Views: 12,985,740 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
01-18-21 11:50 AM

0 users reading NSMB2 Modding Help (Title Screen and World Map) | 1 bot

Main - NSMB2 hacking - NSMB2 Modding Help (Title Screen and World Map) New reply

Posted on 09-19-16 03:46 AM Link | #77627
Hi, I'm trying to make a mod for NSMB2, but I don't know how to edit the world map and title screen. Does anybody know how?

Posted on 09-19-16 05:03 AM Link | #77637
Editing the world map will take you some modelling skills.

For the title screen, no idea.

NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is


Posted on 09-19-16 05:27 AM Link | #77638

The logo is stored in Model/Demo/title_logo.bcres

You could basically create a entirely new model, but it would require NW4C.
If you want it easy just open that file with Ohana3ds (the old one!) and import the 3 textures over the existing ones.

Worldmaps are also models but information where the paths and level dots are is hardcoded as allways.

GitHub - YouTube - NSMBHD

Posted on 09-19-16 06:27 AM Link | #77643
Ok, thanks for the help I may try the title screen

Posted on 10-09-18 02:45 AM Link | #96136
what about the background of the title screen? how do you edit that?


Words may hurt more than fists, but fists speak more than words.

Posted on 10-10-18 11:46 AM Link | #96141

The title screen uses dv_Nohara.bcres for it's background, you can edit that background itself, but you will be unable to change what background is loaded without the use of asm hax.

Main - NSMB2 hacking - NSMB2 Modding Help (Title Screen and World Map) New reply

Page rendered in 0.030 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 208/208, time: 0.025 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.