| ||
| Views: 14,036,487 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 10:51 PM |
| Guest: | ||
| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 28
Posts: 83/194 EXP: 121581 Next: 9757 Since: 09-20-15 From: N/A Last post: 143 days ago Last view: 12 days ago |
This looks pretty awesome! 'Can't wait until we can actually start using CK to edit levels. ![]() ____________________ sign |
| KingYoshi |
| ||
|
Newcomer Normal user Level: 7
Posts: 2/8 EXP: 985 Next: 463 Since: 01-24-16 Last post: 1807 days ago Last view: 1689 days ago |
Is CoinKiller actually going to use Language.txt files like NSMBe? |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 83/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 28
Posts: 84/194 EXP: 121581 Next: 9757 Since: 09-20-15 From: N/A Last post: 143 days ago Last view: 12 days ago |
How far are we in until a workable build, might I ask? ____________________ sign |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 84/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
atm I can't realy tell. We still need to do all level editor UI, level saving and a bit more level parsing. The tileset editor tho is almost finished (still needs ctpk replacement/saving). But I have "vacations" until tuesday and don't realy know what to do (bad weather), so maybe realy soon ![]() ____________________ GitHub - YouTube - NSMBHD |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 28
Posts: 85/194 EXP: 121581 Next: 9757 Since: 09-20-15 From: N/A Last post: 143 days ago Last view: 12 days ago |
Okay, sorry I was just curious. ![]() ____________________ sign |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 85/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
I made a lot of progress with the tileset editor: You can now view and edit 3D overlays. These are shown as red rectangles in the tile pallete and can be edited by right clicking on any tile. I also added the option to edit tile randomisation:
Finally you can now edit the object behavior (like repeat/tile normally/slope):
This means that the tileset editor is now fully finished, only lacking ctpk (image) replacement. Also there's still a bug which causes the editor to crash while saving if the filesize is scaled down. So, I guess, I will now start working a bit on the level editor itself ![]() ____________________ GitHub - YouTube - NSMBHD |
| GalladeGuy |
| ||
![]() Paragoomba Frosty~ Level: 17
Posts: 16/67 EXP: 23899 Next: 844 Since: 01-23-16 Last post: 1454 days ago Last view: 357 days ago |
Will CK allow entrance and path editing in the initial release? Reggie Next isn't very good with that. :/ ____________________ :^) |
| Arisotura |
| ||
![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 4809/8869 EXP: 47241865 Next: 175355 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 86/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
I added an object picker and redid the whole selection/dragging stuff.
You can already select things from the picker and draw them as you are used to in NSMBe and Reggie!. I made an "EditionMode" baseclass which handles things like mouse input. This ways implementing stuff like this should be a lot easier: Btw: Do you want something like shown in the video? ____________________ GitHub - YouTube - NSMBHD |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 28
Posts: 86/194 EXP: 121581 Next: 9757 Since: 09-20-15 From: N/A Last post: 143 days ago Last view: 12 days ago |
That would be awesome. But that's just me, so let's hear what other users have to say. ![]() ____________________ sign |
| Anthe |
| ||
|
Member I have found a basket to put in my SD card reader so I never lose it Level: 63
Posts: 944/1098 EXP: 2043074 Next: 54078 Since: 08-17-12 From: Belgium Last post: 564 days ago Last view: 479 days ago |
I love the dragging thing. It's like in Super Mario Maker. Very nice! ____________________ |
| Hiccup |
| ||
|
Normal user Level: 55 Posts: 416/815 EXP: 1302445 Next: 11744 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
That isn't implemented in either editor yet, I think. But yeah, the idea is nice. |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 87/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
Posted by Anthe I'm not a real fan of that dragging thing, since it's a lot slower than the Reggie/NSMBe method. Edit: Were you talking about the "Easy Level Creation" thing or the way you draw stuff in Mario Maker? ____________________ GitHub - YouTube - NSMBHD |
| Thierry |
| ||
|
banned by request Level: 47 Posts: 77/561 EXP: 721713 Next: 44490 Since: 03-08-13 Last post: 254 days ago Last view: 94 days ago |
Your 'Easy Level Creation Tool' would be quite convenient for NSMB2, IMO.
I wonder how the DS one is going, though |
| Hiccup |
| ||
|
Normal user Level: 55 Posts: 417/815 EXP: 1302445 Next: 11744 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
@Mariomaster
So do you think the "Mario Maker way" is intuitive? |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 88/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| RicBent |
| ||
|
Administrator Level: 43
Posts: 89/465 EXP: 559576 Next: 5470 Since: 09-25-12 From: Germany Last post: 172 days ago Last view: 5 days ago |
| Ndymario |
| ||
![]() Koopa That MvL Hacker Level: 21
Posts: 1/101 EXP: 47468 Next: 2475 Since: 04-10-15 From: The Mushroom Kingdom Last post: 54 days ago Last view: 12 days ago |
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that? ____________________ Here's my MvL Hacking thread Also, if you hack NSMB DS, consider joining my Discord Server! Hope to see you there! |
| Imnotstaple |
| ||
|
Member nothing to see here Level: 28
Posts: 93/194 EXP: 121581 Next: 9757 Since: 09-20-15 From: N/A Last post: 143 days ago Last view: 12 days ago |
Nice work MarioMaster! 'Loving the sprites also. ____________________ sign |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
|
Page rendered in 0.036 seconds. (2048KB of memory used) MySQL - queries: 31, rows: 238/238, time: 0.028 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |