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04-26-24 02:04 PM |
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Main - Posts by Geometric Expulsion |
Geometric Expulsion |
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Member Normal user Level: 29 Posts: 101/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
I wasn't sure when it started but, I have to say I absolutely love it! It will be an asset to have you on the team with such high quality compositional skills and instrumentation
(I'm Geo, by the way. I don't think we've met yet Welcome! ) I'm not sure exactly where it would fit... mainly because it's so upbeat but with that edgy feel. I don't think that piece in particular could fit... however with skills like that, it's safe to say that at least one of your pieces will be used Very good job (I'd get some advice off the others as well. They help me improve with their criticisms all the time ) |
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Member Normal user Level: 29 Posts: 102/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Liking the concept art here. It's very high quality I, too, agree with mg3 in regards to the background. |
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Member Normal user Level: 29 Posts: 103/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
I don't mind substituting my piece for this It's got a bunch more melody, and it's a much higher quality soundfont than I could produce with my current software.
As long as Gintoki can make an ice piece that's suited to this, I'm more than happy to let him take Flarefrost Anyway, this conversation should be transferred to Flarefrost. This is about Whitehot's music. |
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Member Normal user Level: 29 Posts: 104/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Hey Polari! I always quit half-way through on YGO as well
...but that's mainly because I don't understand it and people start using confusing tactics and "wh-wh-what? *quits*" |
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Member Normal user Level: 29 Posts: 105/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Even though you've only added a bit into it... it sounds a LOT more complete than it did last time we heard it Very good job, Gintoki! |
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Member Normal user Level: 29 Posts: 106/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
I decided to change my vote from Super Mario Galaxy to Super Mario Sunshine. Why, might you ask?
Well firstly because SMG is obviously winning outright and secondly it was extremely different. It was a refreshing twist on the normal Mario formula and was still just as difficult as the good old days. The voice acting was surprisingly good and the missions were as wide and varied as one can expect from an island-themed water platformer. Another thing that stands out about it is that I can't really pick a favourite level. All of them were designed so well and with a suitably incramenting difficulty curve they all felt like they fit where they were supposed to be (except Corona Mountain. That is undoubtedly the worst level because it was so poorly designed. It wasn't even that difficult if you knew what you were doing.) Unnecessary blocks of review-like text for the win. EDIT: Also that was post 100 woop-de-doo |
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Member Normal user Level: 29 Posts: 107/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Did you know that I can beat the original Super Mario Brothers in less than 10 minutes?
Well... could. I'm a bit rusty now and have forgotten all the patterns of the levels >.< |
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Member Normal user Level: 29 Posts: 108/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Perfect <3 |
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Member Normal user Level: 29 Posts: 109/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
We wish you all the best MrRean. |
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Member Normal user Level: 29 Posts: 110/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Once again, outstanding Gintoki! Although I can imagine this to be suited to a world map theme as well... |
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Member Normal user Level: 29 Posts: 111/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
@SuperPOOWAAA!!! No, this is Solar COASTER. It's a theme park level based off Pinna Park in Super Mario Sunshine. The solar comes from the sun that will possibly be present in one of the galaxy's missions. No lava here. |
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Member Normal user Level: 29 Posts: 112/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
I've got this one Gintoki But by all means, have a stab at it. I'd like to see what you come up with. Perhaps we can collaborate on this. |
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Member Normal user Level: 29 Posts: 113/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Sounds a lot like the Comet Observatory... which I have no problem with because Comet Observatory > Starship Mario. But I do like incorporating those NPC elements as well like SMG2 did. |
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Member Normal user Level: 29 Posts: 114/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
In regards to actual level aesthetic, I agree with NWP. Mishmash of major themes from the previous worlds, tons of dark matter. Like the final level from SMG1 as opposed to SMG2.
Gravity puzzles should be a plenty here. We can leave all the power-ups and enemy spam for Final Frontier. This should just be simple, good, solid Galaxy platforming from start to end. (And a Bowser boss in there as well ) |
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Member Normal user Level: 29 Posts: 115/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Hello! And welcome to the collab between myself and Polari for Ground Growth Galaxy's first star!
