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04-22-18 05:49 PM

Main - Posts by Shugabush

Posted on 12-24-17 03:27 PM, in Donkey Kong Jungle Climber 64 DS (rev. 17 of 03-19-18 11:24 PM) Link | #92484
Come and play the Donkey Kong Jungle Climber 64 DS rom. It also has some Mario Kart DS Models in case you guys aren't interested in DKJC.

Xdelta patches:

Credits to Fiachra, Shugabush, Gota7, SonikkuA, Josh65536, Jupahe64, and Nintendo.

Patch a rom with sm64dse first before applying the patch.

Posted on 12-27-17 01:12 PM, in Castle Grounds Hacking Link | #92534
If you want to hack the Castle Grounds, download this rom.


It's from Another Super Mario 3D, except that I reset the title screen and all the level models and minimaps, because I didn't want to steal any credit.

Posted on 12-27-17 09:47 PM, in Castle Grounds Hacking Link | #92547
If you go into the rom, you will notice that the introduction is removed. This is why you can replace the castle grounds model. But first, you need to import the xml of Bobomb battlefield. Then you can replace the model you want. If you want to change the music back, then go to level settings, and for level music, select 3 for the group ID, 32 for the sbnk ID, and 255 for the sseq id.

(post deleted) #92548

Posted on 12-27-17 11:11 PM, in Castle Grounds Hacking Link | #92550
By the way, credits to Gota7. He really helped in his tutorials.

(post deleted) #92551

Posted on 12-28-17 12:04 PM, in Castle Grounds Hacking (rev. 4 of 12-28-17 12:11 PM) Link | #92555
I just named it that for when I do make tutorials. You may name it to something else.

I will make a tutorial soon.

By the way, I don't realize how you can hack the castle grounds without removing the story other than just the textures.

If I don't make a tutorial, you can view Gota7's SM64DS Hacking tutorials here: https://www.youtube.com/watch?v=2cYzCjjo1BE&list=PLqLbHe4NpIb5T7evcOl9dll23HC8-i9QT

Posted on 12-28-17 12:17 PM, in The REAL Music Replacement Tutorial Link | #92556
Gota7! You were such a great help to me! I couldn't have done this much SM64DS hacking without your tutorials. Keep it up!

Posted on 12-28-17 02:35 PM, in Castle Grounds Hacking Link | #92560
Can you give me a visual for it? Thanks!

Posted on 12-29-17 12:13 PM, in Castle Grounds Hacking Link | #92576
Oh, so that's how you do it. I'm sorry, I didn't know!!

Posted on 12-31-17 11:42 PM, in Parameter Tool Generator Link | #92623
Fiachra, can you make an updated editor with the ability to add texture animations successfully. Thanks!

Posted on 12-31-17 11:44 PM, in mario Kart model (help) Link | #92624
Just make the textures smaller.

Posted on 12-31-17 11:47 PM, in Level Import with SketchUp File Link | #92625
Here is a youtube video: https://www.youtube.com/watch?v=D7orYb1apLI&t=1243s

Posted on 01-06-18 11:54 AM, in CLPS Explained! Link | #92698
Hey, there! I noticed that when I looked at the clps, there were some weird surfaces. I had to experiment to figure out what they actually did. Here is my CLPS sheet that explains every thing including what I figured out.

Posted on 01-06-18 11:58 AM, in mario Kart model (help) Link | #92699
Are you using MKDS Course Modifier? It's the best tool that I know of.

Posted on 03-03-18 08:21 PM, in SM64DS Editor Help Thread - Post your questions here Link | #93463
Import bobomb battle field xml.

Posted on 04-02-18 11:21 PM, in Castle Grounds Hacking Link | #93935
Update, if you want to do this, just simply remove the introduction in the additional patches tab, and as usual, import bobomb battlefield's xml. Then import your custom model.

Posted on 04-21-18 07:05 PM, in Editing the "play room" level Link | #94143
Did you import the xml of Bobomb Battlefield?

Posted on 04-21-18 07:06 PM, in Castle Grounds Hacking Link | #94144
Because otherwise it will crash the game. You could also do the xml of the general purpose test map.

Main - Posts by Shugabush

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