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04-26-24 07:26 AM
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Main - Posts by Sparsite

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Sparsite
Posted on 07-24-16 06:14 PM, in Name one or more thing/s that you hate the most. (rev. 2 of 07-24-16 06:14 PM) Link | #74558
Just save your money, Amiibos are pointless. Don't show them off in real life because you'll probably get made fun of. Just look at every amiibo you have, and think about all the money you would have if you didn't buy that amiibo, $13 + tax.

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Sparsite
Posted on 07-24-16 06:20 PM, in Name one or more thing/s that you hate the most. Link | #74562
Posted by MusiMasta
Yep, I hate how pointless things in life still cost money. :>


It's a nicer approach if you don't wanna be direct with saying "Give me money!!!"

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Sparsite
Posted on 07-24-16 07:34 PM, in Name one or more thing/s that you hate the most. Link | #74575
Posted by GamesWithIsaac
I would have about 200$


fucking $200 dollars worth of amiibos? Well, your going into grade 8. I don't expect you to understand the full value of money yet.

See, Nintendo sells amiibos cause they know that people like Isaac will shell out $200 on plastic figurines. It's kinda like DLC, but young ones can buy it without their parents credit card.

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Sparsite
Posted on 07-24-16 07:41 PM, in Name one or more thing/s that you hate the most. Link | #74578
Posted by StapleButter
kids aren't the only ones who fall for commercial crap and spend their money on toys, though.


* StapleButter looks at his dad's billion tablets and gadgets


Of course not only the kids are the naive ones buying amiibos, but it's definitely more geared toward them.

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Sparsite
Posted on 07-26-16 04:11 AM, in Normal Day in SM64DS (rev. 2 of 07-26-16 04:12 AM) Link | #74763
A Whomp making sure no one catches him jerking off, unfortunately, they cut this animation from the game. :(

Some also theorize its a Whomp trying to suck his own dick.

[image]

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Sparsite
Posted on 07-31-16 02:28 AM, in Spin Jump on Command ASM Hack (rev. 2 of 07-31-16 02:30 AM) Link | #75374
This is similar to the spin jump mechanic Kaze programmed in Super Mario Bros 3D, but in this you don't have to long jump. I could've programmed it identical to the Super Mario Bros 3D mechanic but since this is just a concept, I thought I would just keep it basic for now.

Unfortunately, I can't change the button press from B+L because I dont understand how button presses work, so the camera trys to center behind the player when you spin jump which kinda fucks it up.

VIDEO:


Hmm... just realizing the fall speed is a little too fast, I will fix it if I ever update this.

Source Code:

//Spin Jump On Command By Sparsite
#include "SM64DS.h"

const unsigned short B_AND_L_KEYS_PRESSED = 0x10D;
const unsigned int ACT_LOOP = 0;
const unsigned int ACT_RUN_ONCE = 0x40000000;
bool inSpinJumpMethod = false;

//PLAYER->yRot = PLAYER->yRot + 100000; make player face oppisite direction

void hook_020e50ac()
{
if (CHARACTER == CHAR_Luigi) //If the character is Luigi
{
unsigned short keys = KEYS;
unsigned short pressedB = keys & 0x00F;
unsigned short pressedLAndR = keys & 0xF00;
unsigned short checkPressedBAndL = (pressedB | pressedLAndR);
if (checkPressedBAndL == B_AND_L_KEYS_PRESSED) //If the B and L keys are pressed
{
if (inSpinJumpMethod == false)
{
inSpinJumpMethod = true;
}
}
}

if (inSpinJumpMethod == true)
{
Player_PerformAction (PLAYER, 0x5F, ACT_RUN_ONCE, 0x1000);
PLAYER->yRot = PLAYER->yRot + 10000;
PLAYER->ySpeed = -0x000010000;
}

if (PLAYER->isOnGround & inSpinJumpMethod)
{
inSpinJumpMethod = false;
}
}


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Sparsite
Posted on 07-31-16 09:33 AM, in Normal Day in SM64DS (rev. 9 of 08-01-16 11:45 PM) Link | #75394
LOL wtf did I do?

[image]

02053544: mov r5, #0x2 makes it like this lmao

02053544: mov r5, #0x3 makes trees invisible

This is turning into a "Planned SM64DS chaos edition features" lol

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Sparsite
Posted on 08-01-16 06:36 AM, in SM64DS File System Documentation [REVISION 3] (rev. 6 of 10-15-16 11:35 PM) Link | #75458
So, I've been slaving away at documenting the WHOLE file system, but there's just so much. I've already documented a bunch of the file system myself, so I feel I can open a thread and let other people contribute if they want.

Some stuff is listed as TODO which means I never finished documenting that, Assumed means I am just assuming, etc.

To contribute, just post a reply to this thread with documentations or corrections. Also, please follow the general format I used, this will keep it neat and organized, and please include the frame count for animations.

