Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
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Known, incomplete
Known, complete
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
545 objects found.
 AreaMoveSphere Move Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 ArrowSwitch Gravity Switch
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 7)
 AssemblyBlockPartsIceB Assembling Ice Block BSMG1Peardian (rev. 2)
 AssemblyBlockPartsIceC Assembling Ice Block CSMG1Peardian (rev. 1)
 AssemblyBlockPartsIceD Assembling Ice Block DSMG1Peardian (rev. 1)
 AssemblyBlockPartsIceE Assembling Ice Block ESMG1Peardian (rev. 1)
 AssemblyBlockPartsTimerA Timed Assembling BlockSMG1Peardian (rev. 2)
 AsteroidA Asteroid Cluster A [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 AstroDomeComet CometSMG1GalaxyHacker (rev. 4)
 AstroDomeDemoAstroGalaxy Astro Dome DemoSMG1SunakazeKun (rev. 2)
 AstroOverlookAreaCylinder Observatory Overview AreaSMG1SunakazeKun (rev. 2)
 AstroTorchLightBlue Observatory Blue TorchSMG1Crashdance22 (rev. 1)
 AstroTorchLightRed Observatory Red TorchSMG1Crashdance22 (rev. 2)
 AudioEffectCube Audio Area (Cube)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 AudioEffectCylinder Audio Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 AudioEffectSphere Audio Area (Sphere)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 BallRail Star Ball Rail
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 10)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 BathtubPlanet Bathtub PlanetSMG1Hiccup (rev. 6)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanRoomPlanet BegomanRoomPlanet [Early Version]SMG1Hiccup (rev. 6)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BgmProhibitArea BGM Cancel AreaSMG1 & SMG2shibboleet (rev. 4)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BigBubbleCameraBox Big Bubble Camera (Box)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraCylinder Big Bubble Camera (Cylinder)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraSphere Big Bubble Camera (Sphere)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 8)
 BigBubbleGoalAreaBox Destroy Big Bubble Area (Box)SMG1Hiccup (rev. 6)
 BigBubbleGoalAreaCylinder Destroy Big Bubble Area (Cylinder)SMG1Hiccup (rev. 5)
 BigBubbleGoalAreaSphere Destroy Big Bubble Area (Sphere)SMG1Hiccup (rev. 5)
 BigBubbleGuidanceCube Big Bubble Tutorial Area (Cube)SMG1Hiccup (rev. 4)
 BigBubbleMoveLimitterCylinder Big Bubble Cylinder Move LimitterSMG1 & SMG2Hiccup (rev. 3)
 BigBubbleMoveLimitterPlane Big Bubble 2D Move LimitterSMG1 & SMG2Hiccup (rev. 4)
 BigBubbleSwitchBox Switch Area (Big Bubble, Box)SMG1Hiccup (rev. 6)
 BigBubbleSwitchCylinder Switch Area (Big Bubble, Cylinder)SMG1Hiccup (rev. 5)
 BigBubbleSwitchSphere Switch Area (Big Bubble, Sphere)SMG1Hiccup (rev. 5)
 BigObstructBubbleGenerator Bubble Generator [Non-moving]
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1Hiccup (rev. 4)
 BigRelayPlanetB Temporary High Model (BigRelayPlanetB)SMG1Hiccup (rev. 5)
 BirdLouseS Small Bird Louse CloudSMG1Crashdance22 (rev. 3)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BlackHoleCube Black Hole (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 6)
 BloomCylinder Bloom Area (Cylinder)SMG1Hiccup (rev. 4)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombLauncher Bomb Dispenser
Unknown 1: integer in Obj_arg1
SMG1SunakazeKun (rev. 8)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 BossBegoman Topmaniac
Unknown 0: integer in Obj_arg0
Second Time: boolean in Obj_arg7
SMG1Hiccup (rev. 7)
 BossKameck Kamella [Space Junk]
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 BossKameck2 Kamella (2) [Deep Dark]
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 5)
 BossKameckMoveRail Kamella Movement Rail
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 BossStinkBug Bugaboom
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BrightObj Lens FlareSMG1Hiccup (rev. 4)
 BroadBeanPlanetA Bean Shaped Planet 1 [Unused]SMG1Hiccup (rev. 5)
 Butler Polari
Unknown 0: boolean in Obj_arg0. Since the parameter only appears in the dome version, where he explains starbits, I would assume that it would be linked to that. Otherwise, he's just a normal NPC that works like anything else.
