Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
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Known, incomplete
Known, complete
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
277 objects found.
 ArrowBoard Arrow SignSMG1 & SMG2NWPlayer123 (rev. 11)
 AsteroidA Asteroid Cluster A [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 AsteroidB Asteroid Cluster B - SmallSMG1 & SMG2SunakazeKun (rev. 5)
 AsteroidC Asteroid Cluster C - MediumSMG1 & SMG2SunakazeKun (rev. 7)
 AsteroidD Asteroid Cluster D - GrassySMG1SunakazeKun (rev. 3)
 AsteroidMoveA Asteroids (Moving)SMG1Peardian (rev. 1)
 AstroCore Observatory CoreSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroCountDownPlate Observatory star countdownSMG1Arisotura (rev. 1)
 AstroDecoratePartsA Observatory Decor ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroDecoratePartsGearA Observatory Decor BSMG1 & SMG2NWPlayer123 (rev. 2)
 AstroDomeAsteroid Circle Of Asteriods SMG1shibboleet (rev. 1)
 AstroDomeComet CometSMG1KoopaTroopaMan (rev. 4)
 AstroDomeSky Observatory Sky
Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome.
SMG1 & SMG2shibboleet (rev. 5)
 AstroDomeSkyA Bigmouth Galaxy SkySMG1 & SMG2NWPlayer123 (rev. 3)
 AstroMapBoard Observatory Map BoardSMG1 & SMG2SunakazeKun (rev. 4)
 AstroStarPlate Observatory Dome Starplate and Pipe
Dome: list in Obj_arg0: 1=Terrace (Orange), 2=Well (Blue), 3=Kitchen (Red), 4=Bedroom (Purple), 5=Machine room (Green), 6=Garden (Pink)
SMG1 & SMG2shibboleet (rev. 6)
 AstroTorchLightBlue Observatory Blue TorchSMG1Crashdance22 (rev. 1)
 AstroTorchLightRed Observatory Red TorchSMG1Crashdance22 (rev. 2)
 AuroraSky Aurora SkySMG1 & SMG2NWPlayer123 (rev. 3)
 BeachChair Beach deck-chairSMG1Hiccup (rev. 4)
 BeachParasol UmbrellaSMG1Hiccup (rev. 5)
 BigFan Wind Fan (with Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 12)
 BigFanNoLeg Wind Fan (no Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 13)
 BirdLouseL Large Bird Louse CloudSMG1 & SMG2SunakazeKun (rev. 5)
 BirdLouseS Small Bird Louse CloudSMG1Crashdance22 (rev. 3)
 BlackHole Black Hole
Size: integer in Obj_arg0. 0 makes the black hole fail to appear, null is a default value.
SMG1 & SMG2Crashdance22 (rev. 6)
 BlackHoleCube Black Hole (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 6)
 BrightObj Lens FlareSMG1Hiccup (rev. 4)
 BrightSun Bright SunSMG1 & SMG2Glem3 (rev. 1)
 Butterfly Butterfly
Color: list in Obj_arg0: 0,1,2,3. 0 = orange with purple outline, 1 = dark red with blue outline, 2 = red with navy blue outline, 3 = bright green with yellow outline
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 11)
 CandlestandIceVolcano Lit Candlestand ("Ice Volcano")
On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 7)
 CannonUnderConstructionA Cannon Under Construction (Start)SMG1Peardian (rev. 2)
 CannonUnderConstructionB Cannon Under Construction (Halfway)SMG1Peardian (rev. 2)
 CapsuleCage Glass Cage
Play "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 CaretakerGarbage Gearmo's Garbage Cart [Unused]SMG1Hiccup (rev. 7)
 ChallengeBallAccelCylinderA Rolling Gizmo AcceleratorSMG1Peardian (rev. 2)
 ChildRoomSky (Toy Time) SkySMG1 & SMG2Hiccup (rev. 4)
 ClipAreaDropLaser Matter Splatter Drop
Size of holes/Delay between spawns(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 ClockworkHandle Clockwork Turnkey
