Kuribo64
Views: 15,218,572 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
07-28-21 12:50 PM
Guest:

0 users reading Whitehole v1.4.3 | 1 bot

Main - Misc. ROM hacking - Whitehole v1.4.3 New reply

Pages: 1 2
Super Hackio
Posted on 08-13-17 12:17 PM Link | #86179



well... It's STILL off. I can tell because the area affected in-game is larger than what the rendering shows.

Also clever color coding! ;)
Actually, Maybe there should be some sort of legend that new people can take a look at.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

SunakazeKun
Posted on 08-13-17 12:29 PM (rev. 2 of 08-13-17 02:55 PM) Link | #86181
I'm working on that right now, lulz. I'll update the thread's first post asap.
Just found some time to edit the first post. I've added a new image showing the object colors.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Swingball
Posted on 08-13-17 07:42 PM (rev. 3 of 08-13-17 07:53 PM) Link | #86225
May I ask what the Child Color is for, on the OP?

____________________
Netplay is a language we all speak.

Here’s my Discord. Kinda constructed now where we talk about whatever and lounge around on weekends.

https://discord.gg/CqMArxq

poudink
Posted on 08-13-17 07:54 PM Link | #86227
It's for Child Objects.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Swingball
Posted on 08-13-17 07:57 PM Link | #86228
What're those?

____________________
Netplay is a language we all speak.

Here’s my Discord. Kinda constructed now where we talk about whatever and lounge around on weekends.

https://discord.gg/CqMArxq

Super Hackio
Posted on 08-14-17 09:29 PM Link | #86402



Child Objects are part of the Odd boss setup in SMG1

Anyhoo, Path's STILL aren't 100% supported.

Make a new path somewhere and save & close. Re-enter and the parameters panel DOESN'T go past Path Argument 3 when you select the path.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-15-17 12:07 AM Link | #86420
Confirmed it. That's glitched..

____________________
I love SMG2 and Odyssey so I am merging them int SMG:O. :)
Also actively working on a new Whitehole revision, hopefully to release soon...

YouTube: click here to become all-powerful

JakoNintenCraft
Posted on 08-20-17 02:54 PM Link | #86803
Quick question: what's the difference between gravity scale and gravity range?

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


TheSunCat
Posted on 08-20-17 03:47 PM Link | #86812
They are two different ways of defining the area of effect of gravity. I think.

Also, one is more precise (I think). Don't know which.


Emphasis on "I think."

____________________
I love SMG2 and Odyssey so I am merging them int SMG:O. :)
Also actively working on a new Whitehole revision, hopefully to release soon...

YouTube: click here to become all-powerful

SunakazeKun
Posted on 08-20-17 03:51 PM Link | #86813
Posted by Super Hackio
Make a new path somewhere and save & close. Re-enter and the parameters panel DOESN'T go past Path Argument 3 when you select the path.

I can't fix something that I can't replicate.

Posted by JakoNintenCraft
Quick question: what's the difference between gravity scale and gravity range?

I don't know that much about gravity areas, sorry. I made very few tests; the gravity rendering is experimental.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


TheSunCat
Posted on 08-20-17 06:42 PM Link | #86826
For me, range is more precise. Scale is a bit bigger.

____________________
I love SMG2 and Odyssey so I am merging them int SMG:O. :)
Also actively working on a new Whitehole revision, hopefully to release soon...

YouTube: click here to become all-powerful

HEYimHeroic
Posted on 08-20-17 06:50 PM Link | #86829
SuzakaneKun, I'm sure you've seen my post on the NMG forums where I had a problem of crashing, which then turned into a problem of sling star placement. I was thinking at first that it was just how the game was, but now I think it's a problem with Whitehole. Is it possible to look into it? An example is the small brown planet that has a launch star in Yoshi Star Galaxy (SMG2). In the game, the launch star is placed on the planet, but in Whitehole, it is placed waaay off the planet.

____________________
hat's off to you, kuribo64. we all had one hell of a--wait, we can stay?

Super Hackio
Posted on 09-01-17 02:06 PM Link | #87648



Another thing: Sorting Paths by ID is not a good way to do it. Why? Because you can't change it. THEREFORE we end up with 2 of the same path ID. Crashing the game. So WARNING to everyone until this get's fixed: DON'T USE THIS VERSION TO ADD PATHS!!!

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

SunakazeKun
Posted on 09-01-17 02:07 PM Link | #87650
Change the path ID yourself and then you're done. The path indexes, which link to the file in the map archive, are set up correctly. You are doing something wrong.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Super Hackio
Posted on 09-01-17 02:11 PM (rev. 2 of 09-01-17 02:12 PM) Link | #87654



Posted by SunakazeKun
Change the path ID yourself and then you're done. The path indexes, which link to the file in the map archive, are set up correctly. You are doing something wrong.

YOU CAN'T
The Path ID is a non-editable field.



EDIT: Wait... that's not the path ID... that's the... Path INDEX.

Crapo. :P

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

SunakazeKun
Posted on 09-01-17 02:17 PM Link | #87656
Glad that's explained. The path ID is used to assign it to objects. It's like the unique l_id for objects. The index is used to assign it to a file. If the path index is 4, it loads the content from CommonPathPointInfo.4.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


TheSunCat
Posted on 09-01-17 02:18 PM Link | #87657
So that was the problem in the galaxy I sent you a while ago?

I never fixed the crash...

____________________
I love SMG2 and Odyssey so I am merging them int SMG:O. :)
Also actively working on a new Whitehole revision, hopefully to release soon...

YouTube: click here to become all-powerful
Pages: 1 2

Main - Misc. ROM hacking - Whitehole v1.4.3 New reply

Page rendered in 0.029 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 227/227, time: 0.022 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.