SMG1Hiccup (rev. 8)
 ButlerMap Polari's Map
Unknown: boolean in Obj_arg0. Most likely loads the map with the galaxies open first for the domes whereas the outside one just loads the main part with no galaxies open
SMG1shibboleet (rev. 3)
 CandlestandIceVolcano Lit Candlestand ("Ice Volcano")
On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 7)
 CapsuleCage Glass Cage
Play "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 Caretaker Gearmo
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
SMG1 & SMG2Hiccup (rev. 6)
 CaretakerGarbage Gearmo's Garbage Cart [Unused]SMG1Hiccup (rev. 7)
 ChangeBgmCube BGM Music Change Cube
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 ChildIceMeramera Lil' Brr (Child)SMG1Hiccup (rev. 4)
 ChildKameck Magikoopa (Child of bosses)SMG1Hiccup (rev. 8)
 ChildKuribo Goomba ("Child")SMG1Hiccup (rev. 7)
 ChildSkeletalFishBaby Swimming Gringill (Child)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 ChooChooTrain Toy Time Train
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 7)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2GalaxyHacker (rev. 7)
 ClipAreaDropLaser Matter Splatter Drop
Size of holes/Delay between spawns(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 ClockworkHandle Clockwork Turnkey
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 2)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 CoconutTreeLeaf Palm Tree Leaves
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinBox Spin-triggered CoinSMG1Hiccup (rev. 4)
 CoinFlower Coin Flower
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 CoinReplica Coin (Fake)SMG1Hiccup (rev. 4)
 CollectTico Silver Star Manager
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CollisionArea Collision Area
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 Creeper Swingable Creeper FlowerSMG1 & SMG2SunakazeKun (rev. 4)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CubeBubbleExRotateWallS Bubble Blast Wall [Unused]SMG1SunakazeKun (rev. 7)
 CubeCameraBowl Camera Area (Bowl Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraBox Camera Area (Cube shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraCylinder Camera Area (Cylinder Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 CubeCameraSphere Camera Area (Spherical Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 CutBushGroup Tall Green Bush Group
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 DarknessRoomAir Matter Splatter SkySMG1 & SMG2Peardian (rev. 1)
 DarknessRoomDoorA Matter Splatter Mansion DoorSMG1 & SMG2SunakazeKun (rev. 2)
 DashChargeCylinder Dash Charge Area (Cylinder) [Unused]SMG1Hiccup (rev. 5)
 DashRing Underwater Boost RingSMG1 & SMG2shibboleet (rev. 4)
 DeadLeaves Dead LeavesSMG1Peardian (rev. 1)
 DeathCube Death Area (Cube)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 DemoRabbit Demo Star BunnySMG1Hiccup (rev. 2)
 DepthOfFieldCylinder Depth Of Field Area (Cylinder)SMG1Hiccup (rev. 3)
 DepthOfFieldSphere Depth Of Field Area (Sphere)SMG1Hiccup (rev. 3)
 DesertLandDownSwitch Dusty Dune Switch (Down)
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 2)
 DesertLandUpSwitch Dusty Dune Switch (Up)
Delay: integer in Obj_arg0
Unknown: boolean in Obj_arg1
SMG1SunakazeKun (rev. 3)
 DesertMovingLand Dusty Dune Sand Disk PlanetSMG1Peardian (rev. 1)
 DesertMovingLandSmall Dusty Dune Sand Disk Planet (Small)SMG1Peardian (rev. 1)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 DimensionAir Mysterious Dimension SkySMG1 & SMG2Peardian (rev. 1)
 DinoPackun Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1Hiccup (rev. 8)
 DinoPackunVs2 Fiery Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 DiskFlowerPlanet Good Egg Disk Garden Planet [Early Version]SMG1Hiccup (rev. 6)
 Dodoryu Major BurrowsSMG1 & SMG2Hiccup (rev. 2)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 EarthenPipe Warp Pipe
Jump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do.
Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 18)
 EarthenPipeInWater Warp Pipe (Underwater)
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 8)
 EffectCylinder Effect Area (Cylinder)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 EffectTicoL Large Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTicoS Small Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricBazooka Undergrunt Gunner (Electric)SMG1 & SMG2Peardian (rev. 1)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 ExterminateMerameraPlanet Lil' Cinder Planet [Unused]SMG1Hiccup (rev. 7)
 ExterminationKuriboKeySwitch Goomba Extermination Key SwitchSMG1Hiccup (rev. 3)
 ExterminationMeramera Extermination Switch (Lil' Cinder)SMG1SunakazeKun (rev. 1)
 EyeBeamer Dreadnaught Moving Laser Platforms
Beam Length: integer in Obj_arg0
Move Speed: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 FallingSmallRock Falling Rock (Small)SMG1Hiccup (rev. 2)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FineAir Foreground Fine SkySMG1 & SMG2MK7tester (rev. 2)
 FireBallBeamKameck Magikoopa (Fireball)
Number of Fireballs: list in Obj_arg0: 1, 2, 3. Specifies the number of fireballs to be generated when the initial one explodes.