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 2)
 CloudSky Cloud SkySMG1 & SMG2Peardian (rev. 1)
 ColorPencil Colored Pencil
Color: integer in Obj_arg1. 0 for red, 1 for blue, 2 for yellow, 3 for green
SMG1Peardian (rev. 6)
 CutBushGroup Tall Green Bush Group
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 DangerSignBoard Danger SignSMG1 & SMG2Benjamin (rev. 2)
 DarknessRoomAir Matter Splatter SkySMG1 & SMG2Peardian (rev. 1)
 DarknessRoomDoorA Matter Splatter Mansion DoorSMG1 & SMG2SunakazeKun (rev. 2)
 DashRing Underwater Boost RingSMG1 & SMG2shibboleet (rev. 4)
 DeathSandEnvironmentPyramid Dusty Dune PyramidsSMG1Peardian (rev. 3)
 DeathSandEnvironmentRock Dusty Dune RocksSMG1Peardian (rev. 2)
 DeathSandEnvironmentSapotenA Dusty Dune Cacti ASMG1Peardian (rev. 4)
 DeathSandEnvironmentSapotenB Dusty Dune Cacti BSMG1Peardian (rev. 2)
 DesertSky Desert SkySMG1 & SMG2Peardian (rev. 3)
 DimensionAir Mysterious Dimension SkySMG1 & SMG2Peardian (rev. 1)
 DriftWood Drifting Spiky IceSMG1SunakazeKun (rev. 3)
 EffectTeresa Boo EffectSMG1SunakazeKun (rev. 5)
 EffectTicoL Large Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTicoS Small Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 FallGreenLeaf Falling Leaf Effect (Green Leaves)SMG1shibboleet (rev. 1)
 FallRedLeaf Falling Leaf Effect (Red Leaves)SMG1shibboleet (rev. 1)
 FamicomMarioSky NES Mario SkySMG1 & SMG2Hiccup (rev. 2)
 FineAir Foreground Fine SkySMG1 & SMG2MK7tester (rev. 2)
 FireworksA Fireworks
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 FishGroupA Fish Group A
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupB Fish Group B
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FishGroupC Fish Group C
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupD Fish Group D
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupE Fish Group E
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FishGroupF Fish Group F
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 Flag Flag
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 5)
 FlagKoopaA Bowser Flag
Unknown1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 FlagKoopaB Bowser Flag BSMG1SunakazeKun (rev. 2)
 FlagKoopaCastle Bowser Flag (Castle)
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 1)
 FlagPeachCastleA Peach's Castle Flag 1SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleB Peach's Castle Flag 2SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleC Peach's Castle Flag 3SMG1 & SMG2shibboleet (rev. 2)
 FlagRaceA Boo Race Flag
Variant: list in Obj_arg0: null = Ghostly, 1 = Boo's Boneyard
SMG1SunakazeKun (rev. 2)
 FlagSurfing Surfing Race Flag [Unused]SMG1Hiccup (rev. 4)
 FlagTamakoro Starball FlagSMG1MK7tester (rev. 2)
 FlowerBlueGroup Flower Group (Blue)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlowerGroup Flower Group (Yellow)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FluffWind Floaty Fluff WindSMG1 & SMG2MK7tester (rev. 3)
 ForestBarricadeRockA Honeyhive Rock BarricadeSMG1Peardian (rev. 1)
 ForestHomeGate Honeyhive GateSMG1Peardian (rev. 3)
 ForestHomePartsTree Honeyhive Main Planet TreesSMG1Peardian (rev. 1)
 ForestPoihanaFenceA Gold Leaf Fence ASMG1MK7tester (rev. 2)
 ForestPoihanaFenceB Gold Leaf Fence BSMG1Peardian (rev. 1)
 ForestWaterfallL Waterfall Splash Effect (Large)SMG1 & SMG2MK7tester (rev. 3)
 ForestWaterfallS Waterfall Splash Effect (Small)SMG1 & SMG2MK7tester (rev. 3)
