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05-12-26 12:39 AM |
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| 0 users reading SM64DS File System Documentation [REVISION 3] | 1 bot |
| Main - General SM64DS hacking - SM64DS File System Documentation [REVISION 3] | Hide post layouts | New reply |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 68/270 EXP: 267782 Next: 12154 Since: 05-20-16 Last post: 3454 days ago Last view: 3314 days ago |
So, I've been slaving away at documenting the WHOLE file system, but there's just so much. I've already documented a bunch of the file system myself, so I feel I can open a thread and let other people contribute if they want.
Some stuff is listed as TODO which means I never finished documenting that, Assumed means I am just assuming, etc. To contribute, just post a reply to this thread with documentations or corrections. Also, please follow the general format I used, this will keep it neat and organized, and please include the frame count for animations. Latest: DOWNLOAD Revision 3 Revision 2: -Finished root/data/normal_obj except 6 animations -Added more enemies to root/data/enemies -Finished main DSMT folder documentation -Added Multiplayer Maps documentation -Added PLAYER section -Added Rainbow Ride Carpet to special_obj -Finished up some TODOs Revision 3: -Fixed the naming of some things -Added some ncg/ncl/nsc documentation -Add some player animations/models -Added more enemies and animations -Added more to the minigame folder (root/MG) -Other Stuff ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 434/560 EXP: 861694 Next: 22189 Since: 10-13-14 Last post: 1753 days ago Last view: 982 days ago |
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take your dumb self out of here. thank you. Level: 35
Posts: 71/270 EXP: 267782 Next: 12154 Since: 05-20-16 Last post: 3454 days ago Last view: 3314 days ago |
Posted by TheKoopaKingdom This is more simple. post reply>I add it(and a credit)>I post next revision ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| Hiccup |
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Normal user Level: 59 Posts: 586/815 EXP: 1644474 Next: 28654 Since: 09-06-12 Last post: 2437 days ago Last view: 515 days ago |
starbox - Star Sphere
arrow - arrow above yoshi heads in multiplayer vs course select also you sometimes describe objects rather than naming them. i suggest you use names from the object database and if necersary, mariowiki |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 77/270 EXP: 267782 Next: 12154 Since: 05-20-16 Last post: 3454 days ago Last view: 3314 days ago |
Posted by Hiccup Ok, noted. I will probably go back and add the object database names when I finish documenting everything. A lot of clean up work is definitely needed. I started documenting thinking "ok, lets make this super retard friendly" so some stuff is probably different like swooper I just put bat, I am gonna change them soon. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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