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04-27-24 04:02 AM |
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Main - Posts by KoopaTroopaMan |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1121/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
It's a stupid BAT file that connects to 1000 other BAT files and finally opens the windows calculator you made to tease me for creating BAT files. And what the !*?^ has that with this to do?
Posted by StapleButter Yes I mind. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1122/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Instead of download this you can actually just attach the Windows Calculator to the taskbar lol. The only thing I learnt from one of the BAT files in FastCrap was that the command to open the Calculator is just "calc". |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1123/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Exuse me I mean FastCalc. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1124/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Since you said that I've been thinking about it in a long time and I actually agree with you. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1125/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Posted by StapleButter What does it look like? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1126/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
I post them because they're useful and make it easier. I want to share my stuff. And there was just 2 and I haven't actually released more now. And why do you make a whole thread about this and merge more people in? Are you too shy to tell me personally with PMs or on the IRC?
What would happen if a normal user made a such thread? "Thread Closed". |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1127/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
This is really offtopic now. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1128/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Anyway, I added a video in the first post. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1129/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Version 2 released! Moved the "bad" (low quality) backgrounds to a subfolder named "Bad", fixed some backgrounds and added the purple Bowser background! The old download link was from Sendspace (which sucks) so it was broken. But this new download link is from Mediafire which it's no problem with. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1130/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
I had all possible backgrounds at first, but some was bad, so I put all them in a subfolder. And it's also somewhat what Splitwirez say. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1131/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Posted by MeTheMarioMan Transparency isn't supported by OBJ2BDL. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1132/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Posted by Green Toad 1. Objects and layouts are different things, and you can edit both. What in the object did you edit? 2. That's true. 3. SMG2 uses MSBT files which there is a tool for. But SMG1 have one BMG file with all the text that there isn't a tool for that can edit. Chadderz made a BMG editor, but it only works for other Wii games, because SMG1's BMG is different. You can edit SMG1's BMG in a hex editor. There you can replace and remove characters, but not add any new characters. If you add a new you'll screw up the file, which will crash the game. To remove any characters from the BMG in the hex editor, just replace the character's byte with "00". There is a tool that can VIEW SMG1's type of BMG (better editing and saving should come soon), namely BMGView. Download Python 2.7, then download PyQt, 32-bit or 64-bit and place the script, BMG and the TBL file in the Python27 folder (C:\Python27), run the script and open the BMG file. 4. I can't help you with that. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1133/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Posted by Green Toad 1. The game crash with almost everything you replace Mario with. Don't do that. 2. Yes, hex editing. 3. No problem. To replace the textures on a BDL, follow this tutorial to put your texture file into a BTI file, then replace one of the BDL's textures with PyTEX1 (which needs Python 2.7 that you probably installed for BMGView). I can help you deeper with that if you want. About the memory values thing: I don't know. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1134/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
I don't know, but now I remember that there is BRK files that change the color of materials (with the textures on), so you can try to edit them. The color should be in them, but some objects seem to have their color in the BDL, IDK. BRK files are small and simple. Try to look at this thread and play around with the file until you find the color value. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1135/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Happy birthday Mixlas! |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1136/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
The color in the BRK file is in RGB or RGBA, but in hex. So try to look at this tutorial to see how it works and where the color value(s) is. You can convert the hex to a color with programs like Paint, Paint.NET (which I recommend) or an online converter. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1137/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Added a video. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1138/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Down in the TRK1 section. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1139/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
4.1 released! |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1140/1217 EXP: 2576999 Next: 15873 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
I'm sorry to bump. I wanted to remove 3 effects/particles (which I did), and I was doing it through ParticleNames.bcsv, which messed up all other particles. The JPA files are listed in the BCSV as Name and ID. Like this
So when I removed 3 entries, the ID's numbers wasn't in order anymore. I removed the entries with the IDs 1453, 1454 and 1455, which made so 3 numbers was missing. There is 3994 entries total, so do I need to fix the IDs to all other 2538 entries (which should be a pain) or is there an easier way without editing the BCSV, and editing in the JPC instead? |
Main - Posts by KoopaTroopaMan |
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