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04-27-24 12:46 AM |
Guest: |
0 users reading CoinKiller - Suggestions | 2 bots |
Main - NSMB2 hacking - CoinKiller - Suggestions | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 611/815 EXP: 1516903 Next: 60643 Since: 09-06-12 Last post: 1692 days ago Last view: 48 days ago |
only after it moves. I guess I could make a mock up image that combines the actual initial position with one that has a trail of fireballs
EDIT: Mariomaster, could you make it so: A. there is a way to make the sprite box appear instead of or in addiction to the sprite image (by with a setting or by deleting the sprite image png)? B. sprite x/y pos is displayed somewhere (status bar?) so I can make sprite images for sprites that already have them (to make images for different settings or to improve sprites) |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 26/79 EXP: 37388 Next: 5051 Since: 07-22-16 From: Somewhere Last post: 1936 days ago Last view: 923 days ago |
Include this updated spritecategories.xml that fixes the bug where there is two of sprite 171 and no sprite 169.
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RicBent |
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Administrator Level: 45 Posts: 191/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 8/156 EXP: 105595 Next: 10564 Since: 04-11-16 From: Local trash can Last post: 1955 days ago Last view: 367 days ago |
Can you add path editing??
(And what is that stupid yellow path in every level) |
RicBent |
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Administrator Level: 45 Posts: 196/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 33/79 EXP: 37388 Next: 5051 Since: 07-22-16 From: Somewhere Last post: 1936 days ago Last view: 923 days ago |
Could you add a way to edit the texture animation files within tilesets.
Tried using ctpktool for this but it doesn't export the image files correctly and the come out garbled :/ |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1266/1416 EXP: 3484314 Next: 1554 Since: 08-11-12 From: El Salvador Last post: 1074 days ago Last view: 1067 days ago |
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RicBent |
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Administrator Level: 45 Posts: 202/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 11/15 EXP: 3062 Next: 100 Since: 09-17-16 Last post: 2733 days ago Last view: 2148 days ago |
Would you be able to implement background model editing (exporting/importing) and overworld model editing? |
RicBent |
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Administrator Level: 45 Posts: 218/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6880/9020 EXP: 56279736 Next: 207908 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 74/156 EXP: 105595 Next: 10564 Since: 04-11-16 From: Local trash can Last post: 1955 days ago Last view: 367 days ago |
It'd be cool if the editor could check for updates when launched, and automatically download the latest updates too
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RicBent |
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Administrator Level: 45 Posts: 219/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6882/9020 EXP: 56279736 Next: 207908 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
I could set up a system to host the builds on this server.
Dunno how to design an auto-update system, though. I dislike the general trend of forced auto-updates, and constantly asking the user is annoying. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 54/79 EXP: 37388 Next: 5051 Since: 07-22-16 From: Somewhere Last post: 1936 days ago Last view: 923 days ago |
There could be a system to compare file hashes of the coinkiller.exe with one one a server if the one on the server is newer it will download it as an update.
Also, I agree, Forced updates suck, the update button should be in the options menu like the one for sprite data updates. |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 75/156 EXP: 105595 Next: 10564 Since: 04-11-16 From: Local trash can Last post: 1955 days ago Last view: 367 days ago |
It doesn't need to auto-update either. It could be something that the user has to manually check for themselves
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RicBent |
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Administrator Level: 45 Posts: 220/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
Posted by StapleButter Yea, I think the same. I could do it like the sprite data where you go to the settings tab to update. And a host system would be really nice ____________________ GitHub - YouTube - NSMBHD |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 80/156 EXP: 105595 Next: 10564 Since: 04-11-16 From: Local trash can Last post: 1955 days ago Last view: 367 days ago |
Something that I could see being a handy feature is for the camera limit sprites to show where and where not the camera will move (at least for me because I have no clue how to use it correctly)
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explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 56/79 EXP: 37388 Next: 5051 Since: 07-22-16 From: Somewhere Last post: 1936 days ago Last view: 923 days ago |
A way to import/export the .ctpk and .bin files contained within tilesets through the sarc explorer could be a useful feature.
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RicBent |
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Administrator Level: 45 Posts: 226/466 EXP: 654351 Next: 5813 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 178 days ago |
Main - NSMB2 hacking - CoinKiller - Suggestions | Hide post layouts | New reply |
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