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04-26-24 04:01 AM
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Main - Posts by SuperMario64DS

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SuperMario64DS
Posted on 10-31-13 04:57 AM, in CTGP Revolution (rev. 2 of 10-31-13 04:58 AM) Link | #34424
Just breaking the news the anyone who might be waiting:

Release date is delayed, again. The Channel is a bit buggy at the moment, not sure how far the set back is. Not sure if there are plans to release tomorrow via Riivolution or wait for the CTGP Channel to be completed.

From my experience, the Channel is lovely, but just not finished yet.

SuperMario64DS
Posted on 11-11-13 06:07 AM, in The General Project Screenshot/Videos Thread Link | #34762
Something else I've been doing lately:


[image]
[image]
[image]

A remake of Jungle Island, in ways. As I hope you can tell, it's hardly complete and the surrounding environment has not been developed, it's pretty much everything you see in the shot with a square of ocean slapped on.

Hoping to have more on this soon, presently planned to be reminiscent of the original.

(Site title - Inside joke?)

SuperMario64DS
Posted on 11-14-13 02:51 AM, in The General Project Screenshot/Videos Thread (rev. 2 of 11-14-13 02:53 AM) Link | #34893
Posted by Luigi
Judging by the Mini-Map, more cannons again? :P


Nawww, it's just sporting it's predecessor's Minimap it seems :P

No cannons this round, I can promise that.

Debating including a SMG2.5 sign similar to the previous one, not sure with the current state of the project & such.

SuperMario64DS
Posted on 11-16-13 04:51 AM, in The Super Smash Bros Thread! Link | #34966
I wonder which planet that is supposed to be based off of?

Seems to hold elements from Rosalina's Planet & Starship Mario.

SuperMario64DS
Posted on 11-20-13 06:03 PM, in Yet Another SMG2.5 Reform Thread (YASRT) (rev. 4 of 11-20-13 06:11 PM) Link | #35170
Posted by Agent000
Blarg I should get sketchup and learn to texture. Or better yet get taught to texture by NWP :>


I felt like I should note that "Texturing" is the wrong term. You can "Texture" anything easily in large variety of 3D editors.

The thing you're really struggling with is called UV Mapping. Where as Texturing is the simple application of the texture to the mesh, UV Mapping is is taking the applied texture and skewing or forming it to a certain shape. The way it works is nothing more than simple geometry.

I should also note that Google Sketchup has no UV Mapping capabilities, and will only make the process take significantly longer. You can "texture" with Sketchup, but it's logic behind doing so will make UV Mapping harder in other editors.

I really don't understand what all the fuss with this is about. Most editors should do the UV Mapping for you (Provided you're modeling the right way/NOT using Sketchup), only leaving you to make slight alterations to the work it's done.

Take a look at this:


[image]
[image]
[image]

I made that in minutes, most of the UV work is done automatically, and whatever's not done automatically is used with the "Relax" tool which quickly conforms the UV to the shape of the mesh. Understand I use 3DS Max, not sure what Blender does to accomplish this, or if it even does. I'd assume it only has a UVW/UVW Unwrap Modifier.

Posted by Luigi
I've literally asked for the past week for somebody to get sky high's models textured so I can work on it but nobody's done it. :P


Also, planets don't have to be "completed" for you to begin level editing. You could work with planets mapped with a single or multiple textures, not fully UV Mapped like they should be. Then, once the planets are done, you insert those and you suddenly have a galaxy. Like magic, the "team" is dynamically multitasking to complete the same galaxy without having to wait for each other. *throws magic sparkles*

SuperMario64DS
Posted on 11-20-13 06:26 PM, in Yet Another SMG2.5 Reform Thread (YASRT) Link | #35172
Posted by NWPlayer123
THAT'S WHAT I KEEP TRYING TO SAY ;~; nobody cares enough to learn multiple skills to multitask.


That's not what I was getting at exactly.

MrRean (Or whoever's making galaxies) can work with uncompleted (Non-UV Mapped) planets with basic textures until the planets are completed.