Unknown1: integer in Obj_arg3. No seen effect.
SMG1Hiccup (rev. 6)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FireworksA Fireworks
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 FishGroupA Fish Group A
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupB Fish Group B
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FishGroupC Fish Group C
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupD Fish Group D
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupE Fish Group E
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FishGroupF Fish Group F
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 Flag Flag
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 5)
 FlagKoopaA Bowser Flag
Unknown1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 FlagKoopaCastle Bowser Flag (Castle)
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 1)
 FlagSurfing Surfing Race Flag [Unused]SMG1Hiccup (rev. 4)
 FlameGun Flame [Pig Statue] [Unused]SMG1Hiccup (rev. 8)
 FlexibleSandPlanetPartsA Dusty Dune Sand Tide Planet Sand
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg4
SMG1SunakazeKun (rev. 2)
 FlexibleSphere Flexible Sphere PlanetSMG1Hiccup (rev. 6)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 FlipPanelObserver Flipswitch Panel Observer
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 FloaterLandPartsA Buoy Base Unused Parts [Unused]SMG1SunakazeKun (rev. 6)
 FloaterLandPartsFrame Buoy Based Early Frame [Unused]SMG1SunakazeKun (rev. 6)
 FlowerBlueGroup Flower Group (Blue)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlowerGroup Flower Group (Yellow)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FluffWind Floaty Fluff WindSMG1 & SMG2MK7tester (rev. 3)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 GlaringLightAreaCylinder Glaring Light Area (Cylinder)SMG1shibboleet (rev. 1)
 GlobalConeGravity Cone Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalCubeGravity Cube Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskGravity Disk Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskTorusGravity Torus Shaped GravitySMG1 & SMG2StapleButter (rev. 2)
 GlobalPlaneGravity Global planar gravity controllerSMG1 & SMG2StapleButter (rev. 1)
 GlobalPlaneGravityInBox Local planar gravity controllerSMG1 & SMG2StapleButter (rev. 2)
 GlobalPlaneGravityInCylinder Cylinder Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalPointGravity Pointed GravitySMG1 & SMG2shibboleet (rev. 2)
 GlobalSegmentGravity Segment Gravity
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 GlobalWireGravity Global Wire Gravity
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 GraveStoneD Space Junk Grave Path D [Unused]SMG1SunakazeKun (rev. 5)
 GraveStoneE Space Junk Grave Path E [Unused]SMG1SunakazeKun (rev. 5)
 GreenCaterpillarBig Gusty Garden CaterpillarSMG1NWPlayer123 (rev. 2)
 GroupSwitchWatcher Group Switch Watcher
Number of events: integer in Obj_arg0. How many input events are connected to the combiner.
Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND).
SMG1 & SMG2Hiccup (rev. 5)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HazeCube Haze Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HeavenlyBeachTimerStepA Beach Bowl Appearing Platform ASMG1Peardian (rev. 1)
 HeavenlyBeachTimerStepB Beach Bowl Appearing Platform BSMG1Peardian (rev. 1)
 HeavensDoorInsideCage Large Glass Cage
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 3)
 HeavensDoorInsidePlanetPartsA Gateway Large Planet CoreSMG1Peardian (rev. 1)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 HipDropSwitch Poundable Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 HipDropTimerSwitch Poundable Timer Switch
Timer: integer in Obj_arg0. How many milliseconds(?) the timer lasts.
Unknown1: integer in Obj_arg1
Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion.
