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03-11-26 08:08 PM |
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| 0 users reading (SMG2) Custom planet issue | 1 bot |
| Main - Misc. ROM hacking - (SMG2) Custom planet issue | Hide post layouts | New reply |
| RALS31 |
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![]() Micro-Goomba Normal user Level: 9
Posts: 3/14 EXP: 2498 Next: 664 Since: 12-19-19 From: Colorado Last post: 2239 days ago Last view: 2072 days ago |
I'm trying to load my own custom planet into a pre-existing level, but whenever I go to look for it, I can't find it in Whitehole. If anyone knows a solution to this, please tell me
(I put the .arc file into the ObjectData folder) ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 53
Posts: 654/654 EXP: 1133919 Next: 23200 Since: 08-10-13 From: Paperplate Land Last post: 2272 days ago Last view: 2285 days ago |
You must copy the planet into the object into the Objectdata folder. Then you create any random object and then rename it to [Yourplanet].bdl or .arc
I cant remember if the suffix is necessary. When loading it in-game, you must also add it to the PlanetMapDataTable.arc or your game will crash. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| RALS31 |
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| RALS31 |
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![]() Micro-Goomba Normal user Level: 9
Posts: 11/14 EXP: 2498 Next: 664 Since: 12-19-19 From: Colorado Last post: 2239 days ago Last view: 2072 days ago |
When I do create the random object, do I put that .bdl or .arc file into the ObjectData folder? ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
| HEYimHeroic |
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![]() Lantern Ghost i'm alice Level: 54
Posts: 609/770 EXP: 1197640 Next: 36230 Since: 08-04-17 Last post: 769 days ago Last view: 134 days ago |
you would put the .arc file in the ObjectData folder. ____________________ who would come back from inactivity out of nowhere just to edit their signature? yeah, likely story. |
| RALS31 |
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![]() Micro-Goomba Normal user Level: 9
Posts: 12/14 EXP: 2498 Next: 664 Since: 12-19-19 From: Colorado Last post: 2239 days ago Last view: 2072 days ago |
That’s what I did. But for some reason, even after adding the collision and stuff, it doesn’t show up as an object in Whitehole ____________________ Super Mayhem Galaxy 2, an SMG2 fan made hack developed by me: https://supermayhemgalaxy.carrd.co/ |
| FroggoTheDoggo |
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![]() Shyguy Normal user Level: 21
Posts: 81/92 EXP: 48448 Next: 1495 Since: 12-09-17 From: Australia Last post: 1940 days ago Last view: 749 days ago |
It will never show up as an object like the rest of the game's objects in Whitehole (unless you edit the object database). Whitehole has a second text box you can type in below the object selection menu. Type name of your object in there and press the select button on the right side of the box. Done. Place the object. ____________________ This is my signature, what do I put here? |
| Main - Misc. ROM hacking - (SMG2) Custom planet issue | Hide post layouts | New reply |
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