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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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Fiachra
Posted on 08-25-14 12:51 PM Link | #47190
Those export settings seem fine. You open DAE models the same way as OBJ models when loading a model to import.

yoshidude1212
Posted on 08-25-14 12:53 PM Link | #47191
I only have the option to open OBJ files though.

Fiachra
Posted on 08-25-14 05:58 PM Link | #47207
Then you're not using the latest version, it must be quite an old one. Check the stickied thread "Latest SM64DSe Download" for the latest version.

Zeldaman101
Posted on 08-25-14 08:41 PM Link | #47215
Posted by Fiachra
Can you send me a model that causes this error? I don't have one that does.

Sorry for the late reply, here you are!
https://mega.co.nz/#!a41hSQhD!Wt7RUFxXRvYt4U6zqgeFZQEhWA8pF86tZZk-hkF0Qys
OBJ is in the folder with the textures.

yoshidude1212
Posted on 08-26-14 08:50 AM (rev. 2 of 08-26-14 12:39 PM by Fiachra) Link | #47229
Downloaded the latest SM64DSe download and I can't find the editor but all of this?


[image]

Stomatol
Posted on 08-26-14 08:58 AM Link | #47231
The compiled version is in the bin folder

yoshidude1212
Posted on 08-26-14 09:18 AM Link | #47232
Tried to import a model, and I got "Array Index out of range".

Celestial
Posted on 08-26-14 10:10 AM Link | #47235
Posted by yoshidude1212
Tried to import a model, and I got "Array Index out of range".

Your model either has too many faces or is too big.

yoshidude1212
Posted on 08-26-14 10:22 AM Link | #47236
"argument cannot be null"

StarLand
Posted on 08-26-14 12:41 PM Link | #47240
How Can I change the eintrance zone from Inside Castle to an another Course?
After Exit from an Level? Or if the player leave the Level?

I would like change from Inside Castle to Castle Grounds ot Tox box test map.

Fiachra
Posted on 08-26-14 12:47 PM Link | #47241
Posted by Celestial
Posted by yoshidude1212
Tried to import a model, and I got "Array Index out of range".

Your model either has too many faces or is too big.

That's not the reason, there's no real limit on the amount of faces in an imported model.

Please post the full error message.

Posted by StarLand
How Can I change the eintrance zone from Inside Castle to an another Course?
After Exit from an Level? Or if the player leave the Level?

I would like change from Inside Castle to Castle Grounds ot Tox box test map.

There's an 'Additional Patch' that'll do that I added a while ago, set the level ID to the one you want and apply the patch.

StarLand
Posted on 08-26-14 12:51 PM Link | #47243
Thank you.

Next:

If I add a Door with Exit.

(P2: 10FF)
(Destinition Eint. 1)
(Target: General Purpose test map)

And I set an Eintrance to Purpose test map
(P2: 700)

And I enter the Course with the Door, will freeze DeSmuMe.

(Can I skip the star select? Also How Can I make General Purpose test map from an course to an Normal eintrance (Also How as Inside Castle?))

yoshidude1212
Posted on 08-26-14 12:53 PM (rev. 2 of 08-27-14 03:57 PM by Fiachra) Link | #47244

[image]

Fiachra
Posted on 08-27-14 03:38 PM (rev. 3 of 08-27-14 04:01 PM) Link | #47320
Posted by Zeldaman101
Posted by Fiachra
Can you send me a model that causes this error? I don't have one that does.

Sorry for the late reply, here you are!
https://mega.co.nz/#!a41hSQhD!Wt7RUFxXRvYt4U6zqgeFZQEhWA8pF86tZZk-hkF0Qys
OBJ is in the folder with the textures.

Should be fixed now, see R78 in the SM64DSe Latest Download thread.

That model'll crash though, there are way too many and too large textures, they'll need greatly reduced.

Edit:
Posted by yoshidude1212

[image]

Can you please send me the model that caused that error?

Edit 2:
Posted by StarLand
Thank you.

Next:

If I add a Door with Exit.

(P2: 10FF)
(Destinition Eint. 1)
(Target: General Purpose test map)

And I set an Eintrance to Purpose test map
(P2: 700)

And I enter the Course with the Door, will freeze DeSmuMe.

(Can I skip the star select? Also How Can I make General Purpose test map from an course to an Normal eintrance (Also How as Inside Castle?))

Assuming you haven't modified the level, try setting the entrance parameters to all zeroes, I'm not sure 700 is valid. Also check you have at least two entrances.

To change the star selection screen, change the "Act Selector ID" within level settings.

Zeldaman101
Posted on 08-31-14 01:12 AM Link | #47618
Thanks for the fix, Fiachra! Got a bit of another problem, I seem to have trouble importing smaller models to replace enemies.
For example, trying to import this
http://www.models-resource.com/nintendo_64/pokemonsnap/model/4943/
Over anything freezes the program before it's even imported. No error messages or anything this time, it just never loads and freezes.

Stomatol
Posted on 08-31-14 07:03 AM (rev. 2 of 08-31-14 07:12 AM) Link | #47624
Okay, so this is really weird, normally I can import .DAE models completely fine but now it won't work. The thing is, I can import the model, but when I do it's rotated 90 degrees on the X axis. That's normal, I know, but then when I rotate the model in blender it just gives me an error when I try to import it again;

[image]
It might just be something I'm doing wrong, but is there any solution to this?

EDIT: Here's the model

Fiachra
Posted on 08-31-14 08:51 AM (rev. 2 of 08-31-14 08:51 AM) Link | #47629
Zeldaman101: I've identified the issue, editor will be updated soon.

Stomatol: You forgot to export the textures in the rotated model. Blender was exporting a material referencing an image ID which didn't exist. It's an error in the DAE model itseld but I'll add an error message for it. The version of the editor you're using is a few revisions out of date (doesn't matter here as error still in latest), the latest version is available in the "SM64DSe Latest Download" thread.

Zeldaman101
Posted on 09-01-14 04:40 AM Link | #47662
Posted by Fiachra
Zeldaman101: I've identified the issue, editor will be updated soon.

Cool stuff, thanks! :3

Fiachra
Posted on 09-03-14 03:37 PM Link | #47740
Posted by Fiachra
Zeldaman101: I've identified the issue, editor will be updated soon.

Stomatol: You forgot to export the textures in the rotated model. Blender was exporting a material referencing an image ID which didn't exist. It's an error in the DAE model itseld but I'll add an error message for it. The version of the editor you're using is a few revisions out of date (doesn't matter here as error still in latest), the latest version is available in the "SM64DSe Latest Download" thread.


Editor has been updated to fix these, see "Latest SM64DSe Download" thread.

lenidas
Posted on 09-03-14 10:01 PM Link | #47746
nice work, i`ll taste this version :D
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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