SMG1 & SMG2Hiccup (rev. 8)
 HiTowerGoalPlanet Temporary High Model (HiTowerGoalPlanet)SMG1Hiccup (rev. 5)
 HomeAir Home AirSMG1 & SMG2Hiccup (rev. 3)
 HomePlanet Home PlanetSMG1Hiccup (rev. 9)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 HoneyBee Honey Bee
Behavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 5)
 HoneyQueen Honey Queen
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 IceMerameraKing Baron BrrrSMG1Hiccup (rev. 3)
 IcicleRock Icicle Rock
Item: integer in Obj_arg3
SMG1Hiccup (rev. 6)
 InvisibleWall10x10 10 x 10 Invisible WallSMG1 & SMG2Hiccup (rev. 7)
 InvisibleWallBattleShipA Invisible Wall (Battlerock) [Unused]SMG1Hiccup (rev. 4)
 InvisibleWallGCapture10x10 10 x 10 Invisible Blue Star WallSMG1Hiccup (rev. 2)
 InvisibleWallJump10x10 10 x 10 Invisible Wall Jump WallSMG1Hiccup (rev. 2)
 InvisibleWaterfall Invisible Waterfall
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 2)
 InvisibleWaterfallTwinFallLake Invisible Waterfall (Ice Falls)SMG1SunakazeKun (rev. 1)
 IronCannonLauncher Cannon Ball Launcher
Shoot Delay: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: boolean in Obj_arg7
SMG1Hiccup (rev. 3)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 ItemBlockSwitch ? Block (Switch) [Unused, Incomplete]SMG1SunakazeKun (rev. 16)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpGuarderRoomPlanet Jump Guardian Room PlanetSMG1Hiccup (rev. 4)
 JumpHole Star Ball Launcher HoleSMG1 & SMG2Hiccup (rev. 3)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KeySwitch Key Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 Kinopio Toad
Color: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow
Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels.
SMG1 & SMG2Hiccup (rev. 26)
 KinopioAstro Observatory Toad
Color: list in Obj_arg1: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Behavior: list in Obj_arg2: 1=Breakdancing 2=Spinning 3=Space Cocoon (Tarantox) 6=Digging 7=Asleep 8=Jump out of chest(?) 9=Guard 10=Excited/Jumping 11=Scared 12=Happy. todo: document 4, 5 and 13
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5
SMG1Hiccup (rev. 3)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KoopaBattleMapCoinPlate Bowser Battle Coin PlateSMG1Hiccup (rev. 3)
 KoopaBattleMapPlate Bowser Battle PlateSMG1Hiccup (rev. 3)
 KoopaBattleMapStair Star Reactor Stair PlatformSMG1Peardian (rev. 3)
 KoopaBattleMapStairBig Star Reactor Big Stair PlatformSMG1Peardian (rev. 2)
 KoopaBattleMapStairTurn Star Reactor Curved Stair PlatformSMG1Peardian (rev. 2)
 KoopaJr Bowser Jr. [Unused?]SMG1Hiccup (rev. 4)
 KoopaJrShip Airship (Bowser Jr.)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 KoopaVs1 Bowser (1st Time)SMG1Peardian (rev. 3)
 KoopaVs2 Bowser (2nd Time)SMG1Peardian (rev. 3)
 KoopaVS2PartsDarkMatterE Dark Matter Block E [Unused?]SMG1SunakazeKun (rev. 5)
 KoopaVS2PartsRestStepB Dark Matter Reactor Platform BSMG1Hiccup (rev. 5)
 KoopaVs3 Bowser (3rd Time)SMG1Peardian (rev. 2)
 KoopaVS3LavaPlanet Galaxy Reactor Lava PlanetSMG1Hiccup (rev. 3)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 LavaGeyser Lava Geyser
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 3)
 LavaHomeVolcanoFallingRock Falling RocksSMG1Hiccup (rev. 3)
 LavaJamboSunPlanet Melty Molten Jumbo Sun Planet
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 4)
 LavaProminence Fire Bubble
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 LavaProminenceEnvironment Fire Bubble (Environment)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 LavaProminenceTriple Lava Prominence (Triple)SMG1 & SMG2Peardian (rev. 1)
 LavaProminenceWithoutShadow Fire Bubble (without Shadow)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 LavaStrangeRock Melty Molten RockSMG1Peardian (rev. 2)
 LavaStrangeRockL Melty Molten Rock (Large)SMG1Peardian (rev. 2)
 LavaStrangeRockTable Melty Molten Rock TableSMG1SunakazeKun (rev. 6)
 LensFlareArea Lens Flare Area
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LightCtrlCube Light Control Area (Cube)
Light ID: integer in Obj_arg0. Links to the light ID in a zone light file in LightData.arc
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 3)
 LightCtrlCylinder Light Control Area (Cylinder)
Light ID: integer in Obj_arg0. Links to the light ID in a zone light file in LightData.arc
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 LuigiEvent Luigi Event
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 LuigiNPC NPC Luigi
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 Mario Mario Spawn Point
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 12)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MechaKoopaPartsHead Mecha-Bowser Head
Unknown: integer in Obj_arg3
SMG1SunakazeKun (rev. 2)
 MechaKoopaPartsWreckA Mecha-Bowser WreckSMG1Hiccup (rev. 5)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeteorStrikeEnvironment Decoration Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 MovieStarter Movie Starter
