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04-27-24 02:38 PM
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Main - Archived forums - General SMG hacking - What theme should my level have? Hide post layouts | New reply


What theme should my next level have?
Lava like Melty Molten
8.3% (1)
Ice/snow like Freezeflame and Freezy Fla
8.3% (1)
Beach and sand
8.3% (1)
Autumn like Gold Leaf
50.0% (6)
Dark water
16.7% (2)
Other (say it in a comment)
8.3% (1)
Multiple voting is not allowed. Changing your vote is allowed. 12 users have voted so far.

KoopaTroopaMan
Posted on 09-27-14 08:38 PM (rev. 2 of 09-27-14 08:38 PM) Link | #48711
Hello! I come up with many ideas but then it seems to be too hard and I give up. Vote for what my next custom level would be! Well SMG1 has much better design than SMG2. But my custom level will be in SMG2. The game really make so you feel you're there. No custom level can be like Nintendo's. But I'll try my best!

When I tried to type "Freezy Flake" it become "Freezy Fla" because it wasn't enought with place in the poll option.

SunakazeKun
Posted on 09-27-14 08:45 PM Link | #48712

Stomatol
Posted on 09-27-14 11:09 PM Link | #48730
Posted by Rainbow Mario
No custom level can be like Nintendo's.


Of course custom levels can be Nintendo-quality, it just depends on how much work you spend on it.

I voted for a beach level.

Splitwirez
Posted on 09-28-14 12:50 AM (rev. 2 of 09-28-14 12:53 AM) Link | #48734
I voted other, specifically something with gravity puzzles and Dark Matter, but not too fortress-y. Think Matter Splatter, Upside Dizzy, and Bowser's Dark Matter Reactor combined. And yes, the Dark matter blocks from SMG1 can be imported into SMG2, including the texture animation. Just addd the arc files and add entries for them to PlanetMapDataTable or ProductMapObjDataTable...actually, they might already have entries in PlanetMapDataTable. Duplicate entries aren't a problem, just wasteful.

Posted by Stomatol
Posted by Rainbow Mario
No custom level can be like Nintendo's.


Of course custom levels can be Nintendo-quality, it just depends on how much work you spend on it.

So true...but not if Sketchup is the modelling tool in question.

KoopaTroopaMan
Posted on 09-28-14 01:02 AM Link | #48735
I'll do the models in Blender then texture in Sketchup.

Tahcryon
Posted on 09-28-14 08:49 AM Link | #48743
Argh, it's possible to make good models in sketchup, it's just harder to do so. People need to stop going "blah blah sketchup sux ass"

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Splitwirez
Posted on 09-28-14 09:42 AM Link | #48748
Posted by Rainbow Mario
I'll do the models in Blender then texture in Sketchup.

That's precisely the mistake I made. Don't make that mistake. Learn to do everything in Blender.

mustafa
Posted on 09-28-14 10:30 AM (rev. 3 of 09-28-14 10:30 AM) Link | #48749
But how do you export the textures with the model in blender. Mine never worked when i later wanted to convert the obj to bdl. THE CMD just opens and closes fast. Therefor I was kinda stuck with Sketchup, and my models do not look that good with sketchup./

Stomatol
Posted on 09-28-14 10:47 AM Link | #48750
Posted by mustafa
But how do you export the textures with the model in blender. Mine never worked when i later wanted to convert the obj to bdl. THE CMD just opens and closes fast. Therefor I was kinda stuck with Sketchup, and my models do not look that good with sketchup./


Yeah, that's a little more complicated then in sketchup.

To keep the textures when you export as an .OBJ you have to save the model first, then click 'File' > 'External data' > 'Make all paths relative' > 'Pack all into .blend'.

Then you go to external data again and uncheck '[] Automatically Pack into .blend' and then press 'Unpack all into files'.

That will create a folder called 'textures' in the same location where you saved your .blend file. Then export as .OBJ in the same folder as your textures and you're done.


Main - Archived forums - General SMG hacking - What theme should my level have? Hide post layouts | New reply

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