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04-26-24 07:26 AM |
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Main - Posts by Sparsite |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 61/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Just save your money, Amiibos are pointless. Don't show them off in real life because you'll probably get made fun of. Just look at every amiibo you have, and think about all the money you would have if you didn't buy that amiibo, $13 + tax. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 62/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by MusiMasta It's a nicer approach if you don't wanna be direct with saying "Give me money!!!" ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 63/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by GamesWithIsaac fucking $200 dollars worth of amiibos? Well, your going into grade 8. I don't expect you to understand the full value of money yet. See, Nintendo sells amiibos cause they know that people like Isaac will shell out $200 on plastic figurines. It's kinda like DLC, but young ones can buy it without their parents credit card. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 64/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by StapleButter Of course not only the kids are the naive ones buying amiibos, but it's definitely more geared toward them. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 65/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
A Whomp making sure no one catches him jerking off, unfortunately, they cut this animation from the game.
Some also theorize its a Whomp trying to suck his own dick. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 66/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
This is similar to the spin jump mechanic Kaze programmed in Super Mario Bros 3D, but in this you don't have to long jump. I could've programmed it identical to the Super Mario Bros 3D mechanic but since this is just a concept, I thought I would just keep it basic for now.
Unfortunately, I can't change the button press from B+L because I dont understand how button presses work, so the camera trys to center behind the player when you spin jump which kinda fucks it up. VIDEO: Hmm... just realizing the fall speed is a little too fast, I will fix it if I ever update this. Source Code: ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 67/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
LOL wtf did I do?
02053544: mov r5, #0x2 makes it like this lmao 02053544: mov r5, #0x3 makes trees invisible This is turning into a "Planned SM64DS chaos edition features" lol ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 68/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
So, I've been slaving away at documenting the WHOLE file system, but there's just so much. I've already documented a bunch of the file system myself, so I feel I can open a thread and let other people contribute if they want.
Some stuff is listed as TODO which means I never finished documenting that, Assumed means I am just assuming, etc. To contribute, just post a reply to this thread with documentations or corrections. Also, please follow the general format I used, this will keep it neat and organized, and please include the frame count for animations. Latest: DOWNLOAD Revision 3 Revision 2: -Finished root/data/normal_obj except 6 animations -Added more enemies to root/data/enemies -Finished main DSMT folder documentation -Added Multiplayer Maps documentation -Added PLAYER section -Added Rainbow Ride Carpet to special_obj -Finished up some TODOs Revision 3: -Fixed the naming of some things -Added some ncg/ncl/nsc documentation -Add some player animations/models -Added more enemies and animations -Added more to the minigame folder (root/MG) -Other Stuff ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 69/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
01FFDF08: NOP only trees and dust are visible
lol ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 70/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by hmario Its just because of lighting, the mouth looks fine in blender. Posted by pacmainia&luigi I was originally gonna do that, but you can just hold B and you won't take any fall damage so the job is already done. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 71/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by TheKoopaKingdom This is more simple. post reply>I add it(and a credit)>I post next revision ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 72/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by luigigamer What? what's the relevance of this question to sm64ds hacking? If you want to know what platforms SM64 was released on, it only takes a simple google search. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 73/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Holy fuck, lol. This looks so funny. He's got a little boner at the bottom.
____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 74/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by MK7tester Yes! I definitely want to add this. It's done with a .btp (texture animation), I'm just not sure how to set them up properly. I will have to wait till Fiachra gets back though. I'm sure he knows how they work. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 75/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Aha XD The Piantas look like the jellians from that one SpongeBob episode.
____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 76/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by pacmainia&luigi spawn a spindrift under the player? wut? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 77/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by Hiccup Ok, noted. I will probably go back and add the object database names when I finish documenting everything. A lot of clean up work is definitely needed. I started documenting thinking "ok, lets make this super retard friendly" so some stuff is probably different like swooper I just put bat, I am gonna change them soon. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 78/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
I can already make it like that without a spindrift. Plus that'd be shitty cause you would see the spindrift for a split second, and it's requires an object bank as far as I know. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 79/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
First off, questions like these are to be posted on the help thread, so refrain from doing this again.
Second off, I'm assumed your using my File System documentation? I think it's because of the animations. Try opening up the animation editor and loading your head model, and then the animation files I have documented and see if they play differently than expected Third, I'm 99.9% sure its because you replaced the head model that has a .btp (texture animation) with it (to control blinking). Similar to level importing, you must remove all texture animations for it to work, or else it crashes. Try exporting the .btp associated with the model you replaced, going into a hex editor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 80/270 EXP: 238809 Next: 14842 Since: 05-20-16 Last post: 2708 days ago Last view: 2568 days ago |
Posted by pacmainia&luigi I think its something wrong with the .dae importer, try this version of the editor. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - Posts by Sparsite |
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