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04-27-24 04:02 AM
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Main - Posts by KoopaTroopaMan

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KoopaTroopaMan
Posted on 04-14-15 04:26 PM, in 1800s Mario Link | #59001
It's a stupid BAT file that connects to 1000 other BAT files and finally opens the windows calculator you made to tease me for creating BAT files. And what the !*?^ has that with this to do?

Posted by StapleButter
You have awesome ideas, I took some inspiration from you, hope you don't mind.

Yes I mind. :P

KoopaTroopaMan
Posted on 04-14-15 04:34 PM, in FastCalc by StapleButter! Link | #59002
Instead of download this you can actually just attach the Windows Calculator to the taskbar lol. The only thing I learnt from one of the BAT files in FastCrap was that the command to open the Calculator is just "calc". :P

KoopaTroopaMan
Posted on 04-14-15 04:35 PM, in FastCalc by StapleButter! Link | #59003
Exuse me I mean FastCalc. :D

KoopaTroopaMan
Posted on 04-14-15 04:40 PM, in FastCalc by StapleButter! Link | #59005
Since you said that I've been thinking about it in a long time and I actually agree with you.

KoopaTroopaMan
Posted on 04-14-15 05:59 PM, in FastCalc by StapleButter! Link | #59009
Posted by StapleButter
Did you finally get the message, though?

What does it look like?

KoopaTroopaMan
Posted on 04-14-15 08:18 PM, in FastCalc by StapleButter! Link | #59013
I post them because they're useful and make it easier. I want to share my stuff. And there was just 2 and I haven't actually released more now. And why do you make a whole thread about this and merge more people in? Are you too shy to tell me personally with PMs or on the IRC?

What would happen if a normal user made a such thread? "Thread Closed".

KoopaTroopaMan
Posted on 04-14-15 08:27 PM, in 1800s Mario Link | #59015
This is really offtopic now.

KoopaTroopaMan
Posted on 04-14-15 08:30 PM, in 1800s Mario Link | #59016
Anyway, I added a video in the first post.

KoopaTroopaMan
Posted on 04-20-15 02:08 PM, in SMG backgrounds as DESKTOP wallpapers Link | #59124
Version 2 released! Moved the "bad" (low quality) backgrounds to a subfolder named "Bad", fixed some backgrounds and added the purple Bowser background! The old download link was from Sendspace (which sucks) so it was broken. But this new download link is from Mediafire which it's no problem with.

KoopaTroopaMan
Posted on 04-21-15 04:32 PM, in SMG backgrounds as DESKTOP wallpapers Link | #59130
I had all possible backgrounds at first, but some was bad, so I put all them in a subfolder. And it's also somewhat what Splitwirez say.

KoopaTroopaMan
Posted on 04-21-15 05:51 PM, in Questions that don't require their own thread Link | #59134
Posted by MeTheMarioMan
If I want to have a texture that has part of it transparent, how could I do it? In other words, if I make a 2 sided plane that has the texture of a cage, or bars with holes, all the holes show up with a black texture in the game and in whitehole. But the texture itself has transparent holes when viewed in GIMP.

Transparency isn't supported by OBJ2BDL.

KoopaTroopaMan
Posted on 04-21-15 05:55 PM, in Questions that don't require their own thread Link | #59135
Posted by Green Toad
So I've got multiple questions about SMG.

Firstly, I seemingly can't edit Object files without crashing the game (yet it will still run through Dolphin). I CAN edit Layouts, so why not Objects?

Secondly, I noticed that some Objects (namely Toads, Lumas, and the P2 Luma), have purely grey, colorless textures which I can only assume are colored with color values or something. They show up correctly in BMDView2 though, which must mean some color values are inside each .bdl.

Thirdly, how do I edit the text of SMG1?

And finally, as someone with a limited amount of brlyt experience, how the heck do you change where Layouts appear on the screen. I understand the basics life their RGBA values and some GX types but I can't even work out how to change their position on the screen, unless it's hardcoded somehow.

