Views: 20,060,134 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-26-24 01:56 PM |
Guest: |
0 users reading [Released] Super Mario Galaxy 2 Daredevil Mode | 1 bot |
Main - Misc. ROM hacking - [Released] Super Mario Galaxy 2 Daredevil Mode | Hide post layouts | New reply |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1546/1551 EXP: 3666587 Next: 160317 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Today I've got something exciting for you to play! Here's a more difficult version of SMG2: Super Mario Galaxy 2: Daredevil Mode! This is based on MayroSMM's idea of playing under daredevil conditions in SMG. This removes all the Luma Shops, Checkpoint Flags and Life-Up mushrooms. But most importantly, your health is limited to one life point only! Download link is in the video's description. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
natnew |
| ||
Bullet Bill Normal user Level: 47 Posts: 424/500 EXP: 720914 Next: 45289 Since: 12-07-12 Last post: 1908 days ago Last view: 1811 days ago |
Posted by SunakazeKun I've already done daredevil via ocarina code, but the no-checkpoints is interesting. Question: Why remove life shrooms and luma shops? Life shrooms don't actually do anything with a daredevil lifebar, so the lack of luma shops is really just removing 1-ups. That makes sense if regular 1-ups are gone, too... but they're not, so...? ____________________ |
Main - Misc. ROM hacking - [Released] Super Mario Galaxy 2 Daredevil Mode | Hide post layouts | New reply |
Page rendered in 0.017 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 194/194, time: 0.009 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |