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12-06-24 08:16 PM |
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0 users reading Launch Stars (and Totally Not Breaking the Game's Code) | 1 bot |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 175/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
Guess what? Now this game has launch stars! Just press A when you're near one and BOOM, the character is launched along a path. The big question is: What do they replace? The answer, however, is nothing! They are a completely new object with an object ID of 0x146 and an actor ID of 0x168. So how did this happen? List of Edits
You would notice the new lstar.bin file, which is an experiment on elegantly adding new code to the game. Documentation
The launch stars have been added in:
How to add a launch star:
Here's the xDelta: Launch Star xDelta Oh, and before I forget, this does not work with the current SM64DSe. You need a new version of SM64DSe to add the launch stars: SM64DSe Patched ____________________ Current hack: Excerpt from Super Mario 256 |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 165 Posts: 7029/9047 EXP: 57979879 Next: 955802 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 151/616 EXP: 865122 Next: 18761 Since: 03-01-16 From: Québec (Canada) Last post: 1122 days ago Last view: 1056 days ago |
Cool to see that some fancy ASM hacks are being made! It's kinda the last thing I expected to see since I thought that SM64DS hacking was dead ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Hiccup |
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Normal user Level: 58 Posts: 711/815 EXP: 1556327 Next: 21219 Since: 09-06-12 Last post: 1916 days ago Last view: 17 days ago |
Nice work! Btw, are you going to add your SM64DSe changes to the git? https://github.com/StapleButter/SM64DSe |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 176/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
Not yet, because I want to completely get rid of the hardcoded number-of-objects constant (327). But this is an unofficial release, so ask Fiachra first. ____________________ Current hack: Excerpt from Super Mario 256 |
MK7tester |
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Magikoopa I'm back Level: 105 Posts: 3111/3145 EXP: 11877482 Next: 384778 Since: 07-07-12 From: Dolphic Island Last post: 2823 days ago Last view: 2821 days ago |
That looks way cool. I would like to see them in action though, so I hope someone makes a video. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 141/178 EXP: 136959 Next: 10926 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2042 days ago Last view: 1682 days ago |
Can you make it so that you can place them in castle grounds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 177/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
You can place it anywhere. ____________________ Current hack: Excerpt from Super Mario 256 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 152/616 EXP: 865122 Next: 18761 Since: 03-01-16 From: Québec (Canada) Last post: 1122 days ago Last view: 1056 days ago |
Tested it and it's surprising to see how well it works! Good job! ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 492/560 EXP: 806838 Next: 16705 Since: 10-13-14 Last post: 1232 days ago Last view: 461 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 178/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
That had nothing to do with the launch star.
Yes, the moving tower is legitimately glitched. It is, first of all, not supposed to move until a switch is hit. I know how to fix the collision and draw-distance issue, but am saving that for later because I want to add a system for creating new level-specific objects. ____________________ Current hack: Excerpt from Super Mario 256 |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 177/179 EXP: 137424 Next: 10461 Since: 12-02-15 From: Melty Molten Mountains Last post: 2654 days ago Last view: 2628 days ago |
This is flat out amazing! I want to test this and maybe use this for a hack if that's alright with you(Of course I'll credit you). Unfortunately when I went to patch it I got an error. What version of the rom did you patch this to? Thanks in advance, and thank you for making this! |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 154/616 EXP: 865122 Next: 18761 Since: 03-01-16 From: Québec (Canada) Last post: 1122 days ago Last view: 1056 days ago |
0022 Super Mario 64 DS (EU)(M5) ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 179/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
And make sure it hasn't been patched with SM64DSe. ____________________ Current hack: Excerpt from Super Mario 256 |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 142/178 EXP: 136959 Next: 10926 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2042 days ago Last view: 1682 days ago |
Posted by FireMario74 Patch with a clean Rom (I get mine from emuparadise) ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 1/3 EXP: 277 Next: 2 Since: 02-21-17 Last post: 2824 days ago Last view: 2646 days ago |
This look extremly awesome!
Good job mibts! I got 2 questions: 1.Are we allowed to use it in our own rom hack (And then of course credit you)? 2.Is a SM64DS version with a launch star patch still possible to be played on a Nintendo DS/i (XL)? |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 197/331 EXP: 386294 Next: 18477 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
1. Yes, and actually, I have a better version that doesn't spawn a new particle system every time a sparkle appears.
2. Not sure. (Look out for a showcase of some other new stuff coming soon!) ____________________ Current hack: Excerpt from Super Mario 256 |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 2/3 EXP: 277 Next: 2 Since: 02-21-17 Last post: 2824 days ago Last view: 2646 days ago |
Too bad I dont have a Flashcard or something like that i'd love to try that
When will the new version be for download (Or did you actually update your top post)? |
Shilz |
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Member Normal user Level: 11 Posts: 12/21 EXP: 5502 Next: 483 Since: 12-26-15 Last post: 2753 days ago Last view: 2681 days ago |
I have a flashcard (R4i Gold). It works like a charm. |
FallenLogic |
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Newcomer Button Enthusiast Level: 7 Posts: 9/9 EXP: 1094 Next: 354 Since: 06-08-20 Last post: 1607 days ago Last view: 1607 days ago |
Hello, I was attempting to use the newer patch in v2 of the ASMPatchTemplate to add launch stars to a hack of mine, and I followed StarPants/Pants64's YouTube tutorial (the code compiled, looks like it was applied, since the filesize and checksum changed), but the model obviously isn't in the game's files, and attempting to add the overlays from above to the game just throws errors. Does somebody know how to apply the new version?
Thanks in advance! |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
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