 ForestWoodCover Honeyhive Wooden CoverSMG1Peardian (rev. 1)
 Fountain FountainSMG1 & SMG2shibboleet (rev. 1)
 FountainBig Water GeyserSMG1 & SMG2shibboleet (rev. 1)
 GalaxySky Galaxy SkySMG1 & SMG2shibboleet (rev. 4)
 GhostShipCaveClosedRockA Deep Dark Rock WallSMG1Peardian (rev. 1)
 GlassBottleTall Toy Time Glass BottleSMG1Peardian (rev. 1)
 GravityLightA Gravity Light ASMG1SunakazeKun (rev. 2)
 GravityLightRoad Bowser PortalSMG1 & SMG2SunakazeKun (rev. 3)
 GreenPlanetOrbitSky [Gusty Garden] Green Planet SkySMG1 & SMG2Hiccup (rev. 2)
 HalfGalaxySky Half Galaxy SkySMG1 & SMG2Peardian (rev. 4)
 HeavensDoorFlowerA Gateway FlowersSMG1Peardian (rev. 1)
 HeavensDoorHouseDoor Gateway House DoorSMG1Peardian (rev. 1)
 HeavensDoorInsidePlanetPartsA Gateway Large Planet CoreSMG1Peardian (rev. 1)
 HeavensDoorMiddleRotatePartsB Gateway Large Planet Parts BSMG1Peardian (rev. 1)
 HellBallGuidePartsA Melty Molten Guide BeamSMG1 & SMG2Peardian (rev. 1)
 HomeAir Home AirSMG1 & SMG2Hiccup (rev. 3)
 IceLayerBreak Launch Star Layer Break (Ice & Glass)SMG1 & SMG2SunakazeKun (rev. 2)
 IcePlanetLight Ice LightSMG1SunakazeKun (rev. 1)
 IceWaterUpDownParts Freezeflame Water TideSMG1Peardian (rev. 1)
 IcicleRockLight Icicle Rock LightSMG1SunakazeKun (rev. 1)
 InvisibleWaterfall Invisible Waterfall
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 2)
 InvisibleWaterfallTwinFallLake Invisible Waterfall (Ice Falls)SMG1SunakazeKun (rev. 1)
 KoopaJrSmallShipAGuidePoint Airship GuideSMG1Peardian (rev. 1)
 KoopaShipE Airship (Intro)SMG1Peardian (rev. 1)
 KoopaVS1Sky Star Reactor SkySMG1 & SMG2Peardian (rev. 4)
 KoopaVS2Parts2DRailGuideA Dark Matter Reactor Rail GuideSMG1Peardian (rev. 1)
 KoopaVS2Sky Dark Matter Reactor SkySMG1 & SMG2Peardian (rev. 3)
 LargeChain Large Chain
Length: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 LavaFallDownColumnA Melty Molten Spire Columns ASMG1Peardian (rev. 1)
 LavaFallDownColumnB Melty Molten Spire Columns BSMG1Peardian (rev. 1)
 LavaGeyser Lava Geyser
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 3)
 LavaHomeVolcanoFlow Melty Molten Volcano EruptionSMG1 & SMG2Peardian (rev. 1)
 LavaHomeVolcanoInnerFlow Melty Molten Volcano LavaSMG1Peardian (rev. 1)
 LavaProminence Fire Bubble
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 LavaProminenceEnvironment Fire Bubble (Environment)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 LavaProminenceTriple Lava Prominence (Triple)SMG1 & SMG2Peardian (rev. 1)
 LavaSpaceStickA Melty Molten Stick ASMG1Peardian (rev. 1)
 LavaSpaceStickB Melty Molten Stick BSMG1Peardian (rev. 1)
 LavaSparksS Small Lava SparksSMG1 & SMG2shibboleet (rev. 1)
 LavaSteam Lava SteamSMG1 & SMG2shibboleet (rev. 1)
 LavaStrangeRock Melty Molten RockSMG1Peardian (rev. 2)
 LavaStrangeRockL Melty Molten Rock (Large)SMG1Peardian (rev. 2)
 LavaStrangeRockTable Melty Molten Rock TableSMG1SunakazeKun (rev. 6)
 LavaUpDownParts Freezeflame Lava TideSMG1Peardian (rev. 1)
 MechaKoopaPartsRollerA Mecha-Bowser WheelSMG1Peardian (rev. 1)
 MechaKoopaPartsWreckA Mecha-Bowser WreckSMG1Hiccup (rev. 5)
 MeteorStrikeEnvironment Decoration Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 MilkyWaySky Milky Way SkySMG1 & SMG2SunakazeKun (rev. 4)
 MiniBattleShipGalaxy Mini Battlerock Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 2)
