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04-27-24 03:17 PM |
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0 users reading RE'ing the game. | 1 bot |
Main - Archived forums - General SMG hacking - RE'ing the game. | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3057/4661 EXP: 20895904 Next: 335362 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
RE'ing means to reverse-engineer. It means to completely take the game apart, and rip it's code out. In this instance, it's C and C++ code. (With headers, I think.)
Many think it's a grand opportunity. To bring out my opinion, it's not. Why? Because once this happens, we can edit EVERYTHING. Bosses, objects, you name it. But the problem is, that can become a horrible issue to deal with. You have to know SOME C++, and how to compile it in order to really do it. But once people start making stuff, the demand for cooler stuff comes in. You gotta have new objects, characters, bosses, to make your hack ACTUALLY GOOD TO AN AUDIENCE. And the people who can't do it, they'll be left in the dust. Which is why I don't think it should be re'd. But it can still happen, but not good things will branch. Thanks. ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 111/815 EXP: 1517011 Next: 60535 Since: 09-06-12 Last post: 1693 days ago Last view: 48 days ago |
There is such a thing a a good vanilla hack. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 278/1207 EXP: 2617040 Next: 111760 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Hiccup Agreed. They aren't easy, but not impossible either. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3119/4661 EXP: 20895904 Next: 335362 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
We have good news, and some bad news.
The good news is, we were able to extract some code from the game. Bad news is....said "code" was a shitspam of variables that say nothing. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 364/709 EXP: 1239674 Next: 74515 Since: 07-07-12 Last post: 2219 days ago Last view: 594 days ago |
The decompiler is almost certainly interpreting it as x86 code, given that the register names there (EAX, EDX, ESI, etc.) are x86 ones, not PowerPC ones. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2668/9020 EXP: 56283678 Next: 203966 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
I wonder where it got the in/out instructions from. The Wii doesn't have port-mapped I/O.
You aren't going to obtain the game's original code this way. At best, you can get some legible C-like pseudocode. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 365/709 EXP: 1239674 Next: 74515 Since: 07-07-12 Last post: 2219 days ago Last view: 594 days ago |
Posted by StapleButter That's another reason I believe it's interpreting the code as x86 code. x86 does have port I/O. |
Main - Archived forums - General SMG hacking - RE'ing the game. | Hide post layouts | New reply |
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