Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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Known, incomplete
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
107 objects found.
 AirBubble Air Bubble
Slow Pulsation & Smaller Bubble: list in Obj_arg0: 0 = Slower Pulsation and Smaller Size, 1 = Faster Pulsation and Bigger Size. Spawns a smaller bubble.
SMG1 & SMG2Hiccup (rev. 36)
 AirBubbleGenerator Air Bubble Generator
Speed: integer in Obj_arg0. Lower #s mean faster speed, typically in increments of 50. Can also be null (or 0, in which the generator stops).
Unknown1: integer in Obj_arg1. No seen effect.
SMG1 & SMG2SunakazeKun (rev. 23)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BigObstructBubbleGenerator Bubble Generator [Non-moving]
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1Hiccup (rev. 4)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BreakableFixation Buoy Base AnchorSMG1 & SMG2SunakazeKun (rev. 3)
 BreakableTrash Breakable TrashSMG1 & SMG2SunakazeKun (rev. 3)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2GalaxyHacker (rev. 7)
 CircleShell Starbit Shell CircleSMG1 & SMG2Hiccup (rev. 8)
 CircleStrawberry Starbit Strawberry CircleSMG1Hiccup (rev. 6)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinBox Spin-triggered CoinSMG1Hiccup (rev. 4)
 CoinFlower Coin Flower
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 CoinReplica Coin (Fake)SMG1Hiccup (rev. 4)
 CoinSpot Coin SpotSMG1shibboleet (rev. 1)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CrystalCageMoving Crystal Cage (Moving)SMG1Peardian (rev. 1)
 CrystalCageS Crystal Cage (Small)
Item In Crystal: list in Obj_arg7: 0-14. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 9)
 DeadLeaves Dead LeavesSMG1Peardian (rev. 1)
 DesertLandDownSwitch Dusty Dune Switch (Down)
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 2)
 DesertLandUpSwitch Dusty Dune Switch (Up)
Delay: integer in Obj_arg0
Unknown: boolean in Obj_arg1
SMG1SunakazeKun (rev. 3)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 FlipPanelReverse Flipswitch Panel (Gateway)SMG1SunakazeKun (rev. 2)
 Fluff Floaty FluffSMG1 & SMG2NWPlayer123 (rev. 5)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 GoldenTurtle Gold ShellSMG1shibboleet (rev. 1)
 GrandStar Grand Star
Mission Number: list in Obj_arg0: Number of missions in the galaxy. Mission the star is in, works with the Scenario file to link stars.
SMG1 & SMG2SunakazeKun (rev. 6)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 IcicleRock Icicle Rock
Item: integer in Obj_arg3
SMG1Hiccup (rev. 6)
 ItemBubble Item Air Bubble
Star Bits Inside: boolean in Obj_arg0. If there are starbits or nothing inside.
Number of Starbits: integer in Obj_arg1. How much are in the bubble.
SMG1Hiccup (rev. 6)
 JetTurtle Throwable Koopa Shell
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed.
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.
SMG1 & SMG2SunakazeKun (rev. 17)
 KinokoOneUpPicture 1-Up PortraitSMG1 & SMG2Hiccup (rev. 3)
 KoopaBattleMapCoinPlate Bowser Battle Coin PlateSMG1Hiccup (rev. 3)
 KoopaBattleMapPlate Bowser Battle PlateSMG1Hiccup (rev. 3)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 MagicBell Magic BellSMG1 & SMG2Hiccup (rev. 6)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PunchingKinoko Stretch PlantSMG1 & SMG2Hiccup (rev. 7)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 SandUpDownTowerBreakableWallA Dusty Dune Breakable Box A [Unused]
Drops a coin: boolean in Obj_arg3
SMG1Hiccup (rev. 6)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 SpaceCocoon Sling Pod
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 SpiderAttachPoint Tarantox Sling Pod
Unknown Effect: integer in Obj_arg3
SMG1SunakazeKun (rev. 1)
 SpiderCoin Coin (In Web)SMG1Hiccup (rev. 2)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 SpringJetWater Water JetSMG1shibboleet (rev. 1)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StrayTico Silver StarSMG1 & SMG2SunakazeKun (rev. 3)
 SurfRay RaySMG1 & SMG2Hiccup (rev. 2)
 SwitchBox Switch Block [Unused]SMG1Hiccup (rev. 13)
 Tamakoro Star Ball
Purple Coin Instead Of Star: integer in Obj_arg0. 0
SMG1 & SMG2Hiccup (rev. 5)
 TicoStarRing Trident Planet Launch Star
Galaxy(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 1)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxBlueChip Blue Star Chip In Teasure Chest
Group ID: integer in Obj_arg0. Has to be the same for all blue chips and the corresponding BlueChipGroup
SMG1SunakazeKun (rev. 3)
 TreasureBoxCoin Treasure Chest (Coin)SMG1SunakazeKun (rev. 3)
 TreasureBoxCrackedAirBubble Treasure Chest (Cracked, Air Bubble)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedBlueChip Treasure Chest (Cracked, Pull Star Chip) [Unused]
Group ID: integer in Obj_arg0. Has to be the same for all blue chips and the corresponding BlueChipGroup
SMG1Hiccup (rev. 6)
 TreasureBoxCrackedCoin Treasure Chest (Cracked, Coin)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedEmpty Treasure Chest (Cracked, Empty)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedKinokoLifeUp Treasure Chest (Cracked, Life Mushroom)SMG1Hiccup (rev. 5)
 TreasureBoxCrackedKinokoOneUp Treasure Chest (Cracked, 1-Up Mushroom)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedPowerStar Treasure Chest (Cracked, Power Star)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedYellowChip Treasure Chest (Cracked, Star Chip)
Group ID: integer in Obj_arg0. Has to be the same for all yellow chips and the corresponding YellowChipGroup
SMG1Hiccup (rev. 7)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxGoldEmpty Treasure Chest (Gold, Empty)SMG1Hiccup (rev. 2)
 TreasureBoxKinokoLifeUp Treasure Chest (Life Mushroom) [SMG1] / Treasure Chest (1-Up) [SMG2]SMG1Hiccup (rev. 5)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TreasureBoxYellowChip Treasure Chest (Star Chip)
Group ID: integer in Obj_arg0. Has to be the same for all yellow chips and the corresponding YellowChipGroup
SMG1Hiccup (rev. 4)
 TreasureSpot Coin LightSMG1 & SMG2Hiccup (rev. 4)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WhirlPoolAccelerator Whirlpool AcceleratorSMG1Hiccup (rev. 3)
 WoodBox Crate
Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two [Unused],3=Three [Unused],4=Four [Unused],5=Five [Unused]
Unknown 1: integer in Obj_arg1
Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70)
'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened.
Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened.
SMG1 & SMG2Hiccup (rev. 19)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)

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