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04-27-24 02:40 PM |
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0 users reading Discoveries | 3 bots |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 69/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by SunakazeKun Wow. I thought for sure you'd done that and it would be some ASM thing. Great news that it was that simple! Posted by Anthe Good idea. But perhaps it could be a "more info" or "mandatory file patches" field in the ObjectDB...? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 39/1551 EXP: 3667111 Next: 159793 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2261 days ago |
It crashed :/
----- OtaKing: obj_arg0 obj_arg1 = 0 obj_arg2 obj_arg3 = 0 obj_arg4 obj_arg5 obj_arg6 obj_arg7 SW_APPEAR SW_DEAD = 1001 SW_A = 10 SW_B SW_AWAKE SW_PARAM MeteorSrike x4: obj_arg0 obj_arg1 = 4 obj_arg2 obj_arg3 obj_arg4 obj_arg5 obj_arg6 obj_arg7 SW_APPEAR = 22 SW_DEAD SW_A SW_B SW_AWAKE SW_PARAM Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 70/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by SunakazeKun OH NOAGH!! HOW COULD DIS HAPPUN!? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 40/1551 EXP: 3667111 Next: 159793 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2261 days ago |
I don't know. Probably the boss needs the SMG1 demo files or I did something wrong. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2639/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Posted by Splitwirez "mandatory file patches" already exists, just look at the ObjectData section. Also, you need a SwitchArea. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 41/1551 EXP: 3667111 Next: 159793 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2261 days ago |
OtaKing:
obj_arg0 obj_arg1 = 0 obj_arg2 obj_arg3 = 0 obj_arg4 obj_arg5 obj_arg6 obj_arg7 SW_APPEAR SW_DEAD = 1001 SW_A = 10 SW_B SW_AWAKE SW_PARAM MeteorSrike x4: obj_arg0 obj_arg1 = 4 obj_arg2 obj_arg3 obj_arg4 obj_arg5 obj_arg6 obj_arg7 SW_APPEAR = 22 SW_DEAD SW_A SW_B SW_AWAKE SW_PARAM SwitchArea: obj_arg0 obj_arg1 obj_arg2 obj_arg3 obj_arg4 obj_arg5 obj_arg6 obj_arg7 SW_APPEAR SW_DEAD SW_A = 22 SW_B SW_AWAKE SW_PARAM --- Is this correct? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2640/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Nope. Make the obj_arg0- 0. Plus, give it an AreaShapeNo of 0. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 71/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Luigi How about some kind of label or colour coding to indicate whether the files are there in SMG2 or need to be patched in...? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2641/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
So uh, yeah. That explains it. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 72/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Luigi That's not strictly true. Flying Mario, for example, is an exception to that rule, and works just fine via transformation codes. Too bad the Red Star didn't recieve the same fate. It isn't always intuitive like that. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2642/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
uh, what? You need to have the Mario model and red star model.
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Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 73/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Luigi The suit works unmodified. You just can't access it because the star is broken. Fortunately, we have gecko codes - namely the transformation code. My point was that not everyone knows which models are present and which need patching in. |
SunakazeKun |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2643/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
>gecko code
We didn't use the gecko code. ASM was what we did. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 337/709 EXP: 1239671 Next: 74518 Since: 07-07-12 Last post: 2219 days ago Last view: 594 days ago |
Posted by Splitwirez Flying and Ice Mario were not from another game, they were still in SMG2's code but there was no way of activating them without ASM hacks (like we did) or Gecko codes. The Red Star and Ice Flower were in an interesting position, as their code remained in the game, but they weren't separate objects, so these objects needed to be created. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 74/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Luigi I know. I wascreferringvto the code that was around before the ASM stuff. Flying mario needs no files added. Ice Mario does. Many people would not know that. Not everyone knows. That's all I wanted to make clear, that some files are present on the disc, others not. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2648/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
No shit Ice Mario isn't present on the disc.
Also, gecko codes are annoying and you can't build custom levels with gecko codes on, usually. But also, once again, it's common sense that if the files aren't there, it won't work. Trying to not act like staff but uh, can we get back to discoveries rather than gecko codes..? :< ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 75/1207 EXP: 2617032 Next: 111768 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Luigi Obviously if the files aren't there it won't work. I'm saying that which files are and aren't there needs documenting. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 43/1551 EXP: 3667111 Next: 159793 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2261 days ago |
EDIT: Another crash... Do MeteorStrikes need paths? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2656/4661 EXP: 20895842 Next: 335424 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Did you put the Spicy version of him in ObjectData's files? ____________________ a |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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