Vinnyboiler |
Posted on 07-04-11, 06:34 am (revision 1)
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Micro-Goomba
Posts: 3/19 Since: 05-11-11 Last post: 4704 days Last view: 3458 days |
Well I thought I should create this thread otherwise I wouldn't have anywhere to post this vid - http://www.youtube.com/watch?v=ARdaEB0qOJM. I don't have much more to show for now, but I might port one of my other levels once Beta 3 of SM64DSe is released EDIT: I got bored and decided to port some of my other levels anyway |
Mega-Mario |
Posted on 07-04-11, 12:37 pm
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Kuriboss
Posts: 48/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Your level design is nice, makes me regret all the bugs that remain to fix Also, you should possibly try to scale up the textures for use on the DS-- small textures on that tiny screen don't quite look good unless you're close to them. Also, I should really do something about minimaps for the next release... though, for now perhaps they can be edited in Tile Molester... but SM64DSe needs a proper importing/exporting/editing tool for that :/ |
uTopia Productions |
Posted on 07-22-11, 04:29 pm
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Shyguy
Posts: 8/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
two words.... HOLY SMOKES ! |
Vinnyboiler |
Posted on 07-23-11, 06:36 pm (revision 1)
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Micro-Goomba
Posts: 6/19 Since: 05-11-11 Last post: 4704 days Last view: 3458 days |
Here's another one of my ARSM64 model imported into SM64DSe http://youtu.be/c90EyrdEiQU. Hopefully you can improve collision stability Mega-Mario so I can start working on new levels in this game @uTopia Productions - Glad you like it |
uTopia Productions |
Posted on 07-23-11, 06:51 pm
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Shyguy
Posts: 19/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
WOAH.... I'm talking about the quality of the video. How did you get NON lag. Are you using an actual DS? And how do you record this? No offence, I like the map(gotta fix those holes though) |
Mega-Mario |
Posted on 07-23-11, 08:43 pm
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Kuriboss
Posts: 69/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
If you record using DeSmuME's Record AVI option, no lag. Even if your game runs at 1fps, the final video is all smooth. However, you may have to record in raw and compress after- when I try to record directly into XviD, desmume crashes when I end recording, and the final video is corrupted. Blarg / |
uTopia Productions |
Posted on 07-23-11, 08:54 pm
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Shyguy
Posts: 24/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
DeSmuMe is out of the question for me. The only emulator that doesn't lag for me or even works is No$gba. I TOTALLY wish that one had that feature. But yeah, thanks for the advice |
SuperWhomp256 |
Posted on 10-03-11, 10:22 am
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Posts: 12/12 Since: 05-20-11 Last post: 4828 days Last view: 4828 days |
http://www.youtube.com/watch?v=aAV3ujvlhoE Collision is pretty crappy, but SM64DSe is still awesome ...Don't ask why it's Sonic instead of a Mario level... |
Mega-Mario |
Posted on 10-12-11, 05:38 pm
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Kuriboss
Posts: 112/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Nice work I hope you can get it finished. (and mostly, I hope I can fix that collision crap-- I have no idea what to do...) |
ray |
Posted on 10-12-11, 06:30 pm
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Posts: 61/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Kick yourself in the ass and START CODING! Thats what to do *jk* |
Mega-Mario |
Posted on 10-13-11, 05:21 pm
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Kuriboss
Posts: 113/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Sadly, I'm not flexible enough to properly reach my ass with my foot. However, I started coding the minimap editor. Nothing worth viewing atm... |