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 NonSleepCube Non Sleep Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 OceanBowl Water Planet (Bowl)SMG1SunakazeKun (rev. 7)
 OceanFloaterTowerRotateStepC Buoy Base Rotating Platforms CSMG1 & SMG2Hiccup (rev. 6)
 OceanJShapePlanet OceanJShapePlanetSMG1Hiccup (rev. 4)
 OceanPhantomShipAir Deep Dark Sky [Unused]SMG1Hiccup (rev. 5)
 OceanRing Water Planet (Ring)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 OceanRingAndFlag Ray Surfing Planet
Unknown: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 2)
 OceanSphere Water Planet (Sphere)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 OctopusTrapPlanet Temporary High Model (OctopusTrapPlanet)SMG1Hiccup (rev. 5)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OnimasuCube Tox Box Area (Cube)SMG1 & SMG2SunakazeKun (rev. 3)
 OnimasuPivot Toy Time Tox BoxSMG1Hiccup (rev. 3)
 OtaKing King Kaliente
Color: integer in Obj_arg1. -1 = Orange, 0 = Black
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 OtaKingBath Good Egg King Kaliente Planet [Unused Copy]SMG1Hiccup (rev. 6)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 Peach Princess Peach
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 PeanutPlanet Peanut Planet [Unused, Early]SMG1Hiccup (rev. 4)
 Penguin Penguin
Behavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking
Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like
SMG1 & SMG2Hiccup (rev. 6)
 PenguinCoach Penguin Coach
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PenguinMaster PenguruSMG1 & SMG2Hiccup (rev. 4)
 PenguinRacer Penguin Racer
Unknown: integer in Obj_arg0
Color: list in Obj_arg7: 1 = green, 2 = purple, 3 = red, 4 = blue
SMG1SunakazeKun (rev. 4)
 PenguinRacerLeader Penguin Racer (Leader)
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 2)
 PenguinSkater Penguin SkaterSMG1Peardian (rev. 1)
 PenguinStudent Penguin Student
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 PhantomBonfire Fire [Red]
Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time.
Always on: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 11)
 PhantomCandlestand Lit Candlestand ("Phantom")
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 13)
 PhantomTorch Fire [Blue]SMG1 & SMG2Hiccup (rev. 6)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PieFortress Good Egg Disk Fort Planet [Unused, Early]SMG1Hiccup (rev. 5)
 PipeModeCube "PipeMode" Area (Cube)SMG1Hiccup (rev. 3)
 PlaneCollisionCube Collision Area (Cube)
Size: integer in Obj_arg0. The size.
SMG1 & SMG2SunakazeKun (rev. 3)
 PlanetDisk Disk Planet [Unused]SMG1Hiccup (rev. 6)
 Plant Sproutle
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 PlayerSeSphere Player Sound Area (Sphere)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 Pole Climbable PoleSMG1 & SMG2Hiccup (rev. 3)
 PoleNoModel Climbable Pole (Invisible) [Unused]SMG1 & SMG2Hiccup (rev. 11)
 PoleSquare Climbable Pole (Square)SMG1 & SMG2Hiccup (rev. 5)
 PoleSquareNoModel Climbable Pole (Square, Invisible)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 Polta Bouldergeist
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Pompon2Plant Pompon Plant (2 pompons)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 Pompon4Plant Pompon Plant (2 pompons)
Unknown: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PowerStarAppearPoint Power Star Appear PointSMG1 & SMG2shibboleet (rev. 1)
 PowerStarHalo Power Star Light
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 PullBackCylinder Pull Back Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 QuestionBoxMoveStepC Gusty Garden Question Box Part CSMG1Peardian (rev. 1)
 QuestionBoxPlanetA Gusty Garden Question Box Planet A
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 Rabbit Star Bunny
Color: integer in Obj_arg0. 0 = Yellow, 1 = Blue
Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such)
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 RaceRail Race Rail
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 RainCloud Rain CloudSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetC Relay Planet C [Unused]SMG1 & SMG2Hiccup (rev. 5)
 RelayPlanetH Relay Planet H [Unused]SMG1Hiccup (rev. 6)
 RestartCube Restart Area (Cube)SMG1SunakazeKun (rev. 2)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 Rosetta Rosalina
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 RosettaReading Rosalina (Reading)SMG1Hiccup (rev. 2)
 RunawayRabbit Star Bunny (Runaway)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1Hiccup (rev. 3)
 RunawayTico Luma (Runaway)SMG1Hiccup (rev. 3)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SandRiverGlaringLightA Sand Spiral Lamp LightSMG1Hiccup (rev. 3)
 SandUpDownTowerBreakableWallA Dusty Dune Breakable Box A [Unused]
Drops a coin: boolean in Obj_arg3
SMG1Hiccup (rev. 6)
 SandUpDownTriRock Dusty Dune Rock Step TrioSMG1Peardian (rev. 1)
 ScaleDownRelayPlanet Deep Dark Fake Planet
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1Hiccup (rev. 3)
 ScenarioStarter Galaxy Fly-In
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path.