Note: Seriously sorry! I apologize for the image sizes. I had no idea they were that big XD EDIT: If you want smaller pictures, the imgur album is http://imgur.com/a/sRERh#0 ---------------------------------------------------------------------------------------------------------------------------------------------------------- Planet One Mario walks around the surface of the planet, sprouting up plants and flowers along the way until a sproutle vine appears to take him to the next planet. The vine will appear back at Mario's start location. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Planet Two There are pirahna plants and flipbugs on this planet. On one side is the spot where Mario lands, complete with enemies and a question mark coin, that releases 10 coins when made contact with. There are 3 Piranha plants on this side, along with 3 Flipbugs and 2 Purple Pirahna Plants. They shouldn't be a problem. On the reverse, floaty fluff, guarded by 3 Pirahna Plants, which Mario must use in order to traverse to the next planet. It's not really long, it's about the length of the floaty fluff section in SSL's custom cloud level which I forget the name of. The Choppahs move side-to-side and up and down, and hitting one probably means a "Too Bad!" for our protagonist. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Planet Three Anyway, planet 3 is a reasonably-sized grassy spherical planet. This time, Mario will have to grab a Spin-Drill, and dig into the interior of this planet. In the interior of this planet, this is a starbag which the planet can kill for a high amount of starbits, and there is a ground-pound switch. Pounding it will cause flowers to bloom on the exterior of the planet, but that's not all. An orange pipe appears to take the player back to the exterior. Since the planet has bloomed, a launch star has spawned. Mario will have to get there, but also taking care not to bump into the procariously placed Piranha Plants and Spiked Plants upon the surface. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Planet Four Right... this planet is a little tricky to follow (especially due to the oh so amazing artwork) but bear with me. This planet is grassy, aside from a few patches which are dirty and desolate. Mario has to find all the desolate patches and use the flowers to revive them. It is a two-sided planet, meaning Mario lands on one side, but can only get to the other with the spin drill which he finds near the landing point. It's very similar in size to the two-sided planet in Spin Dig Galaxy. There are five spots to revive and Mario must use the drill to get to them. Once this is complete, a launch star will appear. There are pirahna plants, flipbugs, goombas and choppas trying to impede Mario's progress, so he'll have to watch his back! Getting hit by any of these will cause the loss of the spin drill, which means Mario will have to start the section over again! The following images are of planet 4. It's quite difficult to follow, so I have provided both the original reference image and a colour coded image. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Planet Five This final planet is probably one of the biggest in this galaxy. It's more like a bunch of seperate mini-planets, though. The final planet consists of five mini-planets, three approximately the same size, spherical and slightly smaller than the first planet. The last two mini-planets however are... different. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Mini-Planet 1 grapples take them both to the next mini-planet. The flowers are directly opposite where Mario lands, and there are eight spiked plants spread equidistantly apart from each other (or as close as they can be to equidistant ) This planet is desolate... for now. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Flower Grapple Section, complete with COMET MEDAL that moves up and down. Mario has to time his grappling correctly in order to make it past. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Mini-Planet 2 Around this planet are many flipbugs. Also on this planet is another Yoshi egg in case Mario loses him The correct fruit is at the top of the planet from where Mario starts. The Yoshi egg is at the bottom. The planet is grassy and full of life ---------------------------------------------------------------------------------------------------------------------------------------------------------- Mini-Planet 3 There is a ground pound switch surrounded by a forcefield. Mario has to defeat all three purple pirahna plants on this planet to get the key that will unlock the shield. As well as large purple plants, there are also small plants that will be place intermittedly between the larger ones. When Mario ground pounds the switch, mini-planet 1 sprouts with life and flowers and a sproutle vine appears (on mini-planet 1). As well as this, a sling star appears on top of the switch (on mini-planet 3), which takes Mario and Yoshi back to mini-planet 2. There is no Yoshi egg on mini-planet three. This planet is also grassy, but has trails of mud on it. This gives Mario an advantage if he is still on Yoshi. Mario and Yoshi use the Yoshi flowers that bridge mini-planet 1 and mini-planet 2 together, being careful to avoid the Choppahs. Mario dismounts Yoshi and climbs the sproutle vine to mini-planet 4. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Mini-Planet 4 The fourth mini-planet is akin to the size of the small planet in Boss Blitz Galaxy before Mario fights Fiery Dino Pirahna. There is a luma shop on this planet (not shown in the diagram, strangely) ---------------------------------------------------------------------------------------------------------------------------------------------------------- Mini-Planet 5: Major Burrows Mini-planet five is Major Burrows' stronghold. It looks very similar to his planet in previous galaxy games, but it has been covered in a lot of mud. Mario will have to tread carefully to avoid being slowed down. There are also more spiked plants on this top of the planet, as opposed to the bottom. Eight in total. The positions of these plants will be decided later, but the majority of them will be on grassy patches, meaning Mario will have to be extra careful. There is a Yoshi egg on the underside of this planet to help Mario clear up the Spiked Plants, or manouvere on the planet easier. Yoshi cannot actually fight Burrows, however, as he lacks the ability to ground pound. (NOTE: It needs to be checked as to whether Yoshi can hit Major Burrows with his "bite" attack. If this is impossible, the Yoshi egg will be removed.) Once Burrows is defeated Mario and Yoshi (or just Mario if he's feeling cruel and abandons his friend) collect the STAR!!! |
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Member Normal user Level: 29 Posts: 116/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Good job Polari I like the style you've gone for with the art. I think it suits this galaxy rather well |
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Member Normal user Level: 29 Posts: 117/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Twirlips, huh? I guess they could fit here... but the only place I can see where there'll be enough space would be planet 4. The rest are all spherical or disc-shaped, and I'm not sure how Twirlips would act upon that kind of terrain. |
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Member Normal user Level: 29 Posts: 118/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
In that case it could add some well-needed difficulty into the galaxy...
I dunno. Maybe. We'll see what cosmo/glem says. |
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Member Normal user Level: 29 Posts: 119/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
Maybe Twirlips can be incorporated into a different ground-themed galaxy. Or perhaps star 2 of this galaxy (which, if this gets approved, will probably be a prankster comet) |
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Member Normal user Level: 29 Posts: 120/168 EXP: 139989 Next: 7896 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3845 days ago Last view: 3696 days ago |
I was thinking timed also. But one akin to galaxy 2 where you have to collect the clocks to extend your time rather than a full-on time trial. |
Main - Posts by Geometric Expulsion |
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