. When you enter the area, it flips the switch. Leave, it unflips. TODO: Does this work vice-versa? | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 5) |
| SwitchSynchronizerReverse | Invisible Switch (NOT)Unknown: integer in Obj_arg0. Seems to have no effect. |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| TakoBarrelA | Octopus BarrelUnknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| TakoBarrelB | Octopus Barrel [Unused?] | SMG1 & SMG2 | SunakazeKun (rev. 6) |
| Takobo | OctoombaUnknown 0: boolean in Obj_arg0. No seen effect. | Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward. | Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement. | Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement. | Unknown 4: integer in Obj_arg4. No seen effect. | Unknown 5: boolean in Obj_arg5. No seen effect. |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TakoHei | Octoguy | SMG1 & SMG2 | Hiccup (rev. 3) |
| TakoSho | Elite OctoombaUnknown 1: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 3) |
| TamakoroJumpGuidanceArea | Guidance Area (Star Ball "Jump")Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| TamakoroMoveGuidanceArea | Guidance Area (Star Ball "Move")Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| Terebo | Octoboo | SMG2 | Hiccup (rev. 2) |
| TereboGroup | Octoboo Group# of Octoboos in group: list in Obj_arg6: Any #. Determines how many octoboos there are in the group. | Distance from Center: integer in Obj_arg7. Distance from Center(?) |
| SMG2 | shibboleet (rev. 2) |
| Teresa | BooUnknown 0: boolean in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin. | Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
| SMG1 & SMG2 | Hiccup (rev. 16) |
| TeresaAtomic | Boo (Atomic)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 4) |
| TeresaPicture | Boo PortraitPainting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo |
| SMG1 & SMG2 | Hiccup (rev. 13) |
| TeresaWater | Boo (Underwater)Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Tico | LumaColor: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2] | Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage. |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| TicoBaby | Luma (Baby) | SMG1 & SMG2 | Hiccup (rev. 5) |
| TicoCoin | Comet Medal | SMG2 | MK7tester (rev. 2) |
| TicoFat | (Hungry) Luma (Star Bit)# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex) |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| TicoFatStarPiece | (Hungry) Luma ("StarPiece") | SMG2 | Hiccup (rev. 5) |
| TicoGalaxy | (Hungry) Luma (Star Bit, Comet Observatory)Starbits: integer in Obj_arg1 | Links to Surp___Galaxy?: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TicoRail | Luma (Rail) | SMG1 & SMG2 | Hiccup (rev. 4) |
| TicoShop | Luma (Shop)Unknown 7: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TicoShopDice | Hungry Luma Shop Dice# of Coins/Starbits: integer in Obj_arg0. The # of coins/starbits that the luma wants. | Enables coins instead of starbits(?): integer in Obj_arg7. Unknown, possibly enables coins instead of starbits. |
| SMG2 | shibboleet (rev. 2) |
| TimeAttackClock | Plus ClockTime Given: integer in Obj_arg0. The amount of time given, this is a really complicated millisecond to second translation, and is not exact, if you just want 10 seconds to be added just leave this arg alone. |
| SMG2 | MK7tester (rev. 6) |
| TimerCoinBlock | ? Block (Timed, Coin) | SMG1 & SMG2 | Hiccup (rev. 6) |
| TimerPieceBlock | ? Block (Timed, Star Bit) | SMG1 & SMG2 | Hiccup (rev. 5) |
| TogeBegomanLauncher | Topman (Launcher)Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen. |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| Togepin | Bowling Pin | SMG2 | Hiccup (rev. 2) |
| Togezo | Spiny | SMG2 | Hiccup (rev. 3) |
| Tongari | Spiny Hermit | SMG2 | Hiccup (rev. 2) |
| Tongari2D | Spiny Hermit (2D)Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 2) |
| Torpedo | Torpedo TedNon-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set | Delay: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| TrampleStar | Bouncy BallUnknown 0: integer in Obj_arg0. No visible change |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| Trapeze | Swinging Flower Bar | SMG1 & SMG2 | SunakazeKun (rev. 4) |
| TreasureBoxEmpty | Treasure Chest (Empty)Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| TreasureBoxKinokoOneUp | Treasure Chest (1-Up)Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| TrickRabbit | StarbunnyUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| TrickRabbitFreeRun | Star Bunny (Running Freely) | SMG1 & SMG2 | Hiccup (rev. 3) |
| TrickRabbitFreeRunChild | Star Bunny (Running Freely, ChildObj) | SMG1 & SMG2 | Hiccup (rev. 3) |
| TrickRabbitFreeRunCollect | Star Bunny (Free Running, Collect Manager) | SMG1 & SMG2 | Hiccup (rev. 3) |
