Kuribo64
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04-18-24 07:00 PM
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Main - Misc. ROM hacking - SMG1 Hex editing problem. Not fixed. Help. Hide post layouts | New reply


Wilford
Posted on 08-25-17 01:44 AM Link | #87139
I've been trying to change the name of Bowser Jr.'s Robot Reactor. I made sure to change all instances of the name in the BMG. I never delete/add characters, I only replace. The file is the same size. I have " and numbers in the name for test purposes, but I can't get it to work. Also I have been trying to use https://hexed.it and riivolution. (I have the riivolution patch file set to UsEnglish/MessageData. This contains the new Message.arc with the BMG and the 2 unchanged .tbl files) Can someone help me see what I'm doing wrong?

TheSunCat
Posted on 08-25-17 02:13 AM Link | #87149
Could you send us the files you have modified? That way, we can see exactly what you changed and edited.

Super Hackio
Posted on 08-25-17 03:03 AM Link | #87154



Do you even NEED to Hex Edit for this?

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-25-17 03:37 AM Link | #87155
SMG1 is very different than SMG2. But I don't think you need to hex edit for this.

Wilford
Posted on 08-25-17 03:57 AM Link | #87157
Everywhere I read tells me I need a hex editor for SMG1. How else would I edit the BMG? I haven't tried a text editor, but I doubt it will open.

TheSunCat
Posted on 08-25-17 04:06 AM Link | #87158
Does SMG1 have MSBT? I need to check that.

Wilford
Posted on 08-25-17 04:53 AM Link | #87160
I haven't seen MSBT anywhere.

Super Hackio
Posted on 08-25-17 06:10 AM Link | #87162



Isn't there a BMG editor somewhere?

I remember there being one...

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Smg1hacking
Posted on 08-25-17 07:12 AM (rev. 2 of 08-25-17 08:20 AM) Link | #87163
I heard that there is one, but you cant save with it.

poudink
Posted on 08-25-17 12:55 PM Link | #87170
IIRC DS games use BMGs and they are editable with MKDSCM. Dunno if they are the same as Wii BMGs tho.

____________________
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SunakazeKun
Posted on 08-25-17 01:41 PM Link | #87172
There's no tool to edit BMG files in SMG1. You have to rely on hex-editing.



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Wilford
Posted on 08-25-17 03:57 PM Link | #87177
Phhhhfffffft. Is it because there's more "reactor"s and "bowsers" and "Jr.'s"s? I still dont get why this is still broken.

poudink
Posted on 08-25-17 04:44 PM (rev. 2 of 08-25-17 04:45 PM) Link | #87179
If Wii BMGs are the same as DS BMGs, try exporting the BMG, import it in a DS rom, edit it with MKDSCM, sage and then export it.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Wilford
Posted on 08-25-17 06:31 PM (rev. 2 of 08-25-17 07:09 PM) Link | #87189
Maybe It's because there is more than one "bowser Jr.'s" and "reactor" in the file for different galaxies. Should those interfere with everything? Maybe the file is somehow changing in size?


I don't get it. I used Captain Grabbin' to extract the .arc, I was only able to extract it with WiiXplorer. I now used HxD to edit the BMG. I got the original BMG again, but this time tried to replace 1 letter for each "toy" (changed "toy"s to "tot") I used Aurum's patch template from here: https://kuribo64.net/board/thread.php?id=1605 I only added:
<folder create="true" recursive="true" disc=/UsEnglish/MessageData" external="/smg1/UsEnglish/MessageData"/>
but it still soft locks! How even.

JakoNintenCraft
Posted on 08-25-17 10:05 PM Link | #87213
Posted by Wilford
Maybe It's because there is more than one "bowser Jr.'s" and "reactor" in the file for different galaxies. Should those interfere with everything? Maybe the file is somehow changing in size?


I don't get it. I used Captain Grabbin' to extract the .arc, I was only able to extract it with WiiXplorer. I now used HxD to edit the BMG. I got the original BMG again, but this time tried to replace 1 letter for each "toy" (changed "toy"s to "tot") I used Aurum's patch template from here: https://kuribo64.net/board/thread.php?id=1605 I only added:
<folder create="true" recursive="true" disc=/UsEnglish/MessageData" external="/smg1/UsEnglish/MessageData"/>
but it still soft locks! How even.

Super Mario Galaxy is a finicky game. Stupid, am I right? It's probably hardcoded into place. The game expects it to be a certain name or it goes nuts. If it might be of any use, edit the name of the galaxy you wish to change in the *.DOL file; that might work. But I'd rather you not. Save yourself the trouble and port the galaxy and its planets to SMG2. It'll save you a lot of headache. Even better, just use that game only, importing from SMG1 as needed but using SMG2's engine.

____________________
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Main - Misc. ROM hacking - SMG1 Hex editing problem. Not fixed. Help. Hide post layouts | New reply

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