uTopiaProductions96 |
Posted on 07-23-11, 07:05 pm in World Top News: OH MY F- GOD!
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Shyguy
Posts: 21/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Yeah well. We have something called "Sentences" that can explain these people: Man, Thats enough writing.... |
uTopiaProductions96 |
Posted on 07-23-11, 07:12 pm in SM64DS Hacking Questions
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Shyguy
Posts: 22/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Do you "Triangulate" your project. If not. Do it: You can get the "Triangulation" plugin for Sketchup here: http://osbo.com/sketchup/triangulate/ Instruction of use: 1. Download the plugin 2. put it into the plugin folder to Google Sketchup 3. When finished modeling, click "Plugins" and then "triangulate". NOTE: Make sure to save you model BEFORE triangulating the model, incase you need to modify the level (which is for the most cases.) Why? Because when you have triangulated your project, then you can't modify it, thats why! |
uTopiaProductions96 |
Posted on 07-23-11, 08:51 pm in World Top News: OH MY F- GOD!
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Shyguy
Posts: 23/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Where is this topic leading to--- xD.- But I agree with you 150% |
uTopiaProductions96 |
Posted on 07-23-11, 08:54 pm in Hack Showoff Thread (Screenshot/Video)
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Shyguy
Posts: 24/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
DeSmuMe is out of the question for me. The only emulator that doesn't lag for me or even works is No$gba. I TOTALLY wish that one had that feature. But yeah, thanks for the advice |
uTopiaProductions96 |
Posted on 07-23-11, 09:13 pm in SM64DS Level Editor Future Features? (revision 6)
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Shyguy
Posts: 25/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
This is for you Mega-Mario when you sit on your chair thinking about what next feature you will be working on, when the other features are perfectly bug free =P Don't Miss understand. I don't say "Hurry up" or something. I can wait forever-- I've been waiting for TT64 v6.0b to come out... and still it's not here. And might never come. Super Mario 64 DS Level Editor Features: Level Importer: - Texture Properties (Like you can set a property to a texture, like a lava texture, and you set the property to lava and Mario/Lu/Wa/Yo will burn themselves when touching it) - Boundaries (Shows the model bounderies in the preview window) - Textures: Opacity? Transparent? Level Features: - Set Music (explains itself) - Custom Music - Edit Textures/Custom Textures - Edit Backgrounds/Custom Backgrounds - Edit Dialogs - Geometry Model editing (if possible) For Experts: - External Editing (even if you can just do it in a hex editor, it would be nice to have everything inside =) ) |
uTopiaProductions96 |
Posted on 07-24-11, 04:45 am in SM64DS Hacking Questions
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Shyguy
Posts: 26/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
So that worked? You see, the Triangulation plugin "Triangulate" the model you created, basically cuts it up to many, many triangle shaped faces. And from what I know, Super Mario 64 DS support that. |
uTopiaProductions96 |
Posted on 07-24-11, 01:26 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 5)
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Shyguy
Posts: 27/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Super Mario Galaxy 64 DS will simply be a story, following the galaxy (1) story. However, Super Mario Galaxy is a very advanced game which has much more capability than the SM64DS/SM64. So here are the downsides, this is what that wont be in the game: - Space/Magnetic Gravity (This just isn't possible) - Balance on rolling stones... - Bouncing Tree's *More will come up* And because of these circumstances, the gameplay will be alot different. And the placement of objects will be in different spots, and so on. The first thing that will be focused on: - Level Editing in Google Sketchup What I'm doing now: Creating the map where you have to play hide and seek with the bunnies Okay, what do you think. |
uTopiaProductions96 |
Posted on 07-24-11, 02:03 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 28/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
umm, "couls" supposed to be "Could"? Anyway, if you want to help, then I need a specific texture. This roof texture from Super Mario Galaxy 1. If you can find a rip or make a rip of this texture, than that would be helpful. |
uTopiaProductions96 |
Posted on 07-24-11, 02:20 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Shyguy
Posts: 29/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
I use this for the moment: |
uTopiaProductions96 |
Posted on 07-24-11, 04:46 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 3)
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Shyguy
Posts: 30/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
I'm totally aware of that. That's why I put the gravity thingy under "most unlikely"
Thank mahn. About the models; that's what that is so fun about it. When you're finished with your model, you can use it for both SM64 and SM64DS
Yes, having the model at my side, will help me alot. Instead of just watching movies and looking at screenshots. __________________________________________________________________________________________________________ Okay, so this is how the first shape looks like: Whenever you're going to the other side, you must go through a warp |
uTopiaProductions96 |
Posted on 07-24-11, 05:03 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 31/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
they are.-.... well..... the models are.... |
uTopiaProductions96 |
Posted on 07-24-11, 05:11 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 32/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Mayve tommorrow I will make a Youtube video tutorial on how to do it. Also, this is enough for me today. I'm getting tired, I need to boost my mind. So I'l see ya tommorrow |
uTopiaProductions96 |
Posted on 07-26-11, 06:55 pm in A Request... or a suggestion.. a little of the either (revision 1)
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Shyguy
Posts: 33/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
It may seem wrong to take a vote, but I want to be sure not only me wants it I request a Super Mario 64 Hacking section. We have the DS version, why not old school? |
uTopiaProductions96 |
Posted on 07-26-11, 08:20 pm in SM64DS Level Editor Future Features?
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Shyguy
Posts: 35/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
How? |
uTopiaProductions96 |
Posted on 07-26-11, 09:14 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 2)
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Shyguy
Posts: 34/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Sorry I've not been updating you guys lately. I've been having some ME time >=D I've been playing World of Warcraft, Watching horror movies, and eating candy and drinking energy drinks like crazy! So, I will continue with SMG64DS tonight.... When everyone else is asleep >=D I'm the kinda guy who stays up all night in the summer vacation. _______________________________________________________________________________________ Edit: Update: I got everything set to test the level: (I was making the textures compatible by resizing them, until I didn't get that "can cause crash" message or something) I got absolutely NO message that said "This may cause the rom to crash" or something like that. Either way, when I start, it appears BLANK, as in a white screen. Has it something to do with that I used the Castle Grounds level? |
uTopiaProductions96 |
Posted on 07-26-11, 11:07 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 36/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
here is the model: http://www.mediafire.com/?v1v7j2157fuhd5c |
uTopiaProductions96 |
Posted on 07-27-11, 12:20 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 37/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
What emulator did you use? |
uTopiaProductions96 |
Posted on 07-27-11, 08:09 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 38/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Oh yeah, about the object thingy. I deleted "Every single one" of the objects, and then place the entrances at the right position. Has that something to do with the crash? |
uTopiaProductions96 |
Posted on 07-28-11, 07:43 pm in SM64DSe compatibility with Mono (Linux/MacOS)
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Shyguy
Posts: 40/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Sounds like good news... but what is "mono" exactly? |
uTopiaProductions96 |
Posted on 07-28-11, 07:56 pm in SM64DSe compatibility with Mono (Linux/MacOS)
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Shyguy
Posts: 41/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Ahhhh.... I see. That means I don't need to download this. Lucky me =) |