| Tsukidashikun | Pushy WallDelay Push?: integer in Obj_arg0 |
| SMG1 & SMG2 | SunakazeKun (rev. 12) |
| TubeSliderCoinCreator | Tall Trunk Slide Coin Generator# of coins: integer in Obj_arg0 | Unknown 2: integer in Obj_arg2 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 3) |
| TubeSliderCoinCreatorPurple | Tall Trunk Slide Purple Coin Generator# of purple coins: integer in Obj_arg0. How many purple coins are generated. | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 4: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 3) |
| TubeSliderDamageObj | Tall Trunk Slide Spiky Plant | SMG2 | shibboleet (rev. 1) |
| TubeSliderEnemy | Spiny (Slide)Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 4) |
| TubeSliderHana | Wiggler (Slide)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 |
| SMG2 | Hiccup (rev. 4) |
| TwilightAir | Sunset Sky | SMG1 & SMG2 | MK7tester (rev. 2) |
| TwisterSan | Large Galactic TornadoColor (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color. |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| TwisterSanSlim | Slim Galactic TornadoColor (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color. |
| SMG1 & SMG2 | Hiccup (rev. 10) |
| TwoLegs | Digga-Leg | SMG2 | SunakazeKun (rev. 2) |
| Unbaba | MagmaarghUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 |
| SMG2 | Hiccup (rev. 4) |
| UnbabaSlim | Magmaw | SMG2 | Hiccup (rev. 3) |
| Unizo | Urchin | SMG1 & SMG2 | Hiccup (rev. 5) |
| UnizoLand | Urchin (Land) | SMG1 & SMG2 | Hiccup (rev. 6) |
| UnizoLauncher | Urchin (Spawner) | SMG1 & SMG2 | Hiccup (rev. 5) |
| UnizoShoal | Urchin ("Shoal") | SMG1 & SMG2 | Hiccup (rev. 3) |
| ValveSwitch | Valve Switch | SMG1 & SMG2 | shibboleet (rev. 1) |
| ViewGroupCtrlArea | View Control AreaView Group ID: integer in Obj_arg0 |
| SMG2 | shibboleet (rev. 1) |
| WanwanLiftUpStepA | WanwanLiftUpStepAUnknown: integer in Obj_arg0 |
| SMG2 | SunakazeKun (rev. 1) |
| WanwanRolling | ChompUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| WanwanRollingGold | Chomp (Gold)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 5: integer in Obj_arg5 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| WanwanRollingMini | Chomp (Mini)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 5: integer in Obj_arg5 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| WanwanSearch | Homing Silver ChompDoes Not Respawn: integer in Obj_arg0. Will not respawn after defeated. |
| SMG2 | Hiccup (rev. 4) |
| WarpCube | Warp [Area] (Cube) | SMG1 & SMG2 | Hiccup (rev. 4) |
| WarpPod | Warp PadUnique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id | Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this. | Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this. | Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this. | Required Grand Stars: integer in Obj_arg4 | Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this. | Unlockable 6: integer in Obj_arg6 | Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this. |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| WaterArea | Water Area | SMG2 | Hiccup (rev. 4) |
| WaterBazooka | Undergrunt Gunner (Water)Unknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| WaterFortressPlanet | Space Storm PlanetUnknown: integer in Obj_arg1 |
| SMG2 | SunakazeKun (rev. 2) |
| WaterPlant | Water PlantNumber of plants: integer in Obj_arg0 | Unknown: integer in Obj_arg1 | Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge) |
| SMG1 & SMG2 | SunakazeKun (rev. 7) |
| WaterPressure | Bubble ShooterNozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives. | Unknown 1: integer in Obj_arg1 | Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity. | Unknown 2: integer in Obj_arg2 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 8) |
| WaterStream | Water Stream | SMG1 & SMG2 | SunakazeKun (rev. 2) |
| WireCoverCage | Wire CageUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 2) |
| WoodLogBridge | Wooden Log Bridge | SMG2 | shibboleet (rev. 4) |
| WoodLogBridgeShort | Wooden Log BridgeQuanity of Logs?: integer in Obj_arg0. # of logs? todo; test this with Different values |
| SMG2 | shibboleet (rev. 2) |
| YellowChip | Star ChipGroup ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: boolean in Obj_arg3 |
| SMG1 & SMG2 | Hiccup (rev. 15) |
| YoshiCapture | Yoshi GrappleUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG2 | Hiccup (rev. 3) |
| YoshiEatGuidanceArea | Guidance Area (Yoshi Eat)Unknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |
| YoshiEgg | Yoshi EggUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 5) |
| YoshiFruit | Yoshi FruitUnknown 3: integer in Obj_arg3 | Unknown 7: integer in Obj_arg7 |
| SMG2 | Hiccup (rev. 4) |
| Yukkina | SorbettiUnknown 7: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 4) |
| YukkinaGroundSnow | Spike of SnowUnknown 0: integer in Obj_arg0 |
| SMG2 | Hiccup (rev. 3) |