 MiniBreakDownPlanetGalaxy Mini Hurry-Scurry Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 3)
 MiniCannonFleetGalaxy Mini Dreadnought Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniCosmosGardenGalaxy Mini Gusty Garden Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniCubeBubbleExLv1Galaxy Mini Bubble Breeze Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniDarkRoomGalaxy Mini Matter Splatter Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniEggStarGalaxy Mini Good Egg Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFactoryGalaxy Mini Toy Time Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFlipPanelExGalaxy Mini Flipswitch Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFloaterOtaKingGalaxy Mini Lava Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHeavenlyBeachGalaxy Mini Beach Bowl Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHellProminenceGalaxy Mini Melty Molten Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHoneyBeeExGalaxy Mini Honeyclimb Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHoneyBeeKingdomGalaxy Mini Honeyhive Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniIceVolcanoGalaxy Mini Freezeflame Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniKoopaBattleVs1Galaxy Mini Bowser's Star Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1SunakazeKun (rev. 3)
 MiniKoopaBattleVs2Galaxy Mini Bowser's Dark Matter Plant
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1SunakazeKun (rev. 2)
 MiniKoopaJrShipLv1Galaxy Mini Airship Armada
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniMechaKoopaPartsFan Toy Time Factory FanSMG1Peardian (rev. 1)
 MiniOceanFloaterLandGalaxy Mini Buoy Base Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniOceanPhantomCaveGalaxy Mini Deep Dark Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniOceanRingGalaxy Mini Sea Slide Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniPhantomGalaxy Mini Ghostly Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniReverseKingdomGalaxy Mini Gold Leaf Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSandClockGalaxy Mini Dusty Dune Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSkullSharkGalaxy Mini Bonefin Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniStarDustGalaxy Mini Space Junk Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSurfingLv1Galaxy Mini Loopdeeloop Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniTamakoroExLv1Galaxy Mini Rolling Greens Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniTriLegLv1Galaxy Mini Robot Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MirrorModelTwinFallLake Twin Falls Planet Reflection ModelSMG1SunakazeKun (rev. 1)
 MirrorReflectionPeachCastle Peach's Castle Reflection Effect [Unused]SMG1SunakazeKun (rev. 1)
 MirrorReflectionTwinFallLake Twin Falls Planet Reflection EffectSMG1SunakazeKun (rev. 1)
 OceanPhantomShipAir Deep Dark Sky [Unused]SMG1Hiccup (rev. 5)
 OceanRing Water Planet (Ring)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 OceanRingRuinsColumn Sea Slide Ruins ColumnSMG1Peardian (rev. 1)
 PeachCastleTownAfterAttack Peach's Castle Town (After Attack)SMG1Peardian (rev. 2)
 PeachCastleTownBeforeAttack Peach's Castle Town (Before Attack)SMG1Peardian (rev. 1)
 PeachCastleTownGate Peach's Castle Town GateSMG1Peardian (rev. 1)
 PhantomBonfire Fire [Red]
Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time.