1. Objects and layouts are different things, and you can edit both. What in the object did you edit?

2. That's true.

3. SMG2 uses MSBT files which there is a tool for. But SMG1 have one BMG file with all the text that there isn't a tool for that can edit. Chadderz made a BMG editor, but it only works for other Wii games, because SMG1's BMG is different. You can edit SMG1's BMG in a hex editor. There you can replace and remove characters, but not add any new characters. If you add a new you'll screw up the file, which will crash the game. To remove any characters from the BMG in the hex editor, just replace the character's byte with "00". There is a tool that can VIEW SMG1's type of BMG (better editing and saving should come soon), namely BMGView. Download Python 2.7, then download PyQt, 32-bit or 64-bit and place the script, BMG and the TBL file in the Python27 folder (C:\Python27), run the script and open the BMG file.

4. I can't help you with that.

KoopaTroopaMan
Posted on 04-22-15 05:48 AM, in Questions that don't require their own thread Link | #59144
Posted by Green Toad
1. It was Mario's .bdl that I tried to replace... Now that I think about it, I probably should have started with something more simple to test. It's weird that it runs in Dolphin, though.

2. Has there been discovered anyway to edit them? Would it be possible through hex editing?

3. That's kinda sad... Thank you though.

And a new but fairly simple question: how would you go about replacing the textures of a .bdl file once you've edited them?



Edit: Also, how would you go about finding memory values for things like Mario's starting lives or maximum lives and setting them with Gecko codes? Is it even possible?

1. The game crash with almost everything you replace Mario with. Don't do that.

2. Yes, hex editing.

3. No problem.

To replace the textures on a BDL, follow this tutorial to put your texture file into a BTI file, then replace one of the BDL's textures with PyTEX1 (which needs Python 2.7 that you probably installed for BMGView). I can help you deeper with that if you want.

About the memory values thing: I don't know.

KoopaTroopaMan
Posted on 04-22-15 02:24 PM, in Questions that don't require their own thread Link | #59151
I don't know, but now I remember that there is BRK files that change the color of materials (with the textures on), so you can try to edit them. The color should be in them, but some objects seem to have their color in the BDL, IDK. BRK files are small and simple. Try to look at this thread and play around with the file until you find the color value.

KoopaTroopaMan
Posted on 04-22-15 02:38 PM, in The Birthday Wishes Thread Link | #59152
Happy birthday Mixlas!

KoopaTroopaMan
Posted on 04-22-15 06:57 PM, in Questions that don't require their own thread (rev. 2 of 04-22-15 06:58 PM) Link | #59156
The color in the BRK file is in RGB or RGBA, but in hex. So try to look at this tutorial to see how it works and where the color value(s) is. You can convert the hex to a color with programs like Paint, Paint.NET (which I recommend) or an online converter.

KoopaTroopaMan
Posted on 04-23-15 05:28 AM, in Assailant Apocalypse Galaxy (Finished Quicksand Slime Galaxy) Link | #59167
Added a video.

KoopaTroopaMan
Posted on 04-23-15 07:11 AM, in Questions that don't require their own thread Link | #59169
Down in the TRK1 section.

KoopaTroopaMan
Posted on 04-23-15 09:54 AM, in SMGTools - v4.1 Released! Link | #59171
4.1 released!

KoopaTroopaMan
Posted on 04-24-15 10:04 AM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #59186
I'm sorry to bump. I wanted to remove 3 effects/particles (which I did), and I was doing it through ParticleNames.bcsv, which messed up all other particles. The JPA files are listed in the BCSV as Name and ID. Like this

NameID
2PGlowActiveLoop000
AirBubbleGeneratorShoot001
AirBubbleGeneratorShoot012
AncientCageOpenSmoke003
AppleHit004
AquariumPlanetABubble005
AquariumPlanetABubble016
AquariumPlanetABubble027
AquariumPlanetBBubble008
AquariumPlanetBBubble019
AquariumPlanetBBubble0210

So when I removed 3 entries, the ID's numbers wasn't in order anymore. I removed the entries with the IDs 1453, 1454 and 1455, which made so 3 numbers was missing. There is 3994 entries total, so do I need to fix the IDs to all other 2538 entries (which should be a pain) or is there an easier way without editing the BCSV, and editing in the JPC instead?
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Main - Posts by KoopaTroopaMan

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