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04-27-24 01:36 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 445/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
No, if you want to animate textures in the level model you'll need to use the 'Texture Animations' option. The two use two different types of texture animation; texture animations let's you scroll, rotate and zoom textures whereas BTP simply swaps textures in a sequence, similar to a .gif image.
For your sand, you'll likely just want: scale 1.0, rotation 0.0°, and generate for example 30 translation values from 0.0 to 1.0. |
Jesse |
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Member Normal user Level: 53 Posts: 249/688 EXP: 1125137 Next: 31982 Since: 09-05-13 Last post: 2380 days ago Last view: 1941 days ago |
originally they work like a .gif animation. but texture animations is a good alternative for it?
I am guessing what happens if I add an btp with the same level name into the folder, but if I did that I have to make the level know that there is a btp... |
koopatroop |
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SuperMario2 |
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Member Normal user Level: 19 Posts: 18/70 EXP: 35711 Next: 66 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 3160 days ago Last view: 2307 days ago |
Will there be a SM64DS Editor for android Divices |
Fiachra |
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Local moderator Level: 65 Posts: 447/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
Not unless someone else ported it, I have no plans to though. It would just be far too much effort when almost everyone has a PC to port the editor either using something like Xamarin.Android or rewriting the whole thing in Java and then to also have to maintain the two separate versions. Plus the fact Android devices are not well suited for this type of program. |
Stomatol |
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Normal user Level: 29 Posts: 44/178 EXP: 146004 Next: 1881 Since: 12-21-13 From: Sweden Last post: 2490 days ago Last view: 1381 days ago |
Someone probably asked this before but I can't find it so I'll ask anyway, how do you properly change the music played in a level? It says 'SWAR entry address -4) /4' and I really don't get what that's supposed to mean.
Also neither the SBNK ID or the SSEQ ID displayed in the level settings is the same as the ones actually playing. I'm sorry if it's a little unclear what I'm trying to say but I tried explaining it as good as I can. |
StarLand |
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gtfo Level: 44 Posts: 192/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
I have try to import a world in dae.
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Fiachra |
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Local moderator Level: 65 Posts: 453/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
Can you try with the newest version of the editor, R74:
https://kuribo64.net/?page=post&id=41237 Stomatol: skawo has explained the music bytes' meaning here. |
Stomatol |
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Normal user Level: 29 Posts: 46/178 EXP: 146004 Next: 1881 Since: 12-21-13 From: Sweden Last post: 2490 days ago Last view: 1381 days ago |
Thanks |
StarLand |
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gtfo Level: 44 Posts: 213/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
Collision bug!
Collision is 0. Yoshi can't stand on the surface of the Model. |
Fiachra |
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Local moderator Level: 65 Posts: 456/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
Just because the collision is 0 doesn't mean it's solid, that looks like the 'cloud' collision from one of the rainbow levels. You need to check under the 'CLPS' settings for your level that collision type 0 is solid. |
StarLand |
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gtfo Level: 44 Posts: 215/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
Posted by Fiachra Can it be that the front surface no colision than the back surface? |
Fiachra |
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Local moderator Level: 65 Posts: 457/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
Not if all the polygons have their front (visible, textured) side facing the correct direction. Can you post a screenshot of your 'CLPS' settings for the level in the screenshot? |
StarLand |
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gtfo Level: 44 Posts: 216/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
Posted by Fiachra |
Fiachra |
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Local moderator Level: 65 Posts: 458/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
For the entry at row 0:
- Click on the dropdown menu to the right - Select one of the options that starts with "Solid" and a number 1 - 5 - Press 'Enter' - Save your level. |
StarLand |
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gtfo Level: 44 Posts: 217/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
Posted by Fiachra No coliision. |
Fiachra |
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Local moderator Level: 65 Posts: 459/1065 EXP: 2239163 Next: 96465 Since: 12-15-12 From: Ireland Last post: 2162 days ago Last view: 111 days ago |
Are you using the same model to generate collision as for the main level model?
Is collision type zero for all faces? Can you show me a screenshot of your new 'CLPS' settings and a screenshot of the model within the KCL editor. |
StarLand |
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gtfo Level: 44 Posts: 218/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
I saw, in KCL SM64dse shows my model but with one rectangle.
surface 0 = 0 surface 1 = 0 surface 2 = 0 surface 3 = 0 edit: On other surface than the start surface Yoshi dashing into the deep. |
Jesse |
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Member Normal user Level: 53 Posts: 265/688 EXP: 1125137 Next: 31982 Since: 09-05-13 Last post: 2380 days ago Last view: 1941 days ago |
I suggest import model in the kcl editor. |
StarLand |
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gtfo Level: 44 Posts: 220/455 EXP: 596145 Next: 15140 Since: 12-28-13 From: Germany Last post: 3402 days ago Last view: 3313 days ago |
Posted by jjesss064 I can't import a *.obj file in KCL editor. Only Export. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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