Always on: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 11)
 PhantomCandlestand Lit Candlestand ("Phantom")
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 13)
 PhantomDecoratePartsA Ghostly Decorations ASMG1Peardian (rev. 1)
 PhantomDecoratePartsB Ghostly Decorations BSMG1Peardian (rev. 1)
 PhantomFirewood Cooking MeatSMG1Hiccup (rev. 4)
 PhantomShipHandle Airship WheelSMG1Peardian (rev. 1)
 PhantomShipPropellerBig Airship Propeller (Big)SMG1Peardian (rev. 1)
 PhantomShipPropellerSmall Airship Propeller (Small)SMG1Peardian (rev. 1)
 PhantomSky Ghostly SkySMG1 & SMG2Peardian (rev. 1)
 PhantomTorch Fire [Blue]SMG1 & SMG2Hiccup (rev. 6)
 Pompon2Plant Pompon Plant (2 pompons)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 Pompon4Plant Pompon Plant (2 pompons)
Unknown: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 PowerStarHalo Power Star Light
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 QuarterRollGravityRoomArrow Dreadnought Gravity ArrowSMG1Peardian (rev. 1)
 ReverseKingdomTreeA Gold Leaf TreeSMG1Peardian (rev. 1)
 RockPlanetOrbitSky Battlerock SkySMG1Peardian (rev. 1)
 RockRoadCircleA Rolling Boulder TrailSMG1Peardian (rev. 1)
 RosettaChair Rosalina's ChairSMG1Peardian (rev. 1)
 RosettaPictureBook Rosalina's StorybookSMG1Peardian (rev. 2)
 SandBreezeL Sand BreezeSMG1SunakazeKun (rev. 6)
 SandBreezeS Sand Breeze (Small)SMG1shibboleet (rev. 1)
 SandRiverGlaringLightA Sand Spiral Lamp LightSMG1Hiccup (rev. 3)
 SandRiverLightA Sand Spiral LampSMG1SunakazeKun (rev. 2)
 SandUpDownKGBaseEffect Sand Bullet Bill EffectSMG1SunakazeKun (rev. 1)
 SandUpDownTowerTopEffect Sand Tower EffectSMG1SunakazeKun (rev. 1)
 SeaBottomBigDoorA Deep Dark Gate ASMG1Peardian (rev. 1)
 SeaBottomBigDoorB Deep Dark Gate BSMG1Peardian (rev. 1)
 SeaBottomTriplePropeller Buoy Base PropellersSMG1Peardian (rev. 1)
 SeaBottomTriplePropellerStand Buoy Base Propeller BaseSMG1Peardian (rev. 1)
 SeaGullGroup Group of SeagullsSMG1 & SMG2NWPlayer123 (rev. 2)
 ShockWaveGenerator Gateway Shock Wave GeneratorSMG1 & SMG2Peardian (rev. 1)
 ShutterDoorC Freezeflame Shutter Door CSMG1Peardian (rev. 1)
 ShutterDoorD Freezeflame Shutter Door DSMG1Peardian (rev. 2)
 ShutterDoorE Freezeflame Shutter Door ESMG1Peardian (rev. 1)
 SnowBlockA Snow Cap Snow MushroomSMG1Peardian (rev. 1)
 SnowFloor Snowy FloorSMG1 & SMG2SunakazeKun (rev. 2)
 SnowMan SnowmanSMG1 & SMG2Hiccup (rev. 3)
 SnowS Snow EffectSMG1 & SMG2SunakazeKun (rev. 4)
 SpaceDustL Space DustSMG1 & SMG2Hiccup (rev. 4)
 SpaceDustWoodA Space Debris (Ship)SMG1Peardian (rev. 1)
 SpaceDustWoodB Space Debris (Garden)SMG1Peardian (rev. 1)
 SpaceMineRail5m Space Mine Rail (Line)SMG1Peardian (rev. 1)
 SpaceMineRailA Space Mine Rail (Ring)SMG1Peardian (rev. 1)
 SpaceStickA Space Junk Stick ASMG1Peardian (rev. 2)
 SpaceStickB Space Junk Stick BSMG1Peardian (rev. 1)
 SphereAir Spherical Planet AirSMG1 & SMG2Peardian (rev. 1)
 StarPieceClusterBreak Star Bit (Cluster Break)SMG1Hiccup (rev. 5)
 StarrySky Starry SkySMG1SunakazeKun (rev. 9)
 Steam SteamSMG1shibboleet (rev. 1)
 SubmarineSteam Steam EffectSMG1shibboleet (rev. 1)
 SubmarineVolcano Underwater Fire EffectSMG1 & SMG2MK7tester (rev. 2)
 SubmarineVolcanoBigColumn Bonefin Stone ColumnSMG1Peardian (rev. 1)
 SubmarineVolcanoSmallColumn Bonefin Spiral Column [Unused]SMG1SunakazeKun (rev. 4)
 SummerSky Summer SkySMG1 & SMG2Peardian (rev. 4)