Latest:
DOWNLOAD Revision 3

Revision 2:
-Finished root/data/normal_obj except 6 animations
-Added more enemies to root/data/enemies
-Finished main DSMT folder documentation
-Added Multiplayer Maps documentation
-Added PLAYER section
-Added Rainbow Ride Carpet to special_obj
-Finished up some TODOs

Revision 3:
-Fixed the naming of some things
-Added some ncg/ncl/nsc documentation
-Add some player animations/models
-Added more enemies and animations
-Added more to the minigame folder (root/MG)
-Other Stuff

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Sparsite
Posted on 08-01-16 09:56 AM, in Normal Day in SM64DS Link | #75461
01FFDF08: NOP only trees and dust are visible

lol

[image]

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Sparsite
Posted on 08-01-16 11:40 PM, in Cloud Cap in SM64DS! (rev. 3 of 08-04-16 08:30 PM) Link | #75529
Posted by hmario
You should try to make the smile more visible. Other than that, I think this is awesome!


Its just because of lighting, the mouth looks fine in blender.

Posted by pacmainia&luigi
you should make it so that the cloud prevents fall damage.


I was originally gonna do that, but you can just hold B and you won't take any fall damage so the job is already done.

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Sparsite
Posted on 08-01-16 11:43 PM, in SM64DS File System Documentation [REVISION 3] Link | #75531
Posted by TheKoopaKingdom
If you want other people to contribute to the list, you should make a list on Google Sheets/Docs, and have people ask for edit access here.


This is more simple.

post reply>I add it(and a credit)>I post next revision

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Sparsite
Posted on 08-04-16 08:28 PM, in SM64DS Editor Help Thread - Post your questions here Link | #75662
Posted by luigigamer
Hy,

When we say SM64,it is on what console (N64,virtual console,emulator,or everything)?


What? what's the relevance of this question to sm64ds hacking? If you want to know what platforms SM64 was released on, it only takes a simple google search.

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Sparsite
Posted on 08-05-16 02:03 AM, in Normal Day in SM64DS Link | #75682
Holy fuck, lol. This looks so funny. He's got a little boner at the bottom.

[image]

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Sparsite
Posted on 08-05-16 03:59 AM, in Cloud Cap in SM64DS! Link | #75686
Posted by MK7tester
Also, is it possible to change the color of Mario's overalls as well? It's kind of weird seeing him with just the hat.


Yes! I definitely want to add this. It's done with a .btp (texture animation), I'm just not sure how to set them up properly. I will have to wait till Fiachra gets back though. I'm sure he knows how they work.

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Sparsite
Posted on 08-05-16 04:29 AM, in Super Mario Sunshine 64 DS (rev. 5 of 08-14-16 09:33 AM by Fiachra) Link | #75687
Aha XD The Piantas look like the jellians from that one SpongeBob episode.

[image]

[thumbnail]

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ASMR:
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Sparsite
Posted on 08-05-16 02:53 PM, in Spin Jump on Command ASM Hack Link | #75699
Posted by pacmainia&luigi
You should make it so that if you try it on ground, it makes a spindrift spawn directly below the player (mario, yoshi, luigi, wario)


spawn a spindrift under the player? wut?

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ASMR:
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Sparsite
Posted on 08-06-16 12:01 AM, in SM64DS File System Documentation [REVISION 3] (rev. 4 of 08-06-16 08:32 AM) Link | #75723
Posted by Hiccup
starbox - Star Sphere
arrow - arrow above yoshi heads in multiplayer vs course select
also you sometimes describe objects rather than naming them. i suggest you use names from the object database and if necersary, mariowiki


Ok, noted. I will probably go back and add the object database names when I finish documenting everything. A lot of clean up work is definitely needed.

I started documenting thinking "ok, lets make this super retard friendly" so some stuff is probably different like swooper I just put bat, I am gonna change them soon.

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ASMR:
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Sparsite
Posted on 08-06-16 08:07 PM, in Spin Jump on Command ASM Hack (rev. 2 of 08-06-16 08:11 PM) Link | #75761
I can already make it like that without a spindrift. Plus that'd be shitty cause you would see the spindrift for a split second, and it's requires an object bank as far as I know.

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ASMR:
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Sparsite
Posted on 08-06-16 08:18 PM, in Need some help with the title screen heads Link | #75765
First off, questions like these are to be posted on the help thread, so refrain from doing this again.

Second off, I'm assumed your using my File System documentation? I think it's because of the animations. Try opening up the animation editor and loading your head model, and then the animation files I have documented and see if they play differently than expected

Third, I'm 99.9% sure its because you replaced the head model that has a .btp (texture animation) with it (to control blinking). Similar to level importing, you must remove all texture animations for it to work, or else it crashes. Try exporting the .btp associated with the model you replaced, going into a hex editor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing)

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ASMR:
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Sparsite
Posted on 08-06-16 08:24 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 08-06-16 08:25 PM) Link | #75766
Posted by pacmainia&luigi
I'm getting this error when importing this model. Any idea what's wrong?


I think its something wrong with the .dae importer, try this version of the editor.

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Main - Posts by Sparsite

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