That way the in game level will be completed, and the only thing you'd have to wait for would be the finalizing of the of the planet's textures & UVs. After that, you'd simply put those finished planets in and you have a galaxy. *throws sparkles again*

Not an individual multitasking, but the team multitasking and working dynamically to finish the galaxy. Why wait for planets to be "textured" when the planet itself is ready? Make the level with basic textured planets, put the finalized versions in when you're ready, and there's no need to wait.

Imagine how painfully slow industry would be if they did each step in the factory one step at a time, one at a time. They'd produce very little of the given product in an inefficient manner. It's okay to make the tooth paste and the tube it goes in at the same time, you already have an idea of how much tooth paste goes into each tube so you don't have to wait for the finalized tube before you make the paste.

SuperMario64DS
Posted on 11-27-13 05:59 AM, in The Super Smash Bros Thread! (rev. 2 of 11-27-13 06:01 AM) Link | #35368
[image]

At first I thought that was an image of a new Galaxy game or something XD

Nice new raygun design!

Edit: Sorry for large image, lack of capitalization corrected.

SuperMario64DS
Posted on 11-27-13 06:52 AM, in Most wanted Mario game sequel (rev. 4 of 11-27-13 07:00 AM) Link | #35376
Stuck between Galaxy, Sunshine & 64.

A 64 styled game would truly be nice, a classic 3D adventure in the Mushroom Kingdom, in the traditional 3D Mario style. Sunshine on the other hand, mimicked that style but in a different setting, quite quirky but in a way that was enjoyable, ending with a scene that suggested a sequel. A Galaxy 3 is almost given, imaging what they did on the Wii in WiiU definition seems gorgeous, and going even further from there in terms of what the game does and the style it presents.

The Galaxy and 64 options are likely candidates for the future, and will likely happen. I don't see Sunshine ever happening, but it's good to remain hopeful. Only likely thing regarding sunshine would be a remake, but that's very slim itself. I won't be voting on this one.

I will note, that I hope with whatever they do they decided to continue with Multiplayer. 3D World beyond enjoyable in terms of this, it needs to stick around.

SuperMario64DS
Posted on 12-03-13 05:52 PM, in The future of delivery (rev. 2 of 12-03-13 06:01 PM) Link | #35613
Posted by NWPlayer123
It drops it off on your porch by setting it down, and then flies off


That's bound to kill somebody, it will fly into a tree and land on your car.

The world's not ready for this kind of stuff yet. Imagine all the Mailmen that will lose their jobs to the "Mail Drone". Soon we won't make our food (Industry!), we won't drive ourselves (Automated cars, not the one the drone landed on), and eventually we won't have to think (Google Mind Helmet). The age of technology needs to be less automated, you don't need some presidential high-speed delivery system to deliver the crafting supplies your ordered online, when you could have crossed the street to borrow them from your elderly neighbor.

The poor animals that will suffer from this! Your cat will dislike it, so amazon decides to lift away your cat and you never see it again. Birds will ram into it, absolutely. Hundreds of disturbing drones will fly about the city, buzzing along, dropping valuables in fierce storms and be used to drop bombs on your house. They'll spy on you, criminals will shoot them down for loot, and the world will end.

This kind of technology should be use to deliver food and water to the starving, we already have everything we could possibly want.

SuperMario64DS
Posted on 12-03-13 08:19 PM, in Dispute over Green Stars: SMG2 Vs. SM3DW (Make a decision?) Link | #35622
As all of you probably know, I really love to argue. So with that, I found something interesting on the Mario Wiki:

http://www.mariowiki.com/Talk:Green_Power_Star#TPP:_Merge_with_Green_Star_.28Super_Mario_3D_World.29

The topic being debated: The Green Stars in Super Mario 3D World are separate from the Green Stars in Super Mario Galaxy 1/2. I've argued the fact with many good points (You can see them in the link above), but it seems bias (Possibly among other things, suddenly everyone agrees with the opposer) has recently caused the results to turn; they should not be merged.