 SunkenShip Deep Dark Sunken ShipSMG1Peardian (rev. 1)
 SunsetAir Sunset SkySMG1 & SMG2Peardian (rev. 1)
 SurfingRaceMainGate Loopdeeloop Main GateSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceSignBoard Loopdeeloop Arrow SignSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceSubGate Loopdeeloop GateSMG1 & SMG2Peardian (rev. 1)
 SweetDecoratePartsOrange Toy Time OrangeSMG1SunakazeKun (rev. 2)
 TakoBarrelA Octopus Barrel
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 TeresaMansionCandlestand Lit Candle Stand (Ghostly)
Drops a coin: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 TeresaMansionDoorA Ghostly Mansion Door ASMG1Peardian (rev. 1)
 TeresaMansionDoorB Ghostly Mansion Door BSMG1Peardian (rev. 1)
 TeresaMansionEntranceDoor Ghostly Mansion Entrance DoorSMG1Peardian (rev. 1)
 TeresaMansionGlaringLightA Ghostly Galaxy Mansion Light A [Unused?]SMG1Hiccup (rev. 4)
 TeresaMansionGlaringLightB Ghostly Galaxy Mansion Light B [Unused?]SMG1Hiccup (rev. 3)
 TeresaMansionLightA Swinging Boo Lamp ASMG1Hiccup (rev. 5)
 TeresaMansionLightB Swinging Boo Lamp BSMG1Hiccup (rev. 3)
 TeresaRacePartsB Ghostly Race MeatSMG1Peardian (rev. 1)
 TeresaRacePartsBallA Ghostly Race SkullSMG1Peardian (rev. 1)
 TeresaRaceSpaceStickA Ghostly BoneSMG1shibboleet (rev. 2)
 TeresaRaceSpaceStickB Ghostly Race RibSMG1Peardian (rev. 1)
 TeresaRaceSpaceStickC Ghostly Race SpineSMG1Peardian (rev. 1)
 TeresaRoomGlaringLight Shining Gleam LightSMG1 & SMG2shibboleet (rev. 2)
 TicoRail Luma (Rail)SMG1 & SMG2Hiccup (rev. 4)
 TicoReading Luma (Reading)SMG1Hiccup (rev. 3)
 ToyFactoryDecoratePartsGearA Toy Time GearSMG1Peardian (rev. 1)
 TwilightAir Sunset SkySMG1 & SMG2MK7tester (rev. 2)
 TwinFallLakeWaterFall WaterfallSMG1shibboleet (rev. 1)
 UFOKinokoLandingBlackSmoke Black SmokeSMG1shibboleet (rev. 2)
 UFOKinokoUnderConstruction Starshroom (Under Construction)SMG1SunakazeKun (rev. 3)
 UFOSandObstacleAEffect Sand Effect ASMG1SunakazeKun (rev. 1)
 UFOSandObstacleBEffect Sand Effect BSMG1SunakazeKun (rev. 1)
 UFOSandObstacleCEffect Sand Effect CSMG1SunakazeKun (rev. 1)
 VRDarkSpace Dark Space BackgroundSMG1 & SMG2shibboleet (rev. 1)
 VROrbit Planetary Orbit SkySMG1 & SMG2MK7tester (rev. 3)
 VRSandwichSun Sun Sandwich SkySMG1 & SMG2ts142001 (rev. 3)
 WaterDropBottom Water Dripping Effect (Bottom)SMG1SunakazeKun (rev. 3)
 WaterDropMiddle Water Dripping Effect (Middle)SMG1SunakazeKun (rev. 3)
 WaterDropTop Water Dripping Effect (Top)SMG1SunakazeKun (rev. 3)
 WaterfallCaveCover Beach Bowl Underwater Wall (Broken)SMG1SunakazeKun (rev. 1)
 WaterfallCaveNoBreakCover Beach Bowl Underwater WallSMG1SunakazeKun (rev. 1)
 WaterfallL Large WaterfallSMG1shibboleet (rev. 1)
 WaterfallS Small WaterfallSMG1shibboleet (rev. 1)
 WaterLayerBreak Launch Star Layer Break (Water)SMG1SunakazeKun (rev. 1)
 WaterPlant Water Plant
Number of plants: integer in Obj_arg0
Unknown: integer in Obj_arg1
Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge)
SMG1 & SMG2SunakazeKun (rev. 7)
 WaterStream Water StreamSMG1 & SMG2SunakazeKun (rev. 2)
 WeatherVane Wind PropellerSMG1MK7tester (rev. 2)
 WhiteRoom Epilogue SkySMG1 & SMG2SunakazeKun (rev. 3)
 WindMillPropeller Rolling Green Windmill PropellerSMG1Peardian (rev. 2)
 WindMillPropellerMini Rolling Gizmo Windmill PropellerSMG1Peardian (rev. 1)
 ZoneHalo Bright Shine Of LightSMG1Hiccup (rev. 5)

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