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10-19-17 01:37 AM
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0 users reading Mario Kart Toolbox a 3D MKDS Editor by Gericom. | 1 bot

Main - Misc. ROM hacking - Mario Kart Toolbox a 3D MKDS Editor by Gericom. New reply


SGC
Posted on 10-12-17 03:02 PM (rev. 2 of 10-12-17 03:03 PM) Link | #90346
For those of you who haven't heard, or have been living under a rock in terms of MKDS Hacking since 2015. (I'm looking at you ROMHacking.net).

Please note: I'm not affiliated with the development of the tool, I'm simply spreading it around.

A new Editor for MKDS that isn't MKDSCM, or EFE has been released, and this time it's an MKDS Exclusive Editor.

Just recently (About 2, or 3 weeks ago) a new version was released by Gericom, that provides some some neat new features,
and such.

I'll go over a few of the most Basic Features first:
- It's a 3D Editor, similar to SM64DSe unlike MKDSCM, and the rest.
- It can play Course Intros.
- It can generate Course Pictures, and Global Maps.
- It can also open MKDS ROM projects made with EFE.
- If you press, and hold CTRL while dragging something,
it will automatically set the Y position according to the KCL.

Most Current version: https://mega.nz/#!EvJ0xDBQ!cUzi9qJp2fXDUR7aUD-oUfWDLn7wZP1jB4hCeoph_FI

Here are some screenshots:
[image]
[image]
[image]

gridatttack
Posted on 10-12-17 04:59 PM Link | #90349
Interesting.

I wonder, does one always requires to pirate the Maya 8 tools from Nintendo in order to export custom models? Or an .obj file can be used now with some tool?

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[image] [image]

SGC
Posted on 10-12-17 05:44 PM (rev. 5 of 10-12-17 06:01 PM) Link | #90354
It hasn't required Maya tools since 2012 (Plus it isn't only Maya 8 you can use, you cal also use 7, 9, but I personally use Maya 2011 for my CTs).

MKDSCM Last has an OBJ to NSBMD converter.
I'm surprised not many people know about MKDSCM's OBJ2NSBMD generator, I used to use it in my early days of MKDS Hacking.

The CT on this video was made using MKDSCM, and didn't require me to use Maya at all.
You only really need Maya if you want vertex colors, or texture animations, plus a few other fancy
tools, and effects, but none the less, Maya has almost never been required.

gridatttack
Posted on 10-12-17 06:08 PM Link | #90355
I see. Good to know.

And well, when I got interest into this, it was pre-2012 and haven't looked into MKDS since then :P

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[image] [image]

RealHeroicGamer
Posted on 10-12-17 08:03 PM Link | #90361
Wow, cool. My sister and I love playing MKDS together, so I can't wait to see her face when I port the ROM onto my Wii U and let her play the monstrosities I make.

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I also made a few programs for extracting/compiling Wii .isos for wit (Windows ONLY). http://kuribo64.net/board/thread.php?id=3258

MarioBurger71
Posted on 10-12-17 11:50 PM Link | #90402

I'm gonna make quite the clusterfuck of a level with this ( ͡° ͜ʖ ͡°)
Looks pretty good btw.

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SGC
Posted on 10-13-17 02:49 AM (rev. 2 of 10-13-17 02:50 AM) Link | #90403
Please take note that Checkpoints, or CPOI for short (Which are a vital part of the NKM),
depend on 2D Mode in Mario Kart Tool box to be made/edited, since editing in 2D mode doesn't work at the moment, you should use EFE's NKM Editor to make the choice points for your CT for the time being.
(NKM stands for Nitro Kart Map).

poudink
Posted on 10-13-17 12:25 PM Link | #90415
What are the changes in the new version?

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

SGC
Posted on 10-13-17 01:28 PM Link | #90418
I already went over everything in the first post.
I'll talk about changes when the next version comes around, however.


Main - Misc. ROM hacking - Mario Kart Toolbox a 3D MKDS Editor by Gericom. New reply

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