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04-26-24 06:53 AM |
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Main - Posts by StarPants |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 121/124 EXP: 74815 Next: 3310 Since: 04-12-16 Last post: 1371 days ago Last view: 12 days ago |
Posted by Hiccup It might have been a bit misleading to say that a lot of the games code is written for 4 players, but all the player related arrays seem to have 4 elements in them. There's an array of 4 input structures and an array of 4 health meters, for example. Each player has a player id which is used as an index to those arrays, and consequently it's expected to be from 0 to 3. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 122/124 EXP: 74815 Next: 3310 Since: 04-12-16 Last post: 1371 days ago Last view: 12 days ago |
the progress on this has been a bit slower during the last few months since i've been working on another equally difficult sm64ds coding project
i'll start working on this more once i get that to a certain point but i'm still not gonna promise anything about real hardware support :) |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 123/124 EXP: 74815 Next: 3310 Since: 04-12-16 Last post: 1371 days ago Last view: 12 days ago |
unlike the other head models it's animated so it needs to have the right bone structure and stuff |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 124/124 EXP: 74815 Next: 3310 Since: 04-12-16 Last post: 1371 days ago Last view: 12 days ago |
The launch star code is probably meant to be compiled into a dynamic library, see Josh's custom platform tutorial. |
Main - Posts by StarPants |
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