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04-26-24 06:53 AM
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Main - Posts by StarPants

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StarPants
Posted on 09-08-19 12:59 PM, in SM64DS Online Link | #98120
Posted by Hiccup
Could you go into more detail on this? Seems interesting.

It might have been a bit misleading to say that a lot of the games code is written for 4 players, but all the player related arrays seem to have 4 elements in them. There's an array of 4 input structures and an array of 4 health meters, for example. Each player has a player id which is used as an index to those arrays, and consequently it's expected to be from 0 to 3.

StarPants
Posted on 11-03-19 09:06 PM, in SM64DS Online Link | #98280
the progress on this has been a bit slower during the last few months since i've been working on another equally difficult sm64ds coding project

i'll start working on this more once i get that to a certain point but i'm still not gonna promise anything about real hardware support :)

StarPants
Posted on 11-04-19 07:02 PM, in SM64DS Editor Help Thread - Post your questions here Link | #98283
unlike the other head models it's animated so it needs to have the right bone structure and stuff

StarPants
Posted on 07-24-20 12:41 PM, in Launch Stars (and Totally Not Breaking the Game's Code) Link | #99338
The launch star code is probably meant to be compiled into a dynamic library, see Josh's custom platform tutorial.
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Main - Posts by StarPants

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