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09-22-20 11:18 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 2 bots

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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Imnotstaple
Posted on 02-06-16 03:27 PM Link | #67562
This looks pretty awesome! 'Can't wait until we can actually start using CK to edit levels. :)

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KingYoshi
Posted on 02-06-16 04:24 PM Link | #67563
Is CoinKiller actually going to use Language.txt files like NSMBe?

RicBent
Posted on 02-06-16 04:26 PM Link | #67564

That is a topic, which will come as last step :)

(Also, meh, I prefer using XMLs)

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-06-16 04:28 PM Link | #67565
How far are we in until a workable build, might I ask?

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RicBent
Posted on 02-06-16 04:32 PM Link | #67566

atm I can't realy tell.
We still need to do all level editor UI, level saving and a bit more level parsing.
The tileset editor tho is almost finished (still needs ctpk replacement/saving).

But I have "vacations" until tuesday and don't realy know what to do (bad weather), so maybe realy soon ;)

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-08-16 06:29 PM Link | #67604
Okay, sorry I was just curious. :)

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RicBent
Posted on 02-08-16 06:33 PM (rev. 2 of 02-08-16 06:36 PM) Link | #67605

I made a lot of progress with the tileset editor:

You can now view and edit 3D overlays. These are shown as red rectangles in the tile pallete and can be edited by right clicking on any tile.

I also added the option to edit tile randomisation:
[thumbnail]

Finally you can now edit the object behavior (like repeat/tile normally/slope):
[thumbnail]
[thumbnail]

This means that the tileset editor is now fully finished, only lacking ctpk (image) replacement.
Also there's still a bug which causes the editor to crash while saving if the filesize is scaled down.

So, I guess, I will now start working a bit on the level editor itself :)

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GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 02-08-16 11:16 PM Link | #67609
Will CK allow entrance and path editing in the initial release? Reggie Next isn't very good with that. :/

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:^)

Arisotura
Posted on 02-09-16 07:47 AM Link | #67616
yep :)

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 02-13-16 05:01 AM Link | #67733

I added an object picker and redid the whole selection/dragging stuff.

[thumbnail]

You can already select things from the picker and draw them as you are used to in NSMBe and Reggie!.

I made an "EditionMode" baseclass which handles things like mouse input. This ways implementing stuff like this should be a lot easier:



Btw: Do you want something like shown in the video?

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-13-16 06:03 AM Link | #67735
That would be awesome. But that's just me, so let's hear what other users have to say. :)

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Anthe
Posted on 02-13-16 06:48 AM Link | #67737
I love the dragging thing. It's like in Super Mario Maker. Very nice!

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[image]

Hiccup
Posted on 02-13-16 08:01 AM (rev. 2 of 02-13-16 08:01 AM) Link | #67739
That isn't implemented in either editor yet, I think. But yeah, the idea is nice.

RicBent
Posted on 02-13-16 08:13 AM (rev. 2 of 02-13-16 12:44 PM) Link | #67740

Posted by Anthe
I love the dragging thing. It's like in Super Mario Maker. Very nice!


I'm not a real fan of that dragging thing, since it's a lot slower than the Reggie/NSMBe method.

Edit: Were you talking about the "Easy Level Creation" thing or the way you draw stuff in Mario Maker?

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GitHub - YouTube - NSMBHD

Thierry
Posted on 02-13-16 01:35 PM (rev. 2 of 05-18-16 11:30 AM) Link | #67745
Your 'Easy Level Creation Tool' would be quite convenient for NSMB2, IMO.

I wonder how the DS one is going, though

Hiccup
Posted on 02-13-16 01:52 PM Link | #67746
@Mariomaster
So do you think the "Mario Maker way" is intuitive?

RicBent
Posted on 02-13-16 02:43 PM Link | #67759

@Thierry I lost motivation for that :(

@Hiccup Kind of. While the Object placing is quite ok, the sprite/etc drawing is a pain IMO.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-14-16 02:46 PM Link | #67802

Added a simple Sprite Picker:

[thumbnail]

It uses the Sprite Data from here.

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GitHub - YouTube - NSMBHD

Ndymario
Posted on 02-14-16 03:38 PM Link | #67804
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that?

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Here's my MvL Hacking thread
Also, if you hack NSMB DS, consider joining my Discord Server!

Hope to see you there!

If you can read this, you have scrolled too far down...

Imnotstaple
Posted on 02-14-16 04:03 PM Link | #67806
Nice work MarioMaster! 'Loving the sprites also.

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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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