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Fiachra
Posted on 05-25-14 08:55 PM Link | #41811
No, if you want to animate textures in the level model you'll need to use the 'Texture Animations' option. The two use two different types of texture animation; texture animations let's you scroll, rotate and zoom textures whereas BTP simply swaps textures in a sequence, similar to a .gif image.

For your sand, you'll likely just want: scale 1.0, rotation 0.0°, and generate for example 30 translation values from 0.0 to 1.0.

Jesse
Posted on 05-25-14 09:18 PM Link | #41813
originally they work like a .gif animation. but texture animations is a good alternative for it?

I am guessing what happens if I add an btp with the same level name into the folder, but if I did that I have to make the level know that there is a btp...

koopatroop
(post deleted) #41826

SuperMario2
Posted on 05-26-14 05:07 PM Link | #41839
Will there be a SM64DS Editor for android Divices

Fiachra
Posted on 05-26-14 09:55 PM Link | #41847
Not unless someone else ported it, I have no plans to though. It would just be far too much effort when almost everyone has a PC to port the editor either using something like Xamarin.Android or rewriting the whole thing in Java and then to also have to maintain the two separate versions. Plus the fact Android devices are not well suited for this type of program.

Stomatol
Posted on 06-01-14 07:33 PM Link | #42074
Someone probably asked this before but I can't find it so I'll ask anyway, how do you properly change the music played in a level? It says 'SWAR entry address -4) /4' and I really don't get what that's supposed to mean.
Also neither the SBNK ID or the SSEQ ID displayed in the level settings is the same as the ones actually playing.

I'm sorry if it's a little unclear what I'm trying to say but I tried explaining it as good as I can.

StarLand
Posted on 06-04-14 08:24 AM (rev. 2 of 06-04-14 05:45 PM) Link | #42192
I have try to import a world in dae.


[image]

Fiachra
Posted on 06-04-14 05:31 PM (rev. 2 of 06-04-14 05:38 PM) Link | #42210
Can you try with the newest version of the editor, R74:
https://kuribo64.net/?page=post&id=41237

Stomatol:
skawo has explained the music bytes' meaning here.

Stomatol
Posted on 06-04-14 05:45 PM Link | #42212
Thanks

StarLand
Posted on 06-09-14 11:50 AM Link | #42352
Collision bug!
Collision is 0.
Yoshi can't stand on the surface of the Model.

[image][image]
[image][image]

Fiachra
Posted on 06-09-14 05:18 PM Link | #42358
Just because the collision is 0 doesn't mean it's solid, that looks like the 'cloud' collision from one of the rainbow levels. You need to check under the 'CLPS' settings for your level that collision type 0 is solid.

StarLand
Posted on 06-09-14 05:36 PM Link | #42359
Posted by Fiachra
Just because the collision is 0 doesn't mean it's solid, that looks like the 'cloud' collision from one of the rainbow levels. You need to check under the 'CLPS' settings for your level that collision type 0 is solid.


Can it be that the front surface no colision than the back surface?

Fiachra
Posted on 06-09-14 06:50 PM Link | #42362
Not if all the polygons have their front (visible, textured) side facing the correct direction. Can you post a screenshot of your 'CLPS' settings for the level in the screenshot?

StarLand
Posted on 06-09-14 07:01 PM Link | #42363
Posted by Fiachra
Not if all the polygons have their front (visible, textured) side facing the correct direction. Can you post a screenshot of your 'CLPS' settings for the level in the screenshot?




Fiachra
Posted on 06-09-14 07:47 PM Link | #42364
For the entry at row 0:
- Click on the dropdown menu to the right
- Select one of the options that starts with "Solid" and a number 1 - 5
- Press 'Enter'
- Save your level.

StarLand
Posted on 06-09-14 08:13 PM Link | #42365
Posted by Fiachra
For the entry at row 0:
- Click on the dropdown menu to the right
- Select one of the options that starts with "Solid" and a number 1 - 5
- Press 'Enter'
- Save your level.


No coliision.

Fiachra
Posted on 06-10-14 05:54 AM Link | #42370
Are you using the same model to generate collision as for the main level model?
Is collision type zero for all faces?
Can you show me a screenshot of your new 'CLPS' settings and a screenshot of the model within the KCL editor.

StarLand
Posted on 06-10-14 08:48 AM (rev. 3 of 06-10-14 10:24 AM) Link | #42371
I saw, in KCL SM64dse shows my model but with one rectangle.



surface 0 = 0
surface 1 = 0
surface 2 = 0
surface 3 = 0

edit:

On other surface than the start surface Yoshi dashing into the deep.

Jesse
Posted on 06-10-14 10:44 AM Link | #42375
I suggest import model in the kcl editor.

StarLand
Posted on 06-10-14 10:54 AM Link | #42376
Posted by jjesss064
I suggest import model in the kcl editor.


I can't import a *.obj file in KCL editor. Only Export.
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here Hide post layouts | New reply

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