Poll | |
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What do you think about this? | |
You can atleast give it a try, I think. | |
Of course! You can do it with effort! | |
No, you might just stop right now. | |
5 users have voted so far |
uTopia Productions |
Posted on 07-24-11, 01:26 pm (revision 5)
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Shyguy
Posts: 27/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
Super Mario Galaxy 64 DS will simply be a story, following the galaxy (1) story. However, Super Mario Galaxy is a very advanced game which has much more capability than the SM64DS/SM64. So here are the downsides, this is what that wont be in the game: - Space/Magnetic Gravity (This just isn't possible) - Balance on rolling stones... - Bouncing Tree's *More will come up* And because of these circumstances, the gameplay will be alot different. And the placement of objects will be in different spots, and so on. The first thing that will be focused on: - Level Editing in Google Sketchup What I'm doing now: Creating the map where you have to play hide and seek with the bunnies Okay, what do you think. |
ray |
Posted on 07-24-11, 01:45 pm
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Posts: 4/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
You couls tell me what I can do I'm interested in it |
uTopia Productions |
Posted on 07-24-11, 02:03 pm
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Shyguy
Posts: 28/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
umm, "couls" supposed to be "Could"? Anyway, if you want to help, then I need a specific texture. This roof texture from Super Mario Galaxy 1. If you can find a rip or make a rip of this texture, than that would be helpful. |
ray |
Posted on 07-24-11, 02:04 pm
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Posts: 5/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
Yes sorry it should be "could" xD Ok I'll try to make my own or search for one^^ |
uTopia Productions |
Posted on 07-24-11, 02:20 pm (revision 1)
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Shyguy
Posts: 29/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
I use this for the moment: |
ray |
Posted on 07-24-11, 02:23 pm (revision 1)
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Posts: 6/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
You dont need to use them. Here are ALL: http://www.mediafire.com/?gca0jsw2lbcqw05 If you want I can give you the 3D model of the whole planet, too. |
Mega-Mario |
Posted on 07-24-11, 02:44 pm (revision 1)
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Kuriboss
Posts: 70/138 Since: 05-05-11 Last post: 4592 days Last view: 3014 days |
About textures, don't go too high-res with those. I think SM64DS's limit of texture data in VRAM is around 48k. Textures are compressed when importing (unless they're translucent), but you can't expect large textures from SMG to compress well enough to fit. Not to mention, texture compression implies a quality loss. SM64DSe's compressor tends to generate checkerboard patterns when compressing large uniform textures, however it's mostly fine with smaller textures. About translucent textures, be careful- if a texture contains translucent pixels, it'll be treated as a translucent texture. Due to the DS's (very) limited 3D hardware, a texture made translucent will lose a lot of quality, unless it uses few colors. About gravity, it can be reproduced to an extent- see those pillars in SSL. It is possible to make Mario walk on walls (and perhaps ceilings too), but he can't stand still on that. Now, if you're going to use water, you can do whatever crap you want, but gravity itself can't be changed- SMG has a whole gravity engine that supports whatever crap you want, while SM64DS is just applying standard fall-down gravity. Figured I'd tell it for models, too: models from SMG have insane amounts of polygons, a normal DS is never, ever going to support that. If you try to render too many polygons, you'll get slowdowns and glitched scanlines. |
ray |
Posted on 07-24-11, 02:48 pm
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Posts: 7/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
I know all that =) But we could resize the textures And the model only for him to remake the level better. |
Vinnyboiler |
Posted on 07-24-11, 03:44 pm
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Micro-Goomba
Posts: 7/19 Since: 05-11-11 Last post: 4712 days Last view: 3467 days |
Good luck with your project. I have made my decision a while ago that I would port my SM64 hack over to SM64DS once I complete it (if SM64DSe could support my levels that is ). |
ray |
Posted on 07-24-11, 04:40 pm
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Posts: 8/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
Another thing: Perhaps I could make music for this hack. I often hacked music in NSMB, too |
uTopia Productions |
Posted on 07-24-11, 04:46 pm (revision 3)
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Shyguy
Posts: 30/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
I'm totally aware of that. That's why I put the gravity thingy under "most unlikely"
Thank mahn. About the models; that's what that is so fun about it. When you're finished with your model, you can use it for both SM64 and SM64DS
Yes, having the model at my side, will help me alot. Instead of just watching movies and looking at screenshots. __________________________________________________________________________________________________________ Okay, so this is how the first shape looks like: Whenever you're going to the other side, you must go through a warp |
ray |
Posted on 07-24-11, 04:58 pm (revision 1)
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Posts: 9/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
OK here they are: http://www.mediafire.com/?l86f18fs69w0tw2 WARNING!: They looks very strange... And they are Obj/3DS files ;D EDIT: Looks nice Some more objects |
uTopia Productions |
Posted on 07-24-11, 05:03 pm
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Shyguy
Posts: 31/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
they are.-.... well..... the models are.... |
ray |
Posted on 07-24-11, 05:06 pm (revision 1)
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Posts: 10/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
you can open them with metaseq Download it and open them Oh and forgot to say: Your triangulate plugin does not work Nothing happens when I start it |
uTopia Productions |
Posted on 07-24-11, 05:11 pm
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Shyguy
Posts: 32/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
Mayve tommorrow I will make a Youtube video tutorial on how to do it. Also, this is enough for me today. I'm getting tired, I need to boost my mind. So I'l see ya tommorrow |
ray |
Posted on 07-24-11, 05:13 pm
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Posts: 11/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
Ok Is it so late at your country? In germany (where I am) it is 19:13 pm |
uTopia Productions |
Posted on 07-26-11, 09:14 pm (revision 2)
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Shyguy
Posts: 34/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
Sorry I've not been updating you guys lately. I've been having some ME time >=D I've been playing World of Warcraft, Watching horror movies, and eating candy and drinking energy drinks like crazy! So, I will continue with SMG64DS tonight.... When everyone else is asleep >=D I'm the kinda guy who stays up all night in the summer vacation. _______________________________________________________________________________________ Edit: Update: I got everything set to test the level: (I was making the textures compatible by resizing them, until I didn't get that "can cause crash" message or something) I got absolutely NO message that said "This may cause the rom to crash" or something like that. Either way, when I start, it appears BLANK, as in a white screen. Has it something to do with that I used the Castle Grounds level? |
ray |
Posted on 07-26-11, 09:27 pm
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Posts: 15/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
I dont think so. I can import into Castle Grounds^^ Could you send me the .skp modell file? |
uTopia Productions |
Posted on 07-26-11, 11:07 pm
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Shyguy
Posts: 36/82 Since: 07-22-11 Last post: 4690 days Last view: 4690 days |
here is the model: http://www.mediafire.com/?v1v7j2157fuhd5c |
ray |
Posted on 07-27-11, 12:10 am
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Posts: 16/65 Since: 07-17-11 Last post: 4688 days Last view: 4583 days |
Ok. I could import it without issues, BUT it seems like we CANT edit the castle groundsm because the game will crash^^ And your model has many errors and missing textures xD Also the ground texture looks weird in the game... I could jump trough a house roof into it o0 |