What's your overall opinion? Even if they weren't "the same", I believe they still should share an article. But in this case, they're more or less the same thing. If you happen to have an account there, feel free to choose a side. Discuss, if I'm absolutely wrong then I'd like to know.

SuperMario64DS
Posted on 12-03-13 10:53 PM, in Dispute over Green Stars: SMG2 Vs. SM3DW (Make a decision?) Link | #35635
Posted by MarioMaster720
Almost no difference other than the fact that the level ends after you get one in SMG2. I fully agree that Green Stars act just like Star Coins, but when you think about it the SMG2 Green Stars were also just like Star Coins, except for the aforementioned fact as well as the fact that the SMG2 Green Stars only appear post-story.


That's actually a very good point! I was starting to doubt my side of the argument.

Thanks for the input so far, hope to see more supporters. On the Mario Wiki, the voting is currently 5/8, with the side I'm supporting losing. Hoping to get more on board, no reason in cutting up articles.

SuperMario64DS
Posted on 12-04-13 04:08 AM, in Dispute over Green Stars: SMG2 Vs. SM3DW (Make a decision?) Link | #35651
Posted by Silver
They are the same, the whole point they added them instead of Star Medals was to pay homage to SMG2. They even say that in one of the E3 interviews.


Could you possibly refer me to that E3 interview? It would help my case.

Also, I found this:

http://www.mariowiki.com/Talk:Green_Power_Star#.27Iwata_Asks.27_mention_of_Green_Stars

SuperMario64DS
Posted on 12-09-13 02:12 AM, in obj2bdl - Convert Wavefront OBJ to BDL Link | #35856
Posted by NWPlayer123
Posted by Luigi
Remember that Whitehole can't render vertex colors.

This is true. You'll have to import the obj using both 0.4 and 0.3 and use the 0.3 version for whitehole, and 0.4 for in-game.


Why was I unaware that Blank released this update? That day happened to be my birthday as well. Certainly news for me, so I have several questions regarding the quotes above.

I get several impressions from the aforementioned quotes, so I'd like to know which is true. Are you implying that Whitehole can't render any vertex colours (I'm aware this is not the case, but MrRean's quote seemed to imply otherwise?), or just vertex colours from these models made with Blank's importer? And with that, NWP seems to imply that Whitehole can't display v0.4 models at all, you must separately import your model using v0.3 in order to view them in Whitehole, and use the actual v0.4 models in game. Is this correct?

Posted by jjesss064
does somebody know if you can export textures from both sides with the extended obj exporter of blender?


Also, this called Culling. Culling decides which side of the geometry the texture displays on (In that material/sub-material). The side that is "culled" would be the side that the texture is not displayed on (With the other side being the one that the texture is displayed on). The default setting would be the one that "culls inside", inside being the back of the face. "Cull outside" more or less flips the face, "cull all" makes the material entirely invisible (Utterly useless), and "cull none" produces the effect the your desire, both sides are visible.

Unfortunately, OBJ doesn't support culling, and in effect, neither would blank's importer. Technically, it would be possible to implement that (As he did with the vertex colouring). This can still be done manually, it should be no more than a simple edit to the material (BMDView exports material settings, but only for the MAT3 section. You'd have to figure it out for yourself what that means in MDL3).

Several people around here understand the ins and outs of both material sections, you'd likely be better off asking them for specific strings. Thank-you, thank-you. I love writing speeches. *applause*

SuperMario64DS
Posted on 01-11-14 09:30 PM, in Happy new year -- and RIP SMG2.5 (rev. 2 of 01-11-14 09:34 PM) Link | #37496
Wii hacking itself is disappearing, an era now gone. (I'll be honest - Not sad at all. Mostly composed of headaches for me.)

Still, several Galaxies from SMG2.5 were partially finished, in the least Sky High deserves to make it to the finish line as it had the most overall work done.

SuperMario64DS
Posted on 01-11-14 09:59 PM, in Happy new year -- and RIP SMG2.5 Link | #37500
I can't think of any other 2D games like NSMB (Other than DK Country) for the Wii (Unless you were implying games like Smash Bros. & co).