Path Points?: integer in Obj_arg3
Player Rotation?: integer in Obj_arg5. Can be negative
SMG1 & SMG2SunakazeKun (rev. 7)
 ScreenBlurCube ScreenBlur Area (Cube)SMG1Hiccup (rev. 3)
 ScreenBlurCylinder ScreenBlur Area (Cylinder)SMG1Hiccup (rev. 4)
 ScreenBlurSphere ScreenBlur Area (Sphere)SMG1Hiccup (rev. 4)
 ScrewSwitchReverse Big Screw
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 SeaBottomBigDoorC Deep Dark Gate C [Unused]SMG1SunakazeKun (rev. 5)
 SeaGullGroup Group of SeagullsSMG1 & SMG2NWPlayer123 (rev. 2)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 SeaStormPlanet Temporary High Model (SeaStormPlanet)SMG1Hiccup (rev. 5)
 SeesawMoveNutA Nut Platform A [Unused]SMG1Hiccup (rev. 5)
 SeesawMoveNutB Nut PlatformSMG1 & SMG2Peardian (rev. 1)
 SeesawMoveNutC Nut Platform C [Unused]SMG1Hiccup (rev. 6)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 SignBoard Sign Board
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 3)
 SimpleBloomCylinder Simple Bloom Area (Cylinder) [Unused]SMG1Hiccup (rev. 7)
 SimpleBloomSphere Simple Bloom Area (Sphere) [Unused]SMG1Hiccup (rev. 8)
 SkeletalFishBaby Fish BoneSMG1Hiccup (rev. 3)
 SkeletalFishBoss Kingfin
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 SkeletalFishBossRail Kingfin Boss Rail
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 SmokeEffectColorAreaCube Smoke Effect Area (Cube)
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
SMG1SunakazeKun (rev. 3)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnowplowSwitch Snow Plow SwitchSMG1shibboleet (rev. 1)
 SoundEmitter Sound Emitter
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 SoundEmitterCube Sound Emitting Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundEmitterSphere Sound Emitting Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceCocoon Sling Pod
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 SpaceShipStep Dreadnought PlatformSMG1 & SMG2Peardian (rev. 1)
 SphereAir Spherical Planet AirSMG1 & SMG2Peardian (rev. 1)
 SphereRailDash Star Ball Booster RailSMG1 & SMG2Hiccup (rev. 3)
 SpiderAttachPoint Tarantox Sling Pod
Unknown Effect: integer in Obj_arg3
SMG1SunakazeKun (rev. 1)
 SpinDriver Sling Star
Distance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 10)
 SpinLeverSwitch Spin Lever Switch
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 SpringJetWater Water JetSMG1shibboleet (rev. 1)
 SpringWaterFloaterA Dreadnought Flood Float ASMG1Peardian (rev. 1)
 SpringWaterFloaterB Dreadnought Flood Float BSMG1Peardian (rev. 1)
 StardustHillPlanet Tub Shaped Planet [Unused]SMG1Hiccup (rev. 5)
 StarDustStar Question Mark Planet [Unused]SMG1Hiccup (rev. 6)
 StarManFort Starman Fortress [Unused]SMG1Hiccup (rev. 7)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StarrySky Starry SkySMG1SunakazeKun (rev. 9)
 StinkBugParent Mandibug (Parent with Child)SMG1 & SMG2Hiccup (rev. 8)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 StrongBlock Strong Block
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 SubmarineVolcanoSmallColumn Bonefin Spiral Column [Unused]SMG1SunakazeKun (rev. 4)
 SummerSky Summer SkySMG1 & SMG2Peardian (rev. 4)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 SunkenShip Deep Dark Sunken ShipSMG1Peardian (rev. 1)
 SunLightAreaBox SunLight Area (Box)SMG1Hiccup (rev. 3)
 SunsetAir Sunset SkySMG1 & SMG2Peardian (rev. 1)
 SuperSpinDriver Launch Star
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second
Number of path points: integer in Obj_arg3. Number of path points (usually set to 3)
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 SuperSpinDriverGreen Green Launch Star
Flying Time: integer in Obj_arg0
Path points: integer in Obj_arg3
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
SMG1SunakazeKun (rev. 4)
 SuperSpinDriverPink Hungry Luma Launch Star
Flying Time: integer in Obj_arg0
Unknown: integer in Obj_arg1
Path points: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 SurfingRaceSubGate Loopdeeloop GateSMG1 & SMG2Peardian (rev. 1)
 SwitchBox Switch Block [Unused]SMG1Hiccup (rev. 13)
 SwitchCube Switch Area (Cube)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 SwitchCylinder Switch Area (Cylinder)SMG1SunakazeKun (rev. 2)
 SwitchSphere Switch Area (Sphere)SMG1SunakazeKun (rev. 2)
 SwitchSynchronizerReverse Invisible Switch (NOT)
Unknown: integer in Obj_arg0. Seems to have no effect.
