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04-26-24 03:31 AM |
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0 users reading Whitehole v1.4.3 | 3 bots |
Main - Misc. ROM hacking - Whitehole v1.4.3 | Hide post layouts | New reply |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 589/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
well... It's STILL off. I can tell because the area affected in-game is larger than what the rendering shows. Also clever color coding! Actually, Maybe there should be some sort of legend that new people can take a look at. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1500/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
I'm working on that right now, lulz. I'll update the thread's first post asap.
Just found some time to edit the first post. I've added a new image showing the object colors. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Swingball |
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Underrated Sports Ball Level: 69 Posts: 214/1286 EXP: 2854629 Next: 15114 Since: 10-29-13 From: Backyard Last post: 158 days ago Last view: 74 days ago |
May I ask what the Child Color is for, on the OP? ____________________ Netplay is a language we all speak. Here’s my Discord. Kinda constructed now where we talk about whatever and lounge around on weekends. https://discord.gg/CqMArxq |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 320/616 EXP: 834215 Next: 49668 Since: 03-01-16 From: Québec (Canada) Last post: 898 days ago Last view: 832 days ago |
It's for Child Objects. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Swingball |
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Underrated Sports Ball Level: 69 Posts: 215/1286 EXP: 2854629 Next: 15114 Since: 10-29-13 From: Backyard Last post: 158 days ago Last view: 74 days ago |
What're those? ____________________ Netplay is a language we all speak. Here’s my Discord. Kinda constructed now where we talk about whatever and lounge around on weekends. https://discord.gg/CqMArxq |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 628/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
Child Objects are part of the Odd boss setup in SMG1 Anyhoo, Path's STILL aren't 100% supported. Make a new path somewhere and save & close. Re-enter and the parameters panel DOESN'T go past Path Argument 3 when you select the path. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 117/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
Confirmed it. That's glitched.. |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 174/234 EXP: 200751 Next: 5691 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Quick question: what's the difference between gravity scale and gravity range? ____________________ Irony is the spice of life. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 187/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
They are two different ways of defining the area of effect of gravity. I think.
Also, one is more precise (I think). Don't know which. Emphasis on "I think." |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1520/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Posted by Super Hackio I can't fix something that I can't replicate. Posted by JakoNintenCraft I don't know that much about gravity areas, sorry. I made very few tests; the gravity rendering is experimental. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 188/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
For me, range is more precise. Scale is a bit bigger. |
HEYimHeroic |
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Lantern Ghost i'm alice Level: 52 Posts: 66/770 EXP: 1059130 Next: 24710 Since: 08-04-17 Last post: 85 days ago Last view: 85 days ago |
SuzakaneKun, I'm sure you've seen my post on the NMG forums where I had a problem of crashing, which then turned into a problem of sling star placement. I was thinking at first that it was just how the game was, but now I think it's a problem with Whitehole. Is it possible to look into it? An example is the small brown planet that has a launch star in Yoshi Star Galaxy (SMG2). In the game, the launch star is placed on the planet, but in Whitehole, it is placed waaay off the planet. ____________________ yeah |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 773/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
Another thing: Sorting Paths by ID is not a good way to do it. Why? Because you can't change it. THEREFORE we end up with 2 of the same path ID. Crashing the game. So WARNING to everyone until this get's fixed: DON'T USE THIS VERSION TO ADD PATHS!!! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1531/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Change the path ID yourself and then you're done. The path indexes, which link to the file in the map archive, are set up correctly. You are doing something wrong. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 776/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
Posted by SunakazeKun YOU CAN'T The Path ID is a non-editable field. EDIT: Wait... that's not the path ID... that's the... Path INDEX. Crapo. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1532/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Glad that's explained. The path ID is used to assign it to objects. It's like the unique l_id for objects. The index is used to assign it to a file. If the path index is 4, it loads the content from CommonPathPointInfo.4. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 352/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
So that was the problem in the galaxy I sent you a while ago?
I never fixed the crash... |
Main - Misc. ROM hacking - Whitehole v1.4.3 | Hide post layouts | New reply |
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