The unfortunate case here would be the lack of several fundamental building blocks, people, motivation, workload, knowledge (Meaning more in-depth knowledge, which results in easier to use editors and more things you can do), and in SMG2.5's case, an orderly 'work schedule'.

I believe the majority of you will be able to operate successfully on your own, so good luck to you all.

SuperMario64DS
Posted on 01-18-14 01:27 AM, in Happy new year -- and RIP SMG2.5 Link | #37695
Posted by StapleButter
Indeed. Given how sh**** the MKWii tools are, well, all I can say is that I don't f****** get it. Game popularity perhaps? Or proper multiplayer, where SMG's multiplayer is basically "second player is the minion of the first player"?


Posted by Stygmax
Or maybe a nice and accepting community that appreciates all things, no matter their quality? I don't know, I can't even imagine such a thing.


(Self-created browser function omits profanity, FYI)

I wouldn't say so. In terms of usability, MKWii had, and has had much better tools that SMG does at this point, simply because the game's operations or so easy; checkpoints & co have never required a 3D view and still don't. Y heights can be obtained with any 3D editor.

Lack of extensive settings, easy to use editors and CTGP has made MKWii 'hacking' quite popular. Exetensive knowledge of file formats and editors like CTools, KMP Cloud and BrawlBox have made it easy and simple to achieve high quality without extensive effort. The already 'famous' Bean & Chadderz release a pack with your stuff in it, /=/ instant fame for you, so there's a motive. Not much would be going on if the CTGP hadn't introduced additional course slots, and kept the motive going with the then up-coming CTGP Channel.

There's a wiki, nice are tools available, you have a solid motive, less development time, and it's relatively easy (In comparison). A race track can also be used more than a level in a platformer, no two races are the same.

SuperMario64DS
Posted on 01-20-14 01:43 AM, in Happy new year -- and RIP SMG2.5 Link | #37786
-late-

"Loop" tracks were a joke, the creator wasn't serious about it and they made their way into the CTGP due to demand (A similar case with Rezway). Anyway, have you seen these?


The creator -tried- to do something better with those two tracks, and I'd say it sort of worked. Unfortunately for the guy who made that video about the Pencil Cup, the CTGP updated nearly a month later and installed updates/removed tracks. You could spew out a crappy SMG level just as fast as a crappy MKWii level, but in both cases, everyone in the community is not to blame for the quality of the course.

The capability, time and knowledge required of everyone is not equal either, some people are happy making Sketchup tracks in CTools, and others take time to use BrawlBox and 3DS Max.

You guys were trying to create a playable, nice-looking game with Wii quality models.


I don't understand this statement either, sorry :P You mean we were trying to make quality courses, but made tracks like -color- Loop? We're not professionals, no training or University courses were taken.

SuperMario64DS
Posted on 02-24-14 03:39 AM, in Kuribo64 Elections -- Primary Link | #38891
Someone else?

Me of course. *bats eyes*

SuperMario64DS
Posted on 02-24-14 03:43 AM, in Converting BDL to BRRES (rev. 2 of 02-24-14 03:44 AM) Link | #38893
There's an alternative to NWP's posts, which requires a few more tools. 3DS Max has a BMD Import plugin, which works fine wit BDL. BMDViewer2 also exports model settings to the folder containing the model, and shader settings if you choose.

These can be translated into BrawlBox manually, if you have the slightest idea what you're doing.

Of course, it would be much easier to import the .3ds, skin it to a bone, and import it using another object's shaders.

Best of luck.

SuperMario64DS
Posted on 03-15-14 05:35 PM, in Red Star & Ice Flower Showoff Video Link | #39435
Don't mind me bumping this - Better than making a new thread as always.

Just wondering - Was these ever uploaded for public use? Do they actually work as independent objects, or are simply in place of another? I'm interested in seeing how this works exactly, either way should be interesting but the latter would be best.
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Main - Posts by SuperMario64DS

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