SMG1 & SMG2Hiccup (rev. 8)
 Syati Guppy
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 TakoBarrelA Octopus Barrel
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 TakoBarrelB Octopus Barrel [Unused?]SMG1 & SMG2SunakazeKun (rev. 6)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 TakoHeiRelayPlanet Octoguy Relay Planet [Unused]SMG1Hiccup (rev. 4)
 TalkSyati Guppy (NPC)
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
SMG1SunakazeKun (rev. 2)
 TamakoroTutorial Star Ball TutorialSMG1shibboleet (rev. 2)
 TamakoroWithTutorial Star Ball With Sign BoardSMG1shibboleet (rev. 3)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaChief Big Boo
The star number.: integer in Obj_arg0. The scenario number.
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Unknown 1: integer in Obj_arg1. Unknown
SMG1Hiccup (rev. 8)
 TeresaMansionGlaringLightA Ghostly Galaxy Mansion Light A [Unused?]SMG1Hiccup (rev. 4)
 TeresaMansionGlaringLightB Ghostly Galaxy Mansion Light B [Unused?]SMG1Hiccup (rev. 3)
 TeresaMansionLightA Swinging Boo Lamp ASMG1Hiccup (rev. 5)
 TeresaMansionLightB Swinging Boo Lamp BSMG1Hiccup (rev. 3)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaRacer Spooky Speedster
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 Tico Luma
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage.
SMG1 & SMG2Hiccup (rev. 11)
 TicoAstro Luma (Comet Observatory)
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Required Green Stars (?): integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TicoBaby Luma (Baby)SMG1 & SMG2Hiccup (rev. 5)
 TicoComet Luma (Comet Mover)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TicoFat (Hungry) Luma (Star Bit)
# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex)
SMG1 & SMG2Hiccup (rev. 6)
 TicoGalaxy (Hungry) Luma (Star Bit, Comet Observatory)
Starbits: integer in Obj_arg1
Links to Surp___Galaxy?: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 TicoRail Luma (Rail)SMG1 & SMG2Hiccup (rev. 4)
 TicoReading Luma (Reading)SMG1Hiccup (rev. 3)
 TicoShop Luma (Shop)
Unknown 7: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 TicoStarRing Trident Planet Launch Star
Galaxy(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 1)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 TombSpider TarantoxSMG1Hiccup (rev. 4)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TrampleStar Bouncy Ball
Unknown 0: integer in Obj_arg0. No visible change
SMG1 & SMG2Hiccup (rev. 6)
 Trapeze Swinging Flower BarSMG1 & SMG2SunakazeKun (rev. 4)
 TreasureBoxCrackedBlueChip Treasure Chest (Cracked, Pull Star Chip) [Unused]
Group ID: integer in Obj_arg0. Has to be the same for all blue chips and the corresponding BlueChipGroup
SMG1Hiccup (rev. 6)
 TreasureBoxCrackedCoin Treasure Chest (Cracked, Coin)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedPowerStar Treasure Chest (Cracked, Power Star)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedYellowChip Treasure Chest (Cracked, Star Chip)
Group ID: integer in Obj_arg0. Has to be the same for all yellow chips and the corresponding YellowChipGroup
SMG1Hiccup (rev. 7)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxGoldEmpty Treasure Chest (Gold, Empty)SMG1Hiccup (rev. 2)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TreeCube TreeCube [Unused]SMG1Hiccup (rev. 5)
 TrialBubbleTimerMoveWallA Bubble Breeze Wall (Timed)
Move Speed: integer in Obj_arg0
Delay: integer in Obj_arg1
SMG1SunakazeKun (rev. 2)
 TrickRabbit Starbunny
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbitFreeRun Star Bunny (Running Freely)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunChild Star Bunny (Running Freely, ChildObj)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunCollect Star Bunny (Free Running, Collect Manager)SMG1 & SMG2Hiccup (rev. 3)
 Tripod2Boss Megaleg ("2") [Unused]SMG1Hiccup (rev. 12)
 TripodBoss MegalegSMG1Peardian (rev. 2)
 TripodBossBaseJointPosition Megaleg Part Position
Links to a Megaleg Part with the same obj_arg0 value(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 1)
 TriPodBossBodyA Megaleg BodySMG1Peardian (rev. 1)
