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10-22-21 06:50 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming Hide post layouts | New reply

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Imnotstaple
Posted on 02-06-16 03:27 PM Link | #67562
This looks pretty awesome! 'Can't wait until we can actually start using CK to edit levels. :)

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KingYoshi
Posted on 02-06-16 04:24 PM Link | #67563
Is CoinKiller actually going to use Language.txt files like NSMBe?

RicBent
Posted on 02-06-16 04:26 PM Link | #67564

That is a topic, which will come as last step :)

(Also, meh, I prefer using XMLs)

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-06-16 04:28 PM Link | #67565
How far are we in until a workable build, might I ask?

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RicBent
Posted on 02-06-16 04:32 PM Link | #67566

atm I can't realy tell.
We still need to do all level editor UI, level saving and a bit more level parsing.
The tileset editor tho is almost finished (still needs ctpk replacement/saving).

But I have "vacations" until tuesday and don't realy know what to do (bad weather), so maybe realy soon ;)

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-08-16 06:29 PM Link | #67604
Okay, sorry I was just curious. :)

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RicBent
Posted on 02-08-16 06:33 PM (rev. 2 of 02-08-16 06:36 PM) Link | #67605

I made a lot of progress with the tileset editor:

You can now view and edit 3D overlays. These are shown as red rectangles in the tile pallete and can be edited by right clicking on any tile.

I also added the option to edit tile randomisation:
[thumbnail]

Finally you can now edit the object behavior (like repeat/tile normally/slope):
[thumbnail]
[thumbnail]

This means that the tileset editor is now fully finished, only lacking ctpk (image) replacement.
Also there's still a bug which causes the editor to crash while saving if the filesize is scaled down.

So, I guess, I will now start working a bit on the level editor itself :)

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GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 02-08-16 11:16 PM Link | #67609
Will CK allow entrance and path editing in the initial release? Reggie Next isn't very good with that. :/

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:^)

Arisotura
Posted on 02-09-16 07:47 AM Link | #67616
yep :)

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 02-13-16 05:01 AM Link | #67733

I added an object picker and redid the whole selection/dragging stuff.

[thumbnail]

You can already select things from the picker and draw them as you are used to in NSMBe and Reggie!.

I made an "EditionMode" baseclass which handles things like mouse input. This ways implementing stuff like this should be a lot easier:



Btw: Do you want something like shown in the video?

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-13-16 06:03 AM Link | #67735
That would be awesome. But that's just me, so let's hear what other users have to say. :)

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Anthe
Posted on 02-13-16 06:48 AM Link | #67737
I love the dragging thing. It's like in Super Mario Maker. Very nice!

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[image]

Hiccup
Posted on 02-13-16 08:01 AM (rev. 2 of 02-13-16 08:01 AM) Link | #67739
That isn't implemented in either editor yet, I think. But yeah, the idea is nice.

RicBent
Posted on 02-13-16 08:13 AM (rev. 2 of 02-13-16 12:44 PM) Link | #67740

Posted by Anthe
I love the dragging thing. It's like in Super Mario Maker. Very nice!


I'm not a real fan of that dragging thing, since it's a lot slower than the Reggie/NSMBe method.

Edit: Were you talking about the "Easy Level Creation" thing or the way you draw stuff in Mario Maker?

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GitHub - YouTube - NSMBHD

Thierry
Posted on 02-13-16 01:35 PM (rev. 2 of 05-18-16 11:30 AM) Link | #67745
Your 'Easy Level Creation Tool' would be quite convenient for NSMB2, IMO.

I wonder how the DS one is going, though

Hiccup
Posted on 02-13-16 01:52 PM Link | #67746
@Mariomaster
So do you think the "Mario Maker way" is intuitive?

RicBent
Posted on 02-13-16 02:43 PM Link | #67759

@Thierry I lost motivation for that :(

@Hiccup Kind of. While the Object placing is quite ok, the sprite/etc drawing is a pain IMO.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-14-16 02:46 PM Link | #67802

Added a simple Sprite Picker:

[thumbnail]

It uses the Sprite Data from here.

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GitHub - YouTube - NSMBHD

Ndymario
Posted on 02-14-16 03:38 PM Link | #67804
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that?

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Here's my MvL Hacking thread
Also, if you hack NSMB DS, consider joining my Discord Server!

Hope to see you there!

Imnotstaple
Posted on 02-14-16 04:03 PM Link | #67806
Nice work MarioMaster! 'Loving the sprites also.

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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming Hide post layouts | New reply

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