Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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Known, incomplete
Known, complete
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
115 objects found.
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombLauncher Bomb Dispenser
Unknown 1: integer in Obj_arg1
SMG1SunakazeKun (rev. 8)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 ChildIceMeramera Lil' Brr (Child)SMG1Hiccup (rev. 4)
 ChildKameck Magikoopa (Child of bosses)SMG1Hiccup (rev. 8)
 ChildKuribo Goomba ("Child")SMG1Hiccup (rev. 7)
 ChildMeramera Lil' Cinder (Child) [Unused]SMG1SunakazeKun (rev. 10)
 ChildSkeletalFishBaby Swimming Gringill (Child)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 FallingSmallRock Falling Rock (Small)SMG1Hiccup (rev. 2)
 FireBallBeamKameck Magikoopa (Fireball)
Number of Fireballs: list in Obj_arg0: 1, 2, 3. Specifies the number of fireballs to be generated when the initial one explodes.
Unknown1: integer in Obj_arg3. No seen effect.
SMG1Hiccup (rev. 6)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FlameGun Flame [Pig Statue] [Unused]SMG1Hiccup (rev. 8)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 IronCannonLauncher Cannon Ball Launcher
Shoot Delay: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: boolean in Obj_arg7
SMG1Hiccup (rev. 3)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 KillerGunnerSingle KillerGunnerSingleSMG1 & SMG2SunakazeKun (rev. 7)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 LavaHomeVolcanoFallingRock Falling RocksSMG1Hiccup (rev. 3)
 LavaProminenceWithoutShadow Fire Bubble (without Shadow)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OnimasuPivot Toy Time Tox BoxSMG1Hiccup (rev. 3)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 SkeletalFishBaby Fish BoneSMG1Hiccup (rev. 3)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaChief Big Boo
The star number.: integer in Obj_arg0. The scenario number.
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Unknown 1: integer in Obj_arg1. Unknown
SMG1Hiccup (rev. 8)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TurtleBeamKameck Magikoopa (Koopa Shell) [Unused]SMG1Hiccup (rev. 8)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)

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