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03-23-25 05:53 AM |
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0 users reading (SMG2) Custom planet issue | 1 bot |
Main - Misc. ROM hacking - (SMG2) Custom planet issue | Hide post layouts | New reply |
RALS31 |
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![]() Micro-Goomba Normal user Level: 9 ![]() Posts: 3/14 EXP: 2295 Next: 867 Since: 12-19-19 From: Colorado Last post: 1886 days ago Last view: 1719 days ago |
I'm trying to load my own custom planet into a pre-existing level, but whenever I go to look for it, I can't find it in Whitehole. If anyone knows a solution to this, please tell me
(I put the .arc file into the ObjectData folder) ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53 ![]() Posts: 654/654 EXP: 1089433 Next: 67686 Since: 08-10-13 From: Paperplate Land Last post: 1918 days ago Last view: 1931 days ago |
You must copy the planet into the object into the Objectdata folder. Then you create any random object and then rename it to [Yourplanet].bdl or .arc
I cant remember if the suffix is necessary. When loading it in-game, you must also add it to the PlanetMapDataTable.arc or your game will crash. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
RALS31 |
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RALS31 |
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![]() Micro-Goomba Normal user Level: 9 ![]() Posts: 11/14 EXP: 2295 Next: 867 Since: 12-19-19 From: Colorado Last post: 1886 days ago Last view: 1719 days ago |
When I do create the random object, do I put that .bdl or .arc file into the ObjectData folder? ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
HEYimHeroic |
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![]() Lantern Ghost i'm alice Level: 53 ![]() Posts: 609/770 EXP: 1128235 Next: 28884 Since: 08-04-17 Last post: 416 days ago Last view: 122 days ago |
you would put the .arc file in the ObjectData folder. ____________________ yeah |
RALS31 |
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![]() Micro-Goomba Normal user Level: 9 ![]() Posts: 12/14 EXP: 2295 Next: 867 Since: 12-19-19 From: Colorado Last post: 1886 days ago Last view: 1719 days ago |
That’s what I did. But for some reason, even after adding the collision and stuff, it doesn’t show up as an object in Whitehole ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
FroggoTheDoggo |
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![]() Shyguy Normal user Level: 21 ![]() Posts: 81/92 EXP: 45517 Next: 4426 Since: 12-09-17 From: Australia Last post: 1587 days ago Last view: 395 days ago |
It will never show up as an object like the rest of the game's objects in Whitehole (unless you edit the object database). Whitehole has a second text box you can type in below the object selection menu. Type name of your object in there and press the select button on the right side of the box. Done. Place the object. ____________________ This is my signature, what do I put here? |
Main - Misc. ROM hacking - (SMG2) Custom planet issue | Hide post layouts | New reply |
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