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SunakazeKun
Posted on 09-01-14 09:01 PM Link | #47692
Post your questions here, that don't require their own thread.

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How do I open/extract content of .aw sound banks.



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shibboleet
Posted on 09-01-14 09:04 PM Link | #47693
You don't. There isn't a real tool available to do so.

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SunakazeKun
Posted on 09-01-14 09:06 PM Link | #47694
Hmmm...finally I found a program that dumps the content of a AW file, but most of the sound is corrupted :/



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Splitwirez
Posted on 09-01-14 09:26 PM (rev. 2 of 09-01-14 09:27 PM) Link | #47695
Posted by SunakazeKun
Hmmm...finally I found a program that dumps the content of a AW file, but most of the sound is corrupted :/

Here's your answer. IDK where I found it...some little-known forum the name of which I have forgotten.

Steps to use:

1. Extract that ZIP to a folder
2. Put your AW file(s) in the folder
3. Rename 'RUN.txt' to 'RUN.bat' and run it
4. ???
5. PROFIT!!!

SunakazeKun
Posted on 09-01-14 09:34 PM (rev. 2 of 09-01-14 09:35 PM) Link | #47697

shibboleet
Posted on 09-01-14 09:37 PM Link | #47698
What?
yaz0dec SMR.szs
ren "SMR.szs 0.rarc" SMR.baa
baad SMR.baa
for %%1 in (*.wsys) do wsyster %%1
del SMR.baa*
This is run.txt...

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SunakazeKun
Posted on 09-01-14 09:39 PM Link | #47699
It works! And I ever wondere what SMR.szs is. I know that SMR is SMG1's game code...



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shibboleet
Posted on 09-01-14 09:40 PM Link | #47700
open it up and look, it's right in there with the download :P

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SunakazeKun
Posted on 09-02-14 10:38 AM (rev. 2 of 09-02-14 10:58 AM) Link | #47708
I know. I actually tried to yaz0dec it. It worked but unpacking doesn't work.
I think SMR means Super Mario Revolution.
EDIT: You need SMG2's SMR.szs for its sounds.



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MeTheMarioMan
Posted on 09-02-14 11:53 PM Link | #47723
Does anyone know how to change the curve in paths?

In other words, how do I change a straight path into a curved path for a Launch Star?

Splitwirez
Posted on 09-03-14 12:03 AM Link | #47726
Posted by MeTheMarioMan
Does anyone know how to change the curve in paths?

In other words, how do I change a straight path into a curved path for a Launch Star?

Use the Control 1/2 X/Y/Z fields. Fiddle with them, until you get something close to your objective. Then, fine-tune, making backups after every improvement, and before making further changes. Keep doing this until you are either satisfied with the result, or get frustrated with the fiddly-ness of the coordinate controls. This is the one place where Windows 8 users have an advantage, as only they can see the path point boxes, thusly only they can drag them. Windows 1.0 - 7 and Windows 8.1< users will have to delicately fiddle with the coordinates. Hope this helps.

shibboleet
Posted on 09-03-14 12:04 AM Link | #47727
Uh, what? No. There are Whitehole versions that let Windows 7 and under users drag path points...


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Splitwirez
Posted on 09-03-14 12:07 AM (rev. 2 of 09-03-14 12:08 AM) Link | #47728
Posted by Luigi
Uh, what? No. There are Whitehole versions that let Windows 7 and under users drag path points...

Well unless you mean Whitehole 1.4 has been released, or there was a Whitehole 0.8, then that's news to me. Does that feature work on Windows 8.1? WHERE'S THE DOWNLOAD!?!?!

MeTheMarioMan
Posted on 09-03-14 12:10 AM Link | #47729
Posted by Splitwirez
This is the one place where Windows 8 users have an advantage, as only they can see the path point boxes, thusly only they can drag them.

Path point boxes? You mean the boxes you can click and drag? I have Windows 7 and can see and use them.

Splitwirez
Posted on 09-03-14 12:17 AM Link | #47730
Posted by MeTheMarioMan
Posted by Splitwirez
This is the one place where Windows 8 users have an advantage, as only they can see the path point boxes, thusly only they can drag them.

Path point boxes? You mean the boxes you can click and drag? I have Windows 7 and can see and use them.

Lucky. You actually have an operating system that deserves to exist. I'm stuck with 8.1. It's...TERRIBLE [shudders]. Don't get 8.1 if SMG2 hacking matters to you and/or if you play [image]

SunakazeKun
Posted on 09-03-14 06:23 AM (rev. 2 of 09-03-14 10:58 AM) Link | #47732
Splitz? I've 8.1 too and I don't have any problems with it o_O
EDIT: Is there a way to use the Power-Up Crystal in SMG2? I talk about the octahedral thing that contained a Fire Flower or an other powerup in SMG1.



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NWPlayer123
Posted on 09-03-14 12:40 PM Link | #47734
Probably, I would think it's an obj_arg but IDR anywhere you're talking about, I'd have to have an example to check it out.

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SunakazeKun
Posted on 09-03-14 12:59 PM Link | #47735

Mixlas
Posted on 09-05-14 09:06 PM Link | #47837
Is SMG1 model importing different from SMG2 model importing?

NWPlayer123
Posted on 09-05-14 09:11 PM Link | #47838
Posted by macdachs
Is SMG1 model importing different from SMG2 model importing?

I dunno, go test it :P nobody cares about SMG1, so nobody's ever tried. It doesn't have a Product file, that much I know, but it does have a Planet file, so you could always use that, I guess.

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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread Hide post layouts | New reply

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