How Can I change the eintrance zone from Inside Castle to an another Course?
After Exit from an Level? Or if the player leave the Level?
I would like change from Inside Castle to Castle Grounds ot Tox box test map.
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04-26-24 03:25 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 3 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 565/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Those export settings seem fine. You open DAE models the same way as OBJ models when loading a model to import. |
yoshidude1212 |
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Normal user Level: 11 Posts: 15/20 EXP: 5326 Next: 659 Since: 08-10-14 Last post: 3528 days ago Last view: 3526 days ago |
I only have the option to open OBJ files though. |
Fiachra |
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Local moderator Level: 65 Posts: 566/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Then you're not using the latest version, it must be quite an old one. Check the stickied thread "Latest SM64DSe Download" for the latest version. |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 13/22 EXP: 6319 Next: 1602 Since: 01-19-14 Last post: 3303 days ago Last view: 2866 days ago |
Posted by Fiachra Sorry for the late reply, here you are! https://mega.co.nz/#!a41hSQhD!Wt7RUFxXRvYt4U6zqgeFZQEhWA8pF86tZZk-hkF0Qys OBJ is in the folder with the textures. |
yoshidude1212 |
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Normal user Level: 11 Posts: 16/20 EXP: 5326 Next: 659 Since: 08-10-14 Last post: 3528 days ago Last view: 3526 days ago |
Downloaded the latest SM64DSe download and I can't find the editor but all of this?
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Stomatol |
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Normal user Level: 29 Posts: 87/178 EXP: 145977 Next: 1908 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
The compiled version is in the bin folder |
yoshidude1212 |
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Normal user Level: 11 Posts: 17/20 EXP: 5326 Next: 659 Since: 08-10-14 Last post: 3528 days ago Last view: 3526 days ago |
Tried to import a model, and I got "Array Index out of range". |
Celestial |
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Ninji Normal user Level: 33 Posts: 108/234 EXP: 217091 Next: 12088 Since: 03-31-14 Last post: 2675 days ago Last view: 2325 days ago |
Posted by yoshidude1212 Your model either has too many faces or is too big. |
yoshidude1212 |
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Normal user Level: 11 Posts: 18/20 EXP: 5326 Next: 659 Since: 08-10-14 Last post: 3528 days ago Last view: 3526 days ago |
"argument cannot be null" |
StarLand |
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gtfo Level: 44 Posts: 412/455 EXP: 596033 Next: 15252 Since: 12-28-13 From: Germany Last post: 3401 days ago Last view: 3312 days ago |
How Can I change the eintrance zone from Inside Castle to an another Course?
After Exit from an Level? Or if the player leave the Level? I would like change from Inside Castle to Castle Grounds ot Tox box test map. |
Fiachra |
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Local moderator Level: 65 Posts: 567/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Posted by Celestial That's not the reason, there's no real limit on the amount of faces in an imported model. Please post the full error message. Posted by StarLand There's an 'Additional Patch' that'll do that I added a while ago, set the level ID to the one you want and apply the patch. |
StarLand |
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gtfo Level: 44 Posts: 413/455 EXP: 596033 Next: 15252 Since: 12-28-13 From: Germany Last post: 3401 days ago Last view: 3312 days ago |
Thank you.
Next: If I add a Door with Exit. (P2: 10FF) (Destinition Eint. 1) (Target: General Purpose test map) And I set an Eintrance to Purpose test map (P2: 700) And I enter the Course with the Door, will freeze DeSmuMe. (Can I skip the star select? Also How Can I make General Purpose test map from an course to an Normal eintrance (Also How as Inside Castle?)) |
yoshidude1212 |
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Normal user Level: 11 Posts: 19/20 EXP: 5326 Next: 659 Since: 08-10-14 Last post: 3528 days ago Last view: 3526 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 569/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Posted by Zeldaman101 Should be fixed now, see R78 in the SM64DSe Latest Download thread. That model'll crash though, there are way too many and too large textures, they'll need greatly reduced. Edit: Posted by yoshidude1212 Can you please send me the model that caused that error? Edit 2: Posted by StarLand Assuming you haven't modified the level, try setting the entrance parameters to all zeroes, I'm not sure 700 is valid. Also check you have at least two entrances. To change the star selection screen, change the "Act Selector ID" within level settings. |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 14/22 EXP: 6319 Next: 1602 Since: 01-19-14 Last post: 3303 days ago Last view: 2866 days ago |
Thanks for the fix, Fiachra! Got a bit of another problem, I seem to have trouble importing smaller models to replace enemies.
For example, trying to import this http://www.models-resource.com/nintendo_64/pokemonsnap/model/4943/ Over anything freezes the program before it's even imported. No error messages or anything this time, it just never loads and freezes. |
Stomatol |
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Normal user Level: 29 Posts: 91/178 EXP: 145977 Next: 1908 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Okay, so this is really weird, normally I can import .DAE models completely fine but now it won't work. The thing is, I can import the model, but when I do it's rotated 90 degrees on the X axis. That's normal, I know, but then when I rotate the model in blender it just gives me an error when I try to import it again; EDIT: Here's the model |
Fiachra |
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Local moderator Level: 65 Posts: 574/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Zeldaman101: I've identified the issue, editor will be updated soon.
Stomatol: You forgot to export the textures in the rotated model. Blender was exporting a material referencing an image ID which didn't exist. It's an error in the DAE model itseld but I'll add an error message for it. The version of the editor you're using is a few revisions out of date (doesn't matter here as error still in latest), the latest version is available in the "SM64DSe Latest Download" thread. |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 15/22 EXP: 6319 Next: 1602 Since: 01-19-14 Last post: 3303 days ago Last view: 2866 days ago |
Posted by Fiachra Cool stuff, thanks! |
Fiachra |
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Local moderator Level: 65 Posts: 576/1065 EXP: 2238779 Next: 96849 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Posted by Fiachra Editor has been updated to fix these, see "Latest SM64DSe Download" thread. |
lenidas |
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Normal user Level: 5 Posts: 4/4 EXP: 477 Next: 52 Since: 07-28-14 Last post: 3522 days ago Last view: 3335 days ago |
nice work, i`ll taste this version |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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