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04-18-24 07:00 PM |
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0 users reading SMG1 Hex editing problem. Not fixed. Help. | 1 bot |
Main - Misc. ROM hacking - SMG1 Hex editing problem. Not fixed. Help. | Hide post layouts | New reply |
Wilford |
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Newcomer Normal user Level: 6 Posts: 1/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2427 days ago Last view: 2408 days ago |
I've been trying to change the name of Bowser Jr.'s Robot Reactor. I made sure to change all instances of the name in the BMG. I never delete/add characters, I only replace. The file is the same size. I have " and numbers in the name for test purposes, but I can't get it to work. Also I have been trying to use https://hexed.it and riivolution. (I have the riivolution patch file set to UsEnglish/MessageData. This contains the new Message.arc with the BMG and the 2 unchanged .tbl files) Can someone help me see what I'm doing wrong? |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 243/502 EXP: 565940 Next: 45345 Since: 05-13-17 Last post: 1852 days ago Last view: 281 days ago |
Could you send us the files you have modified? That way, we can see exactly what you changed and edited. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 703/876 EXP: 1360123 Next: 38053 Since: 10-05-16 From: The true North, Strong & free! Last post: 1862 days ago Last view: 1425 days ago |
Do you even NEED to Hex Edit for this? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 246/502 EXP: 565940 Next: 45345 Since: 05-13-17 Last post: 1852 days ago Last view: 281 days ago |
SMG1 is very different than SMG2. But I don't think you need to hex edit for this. |
Wilford |
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Newcomer Normal user Level: 6 Posts: 2/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2427 days ago Last view: 2408 days ago |
Everywhere I read tells me I need a hex editor for SMG1. How else would I edit the BMG? I haven't tried a text editor, but I doubt it will open. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 248/502 EXP: 565940 Next: 45345 Since: 05-13-17 Last post: 1852 days ago Last view: 281 days ago |
Does SMG1 have MSBT? I need to check that. |
Wilford |
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Newcomer Normal user Level: 6 Posts: 3/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2427 days ago Last view: 2408 days ago |
I haven't seen MSBT anywhere. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 705/876 EXP: 1360123 Next: 38053 Since: 10-05-16 From: The true North, Strong & free! Last post: 1862 days ago Last view: 1425 days ago |
Isn't there a BMG editor somewhere? I remember there being one... ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Smg1hacking |
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Member Normal user Level: 11 Posts: 1/21 EXP: 4742 Next: 1243 Since: 08-25-17 Last post: 2142 days ago Last view: 2133 days ago |
I heard that there is one, but you cant save with it. |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 354/616 EXP: 833184 Next: 50699 Since: 03-01-16 From: Québec (Canada) Last post: 890 days ago Last view: 824 days ago |
IIRC DS games use BMGs and they are editable with MKDSCM. Dunno if they are the same as Wii BMGs tho. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1522/1551 EXP: 3662622 Next: 164282 Since: 06-15-14 From: Germany Last post: 2279 days ago Last view: 2252 days ago |
There's no tool to edit BMG files in SMG1. You have to rely on hex-editing. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Wilford |
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Newcomer Normal user Level: 6 Posts: 4/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2427 days ago Last view: 2408 days ago |
Phhhhfffffft. Is it because there's more "reactor"s and "bowsers" and "Jr.'s"s? I still dont get why this is still broken. |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 355/616 EXP: 833184 Next: 50699 Since: 03-01-16 From: Québec (Canada) Last post: 890 days ago Last view: 824 days ago |
If Wii BMGs are the same as DS BMGs, try exporting the BMG, import it in a DS rom, edit it with MKDSCM, sage and then export it. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Wilford |
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Newcomer Normal user Level: 6 Posts: 5/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2427 days ago Last view: 2408 days ago |
Maybe It's because there is more than one "bowser Jr.'s" and "reactor" in the file for different galaxies. Should those interfere with everything? Maybe the file is somehow changing in size?
I don't get it. I used Captain Grabbin' to extract the .arc, I was only able to extract it with WiiXplorer. I now used HxD to edit the BMG. I got the original BMG again, but this time tried to replace 1 letter for each "toy" (changed "toy"s to "tot") I used Aurum's patch template from here: https://kuribo64.net/board/thread.php?id=1605 I only added: <folder create="true" recursive="true" disc=/UsEnglish/MessageData" external="/smg1/UsEnglish/MessageData"/> but it still soft locks! How even. |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 184/234 EXP: 200516 Next: 5926 Since: 09-15-15 Last post: 1864 days ago Last view: 279 days ago |
Posted by Wilford Super Mario Galaxy is a finicky game. Stupid, am I right? It's probably hardcoded into place. The game expects it to be a certain name or it goes nuts. If it might be of any use, edit the name of the galaxy you wish to change in the *.DOL file; that might work. But I'd rather you not. Save yourself the trouble and port the galaxy and its planets to SMG2. It'll save you a lot of headache. Even better, just use that game only, importing from SMG1 as needed but using SMG2's engine. ____________________ Irony is the spice of life. |
Main - Misc. ROM hacking - SMG1 Hex editing problem. Not fixed. Help. | Hide post layouts | New reply |
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