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04-26-24 12:51 AM |
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Main - Posts by Stomatol |
Stomatol |
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Normal user Level: 29 Posts: 101/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by Rainbow Mario Of course custom levels can be Nintendo-quality, it just depends on how much work you spend on it. I voted for a beach level. |
Stomatol |
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Normal user Level: 29 Posts: 102/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by mustafa Yeah, that's a little more complicated then in sketchup. To keep the textures when you export as an .OBJ you have to save the model first, then click 'File' > 'External data' > 'Make all paths relative' > 'Pack all into .blend'. Then you go to external data again and uncheck '[] Automatically Pack into .blend' and then press 'Unpack all into files'. That will create a folder called 'textures' in the same location where you saved your .blend file. Then export as .OBJ in the same folder as your textures and you're done. |
Stomatol |
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Normal user Level: 29 Posts: 103/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Probably 2007/8, I remember how almost every kid in my class used to bring their DS to school and play Mario Kart together. |
Stomatol |
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Normal user Level: 29 Posts: 104/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Another tip for making better quality levels is to not use SketchUp.
I don't want to claim that SketchUp is bad or anything, it works great for making low-poly SM64/DS levels. But if you want to make higher quality levels I would suggest learning Blender, Maya or 3ds Max etc. |
Stomatol |
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Normal user Level: 29 Posts: 105/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by jjesss064 Okay, it was kinda bad worded by me, I meant it's easier to make SM64 quality levels in SketchUp then SMG quality. I prefer using blender for both of them. |
Stomatol |
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Normal user Level: 29 Posts: 106/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
It's pretty obvious to me, remove some enemies. |
Stomatol |
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Normal user Level: 29 Posts: 107/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Happy birthday |
Stomatol |
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Normal user Level: 29 Posts: 108/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
This looks really nice! I would really like to try making an SM64 custom level sometime, but I'm too lazy :< |
Stomatol |
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Normal user Level: 29 Posts: 109/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
You do need a mouse with a scrollwheel to be able to zoom |
Stomatol |
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Normal user Level: 29 Posts: 110/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Are those real glasses or is it one of those drinking straw glasses or whatever?
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Stomatol |
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Normal user Level: 29 Posts: 111/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Eh, I guess this could work here.
I made a model and render of the B-Dasher from Mario Kart DS earlier this week: There's some stuff that needs work, and I completely forgot the steering wheel |
Stomatol |
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Normal user Level: 29 Posts: 112/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by Luigi Thanks Posted by PaperplateismGuy The model took about two days, and I made the material, lighting set up and render this afternoon |
Stomatol |
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Normal user Level: 29 Posts: 113/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Updated with MK8 style anti-gravity
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Stomatol |
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Normal user Level: 29 Posts: 114/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
So, I made another render earlier today;
I have no textures or colors on it yet, might add that later |
Stomatol |
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Normal user Level: 29 Posts: 115/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by Russmarrs2 Mario's voice samples are located in the 'SWAR' folder of the sound_data in '38NCS_WAVE_SE_VOICE_MARIO.swar'. You can use MKDSCM to listen to each sample, but to add your own voice clips you need Swav2Swar which both can convert Wav files to Swav and make a Swar file using multiple swav files. To use your own sounds you have to recreate the Swar using your new Swavs and you need to arrange them in the same order as the original Swar. Then replace '38NCS_WAVE_SE_VOICE_MARIO.swar' with your new Swar. Also, you need to be sure that the Wav files don't use too high of a sample rate |
Stomatol |
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Normal user Level: 29 Posts: 116/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Is it possible to make an object use a texture as a reflection, like for example the bullet bill does? I've tried figuring out a way to replicate it, but when exporting and reimporting the bullet bill model the effect won't work anymore. |
Stomatol |
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Normal user Level: 29 Posts: 117/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Why don't you try instead of asking? |
Stomatol |
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Normal user Level: 29 Posts: 118/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by Fiachra Yeah, like uh, it uses a texture but instead of mapping it to the model it reflects the texture. It's pretty hard to explain but the effect kinda shows here: |
Stomatol |
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Normal user Level: 29 Posts: 119/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Posted by Slacker Can be found here: |
Stomatol |
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Normal user Level: 29 Posts: 120/178 EXP: 145975 Next: 1910 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
I use 2.70, but I think it's still left in the newer versions |
Main - Posts by Stomatol |
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