Kuribo64
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04-26-18 01:03 PM
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0 users reading Editing the "play room" level | 1 bot

Main - General SM64DS hacking - Editing the "play room" level New reply


that guy over there
Posted on 12-31-16 04:25 PM (rev. 3 of 12-31-16 09:27 PM) Link | #80671
i was attempting to make a small change in the play room level for a hack i'm working on (i added one face i believe its called and pulled it outward in sketchup) and when i tried importing it to the game it said it had used to much or something i still went ahead with it however and when i relaunched the level in the level editor nothing looked right textures under the doors and in other places where missing.


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pacmainia&luigi
Posted on 01-01-17 12:25 PM Link | #80689
Have you checked " vertically flip all textures"?

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

that guy over there
Posted on 01-01-17 02:40 PM Link | #80695
no but i finally did get everything anyway, i had to manually place the textures they were in the wrong places.

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Shugabush
Posted on 04-21-18 07:05 PM Link | #94143
Did you import the xml of Bobomb Battlefield?


Main - General SM64DS hacking - Editing the "play room" level New reply

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