 TripodBossBodyABloom Megaleg Body BloomSMG1Peardian (rev. 1)
 TripodBossBottomKillerCannon Megaleg Bottom CannonSMG1Peardian (rev. 1)
 TripodBossCore Megaleg CoreSMG1Peardian (rev. 1)
 TripodBossEyeLight Megaleg Eye LightSMG1Peardian (rev. 1)
 TripodBossEyeLightBloom Megaleg Eye Light BloomSMG1Peardian (rev. 1)
 TripodBossFoot Megaleg FootSMG1Peardian (rev. 1)
 TripodBossFootBloom Megaleg Foot BloomSMG1Peardian (rev. 1)
 TriPodBossGearA Megaleg Gear ASMG1Peardian (rev. 1)
 TriPodBossGearB Megaleg Gear BSMG1Peardian (rev. 1)
 TriPodBossGearBody Megaleg Body GearSMG1Peardian (rev. 1)
 TriPodBossGearC Megaleg Gear CSMG1Peardian (rev. 1)
 TriPodBossGearSmallA Megaleg Small Gear A
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 TriPodBossGearSmallB Megaleg Small Gear B
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossGearSmallC Megaleg Small Gear C
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TripodBossGuardWall Megaleg Guard Wall
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TripodBossKillerGenerater Megaleg Bullet Bill Generator
Joint Part(?): integer in Obj_arg0
Delay between shoots: integer in Obj_arg1
SMG1SunakazeKun (rev. 1)
 TripodBossKinokoOneUp Megaleg 1-Up
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TriPodBossLeg1A Megaleg Leg Part 1A
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 TriPodBossLeg1B Megaleg Leg Part 1B
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg1C Megaleg Leg Part 1C
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg2A Megaleg Leg Part 2
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg2ABloom Megaleg Leg Part 2 Bloom
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TriPodBossLeg3A Megaleg Leg Part 3
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLegBottom Megaleg Foot Bottom
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TripodBossShell Megaleg Cage
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TripodBossStepStartArea Start Megaleg Battle Area
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 TripodBossUnderKillerCannon Megaleg Cannon (Lower)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 TripodBossUpperKillerCannon Megaleg Cannon (Upper)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 Tsukidashikun Pushy Wall
Delay Push?: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 12)
 TurtleBeamKameck Magikoopa (Koopa Shell) [Unused]SMG1Hiccup (rev. 8)
 TwilightAir Sunset SkySMG1 & SMG2MK7tester (rev. 2)
 TwinPeanutsPlanetB Peanut Shaped Planet [Unused]SMG1Hiccup (rev. 5)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 ValveSwitch Valve SwitchSMG1 & SMG2shibboleet (rev. 1)
 ViewGroupCtrlCube View Group Controller Area (Cube)SMG1SunakazeKun (rev. 2)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 WarpCube Warp [Area] (Cube)SMG1 & SMG2Hiccup (rev. 4)
 WarpPod Warp Pad
Unique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id
Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Required Grand Stars: integer in Obj_arg4
Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this.
Unlockable 6: integer in Obj_arg6
Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this.
SMG1 & SMG2Hiccup (rev. 11)
 WaterBazooka Undergrunt Gunner (Water)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 WaterCube Water Area (Cube)
Cold water: boolean in Obj_arg1
SMG1SunakazeKun (rev. 4)
 WaterCylinder Water Area (Cylinder)
Cold water: boolean in Obj_arg2
SMG1SunakazeKun (rev. 3)
 WaterPlant Water Plant
Number of plants: integer in Obj_arg0
Unknown: integer in Obj_arg1
Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge)
SMG1 & SMG2SunakazeKun (rev. 7)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WaterRoad Sea Slide Water Road
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 WaterStream Water StreamSMG1 & SMG2SunakazeKun (rev. 2)
 WaterTransparentPlanet Temporary High Model (WaterTransparentPlanet)SMG1Hiccup (rev. 7)
 WhirlPoolAccelerator Whirlpool AcceleratorSMG1Hiccup (rev. 3)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)
 ZoneHalo Bright Shine Of LightSMG1Hiccup (rev. 5)

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