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04-26-24 12:22 PM |
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0 users reading RE'ing the game. | 1 bot |
Main - Archived forums - General SMG hacking - RE'ing the game. | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3057/4661 EXP: 20893187 Next: 338079 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
RE'ing means to reverse-engineer. It means to completely take the game apart, and rip it's code out. In this instance, it's C and C++ code. (With headers, I think.)
Many think it's a grand opportunity. To bring out my opinion, it's not. Why? Because once this happens, we can edit EVERYTHING. Bosses, objects, you name it. But the problem is, that can become a horrible issue to deal with. You have to know SOME C++, and how to compile it in order to really do it. But once people start making stuff, the demand for cooler stuff comes in. You gotta have new objects, characters, bosses, to make your hack ACTUALLY GOOD TO AN AUDIENCE. And the people who can't do it, they'll be left in the dust. Which is why I don't think it should be re'd. But it can still happen, but not good things will branch. Thanks. ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 111/815 EXP: 1516811 Next: 60735 Since: 09-06-12 Last post: 1692 days ago Last view: 47 days ago |
There is such a thing a a good vanilla hack. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 278/1207 EXP: 2616664 Next: 112136 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1573 days ago |
Posted by Hiccup Agreed. They aren't easy, but not impossible either. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3119/4661 EXP: 20893187 Next: 338079 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
We have good news, and some bad news.
The good news is, we were able to extract some code from the game. Bad news is....said "code" was a shitspam of variables that say nothing. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 364/709 EXP: 1239513 Next: 74676 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
The decompiler is almost certainly interpreting it as x86 code, given that the register names there (EAX, EDX, ESI, etc.) are x86 ones, not PowerPC ones. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2668/9020 EXP: 56276368 Next: 211276 Since: 07-03-12 From: in a box Last post: 18 hours ago Last view: 18 hours ago |
I wonder where it got the in/out instructions from. The Wii doesn't have port-mapped I/O.
You aren't going to obtain the game's original code this way. At best, you can get some legible C-like pseudocode. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 365/709 EXP: 1239513 Next: 74676 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
Posted by StapleButter That's another reason I believe it's interpreting the code as x86 code. x86 does have port I/O. |
Main - Archived forums - General SMG hacking - RE'ing the game. | Hide post layouts | New reply |
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