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04-26-24 04:50 PM |
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Main - Posts by JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 183/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Just wanted to put this out there, but that Forest Kingdom place (if I remember correctly, I think its local name is "Kogswold") looks a lot like Planet Wisp from Sonic Colors. The resemblance is uncanny. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 184/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Posted by Wilford Super Mario Galaxy is a finicky game. Stupid, am I right? It's probably hardcoded into place. The game expects it to be a certain name or it goes nuts. If it might be of any use, edit the name of the galaxy you wish to change in the *.DOL file; that might work. But I'd rather you not. Save yourself the trouble and port the galaxy and its planets to SMG2. It'll save you a lot of headache. Even better, just use that game only, importing from SMG1 as needed but using SMG2's engine. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 185/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Posted by Super Hackio How would that come to be? Could you give us a possible suggestion? ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 186/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Or you could try to make your planet NOT replace another model. It might work and there is some tutorial out there on K64 for doing just that. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 187/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
IIRC you problem was a bug in an outdated version of Nuntius Novus. Get the latest version if you haven't already. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 188/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Can't wait for this man! You know there's a BCK editor now made by that guy [user=StarF0x]. Try that one on your stream (assuming you can get and understand Maya by the stream time. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 190/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Make all of the dialogue in SMG2 "TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL..."
You get the idea. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 194/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
How many times have you had to answer the question, "Is mayonnaise an instrument?" ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 195/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
English ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 196/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
I remember posting a thread here to see what game you'd like to see ported to the Wii from another console, and by far the most overwhelming response was for a port of The Legend of Zelda: Breath of the Wild. Well, guess what?
After a while of deliberating, I have started, as of yesterday, to start making said port. This will take up much of mine and my team's time and resources, so expect very sparse updates here but a lot behind the scenes. Any progress will be shown in this thread and added to the original post. Also, since porting a game is hard, let alone by yourself, I'm starting a recruitment Skype chat room to build up a team to complete this monstrous task. There will be several DEDICATED positions needing to be filled [ * marks necessary positions and (*) positions are to be determined or may not be needed]: * Modelers to optimize all of BOTW's geometry (at least 5 people). * Texturers to optimize raster images like textures, UI elements, and logos as well as create new graphics specific to a Wii port like a Wii Menu banner(at least 3 people). * Animators for transferring animations (at least 4 people). * Sound engineers to extract and convert music and sound effects of the game (at least 2 people). * Reverse engineers to disassemble and decompile the game's main executable so a Wii port can be written, as well as crack file formats from the game (at least 6 people). * General designers for adapting various aspects of the game to the Wii like control schemes, choosing a game engine should a direct port be impossible, implementation schemes and other stylistic aspects (about 3 people). (*) Game engineers for implementing assets and physics into a 3rd-party game engine should a direct port be infeasible/impossible (about 4 people). (*) Beta testers will be requested as necessary through campaigns and will not needed until later date (amount TBD). (*) Miscellaneous positions that may crop up at a given time (amount TBD). PM me and I'll speak to you personally before adding you to the chat. Feel free to post your feelings and comments on the project as replies to the thread. I hope things go swimmingly from here from now on out! (Also if you admins have any problems concerning this thread or the project itself, send me a PM and I will try to make things right.) ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 197/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Then just change the textures. It'll work for what you need to do. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 198/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Posted by SuperMLYes, you will most likely (probably through Riivolution, as I plan for the game to be meant to be burned to a disc to be played, similar to how actual Wii games are.) Posted by iyenal Thank you for your interest. Should you want to help with things, send me a PM for what you want to do. On other notes there are a couple of things I have in mind for this project and I need some feedback: Should there be Wii Port-exclusive content or just BOTW's original stuff? Should I also post this project on a larger board to gain more developers and feedback? If yes then where? Feel free to comment and answer. Also I need dev team members! Are you up to the challenge? ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 199/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Posted by salty What I mean is I mean make the game like a factory-made one by reverse engineering the Wii's copy protection and then making the copy work so that mods can run like we have for the PC (via CEMU), Wii U, and Switch (soon-to-be). If that doesn't work then a bootloader or otherwise can do it, but I hope option #1 works out in the end. ____________________ Irony is the spice of life. |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 200/234 EXP: 200768 Next: 5674 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
Posted by Tahcryon Point taken. No crowdfunding (yet). ____________________ Irony is the spice of life. |
Main - Posts by JakoNintenCraft |
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