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04-17-26 07:13 PM |
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| 0 users reading What theme should my level have? | 1 bot |
| Main - Archived forums - General SMG hacking - What theme should my level have? | Hide post layouts | New reply |
| What theme should my next level have? | |
| Lava like Melty Molten | |
| Ice/snow like Freezeflame and Freezy Fla | |
| Beach and sand | |
| Autumn like Gold Leaf | |
| Dark water | |
| Other (say it in a comment) | |
| Multiple voting is not allowed. Changing your vote is allowed. 12 users have voted so far. | |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 299/1217 EXP: 2817775 Next: 51968 Since: 03-26-14 Last post: 3387 days ago Last view: 2108 days ago |
Hello! I come up with many ideas but then it seems to be too hard and I give up. Vote for what my next custom level would be! Well SMG1 has much better design than SMG2. But my custom level will be in SMG2. The game really make so you feel you're there. No custom level can be like Nintendo's. But I'll try my best!
When I tried to type "Freezy Flake" it become "Freezy Fla" because it wasn't enought with place in the poll option. |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 77
Posts: 391/1551 EXP: 4016814 Next: 174315 Since: 06-15-14 From: Germany Last post: 3008 days ago Last view: 2981 days ago |
A Gold Leaf theme. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Stomatol |
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Normal user Level: 30 Posts: 101/178 EXP: 159308 Next: 6561 Since: 12-21-13 From: Sweden Last post: 3210 days ago Last view: 2102 days ago |
Posted by Rainbow Mario Of course custom levels can be Nintendo-quality, it just depends on how much work you spend on it. I voted for a beach level. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69
Posts: 277/1207 EXP: 2848728 Next: 21015 Since: 08-28-13 From: ._______________. Last post: 2685 days ago Last view: 2294 days ago |
I voted other, specifically something with gravity puzzles and Dark Matter, but not too fortress-y. Think Matter Splatter, Upside Dizzy, and Bowser's Dark Matter Reactor combined. And yes, the Dark matter blocks from SMG1 can be imported into SMG2, including the texture animation. Just addd the arc files and add entries for them to PlanetMapDataTable or ProductMapObjDataTable...actually, they might already have entries in PlanetMapDataTable. Duplicate entries aren't a problem, just wasteful.
Posted by Stomatol So true...but not if Sketchup is the modelling tool in question. |
| KoopaTroopaMan |
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Member Normal user Level: 69 Posts: 306/1217 EXP: 2817775 Next: 51968 Since: 03-26-14 Last post: 3387 days ago Last view: 2108 days ago |
I'll do the models in Blender then texture in Sketchup. |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 131 Posts: 4434/5087 EXP: 25738244 Next: 686376 Since: 07-07-12 Last post: 2927 days ago Last view: 1489 days ago |
Argh, it's possible to make good models in sketchup, it's just harder to do so. People need to stop going "blah blah sketchup sux ass" ____________________
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| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 69
Posts: 279/1207 EXP: 2848728 Next: 21015 Since: 08-28-13 From: ._______________. Last post: 2685 days ago Last view: 2294 days ago |
Posted by Rainbow Mario That's precisely the mistake I made. Don't make that mistake. Learn to do everything in Blender. |
| mustafa |
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Normal user Level: 27 Posts: 32/142 EXP: 110885 Next: 5274 Since: 07-15-14 Last post: 2436 days ago Last view: 1592 days ago |
But how do you export the textures with the model in blender. Mine never worked when i later wanted to convert the obj to bdl. THE CMD just opens and closes fast. Therefor I was kinda stuck with Sketchup, and my models do not look that good with sketchup./ |
| Stomatol |
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Normal user Level: 30 Posts: 102/178 EXP: 159308 Next: 6561 Since: 12-21-13 From: Sweden Last post: 3210 days ago Last view: 2102 days ago |
Posted by mustafa Yeah, that's a little more complicated then in sketchup. To keep the textures when you export as an .OBJ you have to save the model first, then click 'File' > 'External data' > 'Make all paths relative' > 'Pack all into .blend'. Then you go to external data again and uncheck '[] Automatically Pack into .blend' and then press 'Unpack all into files'. That will create a folder called 'textures' in the same location where you saved your .blend file. Then export as .OBJ in the same folder as your textures and you're done. |
| Main - Archived forums - General SMG hacking - What theme should my level have? | Hide post layouts | New reply |
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