Kuribo64
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05-30-20 06:31 AM
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Main - Posts by Kazeshin

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Kazeshin
Posted on 10-01-14 12:03 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] (rev. 6 of 12-09-15 08:59 AM) Link | #48885
I figured i'd post my work here aswell as i want it to get as much attention as possible.
I'm currently working on a major hack with a huge amount of custom coding and hex editing.

Here's a list of my released previews:




the other previews can be found in this playlist

Kazeshin
Posted on 10-01-14 12:38 PM, in The Cackletta Chronicles (also: enhancing our dictatorship) Link | #48888
Posted by StapleButter
I remember having a private convo with him[Skelux] and he was being a retard, so uh.


This might be too much to expect, but could you post some kind of chatlog?
Whenever i've talked to Skelux he seemed to be quite rational and - whenever it was important - he seemed mature and serious.
That's why im curious.

Kazeshin
Posted on 10-01-14 03:58 PM, in Super Mario 64 - Rainbow Stars [Progress Thread] (rev. 2 of 10-01-14 04:01 PM) Link | #48899
Posted by jjesss064
are there also custom objects BESIDES kaze's custom object pack?


there are none for SM64 besides mine. I've made some mini codes for objects though, you might want to insert them into your hack. Here's one for sonic - styled speed panels. Bparam1 is the collisiontype it applies on, Bparam2 is the amount of speed:

ROM Addr: 0021EED4 Hex Behav: 130050D4
>goes over "BookShelf Thing?"

00 04 00 00
11 01 00 01
08 00 00 00
0C 00 00 00 80 30 C8 EC
09 00 00 00

C78EC:
lui t0, $8034
lw t1, $b1D8 (T0)
lh v1, $0000 (T1)
lui v0, $8036
lw v0, $1160 (v0)
lb at, $0188 (V0)
bne v1, at, $end
nop
lw t2, $b1b0 (T0)
lw t3, $b1e0 (T0)
bne t2, t3, $END
nop
lwc1 f2, $0144 (v0)
cvt.s.w f2, f2
lui at, $3dcc
mtc1 at, f4
mul.s f2, f2, f4
lwc1 f6, $b1c4 (T0)
add.s f2, f2, f6
swc1 f2, $b1c4 (T0)
//end
jr ra
nop

note that you have to change the original speed code a bit:
802653CC: LUI AT, 0x4348
802653E8: LUI AT, 0x4348

4348 is maxspeed, float.

Kazeshin
Posted on 10-01-14 04:06 PM, in Super Mario 64 - Rainbow Stars [Progress Thread] Link | #48902
Posted by jjesss064
No Kaze, that is not what I ment.

k den

Kazeshin
Posted on 10-06-14 05:13 PM, in The Introductions Thread Link | #49360
im 18, studying math, the most noticeable thing i do is ASMhacking SM64. right now im working on an SM64 major hack. this is my youtube:
https://www.youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ

Kazeshin
Posted on 10-07-14 10:21 AM, in Kuribo64 photo album Link | #49392
rate me irl dont jerk off though pls thx

[image]

Kazeshin
Posted on 10-08-14 01:03 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #49434
got a new levelmodel done.
[image]


also, i modified the camera a bit:
(old)
[image]

(new)
[image]
i made the code so that i could easily modify the height relative to its original position, so that i could do some good positions with those later (smaller/ground focussed levels will have a tinier horizons)

i intend this level to have 7 stars and a new custom boss. you can enter the snake mouth and the temple. also, there will be a new powerup introduced in this level.

Kazeshin
Posted on 10-08-14 01:11 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #49436
Posted by SunakazeKun
That looks cool. The part with the new boss and powerup seems hard.
How did you learn ASM hacking?


same answer as on my profile; i didnt excessively learn it. there's not much to learn, its about 30 important instructions which all are quite obvious, because their name tells you what they do. i basically only opened lemASM and started coding/looking at codes, while looking at this instruction set.

i allready got the code for the boss and the powerup in my mind, it shouldn't be much of a problem.

Kazeshin
Posted on 10-09-14 09:20 AM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] (rev. 2 of 10-09-14 09:20 AM) Link | #49466
[image]

ive got about 700 hundred new textures send to yesterday, i changed most of the textures, i think they might fit better considering its a mario game.
what do you think? im really unsure about my designs.

Kazeshin
Posted on 10-23-14 05:57 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #50042
https://www.youtube.com/watch?v=ax5ck61mH1k

new video preview.

Kazeshin
Posted on 10-25-14 02:05 PM, in NSMBW 9 SS (rev. 2 of 10-25-14 02:05 PM) Link | #50170
Posted by MPG
This hack is now dead. Not enough motivation. Sorry

are you comedian? i find this thread quite amusing.

Kazeshin
Posted on 10-26-14 05:41 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] (rev. 3 of 10-26-14 07:35 PM) Link | #50279
https://www.youtube.com/watch?v=yg_euXYigrg

here's a sample of a cutscene engine i wrote, it uses some camera functions and rewrites the old ones to be easily deactivateable.

Kazeshin
Posted on 10-26-14 07:35 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #50286
fixxed, oops.

Kazeshin
Posted on 11-09-14 09:00 AM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #51017
https://www.youtube.com/watch?v=PBjko6Z_Lls

i made some new animations in SM64, they were figured out since long though the knowledge got lost and noone bothered looking into it deeper. it was done in pure hex.

Kazeshin
Posted on 11-15-14 02:46 PM, in Super Mario 3D Land Hacking Link | #51222
Posted by StapleButter
I mean, you do have a point, but the fact you came in just to post that is suspicious.


I can kind of understand his feelings though. It's human nature to be pissed off if you see someone doing something relatively easy and getting admired by other humans for it.

Kazeshin
Posted on 11-17-14 04:58 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #51366
[image]
new powerup.

Kazeshin
Posted on 11-18-14 06:47 AM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] (rev. 2 of 11-18-14 06:47 AM) Link | #51393
Posted by Toadario64
Why don't we see it action?

the camera would be zoomed out quite far and this picture looked quite nice to me, i might make a video of it soon though

Kazeshin
Posted on 11-19-14 05:42 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #51498
Posted by Polari
Looks great! How much time and effort did you pour into this powerup?

it was actually quite easier to do than you'd expect, i only showed it because many people seemed to be wanting to see it. the general coding, model importing, etc took about 2 hours.

Kazeshin
Posted on 12-01-14 01:02 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #52100
[image]

updated version of the old island, some guy named "Kinopio" afteredited it. Right now, im coding the first custom boss, will take some time before i can get to show more levels.

Kazeshin
Posted on 12-05-14 10:10 AM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #52248
[image]

finished programming this snakething. it acts alot like the SADX snake, but reacts to the player instead of reacting to those switches in SADX (also, its not as glitchy as the SADX snake, lol)
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Main - Posts by Kazeshin

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