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04-06-21 12:39 AM |
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| 0 users reading RE'ing the game. | 1 bot |
| Main - Archived forums - General SMG hacking - RE'ing the game. | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3057/4661 EXP: 17985736 Next: 397178 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
RE'ing means to reverse-engineer. It means to completely take the game apart, and rip it's code out. In this instance, it's C and C++ code. (With headers, I think.)
Many think it's a grand opportunity. To bring out my opinion, it's not. Why? Because once this happens, we can edit EVERYTHING. Bosses, objects, you name it. But the problem is, that can become a horrible issue to deal with. You have to know SOME C++, and how to compile it in order to really do it. But once people start making stuff, the demand for cooler stuff comes in. You gotta have new objects, characters, bosses, to make your hack ACTUALLY GOOD TO AN AUDIENCE. And the people who can't do it, they'll be left in the dust. Which is why I don't think it should be re'd. But it can still happen, but not good things will branch. Thanks. ____________________ a |
| Hiccup |
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Normal user Level: 55 Posts: 111/815 EXP: 1302460 Next: 11729 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
There is such a thing a a good vanilla hack. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 278/1207 EXP: 2209971 Next: 4126 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Hiccup Agreed. They aren't easy, but not impossible either. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3119/4661 EXP: 17985736 Next: 397178 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
We have good news, and some bad news.
The good news is, we were able to extract some code from the game. Bad news is....said "code" was a shitspam of variables that say nothing. ____________________ a |
| Marionumber1 |
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Wii U hacker Level: 52 Posts: 364/709 EXP: 1067022 Next: 16818 Since: 07-07-12 Last post: 1101 days ago Last view: 47 days ago |
The decompiler is almost certainly interpreting it as x86 code, given that the register names there (EAX, EDX, ESI, etc.) are x86 ones, not PowerPC ones. |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 2668/8869 EXP: 47242420 Next: 174800 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
I wonder where it got the in/out instructions from. The Wii doesn't have port-mapped I/O.
You aren't going to obtain the game's original code this way. At best, you can get some legible C-like pseudocode. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Marionumber1 |
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Wii U hacker Level: 52 Posts: 365/709 EXP: 1067022 Next: 16818 Since: 07-07-12 Last post: 1101 days ago Last view: 47 days ago |
Posted by StapleButter That's another reason I believe it's interpreting the code as x86 code. x86 does have port I/O. |
| Main - Archived forums - General SMG hacking - RE'ing the game. | New reply |
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